diff --git a/.gitattributes b/.gitattributes index 3288536a07d4032a2eabe2b56024d244fef163a5..aef6598b11ff7e06ed301e344c1b58e63a36e024 100644 --- a/.gitattributes +++ b/.gitattributes @@ -279,3 +279,14 @@ assets/object_usds/custom_usd/ebench_usds/spoon/train/spoon2/spoon2.usd filter=l assets/object_usds/custom_usd/ebench_usds/spoon/train/spoon3/spoon3.usd filter=lfs diff=lfs merge=lfs -text assets/scene_usds/ebench/simple_pnp/task7/scene.usd filter=lfs diff=lfs merge=lfs -text assets/scene_usds/ebench/simple_pnp/task5/scene.usd filter=lfs diff=lfs merge=lfs -text +assets/scene_usds/ebench/long_horizon/scene_microwave/scene.usd filter=lfs diff=lfs merge=lfs -text +assets/scene_usds/ebench/long_horizon/scene_sandwich/base.usd filter=lfs diff=lfs merge=lfs -text +assets/scene_usds/ebench/long_horizon/scene_dish/SubUSDs/4.usd filter=lfs diff=lfs merge=lfs -text +assets/scene_usds/ebench/long_horizon/scene_dish/SubUSDs/model_9938e4a048e8362cb22105425b506d4a_0.usd filter=lfs diff=lfs merge=lfs -text +assets/scene_usds/ebench/long_horizon/scene_dish/SubUSDs/7.usd filter=lfs diff=lfs merge=lfs -text +assets/scene_usds/ebench/long_horizon/scene_dish/SubUSDs/11.usd filter=lfs diff=lfs merge=lfs -text +assets/scene_usds/ebench/long_horizon/scene_dish/SubUSDs/6.usd filter=lfs diff=lfs merge=lfs -text +assets/scene_usds/ebench/long_horizon/scene_dish/SubUSDs/10.usd filter=lfs diff=lfs merge=lfs -text +assets/scene_usds/ebench/long_horizon/scene_dish/SubUSDs/3.usd filter=lfs diff=lfs merge=lfs -text +assets/scene_usds/ebench/long_horizon/scene_dish/SubUSDs/MWAX5JYKTKJZ2AABAAAAABY8_usd_living_room_0.usd filter=lfs diff=lfs merge=lfs -text +assets/scene_usds/ebench/long_horizon/scene_dish/SubUSDs/5.usd filter=lfs diff=lfs merge=lfs -text diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/0.usda b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/0.usda new file mode 100644 index 0000000000000000000000000000000000000000..9f5f5b60d67e98e22e1625d3648ef483e87284e5 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/0.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_0" ( + prepend payload = @./0.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/1.usda b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/1.usda new file mode 100644 index 0000000000000000000000000000000000000000..8510577eccc1abcb351ec7258d76d1628f076dda --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/1.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_1" ( + prepend payload = @./1.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/2.usda b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/2.usda new file mode 100644 index 0000000000000000000000000000000000000000..e9c73ec7e466c3704cb0566c852d44d8581df9e3 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/2.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_2" ( + prepend payload = @./2.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/3.usda b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/3.usda new file mode 100644 index 0000000000000000000000000000000000000000..04a5518f32ecae6521ad7615ed7c90b7070537e7 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/3.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_3" ( + prepend payload = @./3.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/4.usda b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/4.usda new file mode 100644 index 0000000000000000000000000000000000000000..2c68f5ec4389848c69d3a8536f4cafdaa5b006b0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/4.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_4" ( + prepend payload = @./4.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/5.usda b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/5.usda new file mode 100644 index 0000000000000000000000000000000000000000..2a1e725dd0cc3360fc56675ee4a7a32a41b843ee --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/5.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_5" ( + prepend payload = @./5.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/MWAX5JYKTKJZ2AABAAAAABI8_usd_living_room_0.usda b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/MWAX5JYKTKJZ2AABAAAAABI8_usd_living_room_0.usda new file mode 100644 index 0000000000000000000000000000000000000000..dff3b55a6a404766473ff9f309f38e29e88103d6 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/MWAX5JYKTKJZ2AABAAAAABI8_usd_living_room_0.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_MWAX5JYKTKJZ2AABAAAAABI8_usd_living_room_0" ( + prepend payload = @./MWAX5JYKTKJZ2AABAAAAABI8_usd_living_room_0.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/DayMaterial.mdl b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/DayMaterial.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2065d8e637cf60ef12e03a73082728622aaa7044 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/DayMaterial.mdl @@ -0,0 +1,67 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Translucent import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material DayMaterial( + float Flat = 1.0 + [[ + anno::display_name("Flat"), + anno::ui_order(32) + ]], + uniform texture_2d img = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("img"), + anno::ui_order(32), + sampler_color() + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(img,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local1 = (Flat * float3(Local0.x,Local0.y,Local0.z)); + + float3 EmissiveColor_mdl = Local1; + float Opacity_mdl = Local0.w; + float OpacityMask_mdl = (math::saturate(Local0.w) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = float3(0.0,0.0,0.0); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + float2 Refraction_mdl = float2(float2(1.0,0.0).x,float2(1.0,0.0).x); + + } in + ::OmniUe4Translucent( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + opacity_mask: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + refraction: Refraction_mdl.x, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/KooPbr.mdl b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/KooPbr.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5e993afd51fcee2e32fb4d95cd3570aff2eb9405 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/KooPbr.mdl @@ -0,0 +1,462 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::anno::*; +import ::df::*; +import ::df::color_weighted_layer; +import ::math::*; +import ::state::*; + +export material KooMtl2Sided( + material frontMtl = material() [[ + anno::in_group("Parameters"), + anno::display_name("Front material") + ]], + material backMtl = frontMtl [[ + anno::in_group("Parameters"), + anno::display_name("Back material") + ]], + uniform bool use_backMtl = false [[ + anno::in_group("Parameters"), + anno::display_name("Use back material") + ]], + color translucency = color(0.5f, 0.5f, 0.5f) [[ + anno::in_group("Basic parameters"), + anno::display_name("Translucency") + ]], + color front_tint = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Front tint"), + anno::hidden() + ]], + color back_tint = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Back tint"), + anno::hidden() + ]], + uniform bool multiply_by_front_diffuse = false [[ + anno::in_group("Basic parameters"), + anno::display_name("Multiply by front diffuse"), + anno::unused(), + anno::hidden() + ]]) +[[ + anno::author("KooLab") +]] + = + let { + bsdf transmission_bsdf = + df::diffuse_transmission_bsdf(tint: (front_tint + back_tint)*0.5f); + + bsdf front_bsdf = + df::color_weighted_layer + ( + weight : translucency, + layer : transmission_bsdf, + base : frontMtl.surface.scattering + ); + + bsdf back_bsdf = + df::color_weighted_layer + ( + weight : translucency, + layer : transmission_bsdf, + base : backMtl.surface.scattering + ); + } in + material( + thin_walled: true, + ior: frontMtl.ior, + surface: material_surface(scattering: front_bsdf), + backface: material_surface(scattering: use_backMtl ? back_bsdf : front_bsdf), + volume: frontMtl.volume, + geometry: frontMtl.geometry + ); + +float emissive_multiplier() uniform +[[ + anno::description("unit conversion from pbrjson emission to mdl"), + anno::noinline() +]] +{ + return 2560.f; +} + +export material KooLightMtl( + color emission = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Emission") + ]], + uniform float emission_mult = 1.f [[ + anno::in_group("Parameters"), + anno::display_name("Mutliplier") + ]], + color opacity = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Opacity") + ]], + uniform bool emit_on_backside = false [[ + anno::in_group("Parameters"), + anno::display_name("Emit light on back side") + ]]) +[[ + anno::author("KooLab") +]] + = + let { + color emission_color = (emission*opacity)*emission_mult * emissive_multiplier(); + + bsdf surface_bsdf = + df::simple_glossy_bsdf + ( + mode: df::scatter_transmit, + tint: color(1.f) - opacity, + roughness_u: 0 + ); + + material_surface emit_surface = material_surface( + scattering: surface_bsdf, + emission: material_emission( + emission: df::diffuse_edf(), + intensity: emission_color) + ); + } in + material( + thin_walled: emit_on_backside, + ior: color(1.f), + surface: emit_surface, + backface: emit_on_backside ? emit_surface : material_surface() + ); + +export material KooMtl( + color diffuse = color(0.5f, 0.5f, 0.5f) [[ + anno::in_group("Diffuse Parameters"), + anno::display_name("diffuse") + ]], + color reflect = color(0.f, 0.f, 0.f) [[ + anno::in_group("Reflections"), + anno::display_name("reflect") + ]], + float reflect_glossiness = 1.f [[ + anno::in_group("Reflections"), + anno::display_name("Glossiness"), + anno::hard_range(0.f, 1.f) + ]], + uniform bool fresnel = true [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel reflections") + ]], + float fresnel_ior = 1.6f [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel IOR"), + anno::hard_range(0.2f, 5.f) + ]], + uniform bool fresnel_ior_lock = true [[ + anno::in_group("Reflections"), + anno::display_name("Lock IOR") + ]], + uniform bool invert_reflection_ior = false [[ + anno::in_group("Reflections"), + anno::hidden() + ]], + float reflection_metalness = 0.f [[ + anno::in_group("Reflections"), + anno::display_name("Metalness"), + anno::hard_range(0.f, 1.f) + ]], + uniform float refract_ior = 1.6f [[ + anno::in_group("Refractions"), + anno::display_name("IOR"), + anno::soft_range(0.2f, 5.f), + anno::hard_range(1.0e-06f, 100.f) + ]], + uniform bool invert_refraction_ior = false [[ + anno::in_group("Refractions"), + anno::hidden() + ]], + color self_illumination = color(0.f, 0.f, 0.f) [[ + anno::in_group("Self-Illumination"), + anno::display_name("Self-illumination") + ]], + uniform float self_illumination_multiplier = 1.f [[ + anno::in_group("Self-Illumination"), + anno::display_name("Self-Illumination Intensity") + ]], + float anisotropy = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Anisotropy"), + anno::hard_range(-1.f, 1.f), + anno::unused(), + anno::hidden() + ]], + float anisotropy_rotation = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Rotation"), + anno::hard_range(-10000.f, 10000.f), + anno::unused(), + anno::hidden() + ]], + float3 texmap_bump = state::normal() [[ + anno::in_group("Maps"), + anno::display_name("Bump Map") + ]], + float opacity = 1.f [[ + anno::in_group("Maps"), + anno::display_name("Opacity Map") + ]], + uniform bool thin_walled = false [[ + anno::in_group("Options"), + anno::hidden() + ]]) +[[ + anno::author("KooLab") +]] + = + let { + float reflection_roughness = math::pow((1.f - reflect_glossiness), 2.f); + + float refl_ior = invert_reflection_ior ? 1.f/(fresnel_ior + 0.01f) : fresnel_ior; + float refr_ior = invert_refraction_ior ? 1.f/(refract_ior + 0.01f) : refract_ior; + + float ior = fresnel_ior_lock ? refr_ior : refl_ior; + float R0 = math::pow((1.f - ior)/(1.f + ior), 2.f); + + bsdf diffuse_bsdf = + df::weighted_layer + ( + weight : 1.f, + layer : df::diffuse_reflection_bsdf + ( + tint : diffuse, + roughness : 0.0f + ), + normal : texmap_bump + ); + + bsdf glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: fresnel ? reflect : color(1.f), + roughness_u: reflection_roughness + ); + + bsdf diffuse_glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: diffuse, + roughness_u: reflection_roughness + ); + + bsdf surface_bsdf = + df::color_custom_curve_layer + ( + normal_reflectivity : fresnel ? color(R0) : reflect, + grazing_reflectivity: fresnel ? color(1.f) : reflect, + layer : glossy_reflection_bsdf, + base : + df::weighted_layer + ( + weight : reflection_metalness, + layer : diffuse_glossy_reflection_bsdf, + base : diffuse_bsdf, + normal : texmap_bump + ), + normal : texmap_bump + ); + } in + material + ( + ior : color(refr_ior), + thin_walled : thin_walled, + surface : material_surface + ( + scattering : surface_bsdf, + emission : material_emission + ( + emission : df::diffuse_edf(), + intensity : self_illumination*self_illumination_multiplier + ) + ), + geometry : material_geometry + ( + cutout_opacity: opacity + ) + ); + +export material KooTranslucentMtl( + color diffuse = color(0.5f, 0.5f, 0.5f) [[ + anno::in_group("Diffuse Parameters"), + anno::display_name("Diffuse") + ]], + color reflect = color(0.f, 0.f, 0.f) [[ + anno::in_group("Reflections"), + anno::display_name("Reflect") + ]], + float reflect_glossiness = 1.f [[ + anno::in_group("Reflections"), + anno::display_name("Glossiness"), + anno::hard_range(0.f, 1.f) + ]], + uniform bool fresnel = true [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel reflections") + ]], + float fresnel_ior = 1.6f [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel IOR"), + anno::soft_range(0.2, 5.f), + anno::hard_range(1.0e-06f, 100.f) + ]], + uniform bool fresnel_ior_lock = true [[ + anno::in_group("Reflections"), + anno::display_name("Lock IOR") + ]], + uniform bool invert_reflection_ior = false [[ + anno::in_group("Reflections"), + anno::hidden() + ]], + float reflection_metalness = 0.f [[ + anno::in_group("Reflections"), + anno::display_name("Metalness"), + anno::hard_range(0.f, 1.f) + ]], + color refract = color(0.f, 0.f, 0.f) [[ + anno::in_group("Refractions"), + anno::display_name("Refract") + ]], + float refract_glossiness = 1.f [[ + anno::in_group("Refractions"), + anno::display_name("Glossiness"), + anno::hard_range(0.f, 1.f) + ]], + uniform float refract_ior = 1.6f [[ + anno::in_group("Refractions"), + anno::display_name("IOR"), + anno::soft_range(0.2f, 5.f), + anno::hard_range(1.0e-06f, 100.f) + ]], + uniform bool invert_refraction_ior = false [[ + anno::in_group("Refractions"), + anno::hidden() + ]], + color self_illumination = color(0.f, 0.f, 0.f) [[ + anno::in_group("Self-Illumination"), + anno::display_name("Self-illumination") + ]], + uniform float self_illumination_multiplier = 1.f [[ + anno::in_group("Self-Illumination"), + anno::display_name("Multiplier") + ]], + float anisotropy = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Anisotropy"), + anno::hard_range(-1.f, 1.f), + anno::unused(), + anno::hidden() + ]], + float anisotropy_rotation = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Rotation"), + anno::hard_range(-10000.f, 10000.f), + anno::unused(), + anno::hidden() + ]], + float3 texmap_bump = state::normal() [[ + anno::in_group("Maps"), + anno::display_name("Bump Map") + ]], + float texmap_opacity = 1.f [[ + anno::in_group("Maps"), + anno::display_name("Opacity Map") + ]], + uniform bool thin_walled = false [[ + anno::in_group("Options"), + anno::hidden() + ]]) +[[ + anno::author("KooLab") +]] + = + let { + float reflection_roughness = math::pow((1.f - reflect_glossiness), 2.f); + + float refraction_roughness = math::pow((1.f - refract_glossiness), 2.f); + + float refl_ior = invert_reflection_ior ? 1.f/(fresnel_ior + 0.01f) : fresnel_ior; + float refr_ior = invert_refraction_ior ? 1.f/(refract_ior + 0.01f) : refract_ior; + + float ior = fresnel_ior_lock ? refr_ior : refl_ior; + float R0 = math::pow((1.f - ior)/(1.f + ior), 2.f); + + bsdf diffuse_bsdf = + df::weighted_layer + ( + weight : 1.f, + layer : df::diffuse_reflection_bsdf + ( + tint : diffuse, + roughness : 0.f + ), + normal : texmap_bump + ); + + bsdf glossy_transmission_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_transmit, + tint: color(1.f), + roughness_u: refraction_roughness + ); + + bsdf glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: fresnel ? reflect : color(1.f), + roughness_u: reflection_roughness + ); + + bsdf diffuse_glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: diffuse, + roughness_u: reflection_roughness + ); + + bsdf surface_bsdf = + df::color_custom_curve_layer + ( + normal_reflectivity : fresnel ? color(R0) : reflect, + grazing_reflectivity: fresnel ? color(1.f) : reflect, + layer : glossy_reflection_bsdf, + base : + df::weighted_layer + ( + weight : reflection_metalness, + layer : diffuse_glossy_reflection_bsdf, + base : + df::color_weighted_layer + ( + weight : refract, + layer : glossy_transmission_bsdf, + base : diffuse_bsdf, + normal : texmap_bump + ), + normal : texmap_bump + ), + normal : texmap_bump + ); + } in + material( + thin_walled : thin_walled, + ior : color(refr_ior), + surface : material_surface + ( + scattering : surface_bsdf, + emission : material_emission + ( + emission : df::diffuse_edf(), + intensity : self_illumination*self_illumination_multiplier + ) + ), + geometry : material_geometry(cutout_opacity: texmap_opacity) + ); diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/MI_6576cd050a5e870001ce4cb6.mdl b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/MI_6576cd050a5e870001ce4cb6.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f5376059e126de808e1e31fd189b415b532829ec --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/MI_6576cd050a5e870001ce4cb6.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6576cd050a5e870001ce4cb6(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.1137000024f, 0.1137000024f, 0.1137000024f), + reflect: color(0.200000003f, 0.200000003f, 0.200000003f), + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/MI_6576cd054c99360001dbc03f.mdl b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/MI_6576cd054c99360001dbc03f.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d8ec226b7df9c01b35042b5fa00cf9f2dcb7c467 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/MI_6576cd054c99360001dbc03f.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6576cd054c99360001dbc03f(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.007799999788f, 0.007799999788f, 0.007799999788f), + reflect: color(0.5529999733f, 0.5529999733f, 0.5529999733f), + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/Num558291a3e4b00692e7af15f0.mdl b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/Num558291a3e4b00692e7af15f0.mdl new file mode 100644 index 0000000000000000000000000000000000000000..80331e5ce8834c9f044f6786b7c0ac3a27bb6570 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/Num558291a3e4b00692e7af15f0.mdl @@ -0,0 +1,307 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Translucent import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Num558291a3e4b00692e7af15f0( + uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal_Tex"), + anno::ui_order(32), + anno::in_group("Normal"), + sampler_normal() + ]], + float4 Normal_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Normal_UVA"), + anno::ui_order(32), + anno::in_group("Normal") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsEmissiveTex = 0.0 + [[ + anno::display_name("IsEmissiveTex"), + anno::in_group("EmissiveColor") + ]], + float4 Emissive_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Emissive_Color"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive_Tex"), + anno::ui_order(32), + anno::in_group("EmissiveColor"), + sampler_color() + ]], + float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Emissive_UVA"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsBaseColorTex = 0.0 + [[ + anno::display_name("IsBaseColorTex"), + anno::in_group("BaseColor") + ]], + float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("BaseColor_Color"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor_Tex"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("BaseColor_UVA"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float IsMetallicTex = 0.0 + [[ + anno::display_name("IsMetallicTex"), + anno::in_group("Metallic") + ]], + float4 Metallic_Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Metallic_Color"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb) + [[ + anno::display_name("Metallic_Tex"), + anno::ui_order(32), + anno::in_group("Metallic"), + sampler_color() + ]], + float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Metallic_UVA"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float IsSpecularTex = 0.0 + [[ + anno::display_name("IsSpecularTex"), + anno::in_group("Specular") + ]], + float4 Specular_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Specular_Color"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Specular_Tex"), + anno::ui_order(32), + anno::in_group("Specular"), + sampler_color() + ]], + float4 Specular_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Specular_UVA"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + float IsGlossTex = 0.0 + [[ + anno::display_name("IsGlossTex"), + anno::in_group("Roughness") + ]], + float4 Gloss_Color = float4(0.1,0.1,0.1,1.0) + [[ + anno::display_name("Gloss_Color"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Gloss_Tex"), + anno::ui_order(32), + anno::in_group("Roughness"), + sampler_color() + ]], + float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Gloss_UVA"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + float Opacity = 0.5 + [[ + anno::display_name("Opacity"), + anno::ui_order(32), + anno::in_group("Translucent") + ]], + float PolygonOffset = 0.0 + [[ + anno::display_name("PolygonOffset"), + anno::ui_order(32), + anno::in_group("WorldPosition") + ]], + uniform float SwitchRefraction = 0.0 + [[ + anno::display_name("SwitchRefraction"), + anno::ui_order(32), + anno::in_group("Refraction") + ]], + uniform float FresnelB = 1.517 + [[ + anno::display_name("FresnelB"), + anno::ui_order(32), + anno::in_group("Refraction") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 Local82 = ::camera_position(); + float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local84 = math::dot(Local83, Local83); + float Local85 = math::sqrt(Local84); + float3 Local86 = (Local83 / Local85); + float3 Local87 = (Local86 * PolygonOffset); + + float3 WorldPositionOffset_mdl = Local87; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (float2(0.5,0.5) * -1.0); + float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x); + float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y); + float2 Local3 = (Local0 + float2(Local1,Local2)); + float Local4 = (3.141592 * -2.0); + float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4); + float Local6 = (Local5 * 6.283185); + float Local7 = math::cos(Local6); + float Local8 = math::sin(Local6); + float Local9 = (Local8 * -1.0); + float Local10 = math::dot(Local3, float2(Local7,Local9)); + float Local11 = math::dot(Local3, float2(Local8,Local7)); + float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z)); + + float3 Normal_mdl = Local14; + + float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x); + float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y); + float2 Local17 = (Local0 + float2(Local15,Local16)); + float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4); + float Local19 = (Local18 * 6.283185); + float Local20 = math::cos(Local19); + float Local21 = math::sin(Local19); + float Local22 = (Local21 * -1.0); + float Local23 = math::dot(Local17, float2(Local20,Local22)); + float Local24 = math::dot(Local17, float2(Local21,Local20)); + float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24)); + float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z)); + float3 Local28 = (EmissiveIntensity * Local27); + float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x); + float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y); + float2 Local31 = (Local0 + float2(Local29,Local30)); + float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4); + float Local33 = (Local32 * 6.283185); + float Local34 = math::cos(Local33); + float Local35 = math::sin(Local33); + float Local36 = (Local35 * -1.0); + float Local37 = math::dot(Local31, float2(Local34,Local36)); + float Local38 = math::dot(Local31, float2(Local35,Local34)); + float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38)); + float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z)); + float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x); + float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y); + float2 Local44 = (Local0 + float2(Local42,Local43)); + float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4); + float Local46 = (Local45 * 6.283185); + float Local47 = math::cos(Local46); + float Local48 = math::sin(Local46); + float Local49 = (Local48 * -1.0); + float Local50 = math::dot(Local44, float2(Local47,Local49)); + float Local51 = math::dot(Local44, float2(Local48,Local47)); + float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51)); + float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z)); + float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x); + float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y); + float2 Local57 = (Local0 + float2(Local55,Local56)); + float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4); + float Local59 = (Local58 * 6.283185); + float Local60 = math::cos(Local59); + float Local61 = math::sin(Local59); + float Local62 = (Local61 * -1.0); + float Local63 = math::dot(Local57, float2(Local60,Local62)); + float Local64 = math::dot(Local57, float2(Local61,Local60)); + float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64)); + float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z)); + float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x); + float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y); + float2 Local70 = (Local0 + float2(Local68,Local69)); + float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4); + float Local72 = (Local71 * 6.283185); + float Local73 = math::cos(Local72); + float Local74 = math::sin(Local72); + float Local75 = (Local74 * -1.0); + float Local76 = math::dot(Local70, float2(Local73,Local75)); + float Local77 = math::dot(Local70, float2(Local74,Local73)); + float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77)); + float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (1.0 - Local80); + float Local89 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB); + + float3 EmissiveColor_mdl = Local28; + float Opacity_mdl = Opacity; + float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local41; + float Metallic_mdl = Local54.x; + float Specular_mdl = Local67.x; + float Roughness_mdl = Local81.x; + float2 Refraction_mdl = float2(Local89,Local89); + + } in + ::OmniUe4Translucent( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + opacity_mask: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + refraction: Refraction_mdl.x, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/Num5acb437a3cf8ab2e120078b0.mdl b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/Num5acb437a3cf8ab2e120078b0.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1618b466d03ca9ecaa77be6a02e3f19b95125841 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/Num5acb437a3cf8ab2e120078b0.mdl @@ -0,0 +1,284 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Num5acb437a3cf8ab2e120078b0( + uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal_Tex"), + anno::ui_order(32), + anno::in_group("Normal"), + sampler_normal() + ]], + float4 Normal_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Normal_UVA"), + anno::ui_order(32), + anno::in_group("Normal") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsEmissiveTex = 0.0 + [[ + anno::display_name("IsEmissiveTex"), + anno::in_group("EmissiveColor") + ]], + float4 Emissive_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Emissive_Color"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive_Tex"), + anno::ui_order(32), + anno::in_group("EmissiveColor"), + sampler_color() + ]], + float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Emissive_UVA"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsBaseColorTex = 0.0 + [[ + anno::display_name("IsBaseColorTex"), + anno::in_group("BaseColor") + ]], + float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("BaseColor_Color"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor_Tex"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("BaseColor_UVA"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float IsMetallicTex = 0.0 + [[ + anno::display_name("IsMetallicTex"), + anno::in_group("Metallic") + ]], + float4 Metallic_Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Metallic_Color"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb) + [[ + anno::display_name("Metallic_Tex"), + anno::ui_order(32), + anno::in_group("Metallic"), + sampler_color() + ]], + float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Metallic_UVA"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float IsSpecularTex = 0.0 + [[ + anno::display_name("IsSpecularTex"), + anno::in_group("Specular") + ]], + float4 Specular_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Specular_Color"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Specular_Tex"), + anno::ui_order(32), + anno::in_group("Specular"), + sampler_color() + ]], + float4 Specular_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Specular_UVA"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + float IsGlossTex = 0.0 + [[ + anno::display_name("IsGlossTex"), + anno::in_group("Roughness") + ]], + float4 Gloss_Color = float4(0.1,0.1,0.1,1.0) + [[ + anno::display_name("Gloss_Color"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Gloss_Tex"), + anno::ui_order(32), + anno::in_group("Roughness"), + sampler_color() + ]], + float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Gloss_UVA"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + float PolygonOffset = 0.0 + [[ + anno::display_name("PolygonOffset"), + anno::ui_order(32), + anno::in_group("WorldPosition") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 Local82 = ::camera_position(); + float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local84 = math::dot(Local83, Local83); + float Local85 = math::sqrt(Local84); + float3 Local86 = (Local83 / Local85); + float3 Local87 = (Local86 * PolygonOffset); + + float3 WorldPositionOffset_mdl = Local87; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (float2(0.5,0.5) * -1.0); + float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x); + float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y); + float2 Local3 = (Local0 + float2(Local1,Local2)); + float Local4 = (3.141592 * -2.0); + float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4); + float Local6 = (Local5 * 6.283185); + float Local7 = math::cos(Local6); + float Local8 = math::sin(Local6); + float Local9 = (Local8 * -1.0); + float Local10 = math::dot(Local3, float2(Local7,Local9)); + float Local11 = math::dot(Local3, float2(Local8,Local7)); + float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z)); + + float3 Normal_mdl = Local14; + + float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x); + float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y); + float2 Local17 = (Local0 + float2(Local15,Local16)); + float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4); + float Local19 = (Local18 * 6.283185); + float Local20 = math::cos(Local19); + float Local21 = math::sin(Local19); + float Local22 = (Local21 * -1.0); + float Local23 = math::dot(Local17, float2(Local20,Local22)); + float Local24 = math::dot(Local17, float2(Local21,Local20)); + float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24)); + float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z)); + float3 Local28 = (EmissiveIntensity * Local27); + float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x); + float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y); + float2 Local31 = (Local0 + float2(Local29,Local30)); + float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4); + float Local33 = (Local32 * 6.283185); + float Local34 = math::cos(Local33); + float Local35 = math::sin(Local33); + float Local36 = (Local35 * -1.0); + float Local37 = math::dot(Local31, float2(Local34,Local36)); + float Local38 = math::dot(Local31, float2(Local35,Local34)); + float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38)); + float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z)); + float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x); + float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y); + float2 Local44 = (Local0 + float2(Local42,Local43)); + float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4); + float Local46 = (Local45 * 6.283185); + float Local47 = math::cos(Local46); + float Local48 = math::sin(Local46); + float Local49 = (Local48 * -1.0); + float Local50 = math::dot(Local44, float2(Local47,Local49)); + float Local51 = math::dot(Local44, float2(Local48,Local47)); + float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51)); + float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z)); + float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x); + float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y); + float2 Local57 = (Local0 + float2(Local55,Local56)); + float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4); + float Local59 = (Local58 * 6.283185); + float Local60 = math::cos(Local59); + float Local61 = math::sin(Local59); + float Local62 = (Local61 * -1.0); + float Local63 = math::dot(Local57, float2(Local60,Local62)); + float Local64 = math::dot(Local57, float2(Local61,Local60)); + float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64)); + float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z)); + float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x); + float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y); + float2 Local70 = (Local0 + float2(Local68,Local69)); + float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4); + float Local72 = (Local71 * 6.283185); + float Local73 = math::cos(Local72); + float Local74 = math::sin(Local72); + float Local75 = (Local74 * -1.0); + float Local76 = math::dot(Local70, float2(Local73,Local75)); + float Local77 = math::dot(Local70, float2(Local74,Local73)); + float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77)); + float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (1.0 - Local80); + + float3 EmissiveColor_mdl = Local28; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local41; + float Metallic_mdl = Local54.x; + float Specular_mdl = Local67.x; + float Roughness_mdl = Local81.x; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/Num613e3bde3e8f6d0001279e90.mdl b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/Num613e3bde3e8f6d0001279e90.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4f1d3f0fde624f6275edecb55e60f97192c830af --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/Num613e3bde3e8f6d0001279e90.mdl @@ -0,0 +1,284 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Num613e3bde3e8f6d0001279e90( + uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal_Tex"), + anno::ui_order(32), + anno::in_group("Normal"), + sampler_normal() + ]], + float4 Normal_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Normal_UVA"), + anno::ui_order(32), + anno::in_group("Normal") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsEmissiveTex = 0.0 + [[ + anno::display_name("IsEmissiveTex"), + anno::in_group("EmissiveColor") + ]], + float4 Emissive_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Emissive_Color"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive_Tex"), + anno::ui_order(32), + anno::in_group("EmissiveColor"), + sampler_color() + ]], + float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Emissive_UVA"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsBaseColorTex = 0.0 + [[ + anno::display_name("IsBaseColorTex"), + anno::in_group("BaseColor") + ]], + float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("BaseColor_Color"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor_Tex"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("BaseColor_UVA"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float IsMetallicTex = 0.0 + [[ + anno::display_name("IsMetallicTex"), + anno::in_group("Metallic") + ]], + float4 Metallic_Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Metallic_Color"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb) + [[ + anno::display_name("Metallic_Tex"), + anno::ui_order(32), + anno::in_group("Metallic"), + sampler_color() + ]], + float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Metallic_UVA"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float IsSpecularTex = 0.0 + [[ + anno::display_name("IsSpecularTex"), + anno::in_group("Specular") + ]], + float4 Specular_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Specular_Color"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Specular_Tex"), + anno::ui_order(32), + anno::in_group("Specular"), + sampler_color() + ]], + float4 Specular_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Specular_UVA"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + float IsGlossTex = 0.0 + [[ + anno::display_name("IsGlossTex"), + anno::in_group("Roughness") + ]], + float4 Gloss_Color = float4(0.1,0.1,0.1,1.0) + [[ + anno::display_name("Gloss_Color"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Gloss_Tex"), + anno::ui_order(32), + anno::in_group("Roughness"), + sampler_color() + ]], + float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Gloss_UVA"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + float PolygonOffset = 0.0 + [[ + anno::display_name("PolygonOffset"), + anno::ui_order(32), + anno::in_group("WorldPosition") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 Local82 = ::camera_position(); + float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local84 = math::dot(Local83, Local83); + float Local85 = math::sqrt(Local84); + float3 Local86 = (Local83 / Local85); + float3 Local87 = (Local86 * PolygonOffset); + + float3 WorldPositionOffset_mdl = Local87; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (float2(0.5,0.5) * -1.0); + float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x); + float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y); + float2 Local3 = (Local0 + float2(Local1,Local2)); + float Local4 = (3.141592 * -2.0); + float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4); + float Local6 = (Local5 * 6.283185); + float Local7 = math::cos(Local6); + float Local8 = math::sin(Local6); + float Local9 = (Local8 * -1.0); + float Local10 = math::dot(Local3, float2(Local7,Local9)); + float Local11 = math::dot(Local3, float2(Local8,Local7)); + float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z)); + + float3 Normal_mdl = Local14; + + float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x); + float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y); + float2 Local17 = (Local0 + float2(Local15,Local16)); + float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4); + float Local19 = (Local18 * 6.283185); + float Local20 = math::cos(Local19); + float Local21 = math::sin(Local19); + float Local22 = (Local21 * -1.0); + float Local23 = math::dot(Local17, float2(Local20,Local22)); + float Local24 = math::dot(Local17, float2(Local21,Local20)); + float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24)); + float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z)); + float3 Local28 = (EmissiveIntensity * Local27); + float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x); + float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y); + float2 Local31 = (Local0 + float2(Local29,Local30)); + float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4); + float Local33 = (Local32 * 6.283185); + float Local34 = math::cos(Local33); + float Local35 = math::sin(Local33); + float Local36 = (Local35 * -1.0); + float Local37 = math::dot(Local31, float2(Local34,Local36)); + float Local38 = math::dot(Local31, float2(Local35,Local34)); + float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38)); + float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z)); + float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x); + float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y); + float2 Local44 = (Local0 + float2(Local42,Local43)); + float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4); + float Local46 = (Local45 * 6.283185); + float Local47 = math::cos(Local46); + float Local48 = math::sin(Local46); + float Local49 = (Local48 * -1.0); + float Local50 = math::dot(Local44, float2(Local47,Local49)); + float Local51 = math::dot(Local44, float2(Local48,Local47)); + float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51)); + float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z)); + float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x); + float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y); + float2 Local57 = (Local0 + float2(Local55,Local56)); + float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4); + float Local59 = (Local58 * 6.283185); + float Local60 = math::cos(Local59); + float Local61 = math::sin(Local59); + float Local62 = (Local61 * -1.0); + float Local63 = math::dot(Local57, float2(Local60,Local62)); + float Local64 = math::dot(Local57, float2(Local61,Local60)); + float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64)); + float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z)); + float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x); + float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y); + float2 Local70 = (Local0 + float2(Local68,Local69)); + float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4); + float Local72 = (Local71 * 6.283185); + float Local73 = math::cos(Local72); + float Local74 = math::sin(Local72); + float Local75 = (Local74 * -1.0); + float Local76 = math::dot(Local70, float2(Local73,Local75)); + float Local77 = math::dot(Local70, float2(Local74,Local73)); + float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77)); + float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (1.0 - Local80); + + float3 EmissiveColor_mdl = Local28; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local41; + float Metallic_mdl = Local54.x; + float Specular_mdl = Local67.x; + float Roughness_mdl = Local81.x; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/OmniUe4Base.mdl b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/OmniUe4Base.