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Nymbo
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Vilen03's profile picture
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696 following
https://www.nymbo.net/
nymboqt
Nymbo
nymbo.bsky.social
AI & ML interests
I like unrestricted, free, utilitarian stuff. I tend to archive good spaces because I don't trust y'all to keep them good :) Most spaces with runtime errors just need a restart. Paused spaces should work but require a GPU, duplicate to use.
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updated
a Space
about 7 hours ago
Nymbo/Tools
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to
victor
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about 9 hours ago
Want to share my enthusiasm for https://huggingface.co/zai-org/GLM-5.1 here too 🔥 I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts: - One-shot car physics with real drift mechanics (this is hard) - My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen - 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters - All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio! - Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed You are going to hear about this model a lot in the next months - open source let's go - and thanks z-ai🚀🚀
upvoted
a
paper
about 10 hours ago
Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
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