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a441fbaf28040302c7aaabfbcf14b24a85bdf643 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/OmniUe4Base.mdl @@ -0,0 +1,224 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.0 - first version +//* 1.0.1 - merge unlit template +//* 1.0.2 - Fix EDF in the back side: the EDF contained in surface is only used for the front side and not for the back side +//* 1.0.3 - UE4 normal mapping: Geometry normal shouldn't be changed +//* 1.0.4 - using absolute import paths when importing standard modules + +mdl 1.3; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + +float emissive_multiplier() +[[ + anno::description("the multiplier to convert UE4 emissive to raw data"), + anno::noinline() +]] +{ + return 20.0f * 128.0f; +} + +float3 tangent_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in tangent space"), + anno::noinline() +]] +{ + return math::normalize( + tangent_u * normal.x - /* flip_tangent_v */ + tangent_v * normal.y + + state::normal() * (normal.z)); +} + +float3 world_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in world space"), + anno::noinline() +]] +{ + return tangent_space_normal( + math::normalize( + normal.x * float3(tangent_u.x, tangent_v.x, state::normal().x) - + normal.y * float3(tangent_u.y, tangent_v.y, state::normal().y) + + normal.z * float3(tangent_u.z, tangent_v.z, state::normal().z)), + tangent_u, + tangent_v + ); +} + +export material OmniUe4Base( + float3 base_color = float3(0.0, 0.0, 0.0), + float metallic = 0.0, + float roughness = 0.5, + float specular = 0.5, + float3 normal = float3(0.0,0.0,1.0), + float clearcoat_weight = 0.0, + float clearcoat_roughness = 0.0, + float3 clearcoat_normal = float3(0.0,0.0,1.0), + uniform bool enable_opacity = true, + float opacity = 1.0, + float3 emissive_color = float3(0.0, 0.0, 0.0), + float3 displacement = float3(0.0), + uniform bool is_tangent_space_normal = true, + uniform bool two_sided = false, + uniform bool is_unlit = false +) +[[ + anno::display_name("Omni UE4 Base"), + anno::description("Omni UE4 Base, supports UE4 default lit and clearcoat shading model"), + anno::version( 1, 0, 0), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "UE4", "omniverse", "lit", "clearcoat", "generic")) +]] + = let { + color final_base_color = math::saturate(base_color); + float final_metallic = math::saturate(metallic); + float final_roughness = math::saturate(roughness); + float final_specular = math::saturate(specular); + color final_emissive_color = math::max(emissive_color, 0.0f) * emissive_multiplier(); /*factor for converting ue4 emissive to raw value*/ + float final_clearcoat_weight = math::saturate(clearcoat_weight); + float final_clearcoat_roughness = math::saturate(clearcoat_roughness); + float3 final_normal = math::normalize(normal); + float3 final_clearcoat_normal = math::normalize(clearcoat_normal); + + // - compute final roughness by squaring the "roughness" parameter + float alpha = final_roughness * final_roughness; + // reduce the reflectivity at grazing angles to avoid "dark edges" for high roughness due to the layering + float grazing_refl = math::max((1.0 - final_roughness), 0.0); + + float3 the_normal = is_unlit ? state::normal() : + (is_tangent_space_normal ? + tangent_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + )); + + // for the dielectric component we layer the glossy component on top of the diffuse one, + // the glossy layer has no color tint + + bsdf dielectric_component = df::custom_curve_layer( + weight: final_specular, + normal_reflectivity: 0.08, + grazing_reflectivity: grazing_refl, + layer: df::microfacet_ggx_smith_bsdf(roughness_u: alpha), + base: df::diffuse_reflection_bsdf(tint: final_base_color), + normal: the_normal); + + // the metallic component doesn't have a diffuse component, it's only glossy + // base_color is applied to tint it + bsdf metallic_component = df::microfacet_ggx_smith_bsdf(tint: final_base_color, roughness_u: alpha); + + // final BSDF is a linear blend between dielectric and metallic component + bsdf dielectric_metal_mix = + df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: metallic_component, + weight: final_metallic), + df::bsdf_component( + component: dielectric_component, + weight: 1.0-final_metallic) + ) + ); + + // clearcoat layer + float clearcoat_grazing_refl = math::max((1.0 - final_clearcoat_roughness), 0.0); + float clearcoat_alpha = final_clearcoat_roughness * final_clearcoat_roughness; + + float3 the_clearcoat_normal = is_tangent_space_normal ? tangent_space_normal( + normal: final_clearcoat_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_clearcoat_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ); + + + bsdf clearcoat = + df::custom_curve_layer( + base: df::weighted_layer( + layer: dielectric_metal_mix, + weight: 1.0, + normal: final_clearcoat_weight == 0.0 ? state::normal() : the_normal + ), + layer: df::microfacet_ggx_smith_bsdf( + roughness_u: clearcoat_alpha, + tint: color(1.0) + ), + normal_reflectivity: 0.04, + grazing_reflectivity: clearcoat_grazing_refl, + normal: the_clearcoat_normal, + weight: final_clearcoat_weight + ); + bsdf surface = is_unlit ? bsdf() : clearcoat; +} +in material( + thin_walled: two_sided, // Graphene? + surface: material_surface( + scattering: surface, + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + backface: material_surface( + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + geometry: material_geometry( + displacement: displacement, + normal: final_clearcoat_weight == 0.0 ? the_normal : state::normal(), + cutout_opacity: enable_opacity ? opacity : 1.0 + ) +); diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/OmniUe4Function.mdl b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/OmniUe4Function.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f0801afff6f0870ea2574c9e9b6e2043e79e9a79 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/OmniUe4Function.mdl @@ -0,0 +1,1413 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.1 - using absolute import paths when importing standard modules + +mdl 1.6; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + + +export float3 convert_to_left_hand(float3 vec3, uniform bool up_z = true, uniform bool is_position = true) +[[ + anno::description("convert from RH to LH"), + anno::noinline() +]] +{ + float4x4 ZupConversion = float4x4( + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, -1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + ); + + float4x4 YupConversion = float4x4( + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + ); + + float4 vec4 = float4(vec3.x, vec3.y, vec3.z, is_position ? 1.0f : 0.0f); + + vec4 = vec4 * (up_z ? ZupConversion : YupConversion); + + return float3(vec4.x, vec4.y, vec4.z); +} + +export float3 transform_vector_from_tangent_to_world(float3 vector, + uniform bool up_z = true, + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0)) +[[ + anno::description("Transform vector from tangent space to world space"), + anno::noinline() +]] +{ + /* flip_tangent_v */ + return convert_to_left_hand( + tangent_u * vector.x - tangent_v * vector.y + state::normal() * vector.z, + up_z, false); +} + +export float3 transform_vector_from_world_to_tangent(float3 vector, + uniform bool up_z = true, + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0)) +[[ + anno::description("Transform vector from world space to tangent space"), + anno::noinline() +]] +{ + float3 vecRH = convert_to_left_hand(vector, up_z, false); + /* flip_tangent_v */ + return vecRH.x * float3(tangent_u.x, -tangent_v.x, state::normal().x) + + vecRH.y * float3(tangent_u.y, -tangent_v.y, state::normal().y) + + vecRH.z * float3(tangent_u.z, -tangent_v.z, state::normal().z); +} + +export float4 unpack_normal_map( + float4 texture_sample = float4(0.0, 0.0, 1.0, 1.0) + ) +[[ + anno::description("Unpack a normal stored in a normal map"), + anno::noinline() +]] +{ + float2 normal_xy = float2(texture_sample.x, texture_sample.y); + + normal_xy = normal_xy * float2(2.0,2.0) - float2(1.0,1.0); + float normal_z = math::sqrt( math::saturate( 1.0 - math::dot( normal_xy, normal_xy ) ) ); + return float4( normal_xy.x, normal_xy.y, normal_z, 1.0 ); +} + +// for get color value from normal. +export float4 pack_normal_map( + float4 texture_sample = float4(0.0, 0.0, 1.0, 1.0) + ) +[[ + anno::description("Pack to color from a normal") +]] +{ + float2 return_xy = float2(texture_sample.x, texture_sample.y); + + return_xy = (return_xy + float2(1.0,1.0)) / float2(2.0,2.0); + + return float4( return_xy.x, return_xy.y, 0.0, 1.0 ); +} + +export float4 greyscale_texture_lookup( + float4 texture_sample = float4(0.0, 0.0, 0.0, 1.0) + ) +[[ + anno::description("Sampling a greyscale texture"), + anno::noinline() +]] +{ + return float4(texture_sample.x, texture_sample.x, texture_sample.x, texture_sample.x); +} + +export float3 pixel_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Pixel normal in world space"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); +} + +export float3 vertex_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Vertex normal in world space"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); +} + +export float3 landscape_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Landscape normal in world space") +]] +{ + float3 normalFromNormalmap = math::floor((::vertex_normal_world_space(up_z) * 0.5 + 0.5) * 255.0) / 255.0 * 2.0 - 1.0; + + float2 normalXY = float2(normalFromNormalmap.x, normalFromNormalmap.y); + return float3(normalXY.x, normalXY.y, math::sqrt(math::saturate(1.0 - math::dot(normalXY, normalXY)))); +} + +// Different implementation specific between mdl and hlsl for smoothstep +export float smoothstep(float a, float b, float l) +{ + if (a < b) + { + return math::smoothstep(a, b, l); + } + else if (a > b) + { + return 1.0 - math::smoothstep(b, a, l); + } + else + { + return l <= a ? 0.0 : 1.0; + } +} + +export float2 smoothstep(float2 a, float2 b, float2 l) +{ + return float2(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y)); +} + +export float3 smoothstep(float3 a, float3 b, float3 l) +{ + return float3(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y), smoothstep(a.z, b.z, l.z)); +} + +export float4 smoothstep(float4 a, float4 b, float4 l) +{ + return float4(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y), smoothstep(a.z, b.z, l.z), smoothstep(a.w, b.w, l.w)); +} + +export float2 smoothstep(float2 a, float2 b, float l) +{ + return float2(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l)); +} + +export float3 smoothstep(float3 a, float3 b, float l) +{ + return float3(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l), smoothstep(a.z, b.z, l)); +} + +export float4 smoothstep(float4 a, float4 b, float l) +{ + return float4(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l), smoothstep(a.z, b.z, l), smoothstep(a.w, b.w, l)); +} + +export float2 smoothstep(float a, float b, float2 l) +{ + return float2(smoothstep(a, b, l.x), smoothstep(a, b, l.y)); +} + +export float3 smoothstep(float a, float b, float3 l) +{ + return float3(smoothstep(a, b, l.x), smoothstep(a, b, l.y), smoothstep(a, b, l.z)); +} + +export float4 smoothstep(float a, float b, float4 l) +{ + return float4(smoothstep(a, b, l.x), smoothstep(a, b, l.y), smoothstep(a, b, l.z), smoothstep(a, b, l.w)); +} + +//------------------ Random from UE4 ----------------------- +float length2(float3 v) +{ + return math::dot(v, v); +} + +float3 GetPerlinNoiseGradientTextureAt(uniform texture_2d PerlinNoiseGradientTexture, float3 v) +{ + const float2 ZShear = float2(17.0f, 89.0f); + + float2 OffsetA = v.z * ZShear; + float2 TexA = (float2(v.x, v.y) + OffsetA + 0.5f) / 128.0f; + float4 PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA.x,1.0-TexA.y),tex::wrap_repeat,tex::wrap_repeat); + return float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z) * 2.0 - 1.0; +} + +float3 SkewSimplex(float3 In) +{ + return In + math::dot(In, float3(1.0 / 3.0f) ); +} +float3 UnSkewSimplex(float3 In) +{ + return In - math::dot(In, float3(1.0 / 6.0f) ); +} + +// 3D random number generator inspired by PCGs (permuted congruential generator) +// Using a **simple** Feistel cipher in place of the usual xor shift permutation step +// @param v = 3D integer coordinate +// @return three elements w/ 16 random bits each (0-0xffff). +// ~8 ALU operations for result.x (7 mad, 1 >>) +// ~10 ALU operations for result.xy (8 mad, 2 >>) +// ~12 ALU operations for result.xyz (9 mad, 3 >>) + +//TODO: uint3 +int3 Rand3DPCG16(int3 p) +{ + // taking a signed int then reinterpreting as unsigned gives good behavior for negatives + //TODO: uint3 + int3 v = int3(p); + + // Linear congruential step. These LCG constants are from Numerical Recipies + // For additional #'s, PCG would do multiple LCG steps and scramble each on output + // So v here is the RNG state + v = v * 1664525 + 1013904223; + + // PCG uses xorshift for the final shuffle, but it is expensive (and cheap + // versions of xorshift have visible artifacts). Instead, use simple MAD Feistel steps + // + // Feistel ciphers divide the state into separate parts (usually by bits) + // then apply a series of permutation steps one part at a time. The permutations + // use a reversible operation (usually ^) to part being updated with the result of + // a permutation function on the other parts and the key. + // + // In this case, I'm using v.x, v.y and v.z as the parts, using + instead of ^ for + // the combination function, and just multiplying the other two parts (no key) for + // the permutation function. + // + // That gives a simple mad per round. + v.x += v.y*v.z; + v.y += v.z*v.x; + v.z += v.x*v.y; + v.x += v.y*v.z; + v.y += v.z*v.x; + v.z += v.x*v.y; + + // only top 16 bits are well shuffled + return v >> 16; +} + +// Wraps noise for tiling texture creation +// @param v = unwrapped texture parameter +// @param bTiling = true to tile, false to not tile +// @param RepeatSize = number of units before repeating +// @return either original or wrapped coord +float3 NoiseTileWrap(float3 v, bool bTiling, float RepeatSize) +{ + return bTiling ? (math::frac(v / RepeatSize) * RepeatSize) : v; +} + +// Evaluate polynomial to get smooth transitions for Perlin noise +// only needed by Perlin functions in this file +// scalar(per component): 2 add, 5 mul +float4 PerlinRamp(float4 t) +{ + return t * t * t * (t * (t * 6 - 15) + 10); +} + +// Blum-Blum-Shub-inspired pseudo random number generator +// http://www.umbc.edu/~olano/papers/mNoise.pdf +// real BBS uses ((s*s) mod M) with bignums and M as the product of two huge Blum primes +// instead, we use a single prime M just small enough not to overflow +// note that the above paper used 61, which fits in a half, but is unusably bad +// @param Integer valued floating point seed +// @return random number in range [0,1) +// ~8 ALU operations (5 *, 3 frac) +float RandBBSfloat(float seed) +{ + float BBS_PRIME24 = 4093.0; + float s = math::frac(seed / BBS_PRIME24); + s = math::frac(s * s * BBS_PRIME24); + s = math::frac(s * s * BBS_PRIME24); + return s; +} + +// Modified noise gradient term +// @param seed - random seed for integer lattice position +// @param offset - [-1,1] offset of evaluation point from lattice point +// @return gradient direction (xyz) and contribution (w) from this lattice point +float4 MGradient(int seed, float3 offset) +{ + //TODO uint + int rand = Rand3DPCG16(int3(seed,0,0)).x; + int3 MGradientMask = int3(0x8000, 0x4000, 0x2000); + float3 MGradientScale = float3(1.0 / 0x4000, 1.0 / 0x2000, 1.0 / 0x1000); + float3 direction = float3(int3(rand, rand, rand) & MGradientMask) * MGradientScale - 1; + return float4(direction.x, direction.y, direction.z, math::dot(direction, offset)); +} + +// compute Perlin and related noise corner seed values +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = true to return seed values for a repeating noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @param seed000-seed111 = hash function seeds for the eight corners +// @return fractional part of v +struct SeedValue +{ + float3 fv = float3(0); + float seed000 = 0; + float seed001 = 0; + float seed010 = 0; + float seed011 = 0; + float seed100 = 0; + float seed101 = 0; + float seed110 = 0; + float seed111 = 0; +}; + +SeedValue NoiseSeeds(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds; + seeds.fv = math::frac(v); + float3 iv = math::floor(v); + + const float3 primes = float3(19, 47, 101); + + if (bTiling) + { // can't algebraically combine with primes + seeds.seed000 = math::dot(primes, NoiseTileWrap(iv, true, RepeatSize)); + seeds.seed100 = math::dot(primes, NoiseTileWrap(iv + float3(1, 0, 0), true, RepeatSize)); + seeds.seed010 = math::dot(primes, NoiseTileWrap(iv + float3(0, 1, 0), true, RepeatSize)); + seeds.seed110 = math::dot(primes, NoiseTileWrap(iv + float3(1, 1, 0), true, RepeatSize)); + seeds.seed001 = math::dot(primes, NoiseTileWrap(iv + float3(0, 0, 1), true, RepeatSize)); + seeds.seed101 = math::dot(primes, NoiseTileWrap(iv + float3(1, 0, 1), true, RepeatSize)); + seeds.seed011 = math::dot(primes, NoiseTileWrap(iv + float3(0, 1, 1), true, RepeatSize)); + seeds.seed111 = math::dot(primes, NoiseTileWrap(iv + float3(1, 1, 1), true, RepeatSize)); + } + else + { // get to combine offsets with multiplication by primes in this case + seeds.seed000 = math::dot(iv, primes); + seeds.seed100 = seeds.seed000 + primes.x; + seeds.seed010 = seeds.seed000 + primes.y; + seeds.seed110 = seeds.seed100 + primes.y; + seeds.seed001 = seeds.seed000 + primes.z; + seeds.seed101 = seeds.seed100 + primes.z; + seeds.seed011 = seeds.seed010 + primes.z; + seeds.seed111 = seeds.seed110 + primes.z; + } + + return seeds; +} + +struct SimplexWeights +{ + float4 Result = float4(0); + float3 PosA = float3(0); + float3 PosB = float3(0); + float3 PosC = float3(0); + float3 PosD = float3(0); +}; + +// Computed weights and sample positions for simplex interpolation +// @return float4(a,b,c, d) Barycentric coordinate defined as Filtered = Tex(PosA) * a + Tex(PosB) * b + Tex(PosC) * c + Tex(PosD) * d +SimplexWeights ComputeSimplexWeights3D(float3 OrthogonalPos) +{ + SimplexWeights weights; + float3 OrthogonalPosFloor = math::floor(OrthogonalPos); + + weights.PosA = OrthogonalPosFloor; + weights.PosB = weights.PosA + float3(1, 1, 1); + + OrthogonalPos -= OrthogonalPosFloor; + + float Largest = math::max(OrthogonalPos.x, math::max(OrthogonalPos.y, OrthogonalPos.z)); + float Smallest = math::min(OrthogonalPos.x, math::min(OrthogonalPos.y, OrthogonalPos.z)); + + weights.PosC = weights.PosA + float3(Largest == OrthogonalPos.x, Largest == OrthogonalPos.y, Largest == OrthogonalPos.z); + weights.PosD = weights.PosA + float3(Smallest != OrthogonalPos.x, Smallest != OrthogonalPos.y, Smallest != OrthogonalPos.z); + + float RG = OrthogonalPos.x - OrthogonalPos.y; + float RB = OrthogonalPos.x - OrthogonalPos.z; + float GB = OrthogonalPos.y - OrthogonalPos.z; + + weights.Result.z = + math::min(math::max(0, RG), math::max(0, RB)) // X + + math::min(math::max(0, -RG), math::max(0, GB)) // Y + + math::min(math::max(0, -RB), math::max(0, -GB)); // Z + + weights.Result.w = + math::min(math::max(0, -RG), math::max(0, -RB)) // X + + math::min(math::max(0, RG), math::max(0, -GB)) // Y + + math::min(math::max(0, RB), math::max(0, GB)); // Z + + weights.Result.y = Smallest; + weights.Result.x = 1.0f - weights.Result.y - weights.Result.z - weights.Result.w; + + return weights; +} + +// filtered 3D gradient simple noise (few texture lookups, high quality) +// @param v >0 +// @return random number in the range -1 .. 1 +float SimplexNoise3D_TEX(uniform texture_2d PerlinNoiseGradientTexture, float3 EvalPos) +{ + float3 OrthogonalPos = SkewSimplex(EvalPos); + + SimplexWeights Weights = ComputeSimplexWeights3D(OrthogonalPos); + + // can be optimized to 1 or 2 texture lookups (4 or 8 channel encoded in 32 bit) + float3 A = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosA); + float3 B = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosB); + float3 C = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosC); + float3 D = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosD); + + Weights.PosA = UnSkewSimplex(Weights.PosA); + Weights.PosB = UnSkewSimplex(Weights.PosB); + Weights.PosC = UnSkewSimplex(Weights.PosC); + Weights.PosD = UnSkewSimplex(Weights.PosD); + + float DistanceWeight; + + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosA)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float a = math::dot(A, EvalPos - Weights.PosA) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosB)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float b = math::dot(B, EvalPos - Weights.PosB) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosC)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float c = math::dot(C, EvalPos - Weights.PosC) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosD)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float d = math::dot(D, EvalPos - Weights.PosD) * DistanceWeight; + + return 32 * (a + b + c + d); +} + +// filtered 3D noise, can be optimized +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float GradientNoise3D_TEX(uniform texture_2d PerlinNoiseGradientTexture, float3 v, bool bTiling, float RepeatSize) +{ + bTiling = true; + float3 fv = math::frac(v); + float3 iv0 = NoiseTileWrap(math::floor(v), bTiling, RepeatSize); + float3 iv1 = NoiseTileWrap(iv0 + 1, bTiling, RepeatSize); + + const int2 ZShear = int2(17, 89); + + float2 OffsetA = iv0.z * ZShear; + float2 OffsetB = OffsetA + ZShear; // non-tiling, use relative offset + if (bTiling) // tiling, have to compute from wrapped coordinates + { + OffsetB = iv1.z * ZShear; + } + + // Texture size scale factor + float ts = 1 / 128.0f; + + // texture coordinates for iv0.xy, as offset for both z slices + float2 TexA0 = (float2(iv0.x, iv0.y) + OffsetA + 0.5f) * ts; + float2 TexB0 = (float2(iv0.x, iv0.y) + OffsetB + 0.5f) * ts; + + // texture coordinates for iv1.xy, as offset for both z slices + float2 TexA1 = TexA0 + ts; // for non-tiling, can compute relative to existing coordinates + float2 TexB1 = TexB0 + ts; + if (bTiling) // for tiling, need to compute from wrapped coordinates + { + TexA1 = (float2(iv1.x, iv1.y) + OffsetA + 0.5f) * ts; + TexB1 = (float2(iv1.x, iv1.y) + OffsetB + 0.5f) * ts; + } + + + // can be optimized to 1 or 2 texture lookups (4 or 8 channel encoded in 8, 16 or 32 bit) + float4 PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA0.x,1.0-TexA0.y),tex::wrap_repeat,tex::wrap_repeat); + float3 PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 A = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA1.x,1.0-TexA0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 B = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA0.x,1.0-TexA1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 C = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA1.x,1.0-TexA1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 D = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB0.x,1.0-TexB0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 E = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB1.x,1.0-TexB0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 F = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB0.x,1.0-TexB1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 G = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB1.x,1.0-TexB1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 H = PerlinNoiseColor * 2 - 1; + + float a = math::dot(A, fv - float3(0, 0, 0)); + float b = math::dot(B, fv - float3(1, 0, 0)); + float c = math::dot(C, fv - float3(0, 1, 0)); + float d = math::dot(D, fv - float3(1, 1, 0)); + float e = math::dot(E, fv - float3(0, 0, 1)); + float f = math::dot(F, fv - float3(1, 0, 1)); + float g = math::dot(G, fv - float3(0, 1, 1)); + float h = math::dot(H, fv - float3(1, 1, 1)); + + float4 Weights = PerlinRamp(math::frac(float4(fv.x, fv.y, fv.z, 0))); + + float i = math::lerp(math::lerp(a, b, Weights.x), math::lerp(c, d, Weights.x), Weights.y); + float j = math::lerp(math::lerp(e, f, Weights.x), math::lerp(g, h, Weights.x), Weights.y); + + return math::lerp(i, j, Weights.z); +} + +// @return random number in the range -1 .. 1 +// scalar: 6 frac, 31 mul/mad, 15 add, +float FastGradientPerlinNoise3D_TEX(uniform texture_3d PerlinNoise3DTexture, float3 xyz) +{ + // needs to be the same value when creating the PerlinNoise3D texture + float Extent = 16; + + // last texel replicated and needed for filtering + // scalar: 3 frac, 6 mul + xyz = math::frac(xyz / (Extent - 1)) * (Extent - 1); + + // scalar: 3 frac + float3 uvw = math::frac(xyz); + // = floor(xyz); + // scalar: 3 add + float3 p0 = xyz - uvw; +// float3 f = math::pow(uvw, 2) * 3.0f - math::pow(uvw, 3) * 2.0f; // original perlin hermite (ok when used without bump mapping) + // scalar: 2*3 add 5*3 mul + float4 pr = PerlinRamp(float4(uvw.x, uvw.y, uvw.z, 0)); + float3 f = float3(pr.x, pr.y, pr.z); // new, better with continues second derivative for bump mapping + // scalar: 3 add + float3 p = p0 + f; + // scalar: 3 mad + // TODO: need reverse??? + float4 NoiseSample = tex::lookup_float4(PerlinNoise3DTexture, p / Extent + 0.5f / Extent); // +0.5f to get rid of bilinear offset + + // reconstruct from 8bit (using mad with 2 constants and dot4 was same instruction count) + // scalar: 4 mad, 3 mul, 3 add + float3 n = float3(NoiseSample.x, NoiseSample.y, NoiseSample.z) * 255.0f / 127.0f - 1.0f; + float d = NoiseSample.w * 255.f - 127; + return math::dot(xyz, n) - d; +} + +// Perlin-style "Modified Noise" +// http://www.umbc.edu/~olano/papers/index.html#mNoise +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float GradientNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds = NoiseSeeds(v, bTiling, RepeatSize); + + float rand000 = MGradient(int(seeds.seed000), seeds.fv - float3(0, 0, 0)).w; + float rand100 = MGradient(int(seeds.seed100), seeds.fv - float3(1, 0, 0)).w; + float rand010 = MGradient(int(seeds.seed010), seeds.fv - float3(0, 1, 0)).w; + float rand110 = MGradient(int(seeds.seed110), seeds.fv - float3(1, 1, 0)).w; + float rand001 = MGradient(int(seeds.seed001), seeds.fv - float3(0, 0, 1)).w; + float rand101 = MGradient(int(seeds.seed101), seeds.fv - float3(1, 0, 1)).w; + float rand011 = MGradient(int(seeds.seed011), seeds.fv - float3(0, 1, 1)).w; + float rand111 = MGradient(int(seeds.seed111), seeds.fv - float3(1, 1, 1)).w; + + float4 Weights = PerlinRamp(float4(seeds.fv.x, seeds.fv.y, seeds.fv.z, 0)); + + float i = math::lerp(math::lerp(rand000, rand100, Weights.x), math::lerp(rand010, rand110, Weights.x), Weights.y); + float j = math::lerp(math::lerp(rand001, rand101, Weights.x), math::lerp(rand011, rand111, Weights.x), Weights.y); + return math::lerp(i, j, Weights.z); +} + +// 3D value noise - used to be incorrectly called Perlin noise +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float ValueNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds = NoiseSeeds(v, bTiling, RepeatSize); + + float rand000 = RandBBSfloat(seeds.seed000) * 2 - 1; + float rand100 = RandBBSfloat(seeds.seed100) * 2 - 1; + float rand010 = RandBBSfloat(seeds.seed010) * 2 - 1; + float rand110 = RandBBSfloat(seeds.seed110) * 2 - 1; + float rand001 = RandBBSfloat(seeds.seed001) * 2 - 1; + float rand101 = RandBBSfloat(seeds.seed101) * 2 - 1; + float rand011 = RandBBSfloat(seeds.seed011) * 2 - 1; + float rand111 = RandBBSfloat(seeds.seed111) * 2 - 1; + + float4 Weights = PerlinRamp(float4(seeds.fv.x, seeds.fv.y, seeds.fv.z, 0)); + + float i = math::lerp(math::lerp(rand000, rand100, Weights.x), math::lerp(rand010, rand110, Weights.x), Weights.y); + float j = math::lerp(math::lerp(rand001, rand101, Weights.x), math::lerp(rand011, rand111, Weights.x), Weights.y); + return math::lerp(i, j, Weights.z); +} + +// 3D jitter offset within a voronoi noise cell +// @param pos - integer lattice corner +// @return random offsets vector +float3 VoronoiCornerSample(float3 pos, int Quality) +{ + // random values in [-0.5, 0.5] + float3 noise = float3(Rand3DPCG16(int3(pos))) / 0xffff - 0.5; + + // quality level 1 or 2: searches a 2x2x2 neighborhood with points distributed on a sphere + // scale factor to guarantee jittered points will be found within a 2x2x2 search + if (Quality <= 2) + { + return math::normalize(noise) * 0.2588; + } + + // quality level 3: searches a 3x3x3 neighborhood with points distributed on a sphere + // scale factor to guarantee jittered points will be found within a 3x3x3 search + if (Quality == 3) + { + return math::normalize(noise) * 0.3090; + } + + // quality level 4: jitter to anywhere in the cell, needs 4x4x4 search + return noise; +} + +// compare previous best with a new candidate +// not producing point locations makes it easier for compiler to eliminate calculations when they're not needed +// @param minval = location and distance of best candidate seed point before the new one +// @param candidate = candidate seed point +// @param offset = 3D offset to new candidate seed point +// @param bDistanceOnly = if true, only set maxval.w with distance, otherwise maxval.w is distance and maxval.xyz is position +// @return position (if bDistanceOnly is false) and distance to closest seed point so far +float4 VoronoiCompare(float4 minval, float3 candidate, float3 offset, bool bDistanceOnly) +{ + if (bDistanceOnly) + { + return float4(0, 0, 0, math::min(minval.w, math::dot(offset, offset))); + } + else + { + float newdist = math::dot(offset, offset); + return newdist > minval.w ? minval : float4(candidate.x, candidate.y, candidate.z, newdist); + } +} + +// 220 instruction Worley noise +float4 VoronoiNoise3D_ALU(float3 v, int Quality, bool bTiling, float RepeatSize, bool bDistanceOnly) +{ + float3 fv = math::frac(v), fv2 = math::frac(v + 0.5); + float3 iv = math::floor(v), iv2 = math::floor(v + 0.5); + + // with initial minimum distance = infinity (or at least bigger than 4), first min is optimized away + float4 mindist = float4(0,0,0,100); + float3 p, offset; + + // quality level 3: do a 3x3x3 search + if (Quality == 3) + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = -1; offset_x <= 1; ++offset_x) + { + for (offset_y = -1; offset_y <= 1; ++offset_y) + { + for (offset_z = -1; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); + } + } + } + } + + // everybody else searches a base 2x2x2 neighborhood + else + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = 0; offset_x <= 1; ++offset_x) + { + for (offset_y = 0; offset_y <= 1; ++offset_y) + { + for (offset_z = 0; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // quality level 2, do extra set of points, offset by half a cell + if (Quality == 2) + { + // 467 is just an offset to a different area in the random number field to avoid similar neighbor artifacts + p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize) + 467, Quality); + mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); + } + } + } + } + } + + // quality level 4: add extra sets of four cells in each direction + if (Quality >= 4) + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = -1; offset_x <= 2; offset_x += 3) + { + for (offset_y = 0; offset_y <= 1; ++offset_y) + { + for (offset_z = 0; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + // along x axis + p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // along y axis + p = float3(offset.y, offset.z, offset.x) + VoronoiCornerSample(NoiseTileWrap(iv + float3(offset.y, offset.z, offset.x), bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // along z axis + p = float3(offset.z, offset.x, offset.y) + VoronoiCornerSample(NoiseTileWrap(iv + float3(offset.z, offset.x, offset.y), bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + } + } + } + } + + // transform squared distance to real distance + return float4(mindist.x, mindist.y, mindist.z, math::sqrt(mindist.w)); +} + +// Coordinates for corners of a Simplex tetrahedron +// Based on McEwan et al., Efficient computation of noise in GLSL, JGT 2011 +// @param v = 3D noise argument +// @return 4 corner locations +float4x3 SimplexCorners(float3 v) +{ + // find base corner by skewing to tetrahedral space and back + float3 tet = math::floor(v + v.x/3 + v.y/3 + v.z/3); + float3 base = tet - tet.x/6 - tet.y/6 - tet.z/6; + float3 f = v - base; + + // Find offsets to other corners (McEwan did this in tetrahedral space, + // but since skew is along x=y=z axis, this works in Euclidean space too.) + float3 g = math::step(float3(f.y,f.z,f.x), float3(f.x,f.y,f.z)), h = 1 - float3(g.z, g.x, g.y); + float3 a1 = math::min(g, h) - 1.0 / 6.0, a2 = math::max(g, h) - 1.0 / 3.0; + + // four corners + return float4x3(base, base + a1, base + a2, base + 0.5); +} + +// Improved smoothing function for simplex noise +// @param f = fractional distance to four tetrahedral corners +// @return weight for each corner +float4 SimplexSmooth(float4x3 f) +{ + const float scale = 1024. / 375.; // scale factor to make noise -1..1 + float4 d = float4(math::dot(f[0], f[0]), math::dot(f[1], f[1]), math::dot(f[2], f[2]), math::dot(f[3], f[3])); + float4 s = math::saturate(2 * d); + return (1 * scale + s*(-3 * scale + s*(3 * scale - s*scale))); +} + +// Derivative of simplex noise smoothing function +// @param f = fractional distanc eto four tetrahedral corners +// @return derivative of smoothing function for each corner by x, y and z +float3x4 SimplexDSmooth(float4x3 f) +{ + const float scale = 1024. / 375.; // scale factor to make noise -1..1 + float4 d = float4(math::dot(f[0], f[0]), math::dot(f[1], f[1]), math::dot(f[2], f[2]), math::dot(f[3], f[3])); + float4 s = math::saturate(2 * d); + s = -12 * scale + s*(24 * scale - s * 12 * scale); + + return float3x4( + s * float4(f[0][0], f[1][0], f[2][0], f[3][0]), + s * float4(f[0][1], f[1][1], f[2][1], f[3][1]), + s * float4(f[0][2], f[1][2], f[2][2], f[3][2])); +} + +// Simplex noise and its Jacobian derivative +// @param v = 3D noise argument +// @param bTiling = whether to repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension, must be a multiple of 3 +// @return float3x3 Jacobian in J[*].xyz, vector noise in J[*].w +// J[0].w, J[1].w, J[2].w is a Perlin-style simplex noise with vector output, e.g. (Nx, Ny, Nz) +// J[i].x is X derivative of the i'th component of the noise so J[2].x is dNz/dx +// You can use this to compute the noise, gradient, curl, or divergence: +// float3x4 J = JacobianSimplex_ALU(...); +// float3 VNoise = float3(J[0].w, J[1].w, J[2].w); // 3D noise +// float3 Grad = J[0].xyz; // gradient of J[0].w +// float3 Curl = float3(J[1][2]-J[2][1], J[2][0]-J[0][2], J[0][1]-J[1][2]); +// float Div = J[0][0]+J[1][1]+J[2][2]; +// All of these are confirmed to compile out all unneeded terms. +// So Grad of X doesn't compute Y or Z components, and VNoise doesn't do any of the derivative computation. +float3x4 JacobianSimplex_ALU(float3 v, bool bTiling, float RepeatSize) +{ + int3 MGradientMask = int3(0x8000, 0x4000, 0x2000); + float3 MGradientScale = float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000); + + // corners of tetrahedron + float4x3 T = SimplexCorners(v); + // TODO: uint3 + int3 rand = int3(0); + float4x3 gvec0 = float4x3(1.0); + float4x3 gvec1 = float4x3(1.0); + float4x3 gvec2 = float4x3(1.0); + float4x3 fv = float4x3(1.0); + float3x4 grad = float3x4(1.0); + + // processing of tetrahedral vertices, unrolled + // to compute gradient at each corner + fv[0] = v - T[0]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[0] + 0.5, bTiling, RepeatSize)))); + gvec0[0] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[0] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[0] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][0] = math::dot(gvec0[0], fv[0]); + grad[1][0] = math::dot(gvec1[0], fv[0]); + grad[2][0] = math::dot(gvec2[0], fv[0]); + + fv[1] = v - T[1]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[1] + 0.5, bTiling, RepeatSize)))); + gvec0[1] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[1] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec1[1] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][1] = math::dot(gvec0[1], fv[1]); + grad[1][1] = math::dot(gvec1[1], fv[1]); + grad[2][1] = math::dot(gvec2[1], fv[1]); + + fv[2] = v - T[2]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[2] + 0.5, bTiling, RepeatSize)))); + gvec0[2] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[2] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[2] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][2] = math::dot(gvec0[2], fv[2]); + grad[1][2] = math::dot(gvec1[2], fv[2]); + grad[2][2] = math::dot(gvec2[2], fv[2]); + + fv[3] = v - T[3]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[3] + 0.5, bTiling, RepeatSize)))); + gvec0[3] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[3] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[3] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][3] = math::dot(gvec0[3], fv[3]); + grad[1][3] = math::dot(gvec1[3], fv[3]); + grad[2][3] = math::dot(gvec2[3], fv[3]); + + // blend gradients + float4 sv = SimplexSmooth(fv); + float3x4 ds = SimplexDSmooth(fv); + + float3x4 jacobian = float3x4(1.0); + float3 vec0 = gvec0*sv + grad[0]*ds; // NOTE: mdl is column major, convert from UE4 (row major) + jacobian[0] = float4(vec0.x, vec0.y, vec0.z, math::dot(sv, grad[0])); + float3 vec1 = gvec1*sv + grad[1]*ds; + jacobian[1] = float4(vec1.x, vec1.y, vec1.z, math::dot(sv, grad[1])); + float3 vec2 = gvec2*sv + grad[2]*ds; + jacobian[2] = float4(vec2.x, vec2.y, vec2.z, math::dot(sv, grad[2])); + + return jacobian; +} + +// While RepeatSize is a float here, the expectation is that it would be largely integer values coming in from the UI. The downstream logic assumes +// floats for all called functions (NoiseTileWrap) and this prevents any float-to-int conversion errors from automatic type conversion. +float Noise3D_Multiplexer(uniform texture_2d PerlinNoiseGradientTexture, uniform texture_3d PerlinNoise3DTexture, int Function, float3 Position, int Quality, bool bTiling, float RepeatSize) +{ + // verified, HLSL compiled out the switch if Function is a constant + switch(Function) + { + case 0: + return SimplexNoise3D_TEX(PerlinNoiseGradientTexture, Position); + case 1: + return GradientNoise3D_TEX(PerlinNoiseGradientTexture, Position, bTiling, RepeatSize); + case 2: + return FastGradientPerlinNoise3D_TEX(PerlinNoise3DTexture, Position); + case 3: + return GradientNoise3D_ALU(Position, bTiling, RepeatSize); + case 4: + return ValueNoise3D_ALU(Position, bTiling, RepeatSize); + case 5: + return VoronoiNoise3D_ALU(Position, Quality, bTiling, RepeatSize, true).w * 2.0 - 1.0; + } + return 0; +} +//---------------------------------------------------------- + +export float noise(uniform texture_2d PerlinNoiseGradientTexture, uniform texture_3d PerlinNoise3DTexture, float3 Position, float Scale, float Quality, float Function, float Turbulence, float Levels, float OutputMin, float OutputMax, float LevelScale, float FilterWidth, float Tiling, float RepeatSize) +[[ + anno::description("Noise"), + anno::noinline() +]] +{ + Position *= Scale; + FilterWidth *= Scale; + + float Out = 0.0f; + float OutScale = 1.0f; + float InvLevelScale = 1.0f / LevelScale; + + int iFunction(Function); + int iQuality(Quality); + int iLevels(Levels); + bool bTurbulence(Turbulence); + bool bTiling(Tiling); + + for(int i = 0; i < iLevels; ++i) + { + // fade out noise level that are too high frequent (not done through dynamic branching as it usually requires gradient instructions) + OutScale *= math::saturate(1.0 - FilterWidth); + + if(bTurbulence) + { + Out += math::abs(Noise3D_Multiplexer(PerlinNoiseGradientTexture, PerlinNoise3DTexture, iFunction, Position, iQuality, bTiling, RepeatSize)) * OutScale; + } + else + { + Out += Noise3D_Multiplexer(PerlinNoiseGradientTexture, PerlinNoise3DTexture, iFunction, Position, iQuality, bTiling, RepeatSize) * OutScale; + } + + Position *= LevelScale; + RepeatSize *= LevelScale; + OutScale *= InvLevelScale; + FilterWidth *= LevelScale; + } + + if(!bTurbulence) + { + // bring -1..1 to 0..1 range + Out = Out * 0.5f + 0.5f; + } + + // Out is in 0..1 range + return math::lerp(OutputMin, OutputMax, Out); +} + +// Material node for noise functions returning a vector value +// @param LevelScale usually 2 but higher values allow efficient use of few levels +// @return in user defined range (OutputMin..OutputMax) +export float4 vector4_noise(float3 Position, float Quality, float Function, float Tiling, float TileSize) +[[ + anno::description("Vector Noise"), + anno::noinline() +]] +{ + float4 result = float4(0,0,0,1); + float3 ret = float3(0); + int iQuality = int(Quality); + int iFunction = int(Function); + bool bTiling = Tiling > 0.0; + + float3x4 Jacobian = JacobianSimplex_ALU(Position, bTiling, TileSize); // compiled out if not used + + // verified, HLSL compiled out the switch if Function is a constant + switch (iFunction) + { + case 0: // Cellnoise + ret = float3(Rand3DPCG16(int3(math::floor(NoiseTileWrap(Position, bTiling, TileSize))))) / 0xffff; + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 1: // Color noise + ret = float3(Jacobian[0].w, Jacobian[1].w, Jacobian[2].w); + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 2: // Gradient + result = Jacobian[0]; + break; + case 3: // Curl + ret = float3(Jacobian[2][1] - Jacobian[1][2], Jacobian[0][2] - Jacobian[2][0], Jacobian[1][0] - Jacobian[0][1]); + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 4: // Voronoi + result = VoronoiNoise3D_ALU(Position, iQuality, bTiling, TileSize, false); + break; + } + return result; +} + +export float3 vector3_noise(float3 Position, float Quality, float Function, float Tiling, float TileSize) +[[ + anno::description("Vector Noise float3 version"), + anno::noinline() +]] +{ + float4 noise = vector4_noise(Position, Quality, Function, Tiling, TileSize); + return float3(noise.x, noise.y, noise.z); +} + + +// workaround for ue4 fresnel (without supporting for camera vector) : replacing it with 0.0, means facing to the view +export float fresnel(float exponent [[anno::unused()]], float base_reflect_fraction [[anno::unused()]], float3 normal [[anno::unused()]]) +[[ + anno::description("Fresnel"), + anno::noinline() +]] +{ + return 0.0; +} + +export float fresnel_function(float3 normal_vector [[anno::unused()]], float3 camera_vector [[anno::unused()]], + bool invert_fresnel [[anno::unused()]], float power [[anno::unused()]], + bool use_cheap_contrast [[anno::unused()]], float cheap_contrast_dark [[anno::unused()]], float cheap_contrast_bright [[anno::unused()]], + bool clamp_fresnel_dot_product [[anno::unused()]]) +[[ + anno::description("Fresnel Function"), + anno::noinline() +]] +{ + return 0.0; +} + +export float3 camera_vector(uniform bool up_z = true) +[[ + anno::description("Camera Vector"), + anno::noinline() +]] +{ + // assume camera postion is 0,0,0 + return math::normalize(float3(0) - convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), up_z)); +} + +export float pixel_depth() +[[ + anno::description("Pixel Depth"), + anno::noinline() +]] +{ + return 256.0f; +} + +export float scene_depth() +[[ + anno::description("Scene Depth") +]] +{ + return 65500.0f; +} + +export float3 scene_color() +[[ + anno::description("Scene Color") +]] +{ + return float3(1.0f); +} + +export float4 vertex_color() +[[ + anno::description("Vertex Color"), + anno::noinline() +]] +{ + return float4(1.0f); +} + +export float4 vertex_color_from_coordinate(int VertexColorCoordinateIndex) +[[ + anno::description("Vertex Color for float2 PrimVar"), + anno::noinline() +]] +{ + // Kit only supports 4 uv sets, 2 uvs are available to vertex color. if vertex color index is invalid, output the constant WHITE color intead + return (VertexColorCoordinateIndex > 2) ? float4(1.0f) : float4(state::texture_coordinate(VertexColorCoordinateIndex).x, state::texture_coordinate(VertexColorCoordinateIndex).y, state::texture_coordinate(VertexColorCoordinateIndex+1).x, state::texture_coordinate(VertexColorCoordinateIndex+1).y); +} + +export float3 camera_position() +[[ + anno::description("Camera Position"), + anno::noinline() +]] +{ + return float3(1000.0f, 0, 0); +} + +export float3 rotate_about_axis(float4 NormalizedRotationAxisAndAngle, float3 PositionOnAxis, float3 Position) +[[ + anno::description("Rotates Position about the given axis by the given angle") +]] +{ + // Project Position onto the rotation axis and find the closest point on the axis to Position + float3 NormalizedRotationAxis = float3(NormalizedRotationAxisAndAngle.x,NormalizedRotationAxisAndAngle.y,NormalizedRotationAxisAndAngle.z); + float3 ClosestPointOnAxis = PositionOnAxis + NormalizedRotationAxis * math::dot(NormalizedRotationAxis, Position - PositionOnAxis); + // Construct orthogonal axes in the plane of the rotation + float3 UAxis = Position - ClosestPointOnAxis; + float3 VAxis = math::cross(NormalizedRotationAxis, UAxis); + float[2] SinCosAngle = math::sincos(NormalizedRotationAxisAndAngle.w); + // Rotate using the orthogonal axes + float3 R = UAxis * SinCosAngle[1] + VAxis * SinCosAngle[0]; + // Reconstruct the rotated world space position + float3 RotatedPosition = ClosestPointOnAxis + R; + // Convert from position to a position offset + return RotatedPosition - Position; +} + +export float2 rotate_scale_offset_texcoords(float2 InTexCoords, float4 InRotationScale, float2 InOffset) +[[ + anno::description("Returns a float2 texture coordinate after 2x2 transform and offset applied") +]] +{ + return float2(math::dot(InTexCoords, float2(InRotationScale.x, InRotationScale.y)), math::dot(InTexCoords, float2(InRotationScale.z, InRotationScale.w))) + InOffset; +} + +export float3 reflection_custom_world_normal(float3 WorldNormal, bool bNormalizeInputNormal, uniform bool up_z = true) +[[ + anno::description("Reflection vector about the specified world space normal") +]] +{ + if (bNormalizeInputNormal) + { + WorldNormal = math::normalize(WorldNormal); + } + + return -camera_vector(up_z) + WorldNormal * math::dot(WorldNormal, camera_vector(up_z)) * 2.0; +} + +export float3 reflection_vector(uniform bool up_z = true) +[[ + anno::description("Reflection Vector"), + anno::noinline() +]] +{ + float3 normal = convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); + return reflection_custom_world_normal(normal, false, up_z); +} + +export float dither_temporalAA(float AlphaThreshold = 0.5f, float Random = 1.0f [[anno::unused()]]) +[[ + anno::description("Dither TemporalAA"), + anno::noinline() +]] +{ + return AlphaThreshold; +} + +export float3 black_body( float Temp ) +[[ + anno::description("Black Body"), + anno::noinline() +]] +{ + float u = ( 0.860117757f + 1.54118254e-4f * Temp + 1.28641212e-7f * Temp*Temp ) / ( 1.0f + 8.42420235e-4f * Temp + 7.08145163e-7f * Temp*Temp ); + float v = ( 0.317398726f + 4.22806245e-5f * Temp + 4.20481691e-8f * Temp*Temp ) / ( 1.0f - 2.89741816e-5f * Temp + 1.61456053e-7f * Temp*Temp ); + + float x = 3*u / ( 2*u - 8*v + 4 ); + float y = 2*v / ( 2*u - 8*v + 4 ); + float z = 1 - x - y; + + float Y = 1; + float X = Y/y * x; + float Z = Y/y * z; + + float3x3 XYZtoRGB = float3x3( + float3(3.2404542, -1.5371385, -0.4985314), + float3(-0.9692660, 1.8760108, 0.0415560), + float3(0.0556434, -0.2040259, 1.0572252) + ); + + return XYZtoRGB * float3( X, Y, Z ) * math::pow( 0.0004 * Temp, 4 ); +} + +export float per_instance_random(uniform texture_2d PerlinNoiseGradientTexture, int NumberInstances) +[[ + anno::description("Per Instance Random"), + anno::noinline() +]] +{ + float weight = state::object_id() / float(NumberInstances); + return NumberInstances == 0 ? 0.0 : tex::lookup_float4(PerlinNoiseGradientTexture, float2(weight, 1.0 - weight), tex::wrap_repeat, tex::wrap_repeat).x; +} + +//------------------ Hair from UE4 ----------------------- +float3 hair_absorption_to_color(float3 A) +{ + const float B = 0.3f; + float b2 = B * B; + float b3 = B * b2; + float b4 = b2 * b2; + float b5 = B * b4; + float D = (5.969f - 0.215f * B + 2.532f * b2 - 10.73f * b3 + 5.574f * b4 + 0.245f * b5); + return math::exp(-math::sqrt(A) * D); +} + +float3 hair_color_to_absorption(float3 C) +{ + const float B = 0.3f; + float b2 = B * B; + float b3 = B * b2; + float b4 = b2 * b2; + float b5 = B * b4; + float D = (5.969f - 0.215f * B + 2.532f * b2 - 10.73f * b3 + 5.574f * b4 + 0.245f * b5); + return math::pow(math::log(C) / D, 2.0f); +} + +export float3 get_hair_color_from_melanin(float InMelanin, float InRedness, float3 InDyeColor) +[[ + anno::description("Hair Color") +]] +{ + InMelanin = math::saturate(InMelanin); + InRedness = math::saturate(InRedness); + float Melanin = -math::log(math::max(1 - InMelanin, 0.0001f)); + float Eumelanin = Melanin * (1 - InRedness); + float Pheomelanin = Melanin * InRedness; + + float3 DyeAbsorption = hair_color_to_absorption(math::saturate(InDyeColor)); + float3 Absorption = Eumelanin * float3(0.506f, 0.841f, 1.653f) + Pheomelanin * float3(0.343f, 0.733f, 1.924f); + + return hair_absorption_to_color(Absorption + DyeAbsorption); +} + +export float3 local_object_bounds_min() +[[ + anno::description("Local Object Bounds Min"), + anno::noinline() +]] +{ + return float3(0.0); +} + +export float3 local_object_bounds_max() +[[ + anno::description("Local Object Bounds Max"), + anno::noinline() +]] +{ + return float3(100.0); +} + +export float3 object_bounds() +[[ + anno::description("Object Bounds"), + anno::noinline() +]] +{ + return float3(100.0); +} + +export float object_radius() +[[ + anno::description("Object Radius"), + anno::noinline() +]] +{ + return 100.0f; +} + +export float3 object_world_position(uniform bool up_z = true) +[[ + anno::description("Object World Position"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), up_z)*state::meters_per_scene_unit()*100.0; +} + +export float3 object_orientation() +[[ + anno::description("Object Orientation"), + anno::noinline() +]] +{ + return float3(0); +} + +export float rcp(float x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float2 rcp(float2 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float3 rcp(float3 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float4 rcp(float4 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export int BitFieldExtractI32(int Data, int Size, int Offset) +[[ + anno::description("BitFieldExtractI32 int"), + anno::noinline() +]] +{ + Size &= 3; + Offset &= 3; + + if (Size == 0) + return 0; + else if (Offset + Size < 32) + return (Data << (32 - Size - Offset)) >> (32 - Size); + else + return Data >> Offset; +} + +export int BitFieldExtractI32(float Data, float Size, float Offset) +[[ + anno::description("BitFieldExtractI32 float"), + anno::noinline() +]] +{ + return BitFieldExtractI32(int(Data), int(Size), int(Offset)); +} + +export int BitFieldExtractU32(float Data, float Size, float Offset) +[[ + anno::description("BitFieldExtractU32 float"), + anno::noinline() +]] +{ + return BitFieldExtractI32(Data, Size, Offset); +} + +export int BitFieldExtractU32(int Data, int Size, int Offset) +[[ + anno::description("BitFieldExtractU32 int"), + anno::noinline() +]] +{ + return BitFieldExtractI32(Data, Size, Offset); +} + +export float3 EyeAdaptationInverseLookup(float3 LightValue, float Alpha) +[[ + anno::description("EyeAdaptationInverseLookup"), + anno::noinline() +]] +{ + float Adaptation = 1.0f; + + // When Alpha=0.0, we want to multiply by 1.0. when Alpha = 1.0, we want to multiply by 1/Adaptation. + // So the lerped value is: + // LerpLogScale = Lerp(log(1),log(1/Adaptaiton),T) + // Which is simplified as: + // LerpLogScale = Lerp(0,-log(Adaptation),T) + // LerpLogScale = -T * logAdaptation; + + float LerpLogScale = -Alpha * math::log(Adaptation); + float Scale = math::exp(LerpLogScale); + return LightValue * Scale; +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/OmniUe4Translucent.mdl b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/OmniUe4Translucent.mdl new file mode 100644 index 0000000000000000000000000000000000000000..483a83004b8f7d5bf820a7905d06ea2d7d5894af --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/OmniUe4Translucent.mdl @@ -0,0 +1,233 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.0 - first version +//* 1.0.1 - Emissive color affected by opacity +// - Support opacity mask +//* 1.0.2 - Unlit translucent +//* 1.0.3 - specular bsdf instead of microfacet ggx smith bsdf +//* 1.0.4 - using absolute import paths when importing standard modules + +mdl 1.3; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + +float emissive_multiplier() +[[ + anno::description("the multiplier to convert UE4 emissive to raw data"), + anno::noinline() +]] +{ + return 20.0f * 128.0f; +} + +color get_translucent_tint(color base_color, float opacity) +[[ + anno::description("base color of UE4 translucent"), + anno::noinline() +]] +{ + return math::lerp(color(1.0), base_color, opacity); +} + +// Just for UE4 distilling +float get_translucent_opacity(float opacity) +[[ + anno::noinline() +]] +{ + return opacity; +} + +color get_emissive_intensity(color emissive, float opacity) +[[ + anno::description("emissive color of UE4 translucent"), + anno::noinline() +]] +{ + return emissive * opacity; +} + +float3 tangent_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in tangent space"), + anno::noinline() +]] +{ + return math::normalize( + tangent_u * normal.x - + tangent_v * normal.y + /* flip_tangent_v */ + state::normal() * (normal.z)); +} + +float3 world_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in world space"), + anno::noinline() +]] +{ + return tangent_space_normal( + math::normalize( + normal.x * float3(tangent_u.x, tangent_v.x, state::normal().x) - + normal.y * float3(tangent_u.y, tangent_v.y, state::normal().y) + + normal.z * float3(tangent_u.z, tangent_v.z, state::normal().z)), + tangent_u, + tangent_v + ); +} + +export material OmniUe4Translucent( + float3 base_color = float3(0.0, 0.0, 0.0), + float metallic = 0.0, + float roughness = 0.5, + float specular = 0.5, + float3 normal = float3(0.0,0.0,1.0), + uniform bool enable_opacity = true, + float opacity = 1.0, + float opacity_mask = 1.0, + float3 emissive_color = float3(0.0, 0.0, 0.0), + float3 displacement = float3(0.0), + uniform float refraction = 1.0, + uniform bool two_sided = false, + uniform bool is_tangent_space_normal = true, + uniform bool is_unlit = false +) +[[ + anno::display_name("Omni UE4 Translucent"), + anno::description("Omni UE4 Translucent, supports UE4 Translucent shading model"), + anno::version( 1, 0, 0), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "UE4", "omniverse", "translucent")) +]] + = let { + color final_base_color = math::saturate(base_color); + float final_metallic = math::min(math::max(metallic, 0.0f), 0.99f); + float final_roughness = math::saturate(roughness); + float final_specular = math::saturate(specular); + color final_emissive_color = math::max(emissive_color, 0.0f) * emissive_multiplier(); /*factor for converting ue4 emissive to raw value*/ + float final_opacity = math::saturate(opacity); + float3 final_normal = math::normalize(normal); + + + // - compute final roughness by squaring the "roughness" parameter + float alpha = final_roughness * final_roughness; + // reduce the reflectivity at grazing angles to avoid "dark edges" for high roughness due to the layering + float grazing_refl = math::max((1.0 - final_roughness), 0.0); + + float3 the_normal = is_unlit ? state::normal() : + (is_tangent_space_normal ? + tangent_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + )); + + // for the dielectric component we layer the glossy component on top of the diffuse one, + // the glossy layer has no color tint + + bsdf dielectric_component = df::custom_curve_layer( + weight: final_specular, + normal_reflectivity: 0.08, + grazing_reflectivity: grazing_refl, + layer: df::microfacet_ggx_smith_bsdf(roughness_u: alpha), + base: df::diffuse_reflection_bsdf(tint: final_base_color)); + + // the metallic component doesn't have a diffuse component, it's only glossy + // base_color is applied to tint it + bsdf metallic_component = df::microfacet_ggx_smith_bsdf(tint: final_base_color, roughness_u: alpha); + + // final BSDF is a linear blend between dielectric and metallic component + bsdf dielectric_metal_mix = + df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: metallic_component, + weight: final_metallic), + df::bsdf_component( + component: dielectric_component, + weight: 1.0-final_metallic) + ) + ); + + bsdf frosted_bsdf = df::specular_bsdf( + tint: color(1), + mode: df::scatter_reflect_transmit + ); + + bsdf final_mix_bsdf = + is_unlit ? df::specular_bsdf( + tint: get_translucent_tint(base_color: final_base_color, opacity: final_opacity), + mode: df::scatter_reflect_transmit + ) + : df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: dielectric_metal_mix, + weight: get_translucent_opacity(final_opacity)), + df::bsdf_component( + component: frosted_bsdf, + weight: 1.0-get_translucent_opacity(final_opacity)) + ) + ); +} +in material( + thin_walled: two_sided, // Graphene? + ior: color(refraction), //refraction + surface: material_surface( + scattering: final_mix_bsdf, + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: get_emissive_intensity(emissive: final_emissive_color, opacity: final_opacity) + ) + ), + + geometry: material_geometry( + displacement: displacement, + normal: the_normal, + cutout_opacity: enable_opacity ? opacity_mask : 1.0 + ) +); diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/WorldGridMaterial.mdl b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/WorldGridMaterial.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8040029cab1073713e0c535664dd57ed7f6b5522 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/materials/WorldGridMaterial.mdl @@ -0,0 +1,75 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material WorldGridMaterial( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (CustomizedUV0_mdl / 2.0); + float2 Local1 = (Local0 / 0.05); + float4 Local2 = ::unpack_normal_map(tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_N.png",::tex::gamma_linear),float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local3 = (float3(Local2.x,Local2.y,Local2.z) * float3(0.3,0.3,1.0)); + + float3 Normal_mdl = Local3; + + float2 Local4 = (CustomizedUV0_mdl * 20.0); + float4 Local5 = tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat); + float Local6 = math::lerp(0.4,1.0,Local5.x); + float Local7 = (1.0 - Local6); + float2 Local8 = (Local0 / 0.1); + float4 Local9 = tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat); + float Local10 = math::lerp(Local9.y,1.0,0.0); + float Local11 = math::lerp(Local6,Local7,Local10); + float4 Local12 = tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); + float Local13 = math::lerp(Local9.y,0.0,0.0); + float Local14 = (Local12.y + Local13); + float Local15 = math::lerp(Local14,0.5,0.5); + float Local16 = math::lerp(0.295,0.66,Local15); + float Local17 = (Local16 * 0.5); + float Local18 = (Local11 * Local17); + float Local19 = math::lerp(0.0,0.5,Local12.y); + float Local20 = math::lerp(0.7,1.0,Local9.y); + float Local21 = math::lerp(Local20,1.0,0.0); + float Local22 = (Local21 * 1.0); + float Local23 = (Local19 + Local22); + float Local24 = math::min(math::max(Local23,0.0),1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local18,Local18,Local18); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local24; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/model_9938e4a048e8362cb22105425b506d4a_0.usda b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/model_9938e4a048e8362cb22105425b506d4a_0.usda new file mode 100644 index 0000000000000000000000000000000000000000..2116b091c2548caf2b8f33c60683ae04964e2fe0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/SubUSDs/model_9938e4a048e8362cb22105425b506d4a_0.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_model_9938e4a048e8362cb22105425b506d4a_0" ( + prepend payload = @./model_9938e4a048e8362cb22105425b506d4a_0.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/bottle/backup/07b07f7292ed41019a8b6aebd98a5c29/.collect.mapping.json b/assets/scene_usds/ebench/long_horizon/scene_bottle/bottle/backup/07b07f7292ed41019a8b6aebd98a5c29/.collect.mapping.json new file mode 100644 index 0000000000000000000000000000000000000000..4672f3950b018808dfdfea8e709b62a7316181d7 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/bottle/backup/07b07f7292ed41019a8b6aebd98a5c29/.collect.mapping.json @@ -0,0 +1,29 @@ +{ + "version": "1.0", + "file_records": [ + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/bottle/07b07f7292ed41019a8b6aebd98a5c29/usd/07b07f7292ed41019a8b6aebd98a5c29.usd", + "source_hash": "6ee864e8d2fd9494c53a3d47d9c9df0a8e559ca9", + "target_url": "./07b07f7292ed41019a8b6aebd98a5c29.usd", + "target_hash": "8a941f79ebcd37bf914740f9abe40754ae0fb864" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/bottle/07b07f7292ed41019a8b6aebd98a5c29/usd/textures/07b07f7292ed41019a8b6aebd98a5c29_texture0.png", + "source_hash": "b52ec402b3f11d5fe115148b4cb3382be422067c", + "target_url": "./SubUSDs/textures/07b07f7292ed41019a8b6aebd98a5c29_texture0.png", + "target_hash": "1589a2b4a893f0f2778413cde7b5aed3b333e066" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/bottle/07b07f7292ed41019a8b6aebd98a5c29/usd/textures/07b07f7292ed41019a8b6aebd98a5c29_texture1.png", + "source_hash": "0938e5ced5afbc84317a08f3b8c78db535195fca", + "target_url": "./SubUSDs/textures/07b07f7292ed41019a8b6aebd98a5c29_texture1.png", + "target_hash": "a19e3cc32682849f4575a7504a365c1cfae30716" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/bottle/07b07f7292ed41019a8b6aebd98a5c29/usd/textures/07b07f7292ed41019a8b6aebd98a5c29_texture2.png", + "source_hash": "0470afc37541c0f4dd938f7662edd77fb5cf567b", + "target_url": "./SubUSDs/textures/07b07f7292ed41019a8b6aebd98a5c29_texture2.png", + "target_hash": "c122f6609322f15a36853ac483a21fe89d8c31f5" + } + ] +} \ No newline at end of file diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/bottle/backup/07b07f7292ed41019a8b6aebd98a5c29/07b07f7292ed41019a8b6aebd98a5c29_annotation.json b/assets/scene_usds/ebench/long_horizon/scene_bottle/bottle/backup/07b07f7292ed41019a8b6aebd98a5c29/07b07f7292ed41019a8b6aebd98a5c29_annotation.json new file mode 100644 index 0000000000000000000000000000000000000000..ff63844c1251bd82a203c6bc1ed42d4963b24510 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/bottle/backup/07b07f7292ed41019a8b6aebd98a5c29/07b07f7292ed41019a8b6aebd98a5c29_annotation.json @@ -0,0 +1,18 @@ +{ + "uid": "07b07f7292ed41019a8b6aebd98a5c29", + "category": "bottle", + "description": "Transparent plastic bottle, blue cap, tapered shape, clear liquid, textured surface, visible labels.", + "material": "plastic, liquid, paper", + "dimensions": "0.28 * 0.08 * 0.08", + "mass": "0.5", + "placement": [ + "OnFloor", + "OnObject", + "OnTable" + ], + "asset_type": "rigid", + "glb_size": 0.54, + "usd_size": 0.61, + "usd_material_softlink": false, + "source": "holodeck" +} \ No newline at end of file diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/bottle/backup/3fd793a9686b42a48f2e774ca49c7ef9/.collect.mapping.json b/assets/scene_usds/ebench/long_horizon/scene_bottle/bottle/backup/3fd793a9686b42a48f2e774ca49c7ef9/.collect.mapping.json new file mode 100644 index 0000000000000000000000000000000000000000..1ae6b5300b4531f874fd1b32a1bc2c7017ba2869 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/bottle/backup/3fd793a9686b42a48f2e774ca49c7ef9/.collect.mapping.json @@ -0,0 +1,23 @@ +{ + "version": "1.0", + "file_records": [ + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/bottle/3fd793a9686b42a48f2e774ca49c7ef9/usd/3fd793a9686b42a48f2e774ca49c7ef9.usd", + "source_hash": "aec7ade944b7ccee942cd70c61f9fb2511456a49", + "target_url": "./3fd793a9686b42a48f2e774ca49c7ef9.usd", + "target_hash": "ebbe5ba0801c67360f09c9a2c6508e3f566e571b" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/bottle/3fd793a9686b42a48f2e774ca49c7ef9/usd/textures/3fd793a9686b42a48f2e774ca49c7ef9_texture0.png", + "source_hash": "210f44ac8db0692d1c192adcbf179c53789cf57f", + "target_url": "./SubUSDs/textures/3fd793a9686b42a48f2e774ca49c7ef9_texture0.png", + "target_hash": "d64f14cb8faa823dea6c83cb1706480890ca71d4" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/bottle/3fd793a9686b42a48f2e774ca49c7ef9/usd/textures/3fd793a9686b42a48f2e774ca49c7ef9_texture1.png", + "source_hash": "9f14f7581666488edf5d8e8b554941fce383fedf", + "target_url": "./SubUSDs/textures/3fd793a9686b42a48f2e774ca49c7ef9_texture1.png", + "target_hash": "26c42a05a5ca18209fc2d18e7cd17a6d3a890732" + } + ] +} \ No newline at end of file diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/bottle/backup/3fd793a9686b42a48f2e774ca49c7ef9/3fd793a9686b42a48f2e774ca49c7ef9_annotation.json b/assets/scene_usds/ebench/long_horizon/scene_bottle/bottle/backup/3fd793a9686b42a48f2e774ca49c7ef9/3fd793a9686b42a48f2e774ca49c7ef9_annotation.json new file mode 100644 index 0000000000000000000000000000000000000000..56265e1aec46ba11effe0c953f83e924b59eb340 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/bottle/backup/3fd793a9686b42a48f2e774ca49c7ef9/3fd793a9686b42a48f2e774ca49c7ef9_annotation.json @@ -0,0 +1,18 @@ +{ + "uid": "3fd793a9686b42a48f2e774ca49c7ef9", + "category": "bottle", + "description": "Plastic bottle, rounded shape, white body, transparent middle, blue cap.", + "material": "plastic, cap", + "dimensions": "0.12 * 0.06 * 0.22", + "mass": 0.05, + "placement": [ + "OnFloor", + "OnObject", + "OnTable" + ], + "asset_type": "rigid", + "glb_size": 3.54, + "usd_size": 4.58, + "usd_material_softlink": false, + "source": "holodeck" +} \ No newline at end of file diff --git a/assets/scene_usds/ebench/long_horizon/scene_bottle/bottle/backup/4ccf0fa531124ac29b4c8173471f8e1b/.collect.mapping.json b/assets/scene_usds/ebench/long_horizon/scene_bottle/bottle/backup/4ccf0fa531124ac29b4c8173471f8e1b/.collect.mapping.json new file mode 100644 index 0000000000000000000000000000000000000000..61289fa8d39c8a3d79569fb292e63aedc903bbbd --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_bottle/bottle/backup/4ccf0fa531124ac29b4c8173471f8e1b/.collect.mapping.json @@ -0,0 +1,23 @@ +{ + "version": "1.0", + "file_records": [ + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/bottle/4ccf0fa531124ac29b4c8173471f8e1b/usd/4ccf0fa531124ac29b4c8173471f8e1b.usd", + "source_hash": "e51f670cbad1aed4288f67515a43ea1dad5dfb95", + "target_url": "./4ccf0fa531124ac29b4c8173471f8e1b.usd", + "target_hash": "6b878856b830d16767f3ffee25d862cb39899b47" + }, + { + "source_url": 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b/assets/scene_usds/ebench/long_horizon/scene_bottle/bottle/train/a58d45fd-f351-41e5-a244-fc7b2030a591/a58d45fd-f351-41e5-a244-fc7b2030a591_annotation.json @@ -0,0 +1,18 @@ +{ + "uid": "a58d45fd-f351-41e5-a244-fc7b2030a591", + "category": "bottle", + "description": "Plastic water bottle, curved shape, blue cap, ridges for grip, smooth glossy surface.", + "material": "plastic", + "dimensions": "0.25 * 0.08 * 0.28", + "mass": 0.02, + "placement": [ + "OnObject", + "OnTable" + ], + "asset_type": "rigid", + "glb_size": 2.59, + "usd_size": 3.74, + "usd_material_softlink": false, + "source": "blenderkit", + "internal": true +} \ No newline at end of file diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/1.usda b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/1.usda new file mode 100644 index 0000000000000000000000000000000000000000..8510577eccc1abcb351ec7258d76d1628f076dda --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/1.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_1" ( + prepend payload = @./1.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/1e9b7b2d8731b591827f0dd1f1c9af2e.usd b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/1e9b7b2d8731b591827f0dd1f1c9af2e.usd new file mode 100644 index 0000000000000000000000000000000000000000..21a868d820b6b4f083a8507d08e5a25583ed07b1 Binary files /dev/null and b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/1e9b7b2d8731b591827f0dd1f1c9af2e.usd differ diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/2.usda b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/2.usda new file mode 100644 index 0000000000000000000000000000000000000000..e9c73ec7e466c3704cb0566c852d44d8581df9e3 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/2.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_2" ( + prepend payload = @./2.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/21fbc7aa34978dffea23984d7ec3a6e3.usda b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/21fbc7aa34978dffea23984d7ec3a6e3.usda new file mode 100644 index 0000000000000000000000000000000000000000..b1372db1a3c52a8483ed3778fe470a9e5d551ff9 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/21fbc7aa34978dffea23984d7ec3a6e3.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_21fbc7aa34978dffea23984d7ec3a6e3" ( + prepend payload = @./21fbc7aa34978dffea23984d7ec3a6e3.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/2f15b5633743f47943c176bbf39f80cc.usd b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/2f15b5633743f47943c176bbf39f80cc.usd new file mode 100644 index 0000000000000000000000000000000000000000..e716926dca38d4f80fd11f06f9bdcffa2412704b Binary files /dev/null and b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/2f15b5633743f47943c176bbf39f80cc.usd differ diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/2f15b5633743f47943c176bbf39f80cc.usda b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/2f15b5633743f47943c176bbf39f80cc.usda new file mode 100644 index 0000000000000000000000000000000000000000..9d2296cfc5b42464e048ac545704444e883ae99f --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/2f15b5633743f47943c176bbf39f80cc.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_2f15b5633743f47943c176bbf39f80cc" ( + prepend payload = @./2f15b5633743f47943c176bbf39f80cc.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/33f3e4bcb5162f5f0f20f35b16d86b15.usda b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/33f3e4bcb5162f5f0f20f35b16d86b15.usda new file mode 100644 index 0000000000000000000000000000000000000000..08e510217559c41a9435fbf499d79b99fe889443 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/33f3e4bcb5162f5f0f20f35b16d86b15.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_33f3e4bcb5162f5f0f20f35b16d86b15" ( + prepend payload = @./33f3e4bcb5162f5f0f20f35b16d86b15.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/46c016ccab6d553176ce6eb5f02034eb.usd b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/46c016ccab6d553176ce6eb5f02034eb.usd new file mode 100644 index 0000000000000000000000000000000000000000..34f2faec610a85245197c63c445eda9d3684db12 Binary files /dev/null and b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/46c016ccab6d553176ce6eb5f02034eb.usd differ diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/46c016ccab6d553176ce6eb5f02034eb.usda b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/46c016ccab6d553176ce6eb5f02034eb.usda new file mode 100644 index 0000000000000000000000000000000000000000..c45b54f8ae20d5442b882bfd6049be087af6c6f2 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/46c016ccab6d553176ce6eb5f02034eb.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_46c016ccab6d553176ce6eb5f02034eb" ( + prepend payload = @./46c016ccab6d553176ce6eb5f02034eb.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/4ccdcfde6a7f0a3ff4c6bff6b8a47c43.usda b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/4ccdcfde6a7f0a3ff4c6bff6b8a47c43.usda new file mode 100644 index 0000000000000000000000000000000000000000..eae278e3278d849ff8e0d64bbcbc6787c5109893 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/4ccdcfde6a7f0a3ff4c6bff6b8a47c43.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_4ccdcfde6a7f0a3ff4c6bff6b8a47c43" ( + prepend payload = @./4ccdcfde6a7f0a3ff4c6bff6b8a47c43.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/5.usda b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/5.usda new file mode 100644 index 0000000000000000000000000000000000000000..2a1e725dd0cc3360fc56675ee4a7a32a41b843ee --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/5.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_5" ( + prepend payload = @./5.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/5ab3e68355f506acaafed1a4e4c27daa.usd b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/5ab3e68355f506acaafed1a4e4c27daa.usd new file mode 100644 index 0000000000000000000000000000000000000000..9e9de965f1bd6fb8e36c538dc3a675452bc6fc9e Binary files /dev/null and b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/5ab3e68355f506acaafed1a4e4c27daa.usd differ diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/7b99de4cdc3faab75bc97a3dc812b239.usd b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/7b99de4cdc3faab75bc97a3dc812b239.usd new file mode 100644 index 0000000000000000000000000000000000000000..744bda0c0a9a0bd0e18ac2eb50568a9fc22358d2 Binary files /dev/null and b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/7b99de4cdc3faab75bc97a3dc812b239.usd differ diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/7b99de4cdc3faab75bc97a3dc812b239.usda b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/7b99de4cdc3faab75bc97a3dc812b239.usda new file mode 100644 index 0000000000000000000000000000000000000000..a74b1f811ad2889b3e34be77ff1fc56c57d87ef3 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/7b99de4cdc3faab75bc97a3dc812b239.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_7b99de4cdc3faab75bc97a3dc812b239" ( + prepend payload = @./7b99de4cdc3faab75bc97a3dc812b239.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/7fcb651481c95290f6788b70df2f14df.usd b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/7fcb651481c95290f6788b70df2f14df.usd new file mode 100644 index 0000000000000000000000000000000000000000..8a9c1c37d157c7db90d56751e5b048072027ed99 Binary files /dev/null and b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/7fcb651481c95290f6788b70df2f14df.usd differ diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/7fcb651481c95290f6788b70df2f14df.usda b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/7fcb651481c95290f6788b70df2f14df.usda new file mode 100644 index 0000000000000000000000000000000000000000..c0fbe174e9ca217cc3401cbf954a730dc2568f77 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/7fcb651481c95290f6788b70df2f14df.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_7fcb651481c95290f6788b70df2f14df" ( + prepend payload = @./7fcb651481c95290f6788b70df2f14df.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/8501f1c9aca40c19149a452243e223e8.usda b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/8501f1c9aca40c19149a452243e223e8.usda new file mode 100644 index 0000000000000000000000000000000000000000..270ff6cda120af9ae8915b0ff5280836aa8cd48c --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/8501f1c9aca40c19149a452243e223e8.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_8501f1c9aca40c19149a452243e223e8" ( + prepend payload = @./8501f1c9aca40c19149a452243e223e8.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/8781ee0eb9d2af654847bde654662af7.usd b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/8781ee0eb9d2af654847bde654662af7.usd new file mode 100644 index 0000000000000000000000000000000000000000..4d91bb231f7a5dd1b1d9959ab259f19293574109 Binary files /dev/null and b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/8781ee0eb9d2af654847bde654662af7.usd differ diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/8781ee0eb9d2af654847bde654662af7.usda b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/8781ee0eb9d2af654847bde654662af7.usda new file mode 100644 index 0000000000000000000000000000000000000000..b42d2e35e19ce8f530aa993495ee13f68291f8e4 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/8781ee0eb9d2af654847bde654662af7.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_8781ee0eb9d2af654847bde654662af7" ( + prepend payload = @./8781ee0eb9d2af654847bde654662af7.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/90fdcd0c0d2d87ba859c09ace1318b43.usda b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/90fdcd0c0d2d87ba859c09ace1318b43.usda new file mode 100644 index 0000000000000000000000000000000000000000..3f6912fdec0593cf1e21fcbf20ae54d22e429dca --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/90fdcd0c0d2d87ba859c09ace1318b43.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_90fdcd0c0d2d87ba859c09ace1318b43" ( + prepend payload = @./90fdcd0c0d2d87ba859c09ace1318b43.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/c175d74dc53d065c9616a2d7272d2712.usda b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/c175d74dc53d065c9616a2d7272d2712.usda new file mode 100644 index 0000000000000000000000000000000000000000..90eb7d6eb1ea05bd0dcb652b0c488f0edf7ee777 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/c175d74dc53d065c9616a2d7272d2712.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_c175d74dc53d065c9616a2d7272d2712" ( + prepend payload = @./c175d74dc53d065c9616a2d7272d2712.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/e7783246e3b416f9eff2e7286bda15d5.usda b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/e7783246e3b416f9eff2e7286bda15d5.usda new file mode 100644 index 0000000000000000000000000000000000000000..ae87172404ec1f15a3bf806c3ba7d4093c63e434 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/e7783246e3b416f9eff2e7286bda15d5.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_e7783246e3b416f9eff2e7286bda15d5" ( + prepend payload = @./e7783246e3b416f9eff2e7286bda15d5.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/f7f701cc4febf0a123167d6a97b0a3d7.usd b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/f7f701cc4febf0a123167d6a97b0a3d7.usd new file mode 100644 index 0000000000000000000000000000000000000000..2afb9596132af909304c9d7230da88bf952a2656 Binary files /dev/null and b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/f7f701cc4febf0a123167d6a97b0a3d7.usd differ diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/fe8868db8e086e14544a66a85c720b98.usda b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/fe8868db8e086e14544a66a85c720b98.usda new file mode 100644 index 0000000000000000000000000000000000000000..72b498043da724b98ca7f571b36bc31288c7aa0c --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/SubUSDs/fe8868db8e086e14544a66a85c720b98.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_fe8868db8e086e14544a66a85c720b98" ( + prepend payload = @./fe8868db8e086e14544a66a85c720b98.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent5/.collect.mapping.json b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent5/.collect.mapping.json new file mode 100644 index 0000000000000000000000000000000000000000..d194bfcbf0ce793fd76543538b8574d5175ea27a --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent5/.collect.mapping.json @@ -0,0 +1,17 @@ +{ + "version": "1.0", + "file_records": [ + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/detergent/detergent5/usd/detergent5.usd", + "source_hash": "c60af79c22f52b14e880618b7bf6ab457a66ce20", + "target_url": "./detergent5.usd", + "target_hash": "c128887db6501f7db8c74711b9922edccbd8ed90" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/detergent/detergent5/usd/textures/detergent5_texture0.png", + "source_hash": "6d4b97f9fcc8bdbdeab8c38d2417656bbb439716", + "target_url": "./SubUSDs/textures/detergent5_texture0.png", + "target_hash": "327a8e6020726a89d6403ba2e439bb45fbeac3a1" + } + ] +} \ No newline at end of file diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent5/detergent5_annotation.json b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent5/detergent5_annotation.json new file mode 100644 index 0000000000000000000000000000000000000000..34653c7c48d9a24aed866f8a07f42a9ba4d0df1b --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent5/detergent5_annotation.json @@ -0,0 +1,4 @@ +{ + "dimensions": "0.13 * 0.07 * 0.28", + "category": "detergent" +} \ No newline at end of file diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent6/.collect.mapping.json b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent6/.collect.mapping.json new file mode 100644 index 0000000000000000000000000000000000000000..07439cc18b148cbeb27fefa7161db0b42212712b --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent6/.collect.mapping.json @@ -0,0 +1,23 @@ +{ + "version": "1.0", + "file_records": [ + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/detergent/detergent6/usd/detergent6.usd", + "source_hash": "ed7b4b53ecb85d51f6bfebf1cc7edb5cfff72745", + "target_url": "./detergent6.usd", + "target_hash": "005f0bfd80a2c4dd3536a836020efc710f5633c4" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/detergent/detergent6/usd/textures/detergent6_texture0.png", + "source_hash": "957b4ea20d35d2653ddc611c35b06e44b8e7f933", + "target_url": "./SubUSDs/textures/detergent6_texture0.png", + "target_hash": "e552b64667f2457ca1083c754a287f344741e074" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/detergent/detergent6/usd/textures/detergent6_texture1.png", + "source_hash": "83aa38ba89121bc8e416390d18e57f530444e0f8", + "target_url": "./SubUSDs/textures/detergent6_texture1.png", + "target_hash": "4f2f58fc4bf4783de213232ba3c40c6bd95b901e" + } + ] +} \ No newline at end of file diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent6/detergent6_annotation.json b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent6/detergent6_annotation.json new file mode 100644 index 0000000000000000000000000000000000000000..e1ec903f9bdf13a01faff389b2125ba583b3b5c3 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent6/detergent6_annotation.json @@ -0,0 +1,4 @@ +{ + "dimensions": "0.10 * 0.28 * 0.05", + "category": "detergent" +} \ No newline at end of file diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent7/.collect.mapping.json b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent7/.collect.mapping.json new file mode 100644 index 0000000000000000000000000000000000000000..c317fac8259c9041fd060534726a3c5ffc029448 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent7/.collect.mapping.json @@ -0,0 +1,23 @@ +{ + "version": "1.0", + "file_records": [ + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/detergent/16c4d5df-0c44-47e7-8aa4-87f6e658858d/usd/16c4d5df-0c44-47e7-8aa4-87f6e658858d.usd", + "source_hash": "4baea9d1915b35b09258aa2043129e03f515f608", + "target_url": "./16c4d5df-0c44-47e7-8aa4-87f6e658858d.usd", + "target_hash": "7bd376bf39e50fb617fa6957e940a4bc61876038" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/detergent/16c4d5df-0c44-47e7-8aa4-87f6e658858d/usd/textures/16c4d5df-0c44-47e7-8aa4-87f6e658858d_texture0.png", + "source_hash": "393e7d5bb8e898483a1551d4a06c34c9c7a7cec5", + "target_url": "./SubUSDs/textures/16c4d5df-0c44-47e7-8aa4-87f6e658858d_texture0.png", + "target_hash": "0bafa88b7044543921c088a398bcfa47ddb25ded" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/detergent/16c4d5df-0c44-47e7-8aa4-87f6e658858d/usd/textures/16c4d5df-0c44-47e7-8aa4-87f6e658858d_texture1.png", + "source_hash": "5dcbb5f904b127d1e26b2fd02feadad21052347d", + "target_url": "./SubUSDs/textures/16c4d5df-0c44-47e7-8aa4-87f6e658858d_texture1.png", + "target_hash": "5b3385f8d46e2b16e6443eb0b18792b930b66f91" + } + ] +} \ No newline at end of file diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent7/16c4d5df-0c44-47e7-8aa4-87f6e658858d_annotation.json b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent7/16c4d5df-0c44-47e7-8aa4-87f6e658858d_annotation.json new file mode 100644 index 0000000000000000000000000000000000000000..6c0b34fc37a86ea1b84549c0776001c55bd0580c --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/eval/detergent7/16c4d5df-0c44-47e7-8aa4-87f6e658858d_annotation.json @@ -0,0 +1,18 @@ +{ + "uid": "16c4d5df-0c44-47e7-8aa4-87f6e658858d", + "category": "body-care_products", + "description": "Cylindrical spray bottle, white body, blue trigger nozzle, tapered top, lightweight.", + "material": "plastic, metal, rubber", + "dimensions": "0.25 * 0.08 * 0.28", + "mass": 0.2, + "placement": [ + "OnObject", + "OnTable" + ], + "asset_type": "rigid", + "glb_size": 0.73, + "usd_size": 1.06, + "usd_material_softlink": false, + "source": "blenderkit", + "internal": true +} \ No newline at end of file diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/train/detergent0/.collect.mapping.json b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/train/detergent0/.collect.mapping.json new file mode 100644 index 0000000000000000000000000000000000000000..474980d7c29a903e446369835ef095cf580fc01d --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/train/detergent0/.collect.mapping.json @@ -0,0 +1,17 @@ +{ + "version": "1.0", + "file_records": [ + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/detergent/detergent0/usd/detergent0.usd", + "source_hash": "b6b736f26e795d2bebf46ac0daeffaac29f972f9", + "target_url": "./detergent0.usd", + "target_hash": "a824ca576130494fe2d3607a2bbadb58e21ccb39" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/detergent/detergent0/usd/textures/detergent0_texture0.png", + "source_hash": "9e32b7319c73827eb2d7a7786334fcc2984b0c3e", + "target_url": "./SubUSDs/textures/detergent0_texture0.png", + "target_hash": "1597eb4ce43c1c297c4b27107dff432dee398416" + } + ] +} \ No newline at end of file diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/train/detergent0/detergent0.usd b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/train/detergent0/detergent0.usd new file mode 100644 index 0000000000000000000000000000000000000000..5beeee6d18b83e8cf478fd8b95bb4e91d04c16c8 Binary files /dev/null and b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/train/detergent0/detergent0.usd differ diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/train/detergent0/detergent0_annotation.json b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/train/detergent0/detergent0_annotation.json new file mode 100644 index 0000000000000000000000000000000000000000..f907f5728e435c1cabaf4e050a2fe63300c833a1 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/train/detergent0/detergent0_annotation.json @@ -0,0 +1,4 @@ +{ + "dimensions": "0.12 * 0.28 * 0.04", + "category": "detergent" +} \ No newline at end of file diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/train/detergent1/.collect.mapping.json b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/train/detergent1/.collect.mapping.json new file mode 100644 index 0000000000000000000000000000000000000000..29b3413c825ca945af9c5d1d473c4ed71a0c0d68 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/train/detergent1/.collect.mapping.json @@ -0,0 +1,35 @@ +{ + "version": "1.0", + "file_records": [ + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/detergent/detergent1/usd/detergent1.usd", + "source_hash": "2c790590a0115fe0342deb58b08386f6250762ed", + "target_url": "./detergent1.usd", + "target_hash": "4196d91c7850f11871318bcc3f7e3778fb48bd74" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/detergent/detergent1/usd/textures/detergent1_texture0.png", + "source_hash": "44565e0a6f07b90041ad01a243879a932cfbf750", + "target_url": "./SubUSDs/textures/detergent1_texture0.png", + "target_hash": "5616438a786f9d7c00d53366fb06c83ed84baa92" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/detergent/detergent1/usd/textures/detergent1_texture1.png", + "source_hash": "e6541eabfcef1a6901e93f91e3c417f08db060c9", + "target_url": "./SubUSDs/textures/detergent1_texture1.png", + "target_hash": "a98f6180a525e0e13869827a72270ad4dd363a84" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/detergent/detergent1/usd/textures/detergent1_texture2.png", + "source_hash": "e014f530024bcf10367c8d31e715dbdfc71d7d2e", + "target_url": "./SubUSDs/textures/detergent1_texture2.png", + "target_hash": "f86e0e5937826a3de70dd14f62570afb5f59bba1" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/detergent/detergent1/usd/textures/detergent1_texture3.png", + "source_hash": "b174d789c6009b58f113f0921f242caed9c10f67", + "target_url": "./SubUSDs/textures/detergent1_texture3.png", + "target_hash": "b5f4dd056b19b3f1ee71144b5bb4682f49067952" + } + ] +} \ No newline at end of file diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/train/detergent1/detergent1.usd b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/train/detergent1/detergent1.usd new file mode 100644 index 0000000000000000000000000000000000000000..69f96a15883e77582d412dc717dc0a39d3e0208c Binary files /dev/null and b/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/train/detergent1/detergent1.usd differ diff --git a/assets/scene_usds/ebench/long_horizon/scene_detergent/detergent/train/detergent1/detergent1_annotation.json 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b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/KooPbr.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5e993afd51fcee2e32fb4d95cd3570aff2eb9405 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/KooPbr.mdl @@ -0,0 +1,462 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::anno::*; +import ::df::*; +import ::df::color_weighted_layer; +import ::math::*; +import ::state::*; + +export material KooMtl2Sided( + material frontMtl = material() [[ + anno::in_group("Parameters"), + anno::display_name("Front material") + ]], + material backMtl = frontMtl [[ + anno::in_group("Parameters"), + anno::display_name("Back material") + ]], + uniform bool use_backMtl = false [[ + anno::in_group("Parameters"), + anno::display_name("Use back material") + ]], + color translucency = color(0.5f, 0.5f, 0.5f) [[ + anno::in_group("Basic parameters"), + anno::display_name("Translucency") + ]], + color front_tint = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Front tint"), + anno::hidden() + ]], + color back_tint = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Back tint"), + anno::hidden() + ]], + uniform bool multiply_by_front_diffuse = false [[ + anno::in_group("Basic parameters"), + anno::display_name("Multiply by front diffuse"), + anno::unused(), + anno::hidden() + ]]) +[[ + anno::author("KooLab") +]] + = + let { + bsdf transmission_bsdf = + df::diffuse_transmission_bsdf(tint: (front_tint + back_tint)*0.5f); + + bsdf front_bsdf = + df::color_weighted_layer + ( + weight : translucency, + layer : transmission_bsdf, + base : frontMtl.surface.scattering + ); + + bsdf back_bsdf = + df::color_weighted_layer + ( + weight : translucency, + layer : transmission_bsdf, + base : backMtl.surface.scattering + ); + } in + material( + thin_walled: true, + ior: frontMtl.ior, + surface: material_surface(scattering: front_bsdf), + backface: material_surface(scattering: use_backMtl ? back_bsdf : front_bsdf), + volume: frontMtl.volume, + geometry: frontMtl.geometry + ); + +float emissive_multiplier() uniform +[[ + anno::description("unit conversion from pbrjson emission to mdl"), + anno::noinline() +]] +{ + return 2560.f; +} + +export material KooLightMtl( + color emission = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Emission") + ]], + uniform float emission_mult = 1.f [[ + anno::in_group("Parameters"), + anno::display_name("Mutliplier") + ]], + color opacity = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Opacity") + ]], + uniform bool emit_on_backside = false [[ + anno::in_group("Parameters"), + anno::display_name("Emit light on back side") + ]]) +[[ + anno::author("KooLab") +]] + = + let { + color emission_color = (emission*opacity)*emission_mult * emissive_multiplier(); + + bsdf surface_bsdf = + df::simple_glossy_bsdf + ( + mode: df::scatter_transmit, + tint: color(1.f) - opacity, + roughness_u: 0 + ); + + material_surface emit_surface = material_surface( + scattering: surface_bsdf, + emission: material_emission( + emission: df::diffuse_edf(), + intensity: emission_color) + ); + } in + material( + thin_walled: emit_on_backside, + ior: color(1.f), + surface: emit_surface, + backface: emit_on_backside ? emit_surface : material_surface() + ); + +export material KooMtl( + color diffuse = color(0.5f, 0.5f, 0.5f) [[ + anno::in_group("Diffuse Parameters"), + anno::display_name("diffuse") + ]], + color reflect = color(0.f, 0.f, 0.f) [[ + anno::in_group("Reflections"), + anno::display_name("reflect") + ]], + float reflect_glossiness = 1.f [[ + anno::in_group("Reflections"), + anno::display_name("Glossiness"), + anno::hard_range(0.f, 1.f) + ]], + uniform bool fresnel = true [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel reflections") + ]], + float fresnel_ior = 1.6f [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel IOR"), + anno::hard_range(0.2f, 5.f) + ]], + uniform bool fresnel_ior_lock = true [[ + anno::in_group("Reflections"), + anno::display_name("Lock IOR") + ]], + uniform bool invert_reflection_ior = false [[ + anno::in_group("Reflections"), + anno::hidden() + ]], + float reflection_metalness = 0.f [[ + anno::in_group("Reflections"), + anno::display_name("Metalness"), + anno::hard_range(0.f, 1.f) + ]], + uniform float refract_ior = 1.6f [[ + anno::in_group("Refractions"), + anno::display_name("IOR"), + anno::soft_range(0.2f, 5.f), + anno::hard_range(1.0e-06f, 100.f) + ]], + uniform bool invert_refraction_ior = false [[ + anno::in_group("Refractions"), + anno::hidden() + ]], + color self_illumination = color(0.f, 0.f, 0.f) [[ + anno::in_group("Self-Illumination"), + anno::display_name("Self-illumination") + ]], + uniform float self_illumination_multiplier = 1.f [[ + anno::in_group("Self-Illumination"), + anno::display_name("Self-Illumination Intensity") + ]], + float anisotropy = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Anisotropy"), + anno::hard_range(-1.f, 1.f), + anno::unused(), + anno::hidden() + ]], + float anisotropy_rotation = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Rotation"), + anno::hard_range(-10000.f, 10000.f), + anno::unused(), + anno::hidden() + ]], + float3 texmap_bump = state::normal() [[ + anno::in_group("Maps"), + anno::display_name("Bump Map") + ]], + float opacity = 1.f [[ + anno::in_group("Maps"), + anno::display_name("Opacity Map") + ]], + uniform bool thin_walled = false [[ + anno::in_group("Options"), + anno::hidden() + ]]) +[[ + anno::author("KooLab") +]] + = + let { + float reflection_roughness = math::pow((1.f - reflect_glossiness), 2.f); + + float refl_ior = invert_reflection_ior ? 1.f/(fresnel_ior + 0.01f) : fresnel_ior; + float refr_ior = invert_refraction_ior ? 1.f/(refract_ior + 0.01f) : refract_ior; + + float ior = fresnel_ior_lock ? refr_ior : refl_ior; + float R0 = math::pow((1.f - ior)/(1.f + ior), 2.f); + + bsdf diffuse_bsdf = + df::weighted_layer + ( + weight : 1.f, + layer : df::diffuse_reflection_bsdf + ( + tint : diffuse, + roughness : 0.0f + ), + normal : texmap_bump + ); + + bsdf glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: fresnel ? reflect : color(1.f), + roughness_u: reflection_roughness + ); + + bsdf diffuse_glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: diffuse, + roughness_u: reflection_roughness + ); + + bsdf surface_bsdf = + df::color_custom_curve_layer + ( + normal_reflectivity : fresnel ? color(R0) : reflect, + grazing_reflectivity: fresnel ? color(1.f) : reflect, + layer : glossy_reflection_bsdf, + base : + df::weighted_layer + ( + weight : reflection_metalness, + layer : diffuse_glossy_reflection_bsdf, + base : diffuse_bsdf, + normal : texmap_bump + ), + normal : texmap_bump + ); + } in + material + ( + ior : color(refr_ior), + thin_walled : thin_walled, + surface : material_surface + ( + scattering : surface_bsdf, + emission : material_emission + ( + emission : df::diffuse_edf(), + intensity : self_illumination*self_illumination_multiplier + ) + ), + geometry : material_geometry + ( + cutout_opacity: opacity + ) + ); + +export material KooTranslucentMtl( + color diffuse = color(0.5f, 0.5f, 0.5f) [[ + anno::in_group("Diffuse Parameters"), + anno::display_name("Diffuse") + ]], + color reflect = color(0.f, 0.f, 0.f) [[ + anno::in_group("Reflections"), + anno::display_name("Reflect") + ]], + float reflect_glossiness = 1.f [[ + anno::in_group("Reflections"), + anno::display_name("Glossiness"), + anno::hard_range(0.f, 1.f) + ]], + uniform bool fresnel = true [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel reflections") + ]], + float fresnel_ior = 1.6f [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel IOR"), + anno::soft_range(0.2, 5.f), + anno::hard_range(1.0e-06f, 100.f) + ]], + uniform bool fresnel_ior_lock = true [[ + anno::in_group("Reflections"), + anno::display_name("Lock IOR") + ]], + uniform bool invert_reflection_ior = false [[ + anno::in_group("Reflections"), + anno::hidden() + ]], + float reflection_metalness = 0.f [[ + anno::in_group("Reflections"), + anno::display_name("Metalness"), + anno::hard_range(0.f, 1.f) + ]], + color refract = color(0.f, 0.f, 0.f) [[ + anno::in_group("Refractions"), + anno::display_name("Refract") + ]], + float refract_glossiness = 1.f [[ + anno::in_group("Refractions"), + anno::display_name("Glossiness"), + anno::hard_range(0.f, 1.f) + ]], + uniform float refract_ior = 1.6f [[ + anno::in_group("Refractions"), + anno::display_name("IOR"), + anno::soft_range(0.2f, 5.f), + anno::hard_range(1.0e-06f, 100.f) + ]], + uniform bool invert_refraction_ior = false [[ + anno::in_group("Refractions"), + anno::hidden() + ]], + color self_illumination = color(0.f, 0.f, 0.f) [[ + anno::in_group("Self-Illumination"), + anno::display_name("Self-illumination") + ]], + uniform float self_illumination_multiplier = 1.f [[ + anno::in_group("Self-Illumination"), + anno::display_name("Multiplier") + ]], + float anisotropy = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Anisotropy"), + anno::hard_range(-1.f, 1.f), + anno::unused(), + anno::hidden() + ]], + float anisotropy_rotation = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Rotation"), + anno::hard_range(-10000.f, 10000.f), + anno::unused(), + anno::hidden() + ]], + float3 texmap_bump = state::normal() [[ + anno::in_group("Maps"), + anno::display_name("Bump Map") + ]], + float texmap_opacity = 1.f [[ + anno::in_group("Maps"), + anno::display_name("Opacity Map") + ]], + uniform bool thin_walled = false [[ + anno::in_group("Options"), + anno::hidden() + ]]) +[[ + anno::author("KooLab") +]] + = + let { + float reflection_roughness = math::pow((1.f - reflect_glossiness), 2.f); + + float refraction_roughness = math::pow((1.f - refract_glossiness), 2.f); + + float refl_ior = invert_reflection_ior ? 1.f/(fresnel_ior + 0.01f) : fresnel_ior; + float refr_ior = invert_refraction_ior ? 1.f/(refract_ior + 0.01f) : refract_ior; + + float ior = fresnel_ior_lock ? refr_ior : refl_ior; + float R0 = math::pow((1.f - ior)/(1.f + ior), 2.f); + + bsdf diffuse_bsdf = + df::weighted_layer + ( + weight : 1.f, + layer : df::diffuse_reflection_bsdf + ( + tint : diffuse, + roughness : 0.f + ), + normal : texmap_bump + ); + + bsdf glossy_transmission_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_transmit, + tint: color(1.f), + roughness_u: refraction_roughness + ); + + bsdf glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: fresnel ? reflect : color(1.f), + roughness_u: reflection_roughness + ); + + bsdf diffuse_glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: diffuse, + roughness_u: reflection_roughness + ); + + bsdf surface_bsdf = + df::color_custom_curve_layer + ( + normal_reflectivity : fresnel ? color(R0) : reflect, + grazing_reflectivity: fresnel ? color(1.f) : reflect, + layer : glossy_reflection_bsdf, + base : + df::weighted_layer + ( + weight : reflection_metalness, + layer : diffuse_glossy_reflection_bsdf, + base : + df::color_weighted_layer + ( + weight : refract, + layer : glossy_transmission_bsdf, + base : diffuse_bsdf, + normal : texmap_bump + ), + normal : texmap_bump + ), + normal : texmap_bump + ); + } in + material( + thin_walled : thin_walled, + ior : color(refr_ior), + surface : material_surface + ( + scattering : surface_bsdf, + emission : material_emission + ( + emission : df::diffuse_edf(), + intensity : self_illumination*self_illumination_multiplier + ) + ), + geometry : material_geometry(cutout_opacity: texmap_opacity) + ); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6526db59380e0100010b4c55.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6526db59380e0100010b4c55.mdl new file mode 100644 index 0000000000000000000000000000000000000000..05037488c33b790de53e6295bf963706f88670af --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6526db59380e0100010b4c55.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6526db59380e0100010b4c55(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.007799999788f, 0.007799999788f, 0.007799999788f), + reflect: color(0.7799999714f, 0.7799999714f, 0.7799999714f), + reflect_glossiness: 0.9499999881f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6526db59b9b35600017e3e83.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6526db59b9b35600017e3e83.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f04edb7d7b66bd6b80dbc78f3150385005a0a69c --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6526db59b9b35600017e3e83.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6526db59b9b35600017e3e83(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.007799999788f, 0.007799999788f, 0.007799999788f), + reflect: color(0.05900000036f, 0.05900000036f, 0.05900000036f), + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6526db6102ca60000190060f.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6526db6102ca60000190060f.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0c4c99ccdc1c319bd01e629720d694b7e2c48150 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6526db6102ca60000190060f.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6526db6102ca60000190060f(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.007799999788f, 0.007799999788f, 0.007799999788f), + reflect: color(0.5370000005f, 0.5370000005f, 0.5370000005f), + reflect_glossiness: 0.9499999881f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6526db61b017c50001de6b74.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6526db61b017c50001de6b74.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9a7bc27228e066565bda66aa4fa309c292d6f6a2 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6526db61b017c50001de6b74.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6526db61b017c50001de6b74(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.007799999788f, 0.007799999788f, 0.007799999788f), + reflect: color(0.05900000036f, 0.05900000036f, 0.05900000036f), + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffee118f5e000180ac34.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffee118f5e000180ac34.mdl new file mode 100644 index 0000000000000000000000000000000000000000..274d84b95cdd144a0a178ee4e8b565a391e52783 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffee118f5e000180ac34.mdl @@ -0,0 +1,36 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6527ffee118f5e000180ac34(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/2b739ed7786bb648c27cdcda62ecefaecd135d2.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/c40952d43178ec722e5c93f92bc882ad171c172.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffee1ea6be000148b747.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffee1ea6be000148b747.mdl new file mode 100644 index 0000000000000000000000000000000000000000..00a0c922a50d7e878149cf248a1e8f63b4304a36 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffee1ea6be000148b747.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6527ffee1ea6be000148b747(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.01960000023f, 0.01960000023f, 0.01960000023f), + reflect: color(0.04699999839f, 0.04699999839f, 0.04699999839f), + reflect_glossiness: 0.6499999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffee29931a0001ae0608.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffee29931a0001ae0608.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cd1e540175dfc4866ae5d2034e229aad96e39ff0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffee29931a0001ae0608.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6527ffee29931a0001ae0608(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.3921999931f, 0.3921999931f, 0.3921999931f), + reflect: color(0.7099999785f, 0.7099999785f, 0.7099999785f), + reflect_glossiness: 0.6800000072f, + fresnel: true, + fresnel_ior: 5.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffee95a9ba0001834ab0.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffee95a9ba0001834ab0.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6564e10fb006721c7cc11efe864419157a1f77df --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffee95a9ba0001834ab0.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6527ffee95a9ba0001834ab0(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.003899999894f, 0.003899999894f, 0.003899999894f), + reflect: color(0.6039999723f, 0.6039999723f, 0.6039999723f), + reflect_glossiness: 0.8999999762f, + fresnel: true, + fresnel_ior: 2.f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffeeb3b4180001ca0e8b.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffeeb3b4180001ca0e8b.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4025ae85e0e193792218d4f99000ac2bee12744d --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffeeb3b4180001ca0e8b.mdl @@ -0,0 +1,32 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::anno::description; + +export material MI_6527ffeeb3b4180001ca0e8b(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.2240000069f, 0.2240000069f, 0.2240000069f), + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 0.6999999881f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: color(0.7099999785f, 0.7099999785f, 0.7099999785f), + refract_glossiness: 1.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffeecdccc500012e4e67.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffeecdccc500012e4e67.mdl new file mode 100644 index 0000000000000000000000000000000000000000..945dd725be6c8923614a9776be42403fd8d36c2f --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6527ffeecdccc500012e4e67.mdl @@ -0,0 +1,36 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6527ffeecdccc500012e4e67(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.290199995f, 0.290199995f, 0.290199995f), + reflect: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/9d5d4f0ee6c25a154fad8e6ee8b6b951d77e2c1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/ca1c107a0ed441aafe39062a65adb6d3e77e93a.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: true, + fresnel_ior: 5.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a02ca600001903930.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a02ca600001903930.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8f6ccc1c0ebe57e7d989f15de6584b64ceff37cc --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a02ca600001903930.mdl @@ -0,0 +1,17 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooLightMtl; +import ::anno::description; + +export material MI_6528030a02ca600001903930(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.1\"}") +]] + = KooPbr::KooLightMtl( + emission: color(0.1372999996f, 0.4902000129f, 0.8902000189f), + emission_mult: 1.f, + opacity: color(1.f, 1.f, 1.f), + emit_on_backside: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a1ea6be000148b7d3.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a1ea6be000148b7d3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..21e7af0b5e3790b8f6547d26c9526625ec3a6cd5 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a1ea6be000148b7d3.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6528030a1ea6be000148b7d3(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.2349999994f, 0.2349999994f, 0.2349999994f), + reflect_glossiness: 0.8730000257f, + fresnel: true, + fresnel_ior: 5.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a69ad3400017cfffc.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a69ad3400017cfffc.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8de0ceed43e3a75c940cd4c8cf7ebb3e6a6064e8 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a69ad3400017cfffc.mdl @@ -0,0 +1,32 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::anno::description; + +export material MI_6528030a69ad3400017cfffc(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,8,15],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.0540000014f, 0.0540000014f, 0.0540000014f), + reflect_glossiness: 0.8999999762f, + fresnel: true, + fresnel_ior: 5.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: color(0.9017000198f, 0.9017000198f, 0.9017000198f), + refract_glossiness: 1.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a7a627f0001f09e10.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a7a627f0001f09e10.mdl new file mode 100644 index 0000000000000000000000000000000000000000..40f9df61093156718da43eb7e98c93ba11a3c698 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a7a627f0001f09e10.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6528030a7a627f0001f09e10(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.6588000059f, 0.6588000059f, 0.6588000059f), + reflect: color(0.125f, 0.125f, 0.125f), + reflect_glossiness: 0.8600000143f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a8ffa490001fb1c3e.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a8ffa490001fb1c3e.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f0235c1f41d21d5d7923a8d29b9f0d86d498288d --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a8ffa490001fb1c3e.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6528030a8ffa490001fb1c3e(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.01180000044f, 0.01180000044f, 0.01180000044f), + reflect: color(0.2939999998f, 0.2939999998f, 0.2939999998f), + reflect_glossiness: 0.8600000143f, + fresnel: true, + fresnel_ior: 5.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a95a9ba0001834b2d.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a95a9ba0001834b2d.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a298ecd1b7edb89f902fc0beee008ff6833b6a6f --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6528030a95a9ba0001834b2d.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6528030a95a9ba0001834b2d(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.01180000044f, 0.01180000044f, 0.01180000044f), + reflect: color(0.1570000052f, 0.1570000052f, 0.1570000052f), + reflect_glossiness: 0.8999999762f, + fresnel: true, + fresnel_ior: 5.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c60aba1e000121feea.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c60aba1e000121feea.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ba61f920b7daa1ec9668272b82fba74d098d6aa6 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c60aba1e000121feea.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6543a8c60aba1e000121feea(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.8863000274f, 0.8863000274f, 0.8863000274f), + reflect: color(0.8000000119f, 0.8000000119f, 0.8000000119f), + reflect_glossiness: 0.9499999881f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c60aba1e000121feeb.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c60aba1e000121feeb.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ccc9368b8bdd78edf925ed0b141f16e74461531e --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c60aba1e000121feeb.mdl @@ -0,0 +1,37 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::KooPbr_maps::NormalMap_bump; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6543a8c60aba1e000121feeb(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.4269999862f, 0.4269999862f, 0.4269999862f), + reflect_glossiness: 0.9499999881f, + fresnel: true, + fresnel_ior: 5.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::NormalMap_bump(KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/6599bad98af8ac2ab5b46611d5fa240e32277.jpg", ::tex::gamma_linear), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f), state::normal(), 1.f, 1.f, false, false, false, 1, 0.f, 0.1000000015f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c64c8de90001d280b9.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c64c8de90001d280b9.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d4dde8906ec41943023bd3beb944264c0d30fbbc --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c64c8de90001d280b9.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6543a8c64c8de90001d280b9(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.2353000045f, 0.2353000045f, 0.2353000045f), + reflect: color(0.3919999897f, 0.3919999897f, 0.3919999897f), + reflect_glossiness: 0.6999999881f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c64c8de90001d280ba.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c64c8de90001d280ba.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b6a6f49cbe70d6c2691c9690c13b7a7b4e798a1b --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c64c8de90001d280ba.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6543a8c64c8de90001d280ba(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.2353000045f, 0.2078000009f, 0.1922000051f), + reflect: color(0.5370000005f, 0.5370000005f, 0.5370000005f), + reflect_glossiness: 0.8399999738f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c64d85fd0001ce5c6c.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c64d85fd0001ce5c6c.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ad58e3f5d164b999865888386d58e071c8f67530 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c64d85fd0001ce5c6c.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6543a8c64d85fd0001ce5c6c(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 1.519999981f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6541f3a0001bdeb45.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6541f3a0001bdeb45.mdl new file mode 100644 index 0000000000000000000000000000000000000000..bf6be045448660ea9202761ed414952685adcc4d --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6541f3a0001bdeb45.mdl @@ -0,0 +1,38 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6543a8c6541f3a0001bdeb45(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,32,10,29,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/72bb79d56a4ccb771410c73d92c3308af115bb5.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/12d1c3ace7f55796ccefcd4401567345ab72213.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/365c4d6fb113dbe3779b5f6d303ff05c659e47e.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/ac7f8d7ce21c3b0a190f8f8c7ec413259f1957e.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + refract_glossiness: 1.f, + refract_ior: 1.51699996f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6552eff0001b29bfb.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6552eff0001b29bfb.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3a216ebc9a6b49a68ef3702de49a32819898496e --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6552eff0001b29bfb.mdl @@ -0,0 +1,38 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6543a8c6552eff0001b29bfb(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,32,10,29,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/ccc1800449a63968b5d771d92774a323c6135d0.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/d6944d2712b5e3a42e5f0c6a7f282bc2ab6ec7d.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/19833074011603dd7b754f5ed2c328be049ceec.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/8bb7197833f7495a896ea81b6f0e6d664315db2.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + refract_glossiness: 1.f, + refract_ior: 1.518000007f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6552eff0001b29bfc.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6552eff0001b29bfc.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d773acc6455bf8d16b744a6e626ef6bdb9f12ce9 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6552eff0001b29bfc.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6543a8c6552eff0001b29bfc(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.2431000024f, 0.2431000024f, 0.2431000024f), + reflect: color(0.5289999843f, 0.5289999843f, 0.5289999843f), + reflect_glossiness: 0.6999999881f, + fresnel: true, + fresnel_ior: 3.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c65c26f10001aef823.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c65c26f10001aef823.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d02b038ccdde1a159f82b96b65587085aee0cff2 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c65c26f10001aef823.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6543a8c65c26f10001aef823(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.9100000262f, 0.9100000262f, 0.9100000262f), + reflect_glossiness: 0.9300000072f, + fresnel: true, + fresnel_ior: 2.200000048f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c66664e60001d02584.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c66664e60001d02584.mdl new file mode 100644 index 0000000000000000000000000000000000000000..11a6c4aed5b4614567a949029f447d3059627143 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c66664e60001d02584.mdl @@ -0,0 +1,32 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_falloff; +import ::anno::description; +import ::base::texture_return; + +export material MI_6543a8c66664e60001d02584(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.8549000025f, 0.858799994f, 0.90200001f), + reflect: KooPbr_maps::KooPbr_falloff(base::texture_return(tint: color(0.f, 0.f, 0.f), mono: 1.f), base::texture_return(tint: color(1.f, 1.f, 1.f), mono: 1.f)).tint, + reflect_glossiness: 0.6499999762f, + fresnel: false, + fresnel_ior: 1.460000038f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c67bb083000127da7f.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c67bb083000127da7f.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b470d2ed9427a80282286671f3c82348847cc3c2 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c67bb083000127da7f.mdl @@ -0,0 +1,37 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_bitmap_bump; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6543a8c67bb083000127da7f(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.75f, -2.5f, 0.5f, 6.f, true, false, true, false, 0.f, 0.f, 57.29578018f, 0, texture_2d("../textures/layout_flattened/e50e4f7ba0c35b038fd1d0d260c599822b1ba86.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: color(0.3840000033f, 0.3840000033f, 0.3840000033f), + reflect_glossiness: 0.8000000119f, + fresnel: true, + fresnel_ior: 5.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::KooPbr_bitmap_bump(1, true, false, true, false, 0.f, 0.f, 57.29578018f, 0.75f, -2.5f, 0.5f, 6.f, 0, texture_2d("../textures/layout_flattened/e50e4f7ba0c35b038fd1d0d260c599822b1ba86.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, 0.3000000119f, 1.f, false, false, false, 1.f, 1.f, 0.f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c67bb083000127da80.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c67bb083000127da80.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1f8f53968397f0910b804b13993dace1b3a0b63c --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c67bb083000127da80.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6543a8c67bb083000127da80(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.5f, 0.5f, 0.5f), + reflect: color(0.1449999958f, 0.1449999958f, 0.1449999958f), + reflect_glossiness: 0.8000000119f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c691a6570001e5b1b4.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c691a6570001e5b1b4.mdl new file mode 100644 index 0000000000000000000000000000000000000000..58da674e5f1276ede4a485a5c78dbc9b79af04a4 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c691a6570001e5b1b4.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6543a8c691a6570001e5b1b4(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.007799999788f, 0.007799999788f, 0.007799999788f), + reflect: color(0.0270000007f, 0.0270000007f, 0.0270000007f), + reflect_glossiness: 0.7200000286f, + fresnel: true, + fresnel_ior: 5.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c691a6570001e5b1b5.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c691a6570001e5b1b5.mdl new file mode 100644 index 0000000000000000000000000000000000000000..890706c685f48e2b8b20f85ad42c173cd61ed818 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c691a6570001e5b1b5.mdl @@ -0,0 +1,36 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6543a8c691a6570001e5b1b5(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,29,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.9157999754f, 0.9157999754f, 0.9157999754f), + reflect: color(0.8000000119f, 0.8000000119f, 0.8000000119f), + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, -0.5f, -0.5f, 2.f, 2.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/e82bdbe7a68f210f8ac3394dc7fc788ea5225a45.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c69f149f00010d3f84.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c69f149f00010d3f84.mdl new file mode 100644 index 0000000000000000000000000000000000000000..dbdf2a733f89adcaf0bb9660608bc254cbfe8306 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c69f149f00010d3f84.mdl @@ -0,0 +1,38 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6543a8c69f149f00010d3f84(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,10,29,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: color(0.9412000179f, 0.9412000179f, 0.9412000179f), + reflect: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/b7cfaf675af5a3af4d217c717061233cf076268.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/41af32e96baf29240ee1cecaaf09c5a9e19d02a.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: color(0.9800000191f, 0.9800000191f, 0.9800000191f), + refract_glossiness: 1.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6a03d640001eeeb1b.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6a03d640001eeeb1b.mdl new file mode 100644 index 0000000000000000000000000000000000000000..209298ec17cc44996873ebeaf53fcca02eb2d288 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6a03d640001eeeb1b.mdl @@ -0,0 +1,36 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6543a8c6a03d640001eeeb1b(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,29,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.8709999919f, 0.8709999919f, 0.8709999919f), + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/d35eb859bf7818ec39b700b4f4788d2bd85bf08.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6aaed890001b11b9f.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6aaed890001b11b9f.mdl new file mode 100644 index 0000000000000000000000000000000000000000..377a35bd79b566e2ed5db8202c58e14302730abb --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6aaed890001b11b9f.mdl @@ -0,0 +1,36 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6543a8c6aaed890001b11b9f(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,8,15,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.04710000008f, 0.04710000008f, 0.04710000008f), + reflect: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/c562ceebc92228d647a69a3ee6e1a03bd71298aa.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect_glossiness: 0.6999999881f, + fresnel: true, + fresnel_ior: 5.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6aaed890001b11ba0.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6aaed890001b11ba0.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cfdbc864a5eff86bac5c8375c771e80137ef4dba --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6aaed890001b11ba0.mdl @@ -0,0 +1,37 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_bitmap_bump; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6543a8c6aaed890001b11ba0(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,29,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.9157999754f, 0.9157999754f, 0.9157999754f), + reflect: color(0.8884999752f, 0.8884999752f, 0.8884999752f), + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/87f67610da78f601410e818f96c0ffa5e774d5b.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: true, + fresnel_ior: 2.200000048f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::KooPbr_bitmap_bump(1, true, false, true, false, 0.f, 0.f, 0.f, 0.25f, 0.25f, 0.5f, 0.5f, 0, texture_2d("../textures/layout_flattened/0e48bb40eb8e366928dca1739f743f3c94e0321.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, 0.200000003f, 1.f, false, false, false, 1.f, 1.f, 0.f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6c92f050001865f85.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6c92f050001865f85.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7037c68cb1218c0e693fb949f3c27f73928a41bf --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6c92f050001865f85.mdl @@ -0,0 +1,38 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6543a8c6c92f050001865f85(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,32,10,29,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/0d1b18595a613dfcda11e3d3c4b9d34b2913d2f.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/b5447414d8b41932f120855c144b18ed876f129.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/5d4f52748e35b3ad1a3d0f2c9019bac4e89cb76.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/0bfd3db3d067b8c728ea4d54c430f1fd1a16726.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + refract_glossiness: 1.f, + refract_ior: 1.518000007f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6d5bc53000183a303.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6d5bc53000183a303.mdl new file mode 100644 index 0000000000000000000000000000000000000000..37f0f2bec11b88c4649b816fcd41da99bc41d3d0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6d5bc53000183a303.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6543a8c6d5bc53000183a303(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.2431000024f, 0.2431000024f, 0.2431000024f), + reflect: color(0.5289999843f, 0.5289999843f, 0.5289999843f), + reflect_glossiness: 0.6999999881f, + fresnel: true, + fresnel_ior: 3.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6dca2e20001d235f3.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6dca2e20001d235f3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a637970d87746e15f6bc66e4e5308a081494bfe4 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6dca2e20001d235f3.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6543a8c6dca2e20001d235f3(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.0390000008f, 0.0390000008f, 0.0390000008f), + reflect_glossiness: 0.8999999762f, + fresnel: true, + fresnel_ior: 5.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6ef0005000108b590.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6ef0005000108b590.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9329b226be0c2642c74c52d1a4a756254fae2387 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6543a8c6ef0005000108b590.mdl @@ -0,0 +1,37 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::KooPbr_maps::NormalMap_bump; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6543a8c6ef0005000108b590(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,998],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.4269999862f, 0.4269999862f, 0.4269999862f), + reflect_glossiness: 0.9499999881f, + fresnel: true, + fresnel_ior: 5.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::NormalMap_bump(KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/6599bad98af8ac2ab5b46611d5fa240e32277.jpg", ::tex::gamma_linear), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f), state::normal(), 1.f, 1.f, false, false, false, 1, 0.f, 0.1000000015f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd0340eb7c0001b6b6ef.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd0340eb7c0001b6b6ef.mdl new file mode 100644 index 0000000000000000000000000000000000000000..99ad40bff45e56128f73bcd697f022e9e7c071d2 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd0340eb7c0001b6b6ef.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6576cd0340eb7c0001b6b6ef(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,14],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.90200001f, 0.1176000014f, 0.1176000014f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd034c99360001dbc03c.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd034c99360001dbc03c.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ac5945a5b6379aa39d0776cb9460086492ef1cd2 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd034c99360001dbc03c.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6576cd034c99360001dbc03c(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.007799999788f, 0.007799999788f, 0.007799999788f), + reflect: color(0.05900000036f, 0.05900000036f, 0.05900000036f), + reflect_glossiness: 0.8000000119f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd035d54100001e2f931.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd035d54100001e2f931.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4a2848a4a793fbd14a4f5ef770d507e23b6f78ae --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd035d54100001e2f931.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6576cd035d54100001e2f931(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,14],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.003899999894f, 0.003899999894f, 0.003899999894f), + reflect: color(0.5490000248f, 0.5490000248f, 0.5490000248f), + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd0390c49f0001be062e.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd0390c49f0001be062e.mdl new file mode 100644 index 0000000000000000000000000000000000000000..bba59464dcce16a5a5aaec8ed5f1bc741ec912b5 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd0390c49f0001be062e.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6576cd0390c49f0001be062e(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.007799999788f, 0.007799999788f, 0.007799999788f), + reflect: color(0.3370000124f, 0.3370000124f, 0.3370000124f), + reflect_glossiness: 0.8000000119f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd03a388750001542152.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd03a388750001542152.mdl new file mode 100644 index 0000000000000000000000000000000000000000..236602dac74f95e8023db6533061ab222aa0e163 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd03a388750001542152.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6576cd03a388750001542152(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.05999999866f, 0.05999999866f, 0.05999999866f), + reflect_glossiness: 0.8500000238f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd03a9943b0001ca97a4.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd03a9943b0001ca97a4.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9e41a203c0d2eb6957ebc21b056ec847ec5db5b1 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6576cd03a9943b0001ca97a4.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6576cd03a9943b0001ca97a4(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.1960999966f, 0.1960999966f, 0.1960999966f), + reflect: color(0.3370000124f, 0.3370000124f, 0.3370000124f), + reflect_glossiness: 0.8000000119f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734750a5e870001ce5c32.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734750a5e870001ce5c32.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5f35ff3d4be5001cf97a3b657b9db167163ee836 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734750a5e870001ce5c32.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734750a5e870001ce5c32(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734750a5e870001ce5c33.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734750a5e870001ce5c33.mdl new file mode 100644 index 0000000000000000000000000000000000000000..629c5d4ff13cb778215530911b5facb7948a5b58 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734750a5e870001ce5c33.mdl @@ -0,0 +1,34 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::KooPbr_maps::KooPbr_falloff; +import ::anno::description; +import ::base::texture_return; + +export material MI_657734750a5e870001ce5c33(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.1099999994f, 0.1099999994f, 0.1099999994f), + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: KooPbr_maps::KooPbr_falloff(base::texture_return(tint: color(1.f, 1.f, 1.f), mono: 1.f), base::texture_return(tint: color(0.f, 0.f, 0.f), mono: 1.f)).tint, + refract_glossiness: 0.75f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734750a5e870001ce5c34.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734750a5e870001ce5c34.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c2d232f3cf78b85b242a68c9f84aa4f57270c821 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734750a5e870001ce5c34.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734750a5e870001ce5c34(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.6901999712f, 0.1019999981f, 0.1019999981f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347510a93f00014350ff.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347510a93f00014350ff.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d2d68f454469c5ed0c2e841b8c3d48883d424ab0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347510a93f00014350ff.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347510a93f00014350ff(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347510a93f0001435100.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347510a93f0001435100.mdl new file mode 100644 index 0000000000000000000000000000000000000000..550ef20c50692d7a5a96522e19fbae9135145e2e --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347510a93f0001435100.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347510a93f0001435100(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.5881999731f, 0.5881999731f, 0.5881999731f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347510a93f0001435101.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347510a93f0001435101.mdl new file mode 100644 index 0000000000000000000000000000000000000000..11bc8a011bcbed21bd3f920b056ae9b7d8cb4bba --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347510a93f0001435101.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347510a93f0001435101(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347511bd150001eb1e49.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347511bd150001eb1e49.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3fc9533d9f42e16c02f7a7653986c84d4cd94ec5 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347511bd150001eb1e49.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347511bd150001eb1e49(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.5f, 0.5f, 0.5f), + reflect: color(1.f, 1.f, 1.f), + reflect_glossiness: 0.8000000119f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347511bd150001eb1e4a.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347511bd150001eb1e4a.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7f3b024c9012b7d6fe2dd66e1bbcfaf92f0b56d7 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347511bd150001eb1e4a.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347511bd150001eb1e4a(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347517d81a00010c0654.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347517d81a00010c0654.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6266d4537cacf39e42c7659b73ee2e54931bae73 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347517d81a00010c0654.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347517d81a00010c0654(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347517d81a00010c0655.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347517d81a00010c0655.mdl new file mode 100644 index 0000000000000000000000000000000000000000..59e44db7633b16e136f826156e5b32b9320e061e --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347517d81a00010c0655.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347517d81a00010c0655(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347533071a0001d1396b.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347533071a0001d1396b.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7d6a14f08598ec02c9129fed57b3761b63cbc609 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347533071a0001d1396b.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347533071a0001d1396b(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.5879999995f, 0.5879999995f, 0.5879999995f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347533071a0001d1396c.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347533071a0001d1396c.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2b4acf7c189481dd9f44b121d84851c731082ee0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347533071a0001d1396c.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347533071a0001d1396c(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347540eb7c0001b6c67c.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347540eb7c0001b6c67c.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ed7b7d84b7568b4072c8f1eb6e75c1e3e5fccaf6 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347540eb7c0001b6c67c.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347540eb7c0001b6c67c(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754a62b000011d0b72.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754a62b000011d0b72.mdl new file mode 100644 index 0000000000000000000000000000000000000000..58bc7f695862c23f40f21bfd660d8baa7cd3a5c0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754a62b000011d0b72.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734754a62b000011d0b72(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,14],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.06270000339f, 0.06270000339f, 0.06270000339f), + reflect: color(0.92900002f, 0.9750000238f, 1.f), + reflect_glossiness: 0.4720000029f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.468000054f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754a62b000011d0b73.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754a62b000011d0b73.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9d9f4aec87d639884fdf58478597cddb831ec1fb --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754a62b000011d0b73.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734754a62b000011d0b73(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.6901999712f, 0.1019999981f, 0.1019999981f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754a62b000011d0b74.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754a62b000011d0b74.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e0c394ff136b47786adc3fb7e95d3b46aebcdd16 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754a62b000011d0b74.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734754a62b000011d0b74(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.3373000026f, 0.3373000026f, 0.3373000026f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754c99360001dbd016.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754c99360001dbd016.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6e4ad53c31b675a436e17b55e871097a4bf2c6a6 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754c99360001dbd016.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734754c99360001dbd016(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754c99360001dbd017.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754c99360001dbd017.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c15aaf8e04d458cc5ad415caa99c567abd2c91e9 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754c99360001dbd017.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734754c99360001dbd017(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.1099999994f, 0.1099999994f, 0.1099999994f), + reflect_glossiness: 0.9200000167f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754c99360001dbd018.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754c99360001dbd018.mdl new file mode 100644 index 0000000000000000000000000000000000000000..63b0c4910938eb9391630c1e85cb9b095be5e1ab --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734754c99360001dbd018.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734754c99360001dbd018(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347555f683000151a172.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347555f683000151a172.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0b79b899abfcd9ae1706c35ba1f4a7f22d52864f --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347555f683000151a172.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347555f683000151a172(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347555f683000151a173.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347555f683000151a173.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6f5202fc3dc5a0d958f376dae5330df32838b38a --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347555f683000151a173.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347555f683000151a173(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.0700000003f, 0.0700000003f, 0.0700000003f), + reflect_glossiness: 0.8000000119f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734755d54100001e308a0.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734755d54100001e308a0.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f595dafbbb7c4a36dc9f0a464ca6b5c6261e9ce6 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734755d54100001e308a0.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734755d54100001e308a0(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734755d54100001e308a1.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734755d54100001e308a1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0f8ea649788f12e96d0eec71c7785e490f3fd04a --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734755d54100001e308a1.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734755d54100001e308a1(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347590c49f0001be15bb.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347590c49f0001be15bb.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ee5bf3f3c8fe84ecd292d68757f8f2fb76c2e71c --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577347590c49f0001be15bb.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347590c49f0001be15bb(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734759a6c3200011b2e86.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734759a6c3200011b2e86.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8d1522675ab2e63cff13f5944ebe0a65e7a49239 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734759a6c3200011b2e86.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734759a6c3200011b2e86(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734759a6c3200011b2e87.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734759a6c3200011b2e87.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d32f54f54754dbd2cd9c4f153e895b59ff4ba652 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734759a6c3200011b2e87.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734759a6c3200011b2e87(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734759a6c3200011b2e88.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734759a6c3200011b2e88.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d6fae0e23447aef3d6b1830787924ab350f318d0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657734759a6c3200011b2e88.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734759a6c3200011b2e88(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475a3887500015430d4.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475a3887500015430d4.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a9ffc7228d05877688d46294d8bd1207100f83a6 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475a3887500015430d4.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475a3887500015430d4(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475a3887500015430d6.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475a3887500015430d6.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b76f89d216ae0e1fe05423a8d7e89b49cd7f49f7 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475a3887500015430d6.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475a3887500015430d6(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,8,35,15],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(1.f, 1.f, 1.f), + reflect_glossiness: 0.8000000119f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475a9943b0001caa736.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475a9943b0001caa736.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8b8c645ebc48e8f65ffcc02a9717b3a63e262ad0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475a9943b0001caa736.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475a9943b0001caa736(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475a9943b0001caa737.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475a9943b0001caa737.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3817e486436a2876d32d26f1f9e66828285ce2d2 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475a9943b0001caa737.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475a9943b0001caa737(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475ade22a0001b58303.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475ade22a0001b58303.mdl new file mode 100644 index 0000000000000000000000000000000000000000..43d2f753d15fc3548484160b145aae5051222eb9 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475ade22a0001b58303.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475ade22a0001b58303(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,7,15],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.05099999905f, 0.05099999905f, 0.05099999905f), + reflect: color(0.1700000018f, 0.1700000018f, 0.1700000018f), + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475ade22a0001b58304.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475ade22a0001b58304.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d28b4e810ee655a0edc723ded4dff02e736b7ac9 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475ade22a0001b58304.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475ade22a0001b58304(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475d6f2be0001bb40ce.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475d6f2be0001bb40ce.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2c23528596d7e121964fb7665fc54fbfe3022903 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475d6f2be0001bb40ce.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475d6f2be0001bb40ce(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475d6f2be0001bb40cf.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475d6f2be0001bb40cf.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b8381971b04a02ba58e9ade3375db0f2694a76ce --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475d6f2be0001bb40cf.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475d6f2be0001bb40cf(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475d6f2be0001bb40d0.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475d6f2be0001bb40d0.mdl new file mode 100644 index 0000000000000000000000000000000000000000..22c5a5545944fd26067b5ac05be34c8c479dc2c1 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475d6f2be0001bb40d0.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475d6f2be0001bb40d0(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475de958f0001608bdb.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475de958f0001608bdb.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8d30b5c9b552630cc167197141ed9352ec90e99b --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475de958f0001608bdb.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475de958f0001608bdb(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475de958f0001608bdd.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475de958f0001608bdd.mdl new file mode 100644 index 0000000000000000000000000000000000000000..97a4dd635af60b6049ffc91a3d7f65a055dab3e5 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475de958f0001608bdd.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475de958f0001608bdd(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.8234999776f, 0.8234999776f, 0.8234999776f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475e876a400018c9a35.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475e876a400018c9a35.mdl new file mode 100644 index 0000000000000000000000000000000000000000..676bb1128a345cb1737f50f8ed5da394164f39b5 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475e876a400018c9a35.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475e876a400018c9a35(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475e876a400018c9a36.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475e876a400018c9a36.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7ac9343691121777ea4b23551d54df213c6a6875 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475e876a400018c9a36.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475e876a400018c9a36(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475e876a400018c9a37.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475e876a400018c9a37.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4399e048ef2a0de7280221869aa773ac5e9a042e --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475e876a400018c9a37.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475e876a400018c9a37(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475fa411a000184ff20.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475fa411a000184ff20.mdl new file mode 100644 index 0000000000000000000000000000000000000000..70b32aa1db7d7d412ea5e1ecded6c6603ee7f044 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475fa411a000184ff20.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475fa411a000184ff20(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475fa411a000184ff21.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475fa411a000184ff21.mdl new file mode 100644 index 0000000000000000000000000000000000000000..10cec0095939be776cc3bee2fbb8d13e6d9569e4 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475fa411a000184ff21.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475fa411a000184ff21(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475fa411a000184ff22.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475fa411a000184ff22.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8780d7d6eaccf8ddc6242076d694d61f25f393cc --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65773475fa411a000184ff22.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475fa411a000184ff22(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657755ea0a5e870001ce5d84.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657755ea0a5e870001ce5d84.mdl new file mode 100644 index 0000000000000000000000000000000000000000..569ed5c8957be5e0b8f2e386e4cb03dde93dcd81 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657755ea0a5e870001ce5d84.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657755ea0a5e870001ce5d84(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.3059999943f, 0.3059999943f, 0.3059999943f), + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657755ea4c99360001dbd150.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657755ea4c99360001dbd150.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3d9641f575858705e271e493bbd0aecb2a82c540 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657755ea4c99360001dbd150.mdl @@ -0,0 +1,32 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_bitmap_bump; +import ::anno::description; +import ::tex::gamma_mode; + +export material MI_657755ea4c99360001dbd150(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.05999999866f, 0.05999999866f, 0.05999999866f), + reflect_glossiness: 0.8000000119f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::KooPbr_bitmap_bump(1, true, false, true, false, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 0, texture_2d("../textures/layout_flattened/4a349038801173f2098205f1f6f9ddaaa05bed0.jpg", ::tex::gamma_srgb), 0.f, 1.f, 0.f, 1.f, 0.400000006f, 1.f, false, false, false, 1.f, 1.f, 0.f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657755ea55f683000151a2c8.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657755ea55f683000151a2c8.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a6903cbd56f5a4d74987744df47fd55335c72ca1 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657755ea55f683000151a2c8.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657755ea55f683000151a2c8(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,7,13,15],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.07840000093f, 0.07840000093f, 0.07840000093f), + reflect: color(0.07999999821f, 0.07999999821f, 0.07999999821f), + reflect_glossiness: 0.6999999881f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577c57840eb7c0001b6ce2d.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577c57840eb7c0001b6ce2d.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2539da29b372a2603bb03dbcc169b5d5e45cc6a3 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577c57840eb7c0001b6ce2d.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577c57840eb7c0001b6ce2d(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.1570000052f, 0.1570000052f, 0.1570000052f), + reflect_glossiness: 0.8000000119f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577c57890c49f0001be1d5b.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577c57890c49f0001be1d5b.mdl new file mode 100644 index 0000000000000000000000000000000000000000..14b07e77b1f968631c0709166a6e18fb11af945c --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577c57890c49f0001be1d5b.mdl @@ -0,0 +1,32 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::anno::description; + +export material MI_6577c57890c49f0001be1d5b(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.09000000358f, 0.09000000358f, 0.09000000358f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: color(1.f, 1.f, 1.f), + refract_glossiness: 1.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577c578de958f0001609389.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577c578de958f0001609389.mdl new file mode 100644 index 0000000000000000000000000000000000000000..621b2f18f709894756973327b326be3d9e140687 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6577c578de958f0001609389.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577c578de958f0001609389(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.3919999897f, 0.3919999897f, 0.3919999897f), + reflect_glossiness: 0.8500000238f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657826520a5e870001ce8066.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657826520a5e870001ce8066.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9e1fc311ec72e4e3311ac906a120101e25876f6b --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657826520a5e870001ce8066.mdl @@ -0,0 +1,32 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_falloff; +import ::anno::description; +import ::base::texture_return; + +export material MI_657826520a5e870001ce8066(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_falloff(base::texture_return(tint: color(0.3373000026f, 0.3373000026f, 0.3373000026f), mono: 1.f), base::texture_return(tint: color(0.0353000015f, 0.0353000015f, 0.0353000015f), mono: 1.f)).tint, + reflect: color(0.349999994f, 0.349999994f, 0.349999994f), + reflect_glossiness: 0.8500000238f, + fresnel: true, + fresnel_ior: 5.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 1.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6578265211bd150001eb41e1.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6578265211bd150001eb41e1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2c6c171ce280777b36116f13208229b522227c4e --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6578265211bd150001eb41e1.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6578265211bd150001eb41e1(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.8431000113f, 0.8431000113f, 0.8431000113f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6578265240eb7c0001b6e9a6.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6578265240eb7c0001b6e9a6.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0e2b021344169e591549ba432028f2d0b8ee3f8c --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6578265240eb7c0001b6e9a6.mdl @@ -0,0 +1,32 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_falloff; +import ::anno::description; +import ::base::texture_return; + +export material MI_6578265240eb7c0001b6e9a6(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_falloff(base::texture_return(tint: color(0.1647000015f, 0.1647000015f, 0.1647000015f), mono: 1.f), base::texture_return(tint: color(0.3019999862f, 0.3019999862f, 0.3019999862f), mono: 1.f)).tint, + reflect: color(0.349999994f, 0.349999994f, 0.349999994f), + reflect_glossiness: 0.8500000238f, + fresnel: true, + fresnel_ior: 3.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 1.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657826524a62b000011d2f12.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657826524a62b000011d2f12.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2d73484edb0e3703fe22c41aef02717b6e0b7437 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657826524a62b000011d2f12.mdl @@ -0,0 +1,32 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_falloff; +import ::anno::description; +import ::base::texture_return; + +export material MI_657826524a62b000011d2f12(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_falloff(base::texture_return(tint: color(0.f, 0.f, 0.f), mono: 1.f), base::texture_return(tint: color(0.09019999951f, 0.09019999951f, 0.09019999951f), mono: 1.f)).tint, + reflect: color(0.349999994f, 0.349999994f, 0.349999994f), + reflect_glossiness: 0.8500000238f, + fresnel: true, + fresnel_ior: 3.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 1.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6578265255f683000151c5a9.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6578265255f683000151c5a9.mdl new file mode 100644 index 0000000000000000000000000000000000000000..055590ac4ea55d05dacca76440ffcb80f2e79704 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6578265255f683000151c5a9.mdl @@ -0,0 +1,36 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6578265255f683000151c5a9(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,10,28,29],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/ee18b3bc6f85a59465d5bacda27380845c9845a.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.5f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.5f, + anisotropy_rotation: 0.25f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6578265290c49f0001be398e.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6578265290c49f0001be398e.mdl new file mode 100644 index 0000000000000000000000000000000000000000..aba6ea6413c2a9471deda03c4e1f19b1743b9ed3 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_6578265290c49f0001be398e.mdl @@ -0,0 +1,36 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6578265290c49f0001be398e(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.01180000044f, 0.01180000044f, 0.01180000044f), + reflect: color(0.25f, 0.2899999917f, 0.3100000024f), + reflect_glossiness: 0.9599999785f, + fresnel: true, + fresnel_ior: 2.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: KooPbr_maps::KooPbr_bitmap(1, -0.5f, -0.5f, 2.f, 2.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/6b72f36092caeeedd8746d1826e83751ea2fa0b.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657826529a6c3200011b5253.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657826529a6c3200011b5253.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a71c58b8c917eb75419655618511116f3aeb73b4 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657826529a6c3200011b5253.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657826529a6c3200011b5253(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.349999994f, 0.349999994f, 0.349999994f), + reflect_glossiness: 0.8500000238f, + fresnel: true, + fresnel_ior: 3.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 1.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657826529b93930001104ed7.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657826529b93930001104ed7.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2301f34d2292c4382008cdc1fe10fa3d923e34c8 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_657826529b93930001104ed7.mdl @@ -0,0 +1,36 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_657826529b93930001104ed7(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,10,28,29],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.2234999985f, 0.2234999985f, 0.2234999985f), + reflect: KooPbr_maps::KooPbr_bitmap(1, -0.5f, -0.5f, 2.f, 2.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/f8832dac7811e899da887191f572bf1185b6711.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.5f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.5f, + anisotropy_rotation: 0.25f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65782652a3887500015454be.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65782652a3887500015454be.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6d6d52b65270de9eff5a1b1eb30c5251d4a03e62 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65782652a3887500015454be.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65782652a3887500015454be(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.2353000045f, 0.2353000045f, 0.2353000045f), + reflect: color(0.4199999869f, 0.4199999869f, 0.4199999869f), + reflect_glossiness: 0.6000000238f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65782652ade22a0001b5a6f8.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65782652ade22a0001b5a6f8.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c37c33c083b67dcfda48b80ec23bfbc63896b708 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65782652ade22a0001b5a6f8.mdl @@ -0,0 +1,36 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_65782652ade22a0001b5a6f8(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,29],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/5cc0536cb48dbe62e622cc6232c71aa9071a4f0.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: color(0.349999994f, 0.349999994f, 0.349999994f), + reflect_glossiness: 0.8500000238f, + fresnel: true, + fresnel_ior: 3.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 1.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65782652de958f000160b00e.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65782652de958f000160b00e.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2a3c0f1efc26fd0595de4ac56f95fe49df394a33 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65782652de958f000160b00e.mdl @@ -0,0 +1,38 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_65782652de958f000160b00e(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,10,28,12],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: color(0.003899999894f, 0.003899999894f, 0.003899999894f), + reflect: color(0.6549999714f, 0.6549999714f, 0.6549999714f), + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 0.1000000015f, 0.1000000015f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/layout_flattened/ed2d6b446af54888dc0e7be8897937e61216533d.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: color(0.9449999928f, 0.9449999928f, 0.9449999928f), + refract_glossiness: 0.6000000238f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65782652e876a400018cbe4a.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65782652e876a400018cbe4a.mdl new file mode 100644 index 0000000000000000000000000000000000000000..71ebd4e4729ee62e43d7b7fbcb1864a5cd216f49 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/MI_65782652e876a400018cbe4a.mdl @@ -0,0 +1,17 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooLightMtl; +import ::anno::description; + +export material MI_65782652e876a400018cbe4a(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.1\"}") +]] + = KooPbr::KooLightMtl( + emission: color(1.f, 1.f, 1.f), + emission_mult: 4.f, + opacity: color(1.f, 1.f, 1.f), + emit_on_backside: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/Num5cc1227244c5ba2b1069f468.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/Num5cc1227244c5ba2b1069f468.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0bb37b1f77bb6754724e2f13c0a1dc8a7619a5f6 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/Num5cc1227244c5ba2b1069f468.mdl @@ -0,0 +1,307 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Translucent import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Num5cc1227244c5ba2b1069f468( + uniform texture_2d Normal_Tex = texture_2d("../textures/layout_flattened/normal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal_Tex"), + anno::ui_order(32), + anno::in_group("Normal"), + sampler_normal() + ]], + float4 Normal_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Normal_UVA"), + anno::ui_order(32), + anno::in_group("Normal") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsEmissiveTex = 0.0 + [[ + anno::display_name("IsEmissiveTex"), + anno::in_group("EmissiveColor") + ]], + float4 Emissive_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Emissive_Color"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + uniform texture_2d Emissive_Tex = texture_2d("../textures/layout_flattened/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive_Tex"), + anno::ui_order(32), + anno::in_group("EmissiveColor"), + sampler_color() + ]], + float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Emissive_UVA"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsBaseColorTex = 0.0 + [[ + anno::display_name("IsBaseColorTex"), + anno::in_group("BaseColor") + ]], + float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("BaseColor_Color"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColor_Tex = texture_2d("../textures/layout_flattened/white.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor_Tex"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("BaseColor_UVA"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float IsMetallicTex = 0.0 + [[ + anno::display_name("IsMetallicTex"), + anno::in_group("Metallic") + ]], + float4 Metallic_Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Metallic_Color"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + uniform texture_2d Metallic_Tex = texture_2d("../textures/layout_flattened/black.png",::tex::gamma_srgb) + [[ + anno::display_name("Metallic_Tex"), + anno::ui_order(32), + anno::in_group("Metallic"), + sampler_color() + ]], + float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Metallic_UVA"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float IsSpecularTex = 0.0 + [[ + anno::display_name("IsSpecularTex"), + anno::in_group("Specular") + ]], + float4 Specular_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Specular_Color"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + uniform texture_2d Specular_Tex = texture_2d("../textures/layout_flattened/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Specular_Tex"), + anno::ui_order(32), + anno::in_group("Specular"), + sampler_color() + ]], + float4 Specular_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Specular_UVA"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + float IsGlossTex = 0.0 + [[ + anno::display_name("IsGlossTex"), + anno::in_group("Roughness") + ]], + float4 Gloss_Color = float4(0.1,0.1,0.1,1.0) + [[ + anno::display_name("Gloss_Color"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + uniform texture_2d Gloss_Tex = texture_2d("../textures/layout_flattened/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Gloss_Tex"), + anno::ui_order(32), + anno::in_group("Roughness"), + sampler_color() + ]], + float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Gloss_UVA"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + float Opacity = 0.5 + [[ + anno::display_name("Opacity"), + anno::ui_order(32), + anno::in_group("Translucent") + ]], + float PolygonOffset = 0.0 + [[ + anno::display_name("PolygonOffset"), + anno::ui_order(32), + anno::in_group("WorldPosition") + ]], + uniform float SwitchRefraction = 0.0 + [[ + anno::display_name("SwitchRefraction"), + anno::ui_order(32), + anno::in_group("Refraction") + ]], + uniform float FresnelB = 1.517 + [[ + anno::display_name("FresnelB"), + anno::ui_order(32), + anno::in_group("Refraction") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 Local82 = ::camera_position(); + float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local84 = math::dot(Local83, Local83); + float Local85 = math::sqrt(Local84); + float3 Local86 = (Local83 / Local85); + float3 Local87 = (Local86 * PolygonOffset); + + float3 WorldPositionOffset_mdl = Local87; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (float2(0.5,0.5) * -1.0); + float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x); + float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y); + float2 Local3 = (Local0 + float2(Local1,Local2)); + float Local4 = (3.141592 * -2.0); + float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4); + float Local6 = (Local5 * 6.283185); + float Local7 = math::cos(Local6); + float Local8 = math::sin(Local6); + float Local9 = (Local8 * -1.0); + float Local10 = math::dot(Local3, float2(Local7,Local9)); + float Local11 = math::dot(Local3, float2(Local8,Local7)); + float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z)); + + float3 Normal_mdl = Local14; + + float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x); + float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y); + float2 Local17 = (Local0 + float2(Local15,Local16)); + float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4); + float Local19 = (Local18 * 6.283185); + float Local20 = math::cos(Local19); + float Local21 = math::sin(Local19); + float Local22 = (Local21 * -1.0); + float Local23 = math::dot(Local17, float2(Local20,Local22)); + float Local24 = math::dot(Local17, float2(Local21,Local20)); + float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24)); + float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z)); + float3 Local28 = (EmissiveIntensity * Local27); + float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x); + float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y); + float2 Local31 = (Local0 + float2(Local29,Local30)); + float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4); + float Local33 = (Local32 * 6.283185); + float Local34 = math::cos(Local33); + float Local35 = math::sin(Local33); + float Local36 = (Local35 * -1.0); + float Local37 = math::dot(Local31, float2(Local34,Local36)); + float Local38 = math::dot(Local31, float2(Local35,Local34)); + float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38)); + float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z)); + float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x); + float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y); + float2 Local44 = (Local0 + float2(Local42,Local43)); + float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4); + float Local46 = (Local45 * 6.283185); + float Local47 = math::cos(Local46); + float Local48 = math::sin(Local46); + float Local49 = (Local48 * -1.0); + float Local50 = math::dot(Local44, float2(Local47,Local49)); + float Local51 = math::dot(Local44, float2(Local48,Local47)); + float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51)); + float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z)); + float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x); + float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y); + float2 Local57 = (Local0 + float2(Local55,Local56)); + float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4); + float Local59 = (Local58 * 6.283185); + float Local60 = math::cos(Local59); + float Local61 = math::sin(Local59); + float Local62 = (Local61 * -1.0); + float Local63 = math::dot(Local57, float2(Local60,Local62)); + float Local64 = math::dot(Local57, float2(Local61,Local60)); + float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64)); + float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z)); + float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x); + float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y); + float2 Local70 = (Local0 + float2(Local68,Local69)); + float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4); + float Local72 = (Local71 * 6.283185); + float Local73 = math::cos(Local72); + float Local74 = math::sin(Local72); + float Local75 = (Local74 * -1.0); + float Local76 = math::dot(Local70, float2(Local73,Local75)); + float Local77 = math::dot(Local70, float2(Local74,Local73)); + float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77)); + float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (1.0 - Local80); + float Local89 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB); + + float3 EmissiveColor_mdl = Local28; + float Opacity_mdl = Opacity; + float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local41; + float Metallic_mdl = Local54.x; + float Specular_mdl = Local67.x; + float Roughness_mdl = Local81.x; + float2 Refraction_mdl = float2(Local89,Local89); + + } in + ::OmniUe4Translucent( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + opacity_mask: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + refraction: Refraction_mdl.x, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/Num5dd77cea7d6a630001bffad3.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/Num5dd77cea7d6a630001bffad3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..79479da6e4f1967e822cc8275e0b468bfa93d614 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/Num5dd77cea7d6a630001bffad3.mdl @@ -0,0 +1,284 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Num5dd77cea7d6a630001bffad3( + uniform texture_2d Normal_Tex = texture_2d("../textures/layout_flattened/normal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal_Tex"), + anno::ui_order(32), + anno::in_group("Normal"), + sampler_normal() + ]], + float4 Normal_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Normal_UVA"), + anno::ui_order(32), + anno::in_group("Normal") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsEmissiveTex = 0.0 + [[ + anno::display_name("IsEmissiveTex"), + anno::in_group("EmissiveColor") + ]], + float4 Emissive_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Emissive_Color"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + uniform texture_2d Emissive_Tex = texture_2d("../textures/layout_flattened/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive_Tex"), + anno::ui_order(32), + anno::in_group("EmissiveColor"), + sampler_color() + ]], + float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Emissive_UVA"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsBaseColorTex = 0.0 + [[ + anno::display_name("IsBaseColorTex"), + anno::in_group("BaseColor") + ]], + float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("BaseColor_Color"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColor_Tex = texture_2d("../textures/layout_flattened/white.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor_Tex"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("BaseColor_UVA"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float IsMetallicTex = 0.0 + [[ + anno::display_name("IsMetallicTex"), + anno::in_group("Metallic") + ]], + float4 Metallic_Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Metallic_Color"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + uniform texture_2d Metallic_Tex = texture_2d("../textures/layout_flattened/black.png",::tex::gamma_srgb) + [[ + anno::display_name("Metallic_Tex"), + anno::ui_order(32), + anno::in_group("Metallic"), + sampler_color() + ]], + float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Metallic_UVA"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float IsSpecularTex = 0.0 + [[ + anno::display_name("IsSpecularTex"), + anno::in_group("Specular") + ]], + float4 Specular_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Specular_Color"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + uniform texture_2d Specular_Tex = texture_2d("../textures/layout_flattened/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Specular_Tex"), + anno::ui_order(32), + anno::in_group("Specular"), + sampler_color() + ]], + float4 Specular_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Specular_UVA"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + float IsGlossTex = 0.0 + [[ + anno::display_name("IsGlossTex"), + anno::in_group("Roughness") + ]], + float4 Gloss_Color = float4(0.1,0.1,0.1,1.0) + [[ + anno::display_name("Gloss_Color"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + uniform texture_2d Gloss_Tex = texture_2d("../textures/layout_flattened/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Gloss_Tex"), + anno::ui_order(32), + anno::in_group("Roughness"), + sampler_color() + ]], + float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Gloss_UVA"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + float PolygonOffset = 0.0 + [[ + anno::display_name("PolygonOffset"), + anno::ui_order(32), + anno::in_group("WorldPosition") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 Local82 = ::camera_position(); + float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local84 = math::dot(Local83, Local83); + float Local85 = math::sqrt(Local84); + float3 Local86 = (Local83 / Local85); + float3 Local87 = (Local86 * PolygonOffset); + + float3 WorldPositionOffset_mdl = Local87; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (float2(0.5,0.5) * -1.0); + float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x); + float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y); + float2 Local3 = (Local0 + float2(Local1,Local2)); + float Local4 = (3.141592 * -2.0); + float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4); + float Local6 = (Local5 * 6.283185); + float Local7 = math::cos(Local6); + float Local8 = math::sin(Local6); + float Local9 = (Local8 * -1.0); + float Local10 = math::dot(Local3, float2(Local7,Local9)); + float Local11 = math::dot(Local3, float2(Local8,Local7)); + float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z)); + + float3 Normal_mdl = Local14; + + float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x); + float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y); + float2 Local17 = (Local0 + float2(Local15,Local16)); + float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4); + float Local19 = (Local18 * 6.283185); + float Local20 = math::cos(Local19); + float Local21 = math::sin(Local19); + float Local22 = (Local21 * -1.0); + float Local23 = math::dot(Local17, float2(Local20,Local22)); + float Local24 = math::dot(Local17, float2(Local21,Local20)); + float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24)); + float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z)); + float3 Local28 = (EmissiveIntensity * Local27); + float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x); + float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y); + float2 Local31 = (Local0 + float2(Local29,Local30)); + float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4); + float Local33 = (Local32 * 6.283185); + float Local34 = math::cos(Local33); + float Local35 = math::sin(Local33); + float Local36 = (Local35 * -1.0); + float Local37 = math::dot(Local31, float2(Local34,Local36)); + float Local38 = math::dot(Local31, float2(Local35,Local34)); + float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38)); + float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z)); + float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x); + float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y); + float2 Local44 = (Local0 + float2(Local42,Local43)); + float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4); + float Local46 = (Local45 * 6.283185); + float Local47 = math::cos(Local46); + float Local48 = math::sin(Local46); + float Local49 = (Local48 * -1.0); + float Local50 = math::dot(Local44, float2(Local47,Local49)); + float Local51 = math::dot(Local44, float2(Local48,Local47)); + float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51)); + float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z)); + float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x); + float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y); + float2 Local57 = (Local0 + float2(Local55,Local56)); + float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4); + float Local59 = (Local58 * 6.283185); + float Local60 = math::cos(Local59); + float Local61 = math::sin(Local59); + float Local62 = (Local61 * -1.0); + float Local63 = math::dot(Local57, float2(Local60,Local62)); + float Local64 = math::dot(Local57, float2(Local61,Local60)); + float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64)); + float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z)); + float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x); + float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y); + float2 Local70 = (Local0 + float2(Local68,Local69)); + float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4); + float Local72 = (Local71 * 6.283185); + float Local73 = math::cos(Local72); + float Local74 = math::sin(Local72); + float Local75 = (Local74 * -1.0); + float Local76 = math::dot(Local70, float2(Local73,Local75)); + float Local77 = math::dot(Local70, float2(Local74,Local73)); + float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77)); + float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (1.0 - Local80); + + float3 EmissiveColor_mdl = Local28; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local41; + float Metallic_mdl = Local54.x; + float Specular_mdl = Local67.x; + float Roughness_mdl = Local81.x; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/OmniUe4Base.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/OmniUe4Base.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a441fbaf28040302c7aaabfbcf14b24a85bdf643 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/OmniUe4Base.mdl @@ -0,0 +1,224 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.0 - first version +//* 1.0.1 - merge unlit template +//* 1.0.2 - Fix EDF in the back side: the EDF contained in surface is only used for the front side and not for the back side +//* 1.0.3 - UE4 normal mapping: Geometry normal shouldn't be changed +//* 1.0.4 - using absolute import paths when importing standard modules + +mdl 1.3; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + +float emissive_multiplier() +[[ + anno::description("the multiplier to convert UE4 emissive to raw data"), + anno::noinline() +]] +{ + return 20.0f * 128.0f; +} + +float3 tangent_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in tangent space"), + anno::noinline() +]] +{ + return math::normalize( + tangent_u * normal.x - /* flip_tangent_v */ + tangent_v * normal.y + + state::normal() * (normal.z)); +} + +float3 world_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in world space"), + anno::noinline() +]] +{ + return tangent_space_normal( + math::normalize( + normal.x * float3(tangent_u.x, tangent_v.x, state::normal().x) - + normal.y * float3(tangent_u.y, tangent_v.y, state::normal().y) + + normal.z * float3(tangent_u.z, tangent_v.z, state::normal().z)), + tangent_u, + tangent_v + ); +} + +export material OmniUe4Base( + float3 base_color = float3(0.0, 0.0, 0.0), + float metallic = 0.0, + float roughness = 0.5, + float specular = 0.5, + float3 normal = float3(0.0,0.0,1.0), + float clearcoat_weight = 0.0, + float clearcoat_roughness = 0.0, + float3 clearcoat_normal = float3(0.0,0.0,1.0), + uniform bool enable_opacity = true, + float opacity = 1.0, + float3 emissive_color = float3(0.0, 0.0, 0.0), + float3 displacement = float3(0.0), + uniform bool is_tangent_space_normal = true, + uniform bool two_sided = false, + uniform bool is_unlit = false +) +[[ + anno::display_name("Omni UE4 Base"), + anno::description("Omni UE4 Base, supports UE4 default lit and clearcoat shading model"), + anno::version( 1, 0, 0), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "UE4", "omniverse", "lit", "clearcoat", "generic")) +]] + = let { + color final_base_color = math::saturate(base_color); + float final_metallic = math::saturate(metallic); + float final_roughness = math::saturate(roughness); + float final_specular = math::saturate(specular); + color final_emissive_color = math::max(emissive_color, 0.0f) * emissive_multiplier(); /*factor for converting ue4 emissive to raw value*/ + float final_clearcoat_weight = math::saturate(clearcoat_weight); + float final_clearcoat_roughness = math::saturate(clearcoat_roughness); + float3 final_normal = math::normalize(normal); + float3 final_clearcoat_normal = math::normalize(clearcoat_normal); + + // - compute final roughness by squaring the "roughness" parameter + float alpha = final_roughness * final_roughness; + // reduce the reflectivity at grazing angles to avoid "dark edges" for high roughness due to the layering + float grazing_refl = math::max((1.0 - final_roughness), 0.0); + + float3 the_normal = is_unlit ? state::normal() : + (is_tangent_space_normal ? + tangent_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + )); + + // for the dielectric component we layer the glossy component on top of the diffuse one, + // the glossy layer has no color tint + + bsdf dielectric_component = df::custom_curve_layer( + weight: final_specular, + normal_reflectivity: 0.08, + grazing_reflectivity: grazing_refl, + layer: df::microfacet_ggx_smith_bsdf(roughness_u: alpha), + base: df::diffuse_reflection_bsdf(tint: final_base_color), + normal: the_normal); + + // the metallic component doesn't have a diffuse component, it's only glossy + // base_color is applied to tint it + bsdf metallic_component = df::microfacet_ggx_smith_bsdf(tint: final_base_color, roughness_u: alpha); + + // final BSDF is a linear blend between dielectric and metallic component + bsdf dielectric_metal_mix = + df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: metallic_component, + weight: final_metallic), + df::bsdf_component( + component: dielectric_component, + weight: 1.0-final_metallic) + ) + ); + + // clearcoat layer + float clearcoat_grazing_refl = math::max((1.0 - final_clearcoat_roughness), 0.0); + float clearcoat_alpha = final_clearcoat_roughness * final_clearcoat_roughness; + + float3 the_clearcoat_normal = is_tangent_space_normal ? tangent_space_normal( + normal: final_clearcoat_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_clearcoat_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ); + + + bsdf clearcoat = + df::custom_curve_layer( + base: df::weighted_layer( + layer: dielectric_metal_mix, + weight: 1.0, + normal: final_clearcoat_weight == 0.0 ? state::normal() : the_normal + ), + layer: df::microfacet_ggx_smith_bsdf( + roughness_u: clearcoat_alpha, + tint: color(1.0) + ), + normal_reflectivity: 0.04, + grazing_reflectivity: clearcoat_grazing_refl, + normal: the_clearcoat_normal, + weight: final_clearcoat_weight + ); + bsdf surface = is_unlit ? bsdf() : clearcoat; +} +in material( + thin_walled: two_sided, // Graphene? + surface: material_surface( + scattering: surface, + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + backface: material_surface( + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + geometry: material_geometry( + displacement: displacement, + normal: final_clearcoat_weight == 0.0 ? the_normal : state::normal(), + cutout_opacity: enable_opacity ? opacity : 1.0 + ) +); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/OmniUe4Function.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/OmniUe4Function.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f0801afff6f0870ea2574c9e9b6e2043e79e9a79 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/OmniUe4Function.mdl @@ -0,0 +1,1413 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.1 - using absolute import paths when importing standard modules + +mdl 1.6; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + + +export float3 convert_to_left_hand(float3 vec3, uniform bool up_z = true, uniform bool is_position = true) +[[ + anno::description("convert from RH to LH"), + anno::noinline() +]] +{ + float4x4 ZupConversion = float4x4( + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, -1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + ); + + float4x4 YupConversion = float4x4( + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + ); + + float4 vec4 = float4(vec3.x, vec3.y, vec3.z, is_position ? 1.0f : 0.0f); + + vec4 = vec4 * (up_z ? ZupConversion : YupConversion); + + return float3(vec4.x, vec4.y, vec4.z); +} + +export float3 transform_vector_from_tangent_to_world(float3 vector, + uniform bool up_z = true, + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0)) +[[ + anno::description("Transform vector from tangent space to world space"), + anno::noinline() +]] +{ + /* flip_tangent_v */ + return convert_to_left_hand( + tangent_u * vector.x - tangent_v * vector.y + state::normal() * vector.z, + up_z, false); +} + +export float3 transform_vector_from_world_to_tangent(float3 vector, + uniform bool up_z = true, + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0)) +[[ + anno::description("Transform vector from world space to tangent space"), + anno::noinline() +]] +{ + float3 vecRH = convert_to_left_hand(vector, up_z, false); + /* flip_tangent_v */ + return vecRH.x * float3(tangent_u.x, -tangent_v.x, state::normal().x) + + vecRH.y * float3(tangent_u.y, -tangent_v.y, state::normal().y) + + vecRH.z * float3(tangent_u.z, -tangent_v.z, state::normal().z); +} + +export float4 unpack_normal_map( + float4 texture_sample = float4(0.0, 0.0, 1.0, 1.0) + ) +[[ + anno::description("Unpack a normal stored in a normal map"), + anno::noinline() +]] +{ + float2 normal_xy = float2(texture_sample.x, texture_sample.y); + + normal_xy = normal_xy * float2(2.0,2.0) - float2(1.0,1.0); + float normal_z = math::sqrt( math::saturate( 1.0 - math::dot( normal_xy, normal_xy ) ) ); + return float4( normal_xy.x, normal_xy.y, normal_z, 1.0 ); +} + +// for get color value from normal. +export float4 pack_normal_map( + float4 texture_sample = float4(0.0, 0.0, 1.0, 1.0) + ) +[[ + anno::description("Pack to color from a normal") +]] +{ + float2 return_xy = float2(texture_sample.x, texture_sample.y); + + return_xy = (return_xy + float2(1.0,1.0)) / float2(2.0,2.0); + + return float4( return_xy.x, return_xy.y, 0.0, 1.0 ); +} + +export float4 greyscale_texture_lookup( + float4 texture_sample = float4(0.0, 0.0, 0.0, 1.0) + ) +[[ + anno::description("Sampling a greyscale texture"), + anno::noinline() +]] +{ + return float4(texture_sample.x, texture_sample.x, texture_sample.x, texture_sample.x); +} + +export float3 pixel_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Pixel normal in world space"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); +} + +export float3 vertex_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Vertex normal in world space"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); +} + +export float3 landscape_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Landscape normal in world space") +]] +{ + float3 normalFromNormalmap = math::floor((::vertex_normal_world_space(up_z) * 0.5 + 0.5) * 255.0) / 255.0 * 2.0 - 1.0; + + float2 normalXY = float2(normalFromNormalmap.x, normalFromNormalmap.y); + return float3(normalXY.x, normalXY.y, math::sqrt(math::saturate(1.0 - math::dot(normalXY, normalXY)))); +} + +// Different implementation specific between mdl and hlsl for smoothstep +export float smoothstep(float a, float b, float l) +{ + if (a < b) + { + return math::smoothstep(a, b, l); + } + else if (a > b) + { + return 1.0 - math::smoothstep(b, a, l); + } + else + { + return l <= a ? 0.0 : 1.0; + } +} + +export float2 smoothstep(float2 a, float2 b, float2 l) +{ + return float2(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y)); +} + +export float3 smoothstep(float3 a, float3 b, float3 l) +{ + return float3(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y), smoothstep(a.z, b.z, l.z)); +} + +export float4 smoothstep(float4 a, float4 b, float4 l) +{ + return float4(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y), smoothstep(a.z, b.z, l.z), smoothstep(a.w, b.w, l.w)); +} + +export float2 smoothstep(float2 a, float2 b, float l) +{ + return float2(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l)); +} + +export float3 smoothstep(float3 a, float3 b, float l) +{ + return float3(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l), smoothstep(a.z, b.z, l)); +} + +export float4 smoothstep(float4 a, float4 b, float l) +{ + return float4(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l), smoothstep(a.z, b.z, l), smoothstep(a.w, b.w, l)); +} + +export float2 smoothstep(float a, float b, float2 l) +{ + return float2(smoothstep(a, b, l.x), smoothstep(a, b, l.y)); +} + +export float3 smoothstep(float a, float b, float3 l) +{ + return float3(smoothstep(a, b, l.x), smoothstep(a, b, l.y), smoothstep(a, b, l.z)); +} + +export float4 smoothstep(float a, float b, float4 l) +{ + return float4(smoothstep(a, b, l.x), smoothstep(a, b, l.y), smoothstep(a, b, l.z), smoothstep(a, b, l.w)); +} + +//------------------ Random from UE4 ----------------------- +float length2(float3 v) +{ + return math::dot(v, v); +} + +float3 GetPerlinNoiseGradientTextureAt(uniform texture_2d PerlinNoiseGradientTexture, float3 v) +{ + const float2 ZShear = float2(17.0f, 89.0f); + + float2 OffsetA = v.z * ZShear; + float2 TexA = (float2(v.x, v.y) + OffsetA + 0.5f) / 128.0f; + float4 PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA.x,1.0-TexA.y),tex::wrap_repeat,tex::wrap_repeat); + return float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z) * 2.0 - 1.0; +} + +float3 SkewSimplex(float3 In) +{ + return In + math::dot(In, float3(1.0 / 3.0f) ); +} +float3 UnSkewSimplex(float3 In) +{ + return In - math::dot(In, float3(1.0 / 6.0f) ); +} + +// 3D random number generator inspired by PCGs (permuted congruential generator) +// Using a **simple** Feistel cipher in place of the usual xor shift permutation step +// @param v = 3D integer coordinate +// @return three elements w/ 16 random bits each (0-0xffff). +// ~8 ALU operations for result.x (7 mad, 1 >>) +// ~10 ALU operations for result.xy (8 mad, 2 >>) +// ~12 ALU operations for result.xyz (9 mad, 3 >>) + +//TODO: uint3 +int3 Rand3DPCG16(int3 p) +{ + // taking a signed int then reinterpreting as unsigned gives good behavior for negatives + //TODO: uint3 + int3 v = int3(p); + + // Linear congruential step. These LCG constants are from Numerical Recipies + // For additional #'s, PCG would do multiple LCG steps and scramble each on output + // So v here is the RNG state + v = v * 1664525 + 1013904223; + + // PCG uses xorshift for the final shuffle, but it is expensive (and cheap + // versions of xorshift have visible artifacts). Instead, use simple MAD Feistel steps + // + // Feistel ciphers divide the state into separate parts (usually by bits) + // then apply a series of permutation steps one part at a time. The permutations + // use a reversible operation (usually ^) to part being updated with the result of + // a permutation function on the other parts and the key. + // + // In this case, I'm using v.x, v.y and v.z as the parts, using + instead of ^ for + // the combination function, and just multiplying the other two parts (no key) for + // the permutation function. + // + // That gives a simple mad per round. + v.x += v.y*v.z; + v.y += v.z*v.x; + v.z += v.x*v.y; + v.x += v.y*v.z; + v.y += v.z*v.x; + v.z += v.x*v.y; + + // only top 16 bits are well shuffled + return v >> 16; +} + +// Wraps noise for tiling texture creation +// @param v = unwrapped texture parameter +// @param bTiling = true to tile, false to not tile +// @param RepeatSize = number of units before repeating +// @return either original or wrapped coord +float3 NoiseTileWrap(float3 v, bool bTiling, float RepeatSize) +{ + return bTiling ? (math::frac(v / RepeatSize) * RepeatSize) : v; +} + +// Evaluate polynomial to get smooth transitions for Perlin noise +// only needed by Perlin functions in this file +// scalar(per component): 2 add, 5 mul +float4 PerlinRamp(float4 t) +{ + return t * t * t * (t * (t * 6 - 15) + 10); +} + +// Blum-Blum-Shub-inspired pseudo random number generator +// http://www.umbc.edu/~olano/papers/mNoise.pdf +// real BBS uses ((s*s) mod M) with bignums and M as the product of two huge Blum primes +// instead, we use a single prime M just small enough not to overflow +// note that the above paper used 61, which fits in a half, but is unusably bad +// @param Integer valued floating point seed +// @return random number in range [0,1) +// ~8 ALU operations (5 *, 3 frac) +float RandBBSfloat(float seed) +{ + float BBS_PRIME24 = 4093.0; + float s = math::frac(seed / BBS_PRIME24); + s = math::frac(s * s * BBS_PRIME24); + s = math::frac(s * s * BBS_PRIME24); + return s; +} + +// Modified noise gradient term +// @param seed - random seed for integer lattice position +// @param offset - [-1,1] offset of evaluation point from lattice point +// @return gradient direction (xyz) and contribution (w) from this lattice point +float4 MGradient(int seed, float3 offset) +{ + //TODO uint + int rand = Rand3DPCG16(int3(seed,0,0)).x; + int3 MGradientMask = int3(0x8000, 0x4000, 0x2000); + float3 MGradientScale = float3(1.0 / 0x4000, 1.0 / 0x2000, 1.0 / 0x1000); + float3 direction = float3(int3(rand, rand, rand) & MGradientMask) * MGradientScale - 1; + return float4(direction.x, direction.y, direction.z, math::dot(direction, offset)); +} + +// compute Perlin and related noise corner seed values +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = true to return seed values for a repeating noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @param seed000-seed111 = hash function seeds for the eight corners +// @return fractional part of v +struct SeedValue +{ + float3 fv = float3(0); + float seed000 = 0; + float seed001 = 0; + float seed010 = 0; + float seed011 = 0; + float seed100 = 0; + float seed101 = 0; + float seed110 = 0; + float seed111 = 0; +}; + +SeedValue NoiseSeeds(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds; + seeds.fv = math::frac(v); + float3 iv = math::floor(v); + + const float3 primes = float3(19, 47, 101); + + if (bTiling) + { // can't algebraically combine with primes + seeds.seed000 = math::dot(primes, NoiseTileWrap(iv, true, RepeatSize)); + seeds.seed100 = math::dot(primes, NoiseTileWrap(iv + float3(1, 0, 0), true, RepeatSize)); + seeds.seed010 = math::dot(primes, NoiseTileWrap(iv + float3(0, 1, 0), true, RepeatSize)); + seeds.seed110 = math::dot(primes, NoiseTileWrap(iv + float3(1, 1, 0), true, RepeatSize)); + seeds.seed001 = math::dot(primes, NoiseTileWrap(iv + float3(0, 0, 1), true, RepeatSize)); + seeds.seed101 = math::dot(primes, NoiseTileWrap(iv + float3(1, 0, 1), true, RepeatSize)); + seeds.seed011 = math::dot(primes, NoiseTileWrap(iv + float3(0, 1, 1), true, RepeatSize)); + seeds.seed111 = math::dot(primes, NoiseTileWrap(iv + float3(1, 1, 1), true, RepeatSize)); + } + else + { // get to combine offsets with multiplication by primes in this case + seeds.seed000 = math::dot(iv, primes); + seeds.seed100 = seeds.seed000 + primes.x; + seeds.seed010 = seeds.seed000 + primes.y; + seeds.seed110 = seeds.seed100 + primes.y; + seeds.seed001 = seeds.seed000 + primes.z; + seeds.seed101 = seeds.seed100 + primes.z; + seeds.seed011 = seeds.seed010 + primes.z; + seeds.seed111 = seeds.seed110 + primes.z; + } + + return seeds; +} + +struct SimplexWeights +{ + float4 Result = float4(0); + float3 PosA = float3(0); + float3 PosB = float3(0); + float3 PosC = float3(0); + float3 PosD = float3(0); +}; + +// Computed weights and sample positions for simplex interpolation +// @return float4(a,b,c, d) Barycentric coordinate defined as Filtered = Tex(PosA) * a + Tex(PosB) * b + Tex(PosC) * c + Tex(PosD) * d +SimplexWeights ComputeSimplexWeights3D(float3 OrthogonalPos) +{ + SimplexWeights weights; + float3 OrthogonalPosFloor = math::floor(OrthogonalPos); + + weights.PosA = OrthogonalPosFloor; + weights.PosB = weights.PosA + float3(1, 1, 1); + + OrthogonalPos -= OrthogonalPosFloor; + + float Largest = math::max(OrthogonalPos.x, math::max(OrthogonalPos.y, OrthogonalPos.z)); + float Smallest = math::min(OrthogonalPos.x, math::min(OrthogonalPos.y, OrthogonalPos.z)); + + weights.PosC = weights.PosA + float3(Largest == OrthogonalPos.x, Largest == OrthogonalPos.y, Largest == OrthogonalPos.z); + weights.PosD = weights.PosA + float3(Smallest != OrthogonalPos.x, Smallest != OrthogonalPos.y, Smallest != OrthogonalPos.z); + + float RG = OrthogonalPos.x - OrthogonalPos.y; + float RB = OrthogonalPos.x - OrthogonalPos.z; + float GB = OrthogonalPos.y - OrthogonalPos.z; + + weights.Result.z = + math::min(math::max(0, RG), math::max(0, RB)) // X + + math::min(math::max(0, -RG), math::max(0, GB)) // Y + + math::min(math::max(0, -RB), math::max(0, -GB)); // Z + + weights.Result.w = + math::min(math::max(0, -RG), math::max(0, -RB)) // X + + math::min(math::max(0, RG), math::max(0, -GB)) // Y + + math::min(math::max(0, RB), math::max(0, GB)); // Z + + weights.Result.y = Smallest; + weights.Result.x = 1.0f - weights.Result.y - weights.Result.z - weights.Result.w; + + return weights; +} + +// filtered 3D gradient simple noise (few texture lookups, high quality) +// @param v >0 +// @return random number in the range -1 .. 1 +float SimplexNoise3D_TEX(uniform texture_2d PerlinNoiseGradientTexture, float3 EvalPos) +{ + float3 OrthogonalPos = SkewSimplex(EvalPos); + + SimplexWeights Weights = ComputeSimplexWeights3D(OrthogonalPos); + + // can be optimized to 1 or 2 texture lookups (4 or 8 channel encoded in 32 bit) + float3 A = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosA); + float3 B = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosB); + float3 C = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosC); + float3 D = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosD); + + Weights.PosA = UnSkewSimplex(Weights.PosA); + Weights.PosB = UnSkewSimplex(Weights.PosB); + Weights.PosC = UnSkewSimplex(Weights.PosC); + Weights.PosD = UnSkewSimplex(Weights.PosD); + + float DistanceWeight; + + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosA)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float a = math::dot(A, EvalPos - Weights.PosA) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosB)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float b = math::dot(B, EvalPos - Weights.PosB) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosC)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float c = math::dot(C, EvalPos - Weights.PosC) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosD)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float d = math::dot(D, EvalPos - Weights.PosD) * DistanceWeight; + + return 32 * (a + b + c + d); +} + +// filtered 3D noise, can be optimized +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float GradientNoise3D_TEX(uniform texture_2d PerlinNoiseGradientTexture, float3 v, bool bTiling, float RepeatSize) +{ + bTiling = true; + float3 fv = math::frac(v); + float3 iv0 = NoiseTileWrap(math::floor(v), bTiling, RepeatSize); + float3 iv1 = NoiseTileWrap(iv0 + 1, bTiling, RepeatSize); + + const int2 ZShear = int2(17, 89); + + float2 OffsetA = iv0.z * ZShear; + float2 OffsetB = OffsetA + ZShear; // non-tiling, use relative offset + if (bTiling) // tiling, have to compute from wrapped coordinates + { + OffsetB = iv1.z * ZShear; + } + + // Texture size scale factor + float ts = 1 / 128.0f; + + // texture coordinates for iv0.xy, as offset for both z slices + float2 TexA0 = (float2(iv0.x, iv0.y) + OffsetA + 0.5f) * ts; + float2 TexB0 = (float2(iv0.x, iv0.y) + OffsetB + 0.5f) * ts; + + // texture coordinates for iv1.xy, as offset for both z slices + float2 TexA1 = TexA0 + ts; // for non-tiling, can compute relative to existing coordinates + float2 TexB1 = TexB0 + ts; + if (bTiling) // for tiling, need to compute from wrapped coordinates + { + TexA1 = (float2(iv1.x, iv1.y) + OffsetA + 0.5f) * ts; + TexB1 = (float2(iv1.x, iv1.y) + OffsetB + 0.5f) * ts; + } + + + // can be optimized to 1 or 2 texture lookups (4 or 8 channel encoded in 8, 16 or 32 bit) + float4 PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA0.x,1.0-TexA0.y),tex::wrap_repeat,tex::wrap_repeat); + float3 PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 A = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA1.x,1.0-TexA0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 B = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA0.x,1.0-TexA1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 C = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA1.x,1.0-TexA1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 D = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB0.x,1.0-TexB0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 E = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB1.x,1.0-TexB0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 F = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB0.x,1.0-TexB1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 G = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB1.x,1.0-TexB1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 H = PerlinNoiseColor * 2 - 1; + + float a = math::dot(A, fv - float3(0, 0, 0)); + float b = math::dot(B, fv - float3(1, 0, 0)); + float c = math::dot(C, fv - float3(0, 1, 0)); + float d = math::dot(D, fv - float3(1, 1, 0)); + float e = math::dot(E, fv - float3(0, 0, 1)); + float f = math::dot(F, fv - float3(1, 0, 1)); + float g = math::dot(G, fv - float3(0, 1, 1)); + float h = math::dot(H, fv - float3(1, 1, 1)); + + float4 Weights = PerlinRamp(math::frac(float4(fv.x, fv.y, fv.z, 0))); + + float i = math::lerp(math::lerp(a, b, Weights.x), math::lerp(c, d, Weights.x), Weights.y); + float j = math::lerp(math::lerp(e, f, Weights.x), math::lerp(g, h, Weights.x), Weights.y); + + return math::lerp(i, j, Weights.z); +} + +// @return random number in the range -1 .. 1 +// scalar: 6 frac, 31 mul/mad, 15 add, +float FastGradientPerlinNoise3D_TEX(uniform texture_3d PerlinNoise3DTexture, float3 xyz) +{ + // needs to be the same value when creating the PerlinNoise3D texture + float Extent = 16; + + // last texel replicated and needed for filtering + // scalar: 3 frac, 6 mul + xyz = math::frac(xyz / (Extent - 1)) * (Extent - 1); + + // scalar: 3 frac + float3 uvw = math::frac(xyz); + // = floor(xyz); + // scalar: 3 add + float3 p0 = xyz - uvw; +// float3 f = math::pow(uvw, 2) * 3.0f - math::pow(uvw, 3) * 2.0f; // original perlin hermite (ok when used without bump mapping) + // scalar: 2*3 add 5*3 mul + float4 pr = PerlinRamp(float4(uvw.x, uvw.y, uvw.z, 0)); + float3 f = float3(pr.x, pr.y, pr.z); // new, better with continues second derivative for bump mapping + // scalar: 3 add + float3 p = p0 + f; + // scalar: 3 mad + // TODO: need reverse??? + float4 NoiseSample = tex::lookup_float4(PerlinNoise3DTexture, p / Extent + 0.5f / Extent); // +0.5f to get rid of bilinear offset + + // reconstruct from 8bit (using mad with 2 constants and dot4 was same instruction count) + // scalar: 4 mad, 3 mul, 3 add + float3 n = float3(NoiseSample.x, NoiseSample.y, NoiseSample.z) * 255.0f / 127.0f - 1.0f; + float d = NoiseSample.w * 255.f - 127; + return math::dot(xyz, n) - d; +} + +// Perlin-style "Modified Noise" +// http://www.umbc.edu/~olano/papers/index.html#mNoise +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float GradientNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds = NoiseSeeds(v, bTiling, RepeatSize); + + float rand000 = MGradient(int(seeds.seed000), seeds.fv - float3(0, 0, 0)).w; + float rand100 = MGradient(int(seeds.seed100), seeds.fv - float3(1, 0, 0)).w; + float rand010 = MGradient(int(seeds.seed010), seeds.fv - float3(0, 1, 0)).w; + float rand110 = MGradient(int(seeds.seed110), seeds.fv - float3(1, 1, 0)).w; + float rand001 = MGradient(int(seeds.seed001), seeds.fv - float3(0, 0, 1)).w; + float rand101 = MGradient(int(seeds.seed101), seeds.fv - float3(1, 0, 1)).w; + float rand011 = MGradient(int(seeds.seed011), seeds.fv - float3(0, 1, 1)).w; + float rand111 = MGradient(int(seeds.seed111), seeds.fv - float3(1, 1, 1)).w; + + float4 Weights = PerlinRamp(float4(seeds.fv.x, seeds.fv.y, seeds.fv.z, 0)); + + float i = math::lerp(math::lerp(rand000, rand100, Weights.x), math::lerp(rand010, rand110, Weights.x), Weights.y); + float j = math::lerp(math::lerp(rand001, rand101, Weights.x), math::lerp(rand011, rand111, Weights.x), Weights.y); + return math::lerp(i, j, Weights.z); +} + +// 3D value noise - used to be incorrectly called Perlin noise +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float ValueNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds = NoiseSeeds(v, bTiling, RepeatSize); + + float rand000 = RandBBSfloat(seeds.seed000) * 2 - 1; + float rand100 = RandBBSfloat(seeds.seed100) * 2 - 1; + float rand010 = RandBBSfloat(seeds.seed010) * 2 - 1; + float rand110 = RandBBSfloat(seeds.seed110) * 2 - 1; + float rand001 = RandBBSfloat(seeds.seed001) * 2 - 1; + float rand101 = RandBBSfloat(seeds.seed101) * 2 - 1; + float rand011 = RandBBSfloat(seeds.seed011) * 2 - 1; + float rand111 = RandBBSfloat(seeds.seed111) * 2 - 1; + + float4 Weights = PerlinRamp(float4(seeds.fv.x, seeds.fv.y, seeds.fv.z, 0)); + + float i = math::lerp(math::lerp(rand000, rand100, Weights.x), math::lerp(rand010, rand110, Weights.x), Weights.y); + float j = math::lerp(math::lerp(rand001, rand101, Weights.x), math::lerp(rand011, rand111, Weights.x), Weights.y); + return math::lerp(i, j, Weights.z); +} + +// 3D jitter offset within a voronoi noise cell +// @param pos - integer lattice corner +// @return random offsets vector +float3 VoronoiCornerSample(float3 pos, int Quality) +{ + // random values in [-0.5, 0.5] + float3 noise = float3(Rand3DPCG16(int3(pos))) / 0xffff - 0.5; + + // quality level 1 or 2: searches a 2x2x2 neighborhood with points distributed on a sphere + // scale factor to guarantee jittered points will be found within a 2x2x2 search + if (Quality <= 2) + { + return math::normalize(noise) * 0.2588; + } + + // quality level 3: searches a 3x3x3 neighborhood with points distributed on a sphere + // scale factor to guarantee jittered points will be found within a 3x3x3 search + if (Quality == 3) + { + return math::normalize(noise) * 0.3090; + } + + // quality level 4: jitter to anywhere in the cell, needs 4x4x4 search + return noise; +} + +// compare previous best with a new candidate +// not producing point locations makes it easier for compiler to eliminate calculations when they're not needed +// @param minval = location and distance of best candidate seed point before the new one +// @param candidate = candidate seed point +// @param offset = 3D offset to new candidate seed point +// @param bDistanceOnly = if true, only set maxval.w with distance, otherwise maxval.w is distance and maxval.xyz is position +// @return position (if bDistanceOnly is false) and distance to closest seed point so far +float4 VoronoiCompare(float4 minval, float3 candidate, float3 offset, bool bDistanceOnly) +{ + if (bDistanceOnly) + { + return float4(0, 0, 0, math::min(minval.w, math::dot(offset, offset))); + } + else + { + float newdist = math::dot(offset, offset); + return newdist > minval.w ? minval : float4(candidate.x, candidate.y, candidate.z, newdist); + } +} + +// 220 instruction Worley noise +float4 VoronoiNoise3D_ALU(float3 v, int Quality, bool bTiling, float RepeatSize, bool bDistanceOnly) +{ + float3 fv = math::frac(v), fv2 = math::frac(v + 0.5); + float3 iv = math::floor(v), iv2 = math::floor(v + 0.5); + + // with initial minimum distance = infinity (or at least bigger than 4), first min is optimized away + float4 mindist = float4(0,0,0,100); + float3 p, offset; + + // quality level 3: do a 3x3x3 search + if (Quality == 3) + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = -1; offset_x <= 1; ++offset_x) + { + for (offset_y = -1; offset_y <= 1; ++offset_y) + { + for (offset_z = -1; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); + } + } + } + } + + // everybody else searches a base 2x2x2 neighborhood + else + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = 0; offset_x <= 1; ++offset_x) + { + for (offset_y = 0; offset_y <= 1; ++offset_y) + { + for (offset_z = 0; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // quality level 2, do extra set of points, offset by half a cell + if (Quality == 2) + { + // 467 is just an offset to a different area in the random number field to avoid similar neighbor artifacts + p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize) + 467, Quality); + mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); + } + } + } + } + } + + // quality level 4: add extra sets of four cells in each direction + if (Quality >= 4) + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = -1; offset_x <= 2; offset_x += 3) + { + for (offset_y = 0; offset_y <= 1; ++offset_y) + { + for (offset_z = 0; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + // along x axis + p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // along y axis + p = float3(offset.y, offset.z, offset.x) + VoronoiCornerSample(NoiseTileWrap(iv + float3(offset.y, offset.z, offset.x), bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // along z axis + p = float3(offset.z, offset.x, offset.y) + VoronoiCornerSample(NoiseTileWrap(iv + float3(offset.z, offset.x, offset.y), bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + } + } + } + } + + // transform squared distance to real distance + return float4(mindist.x, mindist.y, mindist.z, math::sqrt(mindist.w)); +} + +// Coordinates for corners of a Simplex tetrahedron +// Based on McEwan et al., Efficient computation of noise in GLSL, JGT 2011 +// @param v = 3D noise argument +// @return 4 corner locations +float4x3 SimplexCorners(float3 v) +{ + // find base corner by skewing to tetrahedral space and back + float3 tet = math::floor(v + v.x/3 + v.y/3 + v.z/3); + float3 base = tet - tet.x/6 - tet.y/6 - tet.z/6; + float3 f = v - base; + + // Find offsets to other corners (McEwan did this in tetrahedral space, + // but since skew is along x=y=z axis, this works in Euclidean space too.) + float3 g = math::step(float3(f.y,f.z,f.x), float3(f.x,f.y,f.z)), h = 1 - float3(g.z, g.x, g.y); + float3 a1 = math::min(g, h) - 1.0 / 6.0, a2 = math::max(g, h) - 1.0 / 3.0; + + // four corners + return float4x3(base, base + a1, base + a2, base + 0.5); +} + +// Improved smoothing function for simplex noise +// @param f = fractional distance to four tetrahedral corners +// @return weight for each corner +float4 SimplexSmooth(float4x3 f) +{ + const float scale = 1024. / 375.; // scale factor to make noise -1..1 + float4 d = float4(math::dot(f[0], f[0]), math::dot(f[1], f[1]), math::dot(f[2], f[2]), math::dot(f[3], f[3])); + float4 s = math::saturate(2 * d); + return (1 * scale + s*(-3 * scale + s*(3 * scale - s*scale))); +} + +// Derivative of simplex noise smoothing function +// @param f = fractional distanc eto four tetrahedral corners +// @return derivative of smoothing function for each corner by x, y and z +float3x4 SimplexDSmooth(float4x3 f) +{ + const float scale = 1024. / 375.; // scale factor to make noise -1..1 + float4 d = float4(math::dot(f[0], f[0]), math::dot(f[1], f[1]), math::dot(f[2], f[2]), math::dot(f[3], f[3])); + float4 s = math::saturate(2 * d); + s = -12 * scale + s*(24 * scale - s * 12 * scale); + + return float3x4( + s * float4(f[0][0], f[1][0], f[2][0], f[3][0]), + s * float4(f[0][1], f[1][1], f[2][1], f[3][1]), + s * float4(f[0][2], f[1][2], f[2][2], f[3][2])); +} + +// Simplex noise and its Jacobian derivative +// @param v = 3D noise argument +// @param bTiling = whether to repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension, must be a multiple of 3 +// @return float3x3 Jacobian in J[*].xyz, vector noise in J[*].w +// J[0].w, J[1].w, J[2].w is a Perlin-style simplex noise with vector output, e.g. (Nx, Ny, Nz) +// J[i].x is X derivative of the i'th component of the noise so J[2].x is dNz/dx +// You can use this to compute the noise, gradient, curl, or divergence: +// float3x4 J = JacobianSimplex_ALU(...); +// float3 VNoise = float3(J[0].w, J[1].w, J[2].w); // 3D noise +// float3 Grad = J[0].xyz; // gradient of J[0].w +// float3 Curl = float3(J[1][2]-J[2][1], J[2][0]-J[0][2], J[0][1]-J[1][2]); +// float Div = J[0][0]+J[1][1]+J[2][2]; +// All of these are confirmed to compile out all unneeded terms. +// So Grad of X doesn't compute Y or Z components, and VNoise doesn't do any of the derivative computation. +float3x4 JacobianSimplex_ALU(float3 v, bool bTiling, float RepeatSize) +{ + int3 MGradientMask = int3(0x8000, 0x4000, 0x2000); + float3 MGradientScale = float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000); + + // corners of tetrahedron + float4x3 T = SimplexCorners(v); + // TODO: uint3 + int3 rand = int3(0); + float4x3 gvec0 = float4x3(1.0); + float4x3 gvec1 = float4x3(1.0); + float4x3 gvec2 = float4x3(1.0); + float4x3 fv = float4x3(1.0); + float3x4 grad = float3x4(1.0); + + // processing of tetrahedral vertices, unrolled + // to compute gradient at each corner + fv[0] = v - T[0]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[0] + 0.5, bTiling, RepeatSize)))); + gvec0[0] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[0] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[0] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][0] = math::dot(gvec0[0], fv[0]); + grad[1][0] = math::dot(gvec1[0], fv[0]); + grad[2][0] = math::dot(gvec2[0], fv[0]); + + fv[1] = v - T[1]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[1] + 0.5, bTiling, RepeatSize)))); + gvec0[1] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[1] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec1[1] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][1] = math::dot(gvec0[1], fv[1]); + grad[1][1] = math::dot(gvec1[1], fv[1]); + grad[2][1] = math::dot(gvec2[1], fv[1]); + + fv[2] = v - T[2]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[2] + 0.5, bTiling, RepeatSize)))); + gvec0[2] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[2] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[2] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][2] = math::dot(gvec0[2], fv[2]); + grad[1][2] = math::dot(gvec1[2], fv[2]); + grad[2][2] = math::dot(gvec2[2], fv[2]); + + fv[3] = v - T[3]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[3] + 0.5, bTiling, RepeatSize)))); + gvec0[3] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[3] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[3] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][3] = math::dot(gvec0[3], fv[3]); + grad[1][3] = math::dot(gvec1[3], fv[3]); + grad[2][3] = math::dot(gvec2[3], fv[3]); + + // blend gradients + float4 sv = SimplexSmooth(fv); + float3x4 ds = SimplexDSmooth(fv); + + float3x4 jacobian = float3x4(1.0); + float3 vec0 = gvec0*sv + grad[0]*ds; // NOTE: mdl is column major, convert from UE4 (row major) + jacobian[0] = float4(vec0.x, vec0.y, vec0.z, math::dot(sv, grad[0])); + float3 vec1 = gvec1*sv + grad[1]*ds; + jacobian[1] = float4(vec1.x, vec1.y, vec1.z, math::dot(sv, grad[1])); + float3 vec2 = gvec2*sv + grad[2]*ds; + jacobian[2] = float4(vec2.x, vec2.y, vec2.z, math::dot(sv, grad[2])); + + return jacobian; +} + +// While RepeatSize is a float here, the expectation is that it would be largely integer values coming in from the UI. The downstream logic assumes +// floats for all called functions (NoiseTileWrap) and this prevents any float-to-int conversion errors from automatic type conversion. +float Noise3D_Multiplexer(uniform texture_2d PerlinNoiseGradientTexture, uniform texture_3d PerlinNoise3DTexture, int Function, float3 Position, int Quality, bool bTiling, float RepeatSize) +{ + // verified, HLSL compiled out the switch if Function is a constant + switch(Function) + { + case 0: + return SimplexNoise3D_TEX(PerlinNoiseGradientTexture, Position); + case 1: + return GradientNoise3D_TEX(PerlinNoiseGradientTexture, Position, bTiling, RepeatSize); + case 2: + return FastGradientPerlinNoise3D_TEX(PerlinNoise3DTexture, Position); + case 3: + return GradientNoise3D_ALU(Position, bTiling, RepeatSize); + case 4: + return ValueNoise3D_ALU(Position, bTiling, RepeatSize); + case 5: + return VoronoiNoise3D_ALU(Position, Quality, bTiling, RepeatSize, true).w * 2.0 - 1.0; + } + return 0; +} +//---------------------------------------------------------- + +export float noise(uniform texture_2d PerlinNoiseGradientTexture, uniform texture_3d PerlinNoise3DTexture, float3 Position, float Scale, float Quality, float Function, float Turbulence, float Levels, float OutputMin, float OutputMax, float LevelScale, float FilterWidth, float Tiling, float RepeatSize) +[[ + anno::description("Noise"), + anno::noinline() +]] +{ + Position *= Scale; + FilterWidth *= Scale; + + float Out = 0.0f; + float OutScale = 1.0f; + float InvLevelScale = 1.0f / LevelScale; + + int iFunction(Function); + int iQuality(Quality); + int iLevels(Levels); + bool bTurbulence(Turbulence); + bool bTiling(Tiling); + + for(int i = 0; i < iLevels; ++i) + { + // fade out noise level that are too high frequent (not done through dynamic branching as it usually requires gradient instructions) + OutScale *= math::saturate(1.0 - FilterWidth); + + if(bTurbulence) + { + Out += math::abs(Noise3D_Multiplexer(PerlinNoiseGradientTexture, PerlinNoise3DTexture, iFunction, Position, iQuality, bTiling, RepeatSize)) * OutScale; + } + else + { + Out += Noise3D_Multiplexer(PerlinNoiseGradientTexture, PerlinNoise3DTexture, iFunction, Position, iQuality, bTiling, RepeatSize) * OutScale; + } + + Position *= LevelScale; + RepeatSize *= LevelScale; + OutScale *= InvLevelScale; + FilterWidth *= LevelScale; + } + + if(!bTurbulence) + { + // bring -1..1 to 0..1 range + Out = Out * 0.5f + 0.5f; + } + + // Out is in 0..1 range + return math::lerp(OutputMin, OutputMax, Out); +} + +// Material node for noise functions returning a vector value +// @param LevelScale usually 2 but higher values allow efficient use of few levels +// @return in user defined range (OutputMin..OutputMax) +export float4 vector4_noise(float3 Position, float Quality, float Function, float Tiling, float TileSize) +[[ + anno::description("Vector Noise"), + anno::noinline() +]] +{ + float4 result = float4(0,0,0,1); + float3 ret = float3(0); + int iQuality = int(Quality); + int iFunction = int(Function); + bool bTiling = Tiling > 0.0; + + float3x4 Jacobian = JacobianSimplex_ALU(Position, bTiling, TileSize); // compiled out if not used + + // verified, HLSL compiled out the switch if Function is a constant + switch (iFunction) + { + case 0: // Cellnoise + ret = float3(Rand3DPCG16(int3(math::floor(NoiseTileWrap(Position, bTiling, TileSize))))) / 0xffff; + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 1: // Color noise + ret = float3(Jacobian[0].w, Jacobian[1].w, Jacobian[2].w); + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 2: // Gradient + result = Jacobian[0]; + break; + case 3: // Curl + ret = float3(Jacobian[2][1] - Jacobian[1][2], Jacobian[0][2] - Jacobian[2][0], Jacobian[1][0] - Jacobian[0][1]); + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 4: // Voronoi + result = VoronoiNoise3D_ALU(Position, iQuality, bTiling, TileSize, false); + break; + } + return result; +} + +export float3 vector3_noise(float3 Position, float Quality, float Function, float Tiling, float TileSize) +[[ + anno::description("Vector Noise float3 version"), + anno::noinline() +]] +{ + float4 noise = vector4_noise(Position, Quality, Function, Tiling, TileSize); + return float3(noise.x, noise.y, noise.z); +} + + +// workaround for ue4 fresnel (without supporting for camera vector) : replacing it with 0.0, means facing to the view +export float fresnel(float exponent [[anno::unused()]], float base_reflect_fraction [[anno::unused()]], float3 normal [[anno::unused()]]) +[[ + anno::description("Fresnel"), + anno::noinline() +]] +{ + return 0.0; +} + +export float fresnel_function(float3 normal_vector [[anno::unused()]], float3 camera_vector [[anno::unused()]], + bool invert_fresnel [[anno::unused()]], float power [[anno::unused()]], + bool use_cheap_contrast [[anno::unused()]], float cheap_contrast_dark [[anno::unused()]], float cheap_contrast_bright [[anno::unused()]], + bool clamp_fresnel_dot_product [[anno::unused()]]) +[[ + anno::description("Fresnel Function"), + anno::noinline() +]] +{ + return 0.0; +} + +export float3 camera_vector(uniform bool up_z = true) +[[ + anno::description("Camera Vector"), + anno::noinline() +]] +{ + // assume camera postion is 0,0,0 + return math::normalize(float3(0) - convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), up_z)); +} + +export float pixel_depth() +[[ + anno::description("Pixel Depth"), + anno::noinline() +]] +{ + return 256.0f; +} + +export float scene_depth() +[[ + anno::description("Scene Depth") +]] +{ + return 65500.0f; +} + +export float3 scene_color() +[[ + anno::description("Scene Color") +]] +{ + return float3(1.0f); +} + +export float4 vertex_color() +[[ + anno::description("Vertex Color"), + anno::noinline() +]] +{ + return float4(1.0f); +} + +export float4 vertex_color_from_coordinate(int VertexColorCoordinateIndex) +[[ + anno::description("Vertex Color for float2 PrimVar"), + anno::noinline() +]] +{ + // Kit only supports 4 uv sets, 2 uvs are available to vertex color. if vertex color index is invalid, output the constant WHITE color intead + return (VertexColorCoordinateIndex > 2) ? float4(1.0f) : float4(state::texture_coordinate(VertexColorCoordinateIndex).x, state::texture_coordinate(VertexColorCoordinateIndex).y, state::texture_coordinate(VertexColorCoordinateIndex+1).x, state::texture_coordinate(VertexColorCoordinateIndex+1).y); +} + +export float3 camera_position() +[[ + anno::description("Camera Position"), + anno::noinline() +]] +{ + return float3(1000.0f, 0, 0); +} + +export float3 rotate_about_axis(float4 NormalizedRotationAxisAndAngle, float3 PositionOnAxis, float3 Position) +[[ + anno::description("Rotates Position about the given axis by the given angle") +]] +{ + // Project Position onto the rotation axis and find the closest point on the axis to Position + float3 NormalizedRotationAxis = float3(NormalizedRotationAxisAndAngle.x,NormalizedRotationAxisAndAngle.y,NormalizedRotationAxisAndAngle.z); + float3 ClosestPointOnAxis = PositionOnAxis + NormalizedRotationAxis * math::dot(NormalizedRotationAxis, Position - PositionOnAxis); + // Construct orthogonal axes in the plane of the rotation + float3 UAxis = Position - ClosestPointOnAxis; + float3 VAxis = math::cross(NormalizedRotationAxis, UAxis); + float[2] SinCosAngle = math::sincos(NormalizedRotationAxisAndAngle.w); + // Rotate using the orthogonal axes + float3 R = UAxis * SinCosAngle[1] + VAxis * SinCosAngle[0]; + // Reconstruct the rotated world space position + float3 RotatedPosition = ClosestPointOnAxis + R; + // Convert from position to a position offset + return RotatedPosition - Position; +} + +export float2 rotate_scale_offset_texcoords(float2 InTexCoords, float4 InRotationScale, float2 InOffset) +[[ + anno::description("Returns a float2 texture coordinate after 2x2 transform and offset applied") +]] +{ + return float2(math::dot(InTexCoords, float2(InRotationScale.x, InRotationScale.y)), math::dot(InTexCoords, float2(InRotationScale.z, InRotationScale.w))) + InOffset; +} + +export float3 reflection_custom_world_normal(float3 WorldNormal, bool bNormalizeInputNormal, uniform bool up_z = true) +[[ + anno::description("Reflection vector about the specified world space normal") +]] +{ + if (bNormalizeInputNormal) + { + WorldNormal = math::normalize(WorldNormal); + } + + return -camera_vector(up_z) + WorldNormal * math::dot(WorldNormal, camera_vector(up_z)) * 2.0; +} + +export float3 reflection_vector(uniform bool up_z = true) +[[ + anno::description("Reflection Vector"), + anno::noinline() +]] +{ + float3 normal = convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); + return reflection_custom_world_normal(normal, false, up_z); +} + +export float dither_temporalAA(float AlphaThreshold = 0.5f, float Random = 1.0f [[anno::unused()]]) +[[ + anno::description("Dither TemporalAA"), + anno::noinline() +]] +{ + return AlphaThreshold; +} + +export float3 black_body( float Temp ) +[[ + anno::description("Black Body"), + anno::noinline() +]] +{ + float u = ( 0.860117757f + 1.54118254e-4f * Temp + 1.28641212e-7f * Temp*Temp ) / ( 1.0f + 8.42420235e-4f * Temp + 7.08145163e-7f * Temp*Temp ); + float v = ( 0.317398726f + 4.22806245e-5f * Temp + 4.20481691e-8f * Temp*Temp ) / ( 1.0f - 2.89741816e-5f * Temp + 1.61456053e-7f * Temp*Temp ); + + float x = 3*u / ( 2*u - 8*v + 4 ); + float y = 2*v / ( 2*u - 8*v + 4 ); + float z = 1 - x - y; + + float Y = 1; + float X = Y/y * x; + float Z = Y/y * z; + + float3x3 XYZtoRGB = float3x3( + float3(3.2404542, -1.5371385, -0.4985314), + float3(-0.9692660, 1.8760108, 0.0415560), + float3(0.0556434, -0.2040259, 1.0572252) + ); + + return XYZtoRGB * float3( X, Y, Z ) * math::pow( 0.0004 * Temp, 4 ); +} + +export float per_instance_random(uniform texture_2d PerlinNoiseGradientTexture, int NumberInstances) +[[ + anno::description("Per Instance Random"), + anno::noinline() +]] +{ + float weight = state::object_id() / float(NumberInstances); + return NumberInstances == 0 ? 0.0 : tex::lookup_float4(PerlinNoiseGradientTexture, float2(weight, 1.0 - weight), tex::wrap_repeat, tex::wrap_repeat).x; +} + +//------------------ Hair from UE4 ----------------------- +float3 hair_absorption_to_color(float3 A) +{ + const float B = 0.3f; + float b2 = B * B; + float b3 = B * b2; + float b4 = b2 * b2; + float b5 = B * b4; + float D = (5.969f - 0.215f * B + 2.532f * b2 - 10.73f * b3 + 5.574f * b4 + 0.245f * b5); + return math::exp(-math::sqrt(A) * D); +} + +float3 hair_color_to_absorption(float3 C) +{ + const float B = 0.3f; + float b2 = B * B; + float b3 = B * b2; + float b4 = b2 * b2; + float b5 = B * b4; + float D = (5.969f - 0.215f * B + 2.532f * b2 - 10.73f * b3 + 5.574f * b4 + 0.245f * b5); + return math::pow(math::log(C) / D, 2.0f); +} + +export float3 get_hair_color_from_melanin(float InMelanin, float InRedness, float3 InDyeColor) +[[ + anno::description("Hair Color") +]] +{ + InMelanin = math::saturate(InMelanin); + InRedness = math::saturate(InRedness); + float Melanin = -math::log(math::max(1 - InMelanin, 0.0001f)); + float Eumelanin = Melanin * (1 - InRedness); + float Pheomelanin = Melanin * InRedness; + + float3 DyeAbsorption = hair_color_to_absorption(math::saturate(InDyeColor)); + float3 Absorption = Eumelanin * float3(0.506f, 0.841f, 1.653f) + Pheomelanin * float3(0.343f, 0.733f, 1.924f); + + return hair_absorption_to_color(Absorption + DyeAbsorption); +} + +export float3 local_object_bounds_min() +[[ + anno::description("Local Object Bounds Min"), + anno::noinline() +]] +{ + return float3(0.0); +} + +export float3 local_object_bounds_max() +[[ + anno::description("Local Object Bounds Max"), + anno::noinline() +]] +{ + return float3(100.0); +} + +export float3 object_bounds() +[[ + anno::description("Object Bounds"), + anno::noinline() +]] +{ + return float3(100.0); +} + +export float object_radius() +[[ + anno::description("Object Radius"), + anno::noinline() +]] +{ + return 100.0f; +} + +export float3 object_world_position(uniform bool up_z = true) +[[ + anno::description("Object World Position"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), up_z)*state::meters_per_scene_unit()*100.0; +} + +export float3 object_orientation() +[[ + anno::description("Object Orientation"), + anno::noinline() +]] +{ + return float3(0); +} + +export float rcp(float x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float2 rcp(float2 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float3 rcp(float3 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float4 rcp(float4 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export int BitFieldExtractI32(int Data, int Size, int Offset) +[[ + anno::description("BitFieldExtractI32 int"), + anno::noinline() +]] +{ + Size &= 3; + Offset &= 3; + + if (Size == 0) + return 0; + else if (Offset + Size < 32) + return (Data << (32 - Size - Offset)) >> (32 - Size); + else + return Data >> Offset; +} + +export int BitFieldExtractI32(float Data, float Size, float Offset) +[[ + anno::description("BitFieldExtractI32 float"), + anno::noinline() +]] +{ + return BitFieldExtractI32(int(Data), int(Size), int(Offset)); +} + +export int BitFieldExtractU32(float Data, float Size, float Offset) +[[ + anno::description("BitFieldExtractU32 float"), + anno::noinline() +]] +{ + return BitFieldExtractI32(Data, Size, Offset); +} + +export int BitFieldExtractU32(int Data, int Size, int Offset) +[[ + anno::description("BitFieldExtractU32 int"), + anno::noinline() +]] +{ + return BitFieldExtractI32(Data, Size, Offset); +} + +export float3 EyeAdaptationInverseLookup(float3 LightValue, float Alpha) +[[ + anno::description("EyeAdaptationInverseLookup"), + anno::noinline() +]] +{ + float Adaptation = 1.0f; + + // When Alpha=0.0, we want to multiply by 1.0. when Alpha = 1.0, we want to multiply by 1/Adaptation. + // So the lerped value is: + // LerpLogScale = Lerp(log(1),log(1/Adaptaiton),T) + // Which is simplified as: + // LerpLogScale = Lerp(0,-log(Adaptation),T) + // LerpLogScale = -T * logAdaptation; + + float LerpLogScale = -Alpha * math::log(Adaptation); + float Scale = math::exp(LerpLogScale); + return LightValue * Scale; +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/OmniUe4Translucent.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/OmniUe4Translucent.mdl new file mode 100644 index 0000000000000000000000000000000000000000..483a83004b8f7d5bf820a7905d06ea2d7d5894af --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/OmniUe4Translucent.mdl @@ -0,0 +1,233 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.0 - first version +//* 1.0.1 - Emissive color affected by opacity +// - Support opacity mask +//* 1.0.2 - Unlit translucent +//* 1.0.3 - specular bsdf instead of microfacet ggx smith bsdf +//* 1.0.4 - using absolute import paths when importing standard modules + +mdl 1.3; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + +float emissive_multiplier() +[[ + anno::description("the multiplier to convert UE4 emissive to raw data"), + anno::noinline() +]] +{ + return 20.0f * 128.0f; +} + +color get_translucent_tint(color base_color, float opacity) +[[ + anno::description("base color of UE4 translucent"), + anno::noinline() +]] +{ + return math::lerp(color(1.0), base_color, opacity); +} + +// Just for UE4 distilling +float get_translucent_opacity(float opacity) +[[ + anno::noinline() +]] +{ + return opacity; +} + +color get_emissive_intensity(color emissive, float opacity) +[[ + anno::description("emissive color of UE4 translucent"), + anno::noinline() +]] +{ + return emissive * opacity; +} + +float3 tangent_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in tangent space"), + anno::noinline() +]] +{ + return math::normalize( + tangent_u * normal.x - + tangent_v * normal.y + /* flip_tangent_v */ + state::normal() * (normal.z)); +} + +float3 world_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in world space"), + anno::noinline() +]] +{ + return tangent_space_normal( + math::normalize( + normal.x * float3(tangent_u.x, tangent_v.x, state::normal().x) - + normal.y * float3(tangent_u.y, tangent_v.y, state::normal().y) + + normal.z * float3(tangent_u.z, tangent_v.z, state::normal().z)), + tangent_u, + tangent_v + ); +} + +export material OmniUe4Translucent( + float3 base_color = float3(0.0, 0.0, 0.0), + float metallic = 0.0, + float roughness = 0.5, + float specular = 0.5, + float3 normal = float3(0.0,0.0,1.0), + uniform bool enable_opacity = true, + float opacity = 1.0, + float opacity_mask = 1.0, + float3 emissive_color = float3(0.0, 0.0, 0.0), + float3 displacement = float3(0.0), + uniform float refraction = 1.0, + uniform bool two_sided = false, + uniform bool is_tangent_space_normal = true, + uniform bool is_unlit = false +) +[[ + anno::display_name("Omni UE4 Translucent"), + anno::description("Omni UE4 Translucent, supports UE4 Translucent shading model"), + anno::version( 1, 0, 0), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "UE4", "omniverse", "translucent")) +]] + = let { + color final_base_color = math::saturate(base_color); + float final_metallic = math::min(math::max(metallic, 0.0f), 0.99f); + float final_roughness = math::saturate(roughness); + float final_specular = math::saturate(specular); + color final_emissive_color = math::max(emissive_color, 0.0f) * emissive_multiplier(); /*factor for converting ue4 emissive to raw value*/ + float final_opacity = math::saturate(opacity); + float3 final_normal = math::normalize(normal); + + + // - compute final roughness by squaring the "roughness" parameter + float alpha = final_roughness * final_roughness; + // reduce the reflectivity at grazing angles to avoid "dark edges" for high roughness due to the layering + float grazing_refl = math::max((1.0 - final_roughness), 0.0); + + float3 the_normal = is_unlit ? state::normal() : + (is_tangent_space_normal ? + tangent_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + )); + + // for the dielectric component we layer the glossy component on top of the diffuse one, + // the glossy layer has no color tint + + bsdf dielectric_component = df::custom_curve_layer( + weight: final_specular, + normal_reflectivity: 0.08, + grazing_reflectivity: grazing_refl, + layer: df::microfacet_ggx_smith_bsdf(roughness_u: alpha), + base: df::diffuse_reflection_bsdf(tint: final_base_color)); + + // the metallic component doesn't have a diffuse component, it's only glossy + // base_color is applied to tint it + bsdf metallic_component = df::microfacet_ggx_smith_bsdf(tint: final_base_color, roughness_u: alpha); + + // final BSDF is a linear blend between dielectric and metallic component + bsdf dielectric_metal_mix = + df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: metallic_component, + weight: final_metallic), + df::bsdf_component( + component: dielectric_component, + weight: 1.0-final_metallic) + ) + ); + + bsdf frosted_bsdf = df::specular_bsdf( + tint: color(1), + mode: df::scatter_reflect_transmit + ); + + bsdf final_mix_bsdf = + is_unlit ? df::specular_bsdf( + tint: get_translucent_tint(base_color: final_base_color, opacity: final_opacity), + mode: df::scatter_reflect_transmit + ) + : df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: dielectric_metal_mix, + weight: get_translucent_opacity(final_opacity)), + df::bsdf_component( + component: frosted_bsdf, + weight: 1.0-get_translucent_opacity(final_opacity)) + ) + ); +} +in material( + thin_walled: two_sided, // Graphene? + ior: color(refraction), //refraction + surface: material_surface( + scattering: final_mix_bsdf, + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: get_emissive_intensity(emissive: final_emissive_color, opacity: final_opacity) + ) + ), + + geometry: material_geometry( + displacement: displacement, + normal: the_normal, + cutout_opacity: enable_opacity ? opacity_mask : 1.0 + ) +); diff --git a/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/WorldGridMaterial.mdl b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/WorldGridMaterial.mdl new file mode 100644 index 0000000000000000000000000000000000000000..210ba087132c72fe1d87f5a249b1119e9987b1ec --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_dishwasher/SubUSDs/materials/WorldGridMaterial.mdl @@ -0,0 +1,75 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material WorldGridMaterial( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (CustomizedUV0_mdl / 2.0); + float2 Local1 = (Local0 / 0.05); + float4 Local2 = ::unpack_normal_map(tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_N.png",::tex::gamma_linear),float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local3 = (float3(Local2.x,Local2.y,Local2.z) * float3(0.3,0.3,1.0)); + + float3 Normal_mdl = Local3; + + float2 Local4 = (CustomizedUV0_mdl * 20.0); + float4 Local5 = tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat); + float Local6 = math::lerp(0.4,1.0,Local5.x); + float Local7 = (1.0 - Local6); + float2 Local8 = (Local0 / 0.1); + float4 Local9 = tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat); + float Local10 = math::lerp(Local9.y,1.0,0.0); + float Local11 = math::lerp(Local6,Local7,Local10); + float4 Local12 = tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); + float Local13 = math::lerp(Local9.y,0.0,0.0); + float Local14 = (Local12.y + Local13); + float Local15 = math::lerp(Local14,0.5,0.5); + float Local16 = math::lerp(0.295,0.66,Local15); + float Local17 = (Local16 * 0.5); + float Local18 = (Local11 * Local17); + float Local19 = math::lerp(0.0,0.5,Local12.y); + float Local20 = math::lerp(0.7,1.0,Local9.y); + float Local21 = math::lerp(Local20,1.0,0.0); + float Local22 = (Local21 * 1.0); + float Local23 = (Local19 + Local22); + float Local24 = math::min(math::max(Local23,0.0),1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local18,Local18,Local18); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local24; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/DayMaterial.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/DayMaterial.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2065d8e637cf60ef12e03a73082728622aaa7044 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/DayMaterial.mdl @@ -0,0 +1,67 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Translucent import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material DayMaterial( + float Flat = 1.0 + [[ + anno::display_name("Flat"), + anno::ui_order(32) + ]], + uniform texture_2d img = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("img"), + anno::ui_order(32), + sampler_color() + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(img,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local1 = (Flat * float3(Local0.x,Local0.y,Local0.z)); + + float3 EmissiveColor_mdl = Local1; + float Opacity_mdl = Local0.w; + float OpacityMask_mdl = (math::saturate(Local0.w) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = float3(0.0,0.0,0.0); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + float2 Refraction_mdl = float2(float2(1.0,0.0).x,float2(1.0,0.0).x); + + } in + ::OmniUe4Translucent( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + opacity_mask: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + refraction: Refraction_mdl.x, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/KooPbr.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/KooPbr.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5e993afd51fcee2e32fb4d95cd3570aff2eb9405 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/KooPbr.mdl @@ -0,0 +1,462 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::anno::*; +import ::df::*; +import ::df::color_weighted_layer; +import ::math::*; +import ::state::*; + +export material KooMtl2Sided( + material frontMtl = material() [[ + anno::in_group("Parameters"), + anno::display_name("Front material") + ]], + material backMtl = frontMtl [[ + anno::in_group("Parameters"), + anno::display_name("Back material") + ]], + uniform bool use_backMtl = false [[ + anno::in_group("Parameters"), + anno::display_name("Use back material") + ]], + color translucency = color(0.5f, 0.5f, 0.5f) [[ + anno::in_group("Basic parameters"), + anno::display_name("Translucency") + ]], + color front_tint = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Front tint"), + anno::hidden() + ]], + color back_tint = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Back tint"), + anno::hidden() + ]], + uniform bool multiply_by_front_diffuse = false [[ + anno::in_group("Basic parameters"), + anno::display_name("Multiply by front diffuse"), + anno::unused(), + anno::hidden() + ]]) +[[ + anno::author("KooLab") +]] + = + let { + bsdf transmission_bsdf = + df::diffuse_transmission_bsdf(tint: (front_tint + back_tint)*0.5f); + + bsdf front_bsdf = + df::color_weighted_layer + ( + weight : translucency, + layer : transmission_bsdf, + base : frontMtl.surface.scattering + ); + + bsdf back_bsdf = + df::color_weighted_layer + ( + weight : translucency, + layer : transmission_bsdf, + base : backMtl.surface.scattering + ); + } in + material( + thin_walled: true, + ior: frontMtl.ior, + surface: material_surface(scattering: front_bsdf), + backface: material_surface(scattering: use_backMtl ? back_bsdf : front_bsdf), + volume: frontMtl.volume, + geometry: frontMtl.geometry + ); + +float emissive_multiplier() uniform +[[ + anno::description("unit conversion from pbrjson emission to mdl"), + anno::noinline() +]] +{ + return 2560.f; +} + +export material KooLightMtl( + color emission = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Emission") + ]], + uniform float emission_mult = 1.f [[ + anno::in_group("Parameters"), + anno::display_name("Mutliplier") + ]], + color opacity = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Opacity") + ]], + uniform bool emit_on_backside = false [[ + anno::in_group("Parameters"), + anno::display_name("Emit light on back side") + ]]) +[[ + anno::author("KooLab") +]] + = + let { + color emission_color = (emission*opacity)*emission_mult * emissive_multiplier(); + + bsdf surface_bsdf = + df::simple_glossy_bsdf + ( + mode: df::scatter_transmit, + tint: color(1.f) - opacity, + roughness_u: 0 + ); + + material_surface emit_surface = material_surface( + scattering: surface_bsdf, + emission: material_emission( + emission: df::diffuse_edf(), + intensity: emission_color) + ); + } in + material( + thin_walled: emit_on_backside, + ior: color(1.f), + surface: emit_surface, + backface: emit_on_backside ? emit_surface : material_surface() + ); + +export material KooMtl( + color diffuse = color(0.5f, 0.5f, 0.5f) [[ + anno::in_group("Diffuse Parameters"), + anno::display_name("diffuse") + ]], + color reflect = color(0.f, 0.f, 0.f) [[ + anno::in_group("Reflections"), + anno::display_name("reflect") + ]], + float reflect_glossiness = 1.f [[ + anno::in_group("Reflections"), + anno::display_name("Glossiness"), + anno::hard_range(0.f, 1.f) + ]], + uniform bool fresnel = true [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel reflections") + ]], + float fresnel_ior = 1.6f [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel IOR"), + anno::hard_range(0.2f, 5.f) + ]], + uniform bool fresnel_ior_lock = true [[ + anno::in_group("Reflections"), + anno::display_name("Lock IOR") + ]], + uniform bool invert_reflection_ior = false [[ + anno::in_group("Reflections"), + anno::hidden() + ]], + float reflection_metalness = 0.f [[ + anno::in_group("Reflections"), + anno::display_name("Metalness"), + anno::hard_range(0.f, 1.f) + ]], + uniform float refract_ior = 1.6f [[ + anno::in_group("Refractions"), + anno::display_name("IOR"), + anno::soft_range(0.2f, 5.f), + anno::hard_range(1.0e-06f, 100.f) + ]], + uniform bool invert_refraction_ior = false [[ + anno::in_group("Refractions"), + anno::hidden() + ]], + color self_illumination = color(0.f, 0.f, 0.f) [[ + anno::in_group("Self-Illumination"), + anno::display_name("Self-illumination") + ]], + uniform float self_illumination_multiplier = 1.f [[ + anno::in_group("Self-Illumination"), + anno::display_name("Self-Illumination Intensity") + ]], + float anisotropy = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Anisotropy"), + anno::hard_range(-1.f, 1.f), + anno::unused(), + anno::hidden() + ]], + float anisotropy_rotation = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Rotation"), + anno::hard_range(-10000.f, 10000.f), + anno::unused(), + anno::hidden() + ]], + float3 texmap_bump = state::normal() [[ + anno::in_group("Maps"), + anno::display_name("Bump Map") + ]], + float opacity = 1.f [[ + anno::in_group("Maps"), + anno::display_name("Opacity Map") + ]], + uniform bool thin_walled = false [[ + anno::in_group("Options"), + anno::hidden() + ]]) +[[ + anno::author("KooLab") +]] + = + let { + float reflection_roughness = math::pow((1.f - reflect_glossiness), 2.f); + + float refl_ior = invert_reflection_ior ? 1.f/(fresnel_ior + 0.01f) : fresnel_ior; + float refr_ior = invert_refraction_ior ? 1.f/(refract_ior + 0.01f) : refract_ior; + + float ior = fresnel_ior_lock ? refr_ior : refl_ior; + float R0 = math::pow((1.f - ior)/(1.f + ior), 2.f); + + bsdf diffuse_bsdf = + df::weighted_layer + ( + weight : 1.f, + layer : df::diffuse_reflection_bsdf + ( + tint : diffuse, + roughness : 0.0f + ), + normal : texmap_bump + ); + + bsdf glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: fresnel ? reflect : color(1.f), + roughness_u: reflection_roughness + ); + + bsdf diffuse_glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: diffuse, + roughness_u: reflection_roughness + ); + + bsdf surface_bsdf = + df::color_custom_curve_layer + ( + normal_reflectivity : fresnel ? color(R0) : reflect, + grazing_reflectivity: fresnel ? color(1.f) : reflect, + layer : glossy_reflection_bsdf, + base : + df::weighted_layer + ( + weight : reflection_metalness, + layer : diffuse_glossy_reflection_bsdf, + base : diffuse_bsdf, + normal : texmap_bump + ), + normal : texmap_bump + ); + } in + material + ( + ior : color(refr_ior), + thin_walled : thin_walled, + surface : material_surface + ( + scattering : surface_bsdf, + emission : material_emission + ( + emission : df::diffuse_edf(), + intensity : self_illumination*self_illumination_multiplier + ) + ), + geometry : material_geometry + ( + cutout_opacity: opacity + ) + ); + +export material KooTranslucentMtl( + color diffuse = color(0.5f, 0.5f, 0.5f) [[ + anno::in_group("Diffuse Parameters"), + anno::display_name("Diffuse") + ]], + color reflect = color(0.f, 0.f, 0.f) [[ + anno::in_group("Reflections"), + anno::display_name("Reflect") + ]], + float reflect_glossiness = 1.f [[ + anno::in_group("Reflections"), + anno::display_name("Glossiness"), + anno::hard_range(0.f, 1.f) + ]], + uniform bool fresnel = true [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel reflections") + ]], + float fresnel_ior = 1.6f [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel IOR"), + anno::soft_range(0.2, 5.f), + anno::hard_range(1.0e-06f, 100.f) + ]], + uniform bool fresnel_ior_lock = true [[ + anno::in_group("Reflections"), + anno::display_name("Lock IOR") + ]], + uniform bool invert_reflection_ior = false [[ + anno::in_group("Reflections"), + anno::hidden() + ]], + float reflection_metalness = 0.f [[ + anno::in_group("Reflections"), + anno::display_name("Metalness"), + anno::hard_range(0.f, 1.f) + ]], + color refract = color(0.f, 0.f, 0.f) [[ + anno::in_group("Refractions"), + anno::display_name("Refract") + ]], + float refract_glossiness = 1.f [[ + anno::in_group("Refractions"), + anno::display_name("Glossiness"), + anno::hard_range(0.f, 1.f) + ]], + uniform float refract_ior = 1.6f [[ + anno::in_group("Refractions"), + anno::display_name("IOR"), + anno::soft_range(0.2f, 5.f), + anno::hard_range(1.0e-06f, 100.f) + ]], + uniform bool invert_refraction_ior = false [[ + anno::in_group("Refractions"), + anno::hidden() + ]], + color self_illumination = color(0.f, 0.f, 0.f) [[ + anno::in_group("Self-Illumination"), + anno::display_name("Self-illumination") + ]], + uniform float self_illumination_multiplier = 1.f [[ + anno::in_group("Self-Illumination"), + anno::display_name("Multiplier") + ]], + float anisotropy = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Anisotropy"), + anno::hard_range(-1.f, 1.f), + anno::unused(), + anno::hidden() + ]], + float anisotropy_rotation = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Rotation"), + anno::hard_range(-10000.f, 10000.f), + anno::unused(), + anno::hidden() + ]], + float3 texmap_bump = state::normal() [[ + anno::in_group("Maps"), + anno::display_name("Bump Map") + ]], + float texmap_opacity = 1.f [[ + anno::in_group("Maps"), + anno::display_name("Opacity Map") + ]], + uniform bool thin_walled = false [[ + anno::in_group("Options"), + anno::hidden() + ]]) +[[ + anno::author("KooLab") +]] + = + let { + float reflection_roughness = math::pow((1.f - reflect_glossiness), 2.f); + + float refraction_roughness = math::pow((1.f - refract_glossiness), 2.f); + + float refl_ior = invert_reflection_ior ? 1.f/(fresnel_ior + 0.01f) : fresnel_ior; + float refr_ior = invert_refraction_ior ? 1.f/(refract_ior + 0.01f) : refract_ior; + + float ior = fresnel_ior_lock ? refr_ior : refl_ior; + float R0 = math::pow((1.f - ior)/(1.f + ior), 2.f); + + bsdf diffuse_bsdf = + df::weighted_layer + ( + weight : 1.f, + layer : df::diffuse_reflection_bsdf + ( + tint : diffuse, + roughness : 0.f + ), + normal : texmap_bump + ); + + bsdf glossy_transmission_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_transmit, + tint: color(1.f), + roughness_u: refraction_roughness + ); + + bsdf glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: fresnel ? reflect : color(1.f), + roughness_u: reflection_roughness + ); + + bsdf diffuse_glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: diffuse, + roughness_u: reflection_roughness + ); + + bsdf surface_bsdf = + df::color_custom_curve_layer + ( + normal_reflectivity : fresnel ? color(R0) : reflect, + grazing_reflectivity: fresnel ? color(1.f) : reflect, + layer : glossy_reflection_bsdf, + base : + df::weighted_layer + ( + weight : reflection_metalness, + layer : diffuse_glossy_reflection_bsdf, + base : + df::color_weighted_layer + ( + weight : refract, + layer : glossy_transmission_bsdf, + base : diffuse_bsdf, + normal : texmap_bump + ), + normal : texmap_bump + ), + normal : texmap_bump + ); + } in + material( + thin_walled : thin_walled, + ior : color(refr_ior), + surface : material_surface + ( + scattering : surface_bsdf, + emission : material_emission + ( + emission : df::diffuse_edf(), + intensity : self_illumination*self_illumination_multiplier + ) + ), + geometry : material_geometry(cutout_opacity: texmap_opacity) + ); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6527fff629931a0001ae0610.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6527fff629931a0001ae0610.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2dfedbfc3c966e3c20fe9827e817306f69a74030 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6527fff629931a0001ae0610.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6527fff629931a0001ae0610(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.329400003f, 0.3450999856f, 0.3921999931f), + reflect: color(0.07800000161f, 0.07800000161f, 0.07800000161f), + reflect_glossiness: 0.8000000119f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6527fff67a627f0001f09d94.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6527fff67a627f0001f09d94.mdl new file mode 100644 index 0000000000000000000000000000000000000000..29d4c2a731fb5135359e8a3dc062071cadd6dd5b --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6527fff67a627f0001f09d94.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6527fff67a627f0001f09d94(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.7082999945f, 0.7082999945f, 0.7082999945f), + reflect: color(0.07999999821f, 0.07999999821f, 0.07999999821f), + reflect_glossiness: 0.8000000119f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6527fff6ad903b00011c20db.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6527fff6ad903b00011c20db.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4654207e7d333c766fb620b39d88ff93ce9b8c9d --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6527fff6ad903b00011c20db.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6527fff6ad903b00011c20db(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.329400003f, 0.3450999856f, 0.3921999931f), + reflect: color(0.07999999821f, 0.07999999821f, 0.07999999821f), + reflect_glossiness: 0.8000000119f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0140eb7c0001b6b6ed.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0140eb7c0001b6b6ed.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d4741ac3a662156bf769df69291b0ad8396ccdc5 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0140eb7c0001b6b6ed.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6576cd0140eb7c0001b6b6ed(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.007799999788f, 0.007799999788f, 0.007799999788f), + reflect: color(0.3799999952f, 0.3799999952f, 0.3799999952f), + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0717d81a00010bf6d7.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0717d81a00010bf6d7.mdl new file mode 100644 index 0000000000000000000000000000000000000000..11bb20ad0a87865e29cb99fc7bba01adc1330c5d --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0717d81a00010bf6d7.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6576cd0717d81a00010bf6d7(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.007799999788f, 0.007799999788f, 0.007799999788f), + reflect: color(0.5f, 0.2899999917f, 0.150000006f), + reflect_glossiness: 0.8500000238f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0740eb7c0001b6b6f5.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0740eb7c0001b6b6f5.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f59dc58de9836be47fcf59b1f486d6005886ab9c --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0740eb7c0001b6b6f5.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6576cd0740eb7c0001b6b6f5(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.5881999731f, 0.5881999731f, 0.5881999731f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd074a62b000011cfc06.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd074a62b000011cfc06.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8c0ce16acf81135597c6877b697fa0c382e8b0e0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd074a62b000011cfc06.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6576cd074a62b000011cfc06(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.01960000023f, 0.01960000023f, 0.01960000023f), + reflect: color(0.07999999821f, 0.07999999821f, 0.07999999821f), + reflect_glossiness: 0.8000000119f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0a9b93930001101b50.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0a9b93930001101b50.mdl new file mode 100644 index 0000000000000000000000000000000000000000..898ceb20ef7dfaec05517d9743b0c221c689ad10 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0a9b93930001101b50.mdl @@ -0,0 +1,37 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_bitmap_bump; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6576cd0a9b93930001101b50(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,14,29],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.0234999992f, 0.01180000044f, 0.003899999894f), + reflect: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/aebff12d803ce3c0bbb82c9437bad79cb9478d5_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/092884d75a7babfa5109ff5c3c0305fab0b4393_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::KooPbr_bitmap_bump(1, true, false, true, false, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 0, texture_2d("../textures/abf8871c7e904d8a5201ae05340bd4a0751386e2_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, 0.05000000075f, 1.f, false, false, false, 1.f, 1.f, 0.f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0aa38875000154215f.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0aa38875000154215f.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1d9883453ca8b4c7143c98ecbcf3ce6a521391fa --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0aa38875000154215f.mdl @@ -0,0 +1,36 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6576cd0aa38875000154215f(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,14],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/456840f936217fbba9e70a2ff1c55f0732361aa_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: color(0.5189999938f, 0.5189999938f, 0.5189999938f), + reflect_glossiness: 0.6510000229f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0aade22a0001b5738c.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0aade22a0001b5738c.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b8e62bfe2041187305d2351a61e15f33c35feefa --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0aade22a0001b5738c.mdl @@ -0,0 +1,39 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_bitmap_bump; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6576cd0aade22a0001b5738c(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,30,34],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/447d3d919861734770fd5f3aa1af7ee8ed644e3_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: color(0.0270000007f, 0.0270000007f, 0.0270000007f), + refract_glossiness: 1.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::KooPbr_bitmap_bump(1, true, false, true, false, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 0, texture_2d("../textures/7897e88a9f66fb10b322124850f938cc3880d06_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, 0.3000000119f, 1.f, false, false, false, 1.f, 1.f, 0.f), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0ade958f0001607c83.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0ade958f0001607c83.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6ce700332bf7c1b6d801cf5dfc6975afdbd220d0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6576cd0ade958f0001607c83.mdl @@ -0,0 +1,37 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_bitmap_bump; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6576cd0ade958f0001607c83(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,14,28,29],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/8311160a7625ef2eea1e447a57a89871aa2155d5_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 0.4799999893f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::KooPbr_bitmap_bump(1, true, false, true, false, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 0, texture_2d("../textures/85fa678e3d52324f860466e642b8dfe284202449_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, 0.1000000015f, 1.f, false, false, false, 1.f, 1.f, 0.f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6577571e11bd150001eb1f9e.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6577571e11bd150001eb1f9e.mdl new file mode 100644 index 0000000000000000000000000000000000000000..37a62629031612453b91327835e5305da94f90a4 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6577571e11bd150001eb1f9e.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577571e11bd150001eb1f9e(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.1920000017f, 0.1920000017f, 0.1920000017f), + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6577571e9a6c3200011b2fe5.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6577571e9a6c3200011b2fe5.mdl new file mode 100644 index 0000000000000000000000000000000000000000..542c52bf219b3f58015880c972b6f92a9d5a456a --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6577571e9a6c3200011b2fe5.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577571e9a6c3200011b2fe5(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.003899999894f, 0.003899999894f, 0.003899999894f), + reflect: color(0.07999999821f, 0.07999999821f, 0.07999999821f), + reflect_glossiness: 0.8000000119f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6577571ea388750001543226.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6577571ea388750001543226.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2a48a5f52feaffb5748e800f3752edce7abdee00 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6577571ea388750001543226.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577571ea388750001543226(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.003899999894f, 0.003899999894f, 0.003899999894f), + reflect: color(1.f, 1.f, 1.f), + reflect_glossiness: 0.8999999762f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6577571ee876a400018c9b82.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6577571ee876a400018c9b82.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6d331f22327ec98dddb7ea15d96f0a222316cf63 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6577571ee876a400018c9b82.mdl @@ -0,0 +1,32 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::anno::description; + +export material MI_6577571ee876a400018c9b82(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.09000000358f, 0.09000000358f, 0.09000000358f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: color(1.f, 1.f, 1.f), + refract_glossiness: 1.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_657826530a5e870001ce8068.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_657826530a5e870001ce8068.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8df8f9765cd31e4703dd6f2c59b48d48f43b46ba --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_657826530a5e870001ce8068.mdl @@ -0,0 +1,37 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::KooPbr_maps::NormalMap_bump; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_657826530a5e870001ce8068(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,14,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.4269999862f, 0.4269999862f, 0.4269999862f), + reflect_glossiness: 0.8500000238f, + fresnel: true, + fresnel_ior: 5.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::NormalMap_bump(KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/6599bad98af8ac2ab5b46611d5fa240e32277_1.jpg", ::tex::gamma_linear), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f), state::normal(), 1.f, 1.f, false, false, false, 1, 0.f, 0.1000000015f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6578265310a93f0001437459.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6578265310a93f0001437459.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d7bb4aecb64baaa6b67f013998606f84642af0e2 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6578265310a93f0001437459.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6578265310a93f0001437459(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.9100000262f, 0.9100000262f, 0.9100000262f), + reflect_glossiness: 0.9300000072f, + fresnel: true, + fresnel_ior: 2.200000048f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6578265311bd150001eb41e4.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6578265311bd150001eb41e4.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cf8e9fb6e945850cb9c23c6bceee321816cea935 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6578265311bd150001eb41e4.mdl @@ -0,0 +1,36 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6578265311bd150001eb41e4(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,29],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.9157999754f, 0.9157999754f, 0.9157999754f), + reflect: color(0.8000000119f, 0.8000000119f, 0.8000000119f), + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, -0.5f, -0.5f, 2.f, 2.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/e82bdbe7a68f210f8ac3394dc7fc788ea5225a45_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6578265317d81a00010c29f9.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6578265317d81a00010c29f9.mdl new file mode 100644 index 0000000000000000000000000000000000000000..94b79bf678e8a1017e660aa4e108c701ec198b5a --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6578265317d81a00010c29f9.mdl @@ -0,0 +1,32 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_falloff; +import ::anno::description; +import ::base::texture_return; + +export material MI_6578265317d81a00010c29f9(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.8549000025f, 0.858799994f, 0.90200001f), + reflect: KooPbr_maps::KooPbr_falloff(base::texture_return(tint: color(0.f, 0.f, 0.f), mono: 1.f), base::texture_return(tint: color(1.f, 1.f, 1.f), mono: 1.f)).tint, + reflect_glossiness: 0.6499999762f, + fresnel: false, + fresnel_ior: 1.460000038f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_657826534a62b000011d2f14.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_657826534a62b000011d2f14.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c50e6102760eb068dc4f0897e7654ec17a6beb42 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_657826534a62b000011d2f14.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657826534a62b000011d2f14(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.8899999857f, 0.8899999857f, 0.8899999857f), + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_657826534c99360001dbf408.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_657826534c99360001dbf408.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2ca00efb23c7e3be56fc3eec0da91c62fb08f0f7 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_657826534c99360001dbf408.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657826534c99360001dbf408(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.03920000046f, 0.03920000046f, 0.03920000046f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6578265355f683000151c5ab.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6578265355f683000151c5ab.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b3cce3840aa135f856a1bf741fe95fbe8b609abf --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6578265355f683000151c5ab.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6578265355f683000151c5ab(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.5f, 0.5f, 0.5f), + reflect: color(0.1449999958f, 0.1449999958f, 0.1449999958f), + reflect_glossiness: 0.8000000119f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_657826535d54100001e32c72.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_657826535d54100001e32c72.mdl new file mode 100644 index 0000000000000000000000000000000000000000..63aff61e93c576a4fed3c7675612f66d61d4dc9b --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_657826535d54100001e32c72.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657826535d54100001e32c72(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.3411999941f, 0.3411999941f, 0.3411999941f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 0.5f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6578265390c49f0001be398f.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6578265390c49f0001be398f.mdl new file mode 100644 index 0000000000000000000000000000000000000000..fbd8a6718a16d46574df6623a3e8a9c9a34da445 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_6578265390c49f0001be398f.mdl @@ -0,0 +1,38 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6578265390c49f0001be398f(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,32,10,29],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/ccc1800449a63968b5d771d92774a323c6135d0_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/d6944d2712b5e3a42e5f0c6a7f282bc2ab6ec7d_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/19833074011603dd7b754f5ed2c328be049ceec_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/8bb7197833f7495a896ea81b6f0e6d664315db2_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + refract_glossiness: 1.f, + refract_ior: 1.518000007f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_657826539a6c3200011b5256.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_657826539a6c3200011b5256.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e288791633aa33b9f03f78551777ddcb3fc47050 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_657826539a6c3200011b5256.mdl @@ -0,0 +1,38 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_657826539a6c3200011b5256(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,10,29],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: color(0.9412000179f, 0.9412000179f, 0.9412000179f), + reflect: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/b7cfaf675af5a3af4d217c717061233cf076268_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/41af32e96baf29240ee1cecaaf09c5a9e19d02a_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: color(0.9800000191f, 0.9800000191f, 0.9800000191f), + refract_glossiness: 1.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_65782653a3887500015454c0.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_65782653a3887500015454c0.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a8f7bbf0c155c448c4649269d5c7668b6a13a1b8 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_65782653a3887500015454c0.mdl @@ -0,0 +1,36 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_65782653a3887500015454c0(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,29],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.8709999919f, 0.8709999919f, 0.8709999919f), + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/d35eb859bf7818ec39b700b4f4788d2bd85bf08_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_65782653a9943b0001cacb8f.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_65782653a9943b0001cacb8f.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3bd6e6a185e6fd44bf3226da6cbab50178e646d5 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_65782653a9943b0001cacb8f.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65782653a9943b0001cacb8f(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.8863000274f, 0.8863000274f, 0.8863000274f), + reflect: color(0.8000000119f, 0.8000000119f, 0.8000000119f), + reflect_glossiness: 0.9499999881f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_65782653ade22a0001b5a6fc.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_65782653ade22a0001b5a6fc.mdl new file mode 100644 index 0000000000000000000000000000000000000000..330630badc3cc3e9a3c5a685a763dc5aa41b5082 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_65782653ade22a0001b5a6fc.mdl @@ -0,0 +1,38 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_65782653ade22a0001b5a6fc(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,32,10,29],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/72bb79d56a4ccb771410c73d92c3308af115bb5_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/12d1c3ace7f55796ccefcd4401567345ab72213_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/365c4d6fb113dbe3779b5f6d303ff05c659e47e_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/ac7f8d7ce21c3b0a190f8f8c7ec413259f1957e_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + refract_glossiness: 1.f, + refract_ior: 1.51699996f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_65782653d6f2be0001bb646c.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_65782653d6f2be0001bb646c.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9b19bd77e212108e67bbbe8f72699347df5df6e8 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_65782653d6f2be0001bb646c.mdl @@ -0,0 +1,37 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_bitmap_bump; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_65782653d6f2be0001bb646c(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,29],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.9157999754f, 0.9157999754f, 0.9157999754f), + reflect: color(0.8884999752f, 0.8884999752f, 0.8884999752f), + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/87f67610da78f601410e818f96c0ffa5e774d5b_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: true, + fresnel_ior: 2.200000048f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::KooPbr_bitmap_bump(1, true, false, true, false, 0.f, 0.f, 0.f, 0.25f, 0.25f, 0.5f, 0.5f, 0, texture_2d("../textures/0e48bb40eb8e366928dca1739f743f3c94e0321_1.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, 0.200000003f, 1.f, false, false, false, 1.f, 1.f, 0.f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_65782653e876a400018cbe4c.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_65782653e876a400018cbe4c.mdl new file mode 100644 index 0000000000000000000000000000000000000000..fcca7e66d0843128da02194a1a2c7a3ec6ccf3d6 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/MI_65782653e876a400018cbe4c.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65782653e876a400018cbe4c(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.1650000066f, 0.1650000066f, 0.1650000066f), + reflect_glossiness: 0.8799999952f, + fresnel: true, + fresnel_ior: 2.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/Num5f1e7df17fdaa400010fcf1d.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/Num5f1e7df17fdaa400010fcf1d.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7313695faa00ce99a7aab79630547cdd2acda781 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/Num5f1e7df17fdaa400010fcf1d.mdl @@ -0,0 +1,307 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Translucent import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Num5f1e7df17fdaa400010fcf1d( + uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal_Tex"), + anno::ui_order(32), + anno::in_group("Normal"), + sampler_normal() + ]], + float4 Normal_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Normal_UVA"), + anno::ui_order(32), + anno::in_group("Normal") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsEmissiveTex = 0.0 + [[ + anno::display_name("IsEmissiveTex"), + anno::in_group("EmissiveColor") + ]], + float4 Emissive_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Emissive_Color"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive_Tex"), + anno::ui_order(32), + anno::in_group("EmissiveColor"), + sampler_color() + ]], + float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Emissive_UVA"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsBaseColorTex = 0.0 + [[ + anno::display_name("IsBaseColorTex"), + anno::in_group("BaseColor") + ]], + float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("BaseColor_Color"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor_Tex"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("BaseColor_UVA"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float IsMetallicTex = 0.0 + [[ + anno::display_name("IsMetallicTex"), + anno::in_group("Metallic") + ]], + float4 Metallic_Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Metallic_Color"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb) + [[ + anno::display_name("Metallic_Tex"), + anno::ui_order(32), + anno::in_group("Metallic"), + sampler_color() + ]], + float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Metallic_UVA"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float IsSpecularTex = 0.0 + [[ + anno::display_name("IsSpecularTex"), + anno::in_group("Specular") + ]], + float4 Specular_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Specular_Color"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Specular_Tex"), + anno::ui_order(32), + anno::in_group("Specular"), + sampler_color() + ]], + float4 Specular_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Specular_UVA"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + float IsGlossTex = 0.0 + [[ + anno::display_name("IsGlossTex"), + anno::in_group("Roughness") + ]], + float4 Gloss_Color = float4(0.1,0.1,0.1,1.0) + [[ + anno::display_name("Gloss_Color"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Gloss_Tex"), + anno::ui_order(32), + anno::in_group("Roughness"), + sampler_color() + ]], + float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Gloss_UVA"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + float Opacity = 0.5 + [[ + anno::display_name("Opacity"), + anno::ui_order(32), + anno::in_group("Translucent") + ]], + float PolygonOffset = 0.0 + [[ + anno::display_name("PolygonOffset"), + anno::ui_order(32), + anno::in_group("WorldPosition") + ]], + uniform float SwitchRefraction = 0.0 + [[ + anno::display_name("SwitchRefraction"), + anno::ui_order(32), + anno::in_group("Refraction") + ]], + uniform float FresnelB = 1.517 + [[ + anno::display_name("FresnelB"), + anno::ui_order(32), + anno::in_group("Refraction") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 Local82 = ::camera_position(); + float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local84 = math::dot(Local83, Local83); + float Local85 = math::sqrt(Local84); + float3 Local86 = (Local83 / Local85); + float3 Local87 = (Local86 * PolygonOffset); + + float3 WorldPositionOffset_mdl = Local87; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (float2(0.5,0.5) * -1.0); + float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x); + float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y); + float2 Local3 = (Local0 + float2(Local1,Local2)); + float Local4 = (3.141592 * -2.0); + float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4); + float Local6 = (Local5 * 6.283185); + float Local7 = math::cos(Local6); + float Local8 = math::sin(Local6); + float Local9 = (Local8 * -1.0); + float Local10 = math::dot(Local3, float2(Local7,Local9)); + float Local11 = math::dot(Local3, float2(Local8,Local7)); + float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z)); + + float3 Normal_mdl = Local14; + + float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x); + float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y); + float2 Local17 = (Local0 + float2(Local15,Local16)); + float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4); + float Local19 = (Local18 * 6.283185); + float Local20 = math::cos(Local19); + float Local21 = math::sin(Local19); + float Local22 = (Local21 * -1.0); + float Local23 = math::dot(Local17, float2(Local20,Local22)); + float Local24 = math::dot(Local17, float2(Local21,Local20)); + float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24)); + float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z)); + float3 Local28 = (EmissiveIntensity * Local27); + float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x); + float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y); + float2 Local31 = (Local0 + float2(Local29,Local30)); + float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4); + float Local33 = (Local32 * 6.283185); + float Local34 = math::cos(Local33); + float Local35 = math::sin(Local33); + float Local36 = (Local35 * -1.0); + float Local37 = math::dot(Local31, float2(Local34,Local36)); + float Local38 = math::dot(Local31, float2(Local35,Local34)); + float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38)); + float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z)); + float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x); + float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y); + float2 Local44 = (Local0 + float2(Local42,Local43)); + float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4); + float Local46 = (Local45 * 6.283185); + float Local47 = math::cos(Local46); + float Local48 = math::sin(Local46); + float Local49 = (Local48 * -1.0); + float Local50 = math::dot(Local44, float2(Local47,Local49)); + float Local51 = math::dot(Local44, float2(Local48,Local47)); + float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51)); + float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z)); + float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x); + float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y); + float2 Local57 = (Local0 + float2(Local55,Local56)); + float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4); + float Local59 = (Local58 * 6.283185); + float Local60 = math::cos(Local59); + float Local61 = math::sin(Local59); + float Local62 = (Local61 * -1.0); + float Local63 = math::dot(Local57, float2(Local60,Local62)); + float Local64 = math::dot(Local57, float2(Local61,Local60)); + float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64)); + float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z)); + float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x); + float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y); + float2 Local70 = (Local0 + float2(Local68,Local69)); + float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4); + float Local72 = (Local71 * 6.283185); + float Local73 = math::cos(Local72); + float Local74 = math::sin(Local72); + float Local75 = (Local74 * -1.0); + float Local76 = math::dot(Local70, float2(Local73,Local75)); + float Local77 = math::dot(Local70, float2(Local74,Local73)); + float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77)); + float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (1.0 - Local80); + float Local89 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB); + + float3 EmissiveColor_mdl = Local28; + float Opacity_mdl = Opacity; + float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local41; + float Metallic_mdl = Local54.x; + float Specular_mdl = Local67.x; + float Roughness_mdl = Local81.x; + float2 Refraction_mdl = float2(Local89,Local89); + + } in + ::OmniUe4Translucent( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + opacity_mask: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + refraction: Refraction_mdl.x, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/Num6038c1ca5b896900015bfe2e.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/Num6038c1ca5b896900015bfe2e.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5428b1a01ae470db638805a597b6753d7a59c093 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/Num6038c1ca5b896900015bfe2e.mdl @@ -0,0 +1,284 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Num6038c1ca5b896900015bfe2e( + uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal_Tex"), + anno::ui_order(32), + anno::in_group("Normal"), + sampler_normal() + ]], + float4 Normal_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Normal_UVA"), + anno::ui_order(32), + anno::in_group("Normal") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsEmissiveTex = 0.0 + [[ + anno::display_name("IsEmissiveTex"), + anno::in_group("EmissiveColor") + ]], + float4 Emissive_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Emissive_Color"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive_Tex"), + anno::ui_order(32), + anno::in_group("EmissiveColor"), + sampler_color() + ]], + float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Emissive_UVA"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsBaseColorTex = 0.0 + [[ + anno::display_name("IsBaseColorTex"), + anno::in_group("BaseColor") + ]], + float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("BaseColor_Color"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor_Tex"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("BaseColor_UVA"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float IsMetallicTex = 0.0 + [[ + anno::display_name("IsMetallicTex"), + anno::in_group("Metallic") + ]], + float4 Metallic_Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Metallic_Color"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb) + [[ + anno::display_name("Metallic_Tex"), + anno::ui_order(32), + anno::in_group("Metallic"), + sampler_color() + ]], + float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Metallic_UVA"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float IsSpecularTex = 0.0 + [[ + anno::display_name("IsSpecularTex"), + anno::in_group("Specular") + ]], + float4 Specular_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Specular_Color"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Specular_Tex"), + anno::ui_order(32), + anno::in_group("Specular"), + sampler_color() + ]], + float4 Specular_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Specular_UVA"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + float IsGlossTex = 0.0 + [[ + anno::display_name("IsGlossTex"), + anno::in_group("Roughness") + ]], + float4 Gloss_Color = float4(0.1,0.1,0.1,1.0) + [[ + anno::display_name("Gloss_Color"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Gloss_Tex"), + anno::ui_order(32), + anno::in_group("Roughness"), + sampler_color() + ]], + float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Gloss_UVA"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + float PolygonOffset = 0.0 + [[ + anno::display_name("PolygonOffset"), + anno::ui_order(32), + anno::in_group("WorldPosition") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 Local82 = ::camera_position(); + float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local84 = math::dot(Local83, Local83); + float Local85 = math::sqrt(Local84); + float3 Local86 = (Local83 / Local85); + float3 Local87 = (Local86 * PolygonOffset); + + float3 WorldPositionOffset_mdl = Local87; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (float2(0.5,0.5) * -1.0); + float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x); + float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y); + float2 Local3 = (Local0 + float2(Local1,Local2)); + float Local4 = (3.141592 * -2.0); + float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4); + float Local6 = (Local5 * 6.283185); + float Local7 = math::cos(Local6); + float Local8 = math::sin(Local6); + float Local9 = (Local8 * -1.0); + float Local10 = math::dot(Local3, float2(Local7,Local9)); + float Local11 = math::dot(Local3, float2(Local8,Local7)); + float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z)); + + float3 Normal_mdl = Local14; + + float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x); + float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y); + float2 Local17 = (Local0 + float2(Local15,Local16)); + float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4); + float Local19 = (Local18 * 6.283185); + float Local20 = math::cos(Local19); + float Local21 = math::sin(Local19); + float Local22 = (Local21 * -1.0); + float Local23 = math::dot(Local17, float2(Local20,Local22)); + float Local24 = math::dot(Local17, float2(Local21,Local20)); + float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24)); + float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z)); + float3 Local28 = (EmissiveIntensity * Local27); + float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x); + float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y); + float2 Local31 = (Local0 + float2(Local29,Local30)); + float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4); + float Local33 = (Local32 * 6.283185); + float Local34 = math::cos(Local33); + float Local35 = math::sin(Local33); + float Local36 = (Local35 * -1.0); + float Local37 = math::dot(Local31, float2(Local34,Local36)); + float Local38 = math::dot(Local31, float2(Local35,Local34)); + float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38)); + float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z)); + float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x); + float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y); + float2 Local44 = (Local0 + float2(Local42,Local43)); + float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4); + float Local46 = (Local45 * 6.283185); + float Local47 = math::cos(Local46); + float Local48 = math::sin(Local46); + float Local49 = (Local48 * -1.0); + float Local50 = math::dot(Local44, float2(Local47,Local49)); + float Local51 = math::dot(Local44, float2(Local48,Local47)); + float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51)); + float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z)); + float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x); + float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y); + float2 Local57 = (Local0 + float2(Local55,Local56)); + float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4); + float Local59 = (Local58 * 6.283185); + float Local60 = math::cos(Local59); + float Local61 = math::sin(Local59); + float Local62 = (Local61 * -1.0); + float Local63 = math::dot(Local57, float2(Local60,Local62)); + float Local64 = math::dot(Local57, float2(Local61,Local60)); + float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64)); + float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z)); + float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x); + float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y); + float2 Local70 = (Local0 + float2(Local68,Local69)); + float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4); + float Local72 = (Local71 * 6.283185); + float Local73 = math::cos(Local72); + float Local74 = math::sin(Local72); + float Local75 = (Local74 * -1.0); + float Local76 = math::dot(Local70, float2(Local73,Local75)); + float Local77 = math::dot(Local70, float2(Local74,Local73)); + float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77)); + float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (1.0 - Local80); + + float3 EmissiveColor_mdl = Local28; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local41; + float Metallic_mdl = Local54.x; + float Specular_mdl = Local67.x; + float Roughness_mdl = Local81.x; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/OmniUe4Base.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/OmniUe4Base.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a441fbaf28040302c7aaabfbcf14b24a85bdf643 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/OmniUe4Base.mdl @@ -0,0 +1,224 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.0 - first version +//* 1.0.1 - merge unlit template +//* 1.0.2 - Fix EDF in the back side: the EDF contained in surface is only used for the front side and not for the back side +//* 1.0.3 - UE4 normal mapping: Geometry normal shouldn't be changed +//* 1.0.4 - using absolute import paths when importing standard modules + +mdl 1.3; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + +float emissive_multiplier() +[[ + anno::description("the multiplier to convert UE4 emissive to raw data"), + anno::noinline() +]] +{ + return 20.0f * 128.0f; +} + +float3 tangent_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in tangent space"), + anno::noinline() +]] +{ + return math::normalize( + tangent_u * normal.x - /* flip_tangent_v */ + tangent_v * normal.y + + state::normal() * (normal.z)); +} + +float3 world_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in world space"), + anno::noinline() +]] +{ + return tangent_space_normal( + math::normalize( + normal.x * float3(tangent_u.x, tangent_v.x, state::normal().x) - + normal.y * float3(tangent_u.y, tangent_v.y, state::normal().y) + + normal.z * float3(tangent_u.z, tangent_v.z, state::normal().z)), + tangent_u, + tangent_v + ); +} + +export material OmniUe4Base( + float3 base_color = float3(0.0, 0.0, 0.0), + float metallic = 0.0, + float roughness = 0.5, + float specular = 0.5, + float3 normal = float3(0.0,0.0,1.0), + float clearcoat_weight = 0.0, + float clearcoat_roughness = 0.0, + float3 clearcoat_normal = float3(0.0,0.0,1.0), + uniform bool enable_opacity = true, + float opacity = 1.0, + float3 emissive_color = float3(0.0, 0.0, 0.0), + float3 displacement = float3(0.0), + uniform bool is_tangent_space_normal = true, + uniform bool two_sided = false, + uniform bool is_unlit = false +) +[[ + anno::display_name("Omni UE4 Base"), + anno::description("Omni UE4 Base, supports UE4 default lit and clearcoat shading model"), + anno::version( 1, 0, 0), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "UE4", "omniverse", "lit", "clearcoat", "generic")) +]] + = let { + color final_base_color = math::saturate(base_color); + float final_metallic = math::saturate(metallic); + float final_roughness = math::saturate(roughness); + float final_specular = math::saturate(specular); + color final_emissive_color = math::max(emissive_color, 0.0f) * emissive_multiplier(); /*factor for converting ue4 emissive to raw value*/ + float final_clearcoat_weight = math::saturate(clearcoat_weight); + float final_clearcoat_roughness = math::saturate(clearcoat_roughness); + float3 final_normal = math::normalize(normal); + float3 final_clearcoat_normal = math::normalize(clearcoat_normal); + + // - compute final roughness by squaring the "roughness" parameter + float alpha = final_roughness * final_roughness; + // reduce the reflectivity at grazing angles to avoid "dark edges" for high roughness due to the layering + float grazing_refl = math::max((1.0 - final_roughness), 0.0); + + float3 the_normal = is_unlit ? state::normal() : + (is_tangent_space_normal ? + tangent_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + )); + + // for the dielectric component we layer the glossy component on top of the diffuse one, + // the glossy layer has no color tint + + bsdf dielectric_component = df::custom_curve_layer( + weight: final_specular, + normal_reflectivity: 0.08, + grazing_reflectivity: grazing_refl, + layer: df::microfacet_ggx_smith_bsdf(roughness_u: alpha), + base: df::diffuse_reflection_bsdf(tint: final_base_color), + normal: the_normal); + + // the metallic component doesn't have a diffuse component, it's only glossy + // base_color is applied to tint it + bsdf metallic_component = df::microfacet_ggx_smith_bsdf(tint: final_base_color, roughness_u: alpha); + + // final BSDF is a linear blend between dielectric and metallic component + bsdf dielectric_metal_mix = + df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: metallic_component, + weight: final_metallic), + df::bsdf_component( + component: dielectric_component, + weight: 1.0-final_metallic) + ) + ); + + // clearcoat layer + float clearcoat_grazing_refl = math::max((1.0 - final_clearcoat_roughness), 0.0); + float clearcoat_alpha = final_clearcoat_roughness * final_clearcoat_roughness; + + float3 the_clearcoat_normal = is_tangent_space_normal ? tangent_space_normal( + normal: final_clearcoat_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_clearcoat_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ); + + + bsdf clearcoat = + df::custom_curve_layer( + base: df::weighted_layer( + layer: dielectric_metal_mix, + weight: 1.0, + normal: final_clearcoat_weight == 0.0 ? state::normal() : the_normal + ), + layer: df::microfacet_ggx_smith_bsdf( + roughness_u: clearcoat_alpha, + tint: color(1.0) + ), + normal_reflectivity: 0.04, + grazing_reflectivity: clearcoat_grazing_refl, + normal: the_clearcoat_normal, + weight: final_clearcoat_weight + ); + bsdf surface = is_unlit ? bsdf() : clearcoat; +} +in material( + thin_walled: two_sided, // Graphene? + surface: material_surface( + scattering: surface, + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + backface: material_surface( + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + geometry: material_geometry( + displacement: displacement, + normal: final_clearcoat_weight == 0.0 ? the_normal : state::normal(), + cutout_opacity: enable_opacity ? opacity : 1.0 + ) +); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/OmniUe4Function.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/OmniUe4Function.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f0801afff6f0870ea2574c9e9b6e2043e79e9a79 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/OmniUe4Function.mdl @@ -0,0 +1,1413 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.1 - using absolute import paths when importing standard modules + +mdl 1.6; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + + +export float3 convert_to_left_hand(float3 vec3, uniform bool up_z = true, uniform bool is_position = true) +[[ + anno::description("convert from RH to LH"), + anno::noinline() +]] +{ + float4x4 ZupConversion = float4x4( + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, -1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + ); + + float4x4 YupConversion = float4x4( + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + ); + + float4 vec4 = float4(vec3.x, vec3.y, vec3.z, is_position ? 1.0f : 0.0f); + + vec4 = vec4 * (up_z ? ZupConversion : YupConversion); + + return float3(vec4.x, vec4.y, vec4.z); +} + +export float3 transform_vector_from_tangent_to_world(float3 vector, + uniform bool up_z = true, + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0)) +[[ + anno::description("Transform vector from tangent space to world space"), + anno::noinline() +]] +{ + /* flip_tangent_v */ + return convert_to_left_hand( + tangent_u * vector.x - tangent_v * vector.y + state::normal() * vector.z, + up_z, false); +} + +export float3 transform_vector_from_world_to_tangent(float3 vector, + uniform bool up_z = true, + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0)) +[[ + anno::description("Transform vector from world space to tangent space"), + anno::noinline() +]] +{ + float3 vecRH = convert_to_left_hand(vector, up_z, false); + /* flip_tangent_v */ + return vecRH.x * float3(tangent_u.x, -tangent_v.x, state::normal().x) + + vecRH.y * float3(tangent_u.y, -tangent_v.y, state::normal().y) + + vecRH.z * float3(tangent_u.z, -tangent_v.z, state::normal().z); +} + +export float4 unpack_normal_map( + float4 texture_sample = float4(0.0, 0.0, 1.0, 1.0) + ) +[[ + anno::description("Unpack a normal stored in a normal map"), + anno::noinline() +]] +{ + float2 normal_xy = float2(texture_sample.x, texture_sample.y); + + normal_xy = normal_xy * float2(2.0,2.0) - float2(1.0,1.0); + float normal_z = math::sqrt( math::saturate( 1.0 - math::dot( normal_xy, normal_xy ) ) ); + return float4( normal_xy.x, normal_xy.y, normal_z, 1.0 ); +} + +// for get color value from normal. +export float4 pack_normal_map( + float4 texture_sample = float4(0.0, 0.0, 1.0, 1.0) + ) +[[ + anno::description("Pack to color from a normal") +]] +{ + float2 return_xy = float2(texture_sample.x, texture_sample.y); + + return_xy = (return_xy + float2(1.0,1.0)) / float2(2.0,2.0); + + return float4( return_xy.x, return_xy.y, 0.0, 1.0 ); +} + +export float4 greyscale_texture_lookup( + float4 texture_sample = float4(0.0, 0.0, 0.0, 1.0) + ) +[[ + anno::description("Sampling a greyscale texture"), + anno::noinline() +]] +{ + return float4(texture_sample.x, texture_sample.x, texture_sample.x, texture_sample.x); +} + +export float3 pixel_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Pixel normal in world space"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); +} + +export float3 vertex_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Vertex normal in world space"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); +} + +export float3 landscape_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Landscape normal in world space") +]] +{ + float3 normalFromNormalmap = math::floor((::vertex_normal_world_space(up_z) * 0.5 + 0.5) * 255.0) / 255.0 * 2.0 - 1.0; + + float2 normalXY = float2(normalFromNormalmap.x, normalFromNormalmap.y); + return float3(normalXY.x, normalXY.y, math::sqrt(math::saturate(1.0 - math::dot(normalXY, normalXY)))); +} + +// Different implementation specific between mdl and hlsl for smoothstep +export float smoothstep(float a, float b, float l) +{ + if (a < b) + { + return math::smoothstep(a, b, l); + } + else if (a > b) + { + return 1.0 - math::smoothstep(b, a, l); + } + else + { + return l <= a ? 0.0 : 1.0; + } +} + +export float2 smoothstep(float2 a, float2 b, float2 l) +{ + return float2(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y)); +} + +export float3 smoothstep(float3 a, float3 b, float3 l) +{ + return float3(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y), smoothstep(a.z, b.z, l.z)); +} + +export float4 smoothstep(float4 a, float4 b, float4 l) +{ + return float4(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y), smoothstep(a.z, b.z, l.z), smoothstep(a.w, b.w, l.w)); +} + +export float2 smoothstep(float2 a, float2 b, float l) +{ + return float2(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l)); +} + +export float3 smoothstep(float3 a, float3 b, float l) +{ + return float3(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l), smoothstep(a.z, b.z, l)); +} + +export float4 smoothstep(float4 a, float4 b, float l) +{ + return float4(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l), smoothstep(a.z, b.z, l), smoothstep(a.w, b.w, l)); +} + +export float2 smoothstep(float a, float b, float2 l) +{ + return float2(smoothstep(a, b, l.x), smoothstep(a, b, l.y)); +} + +export float3 smoothstep(float a, float b, float3 l) +{ + return float3(smoothstep(a, b, l.x), smoothstep(a, b, l.y), smoothstep(a, b, l.z)); +} + +export float4 smoothstep(float a, float b, float4 l) +{ + return float4(smoothstep(a, b, l.x), smoothstep(a, b, l.y), smoothstep(a, b, l.z), smoothstep(a, b, l.w)); +} + +//------------------ Random from UE4 ----------------------- +float length2(float3 v) +{ + return math::dot(v, v); +} + +float3 GetPerlinNoiseGradientTextureAt(uniform texture_2d PerlinNoiseGradientTexture, float3 v) +{ + const float2 ZShear = float2(17.0f, 89.0f); + + float2 OffsetA = v.z * ZShear; + float2 TexA = (float2(v.x, v.y) + OffsetA + 0.5f) / 128.0f; + float4 PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA.x,1.0-TexA.y),tex::wrap_repeat,tex::wrap_repeat); + return float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z) * 2.0 - 1.0; +} + +float3 SkewSimplex(float3 In) +{ + return In + math::dot(In, float3(1.0 / 3.0f) ); +} +float3 UnSkewSimplex(float3 In) +{ + return In - math::dot(In, float3(1.0 / 6.0f) ); +} + +// 3D random number generator inspired by PCGs (permuted congruential generator) +// Using a **simple** Feistel cipher in place of the usual xor shift permutation step +// @param v = 3D integer coordinate +// @return three elements w/ 16 random bits each (0-0xffff). +// ~8 ALU operations for result.x (7 mad, 1 >>) +// ~10 ALU operations for result.xy (8 mad, 2 >>) +// ~12 ALU operations for result.xyz (9 mad, 3 >>) + +//TODO: uint3 +int3 Rand3DPCG16(int3 p) +{ + // taking a signed int then reinterpreting as unsigned gives good behavior for negatives + //TODO: uint3 + int3 v = int3(p); + + // Linear congruential step. These LCG constants are from Numerical Recipies + // For additional #'s, PCG would do multiple LCG steps and scramble each on output + // So v here is the RNG state + v = v * 1664525 + 1013904223; + + // PCG uses xorshift for the final shuffle, but it is expensive (and cheap + // versions of xorshift have visible artifacts). Instead, use simple MAD Feistel steps + // + // Feistel ciphers divide the state into separate parts (usually by bits) + // then apply a series of permutation steps one part at a time. The permutations + // use a reversible operation (usually ^) to part being updated with the result of + // a permutation function on the other parts and the key. + // + // In this case, I'm using v.x, v.y and v.z as the parts, using + instead of ^ for + // the combination function, and just multiplying the other two parts (no key) for + // the permutation function. + // + // That gives a simple mad per round. + v.x += v.y*v.z; + v.y += v.z*v.x; + v.z += v.x*v.y; + v.x += v.y*v.z; + v.y += v.z*v.x; + v.z += v.x*v.y; + + // only top 16 bits are well shuffled + return v >> 16; +} + +// Wraps noise for tiling texture creation +// @param v = unwrapped texture parameter +// @param bTiling = true to tile, false to not tile +// @param RepeatSize = number of units before repeating +// @return either original or wrapped coord +float3 NoiseTileWrap(float3 v, bool bTiling, float RepeatSize) +{ + return bTiling ? (math::frac(v / RepeatSize) * RepeatSize) : v; +} + +// Evaluate polynomial to get smooth transitions for Perlin noise +// only needed by Perlin functions in this file +// scalar(per component): 2 add, 5 mul +float4 PerlinRamp(float4 t) +{ + return t * t * t * (t * (t * 6 - 15) + 10); +} + +// Blum-Blum-Shub-inspired pseudo random number generator +// http://www.umbc.edu/~olano/papers/mNoise.pdf +// real BBS uses ((s*s) mod M) with bignums and M as the product of two huge Blum primes +// instead, we use a single prime M just small enough not to overflow +// note that the above paper used 61, which fits in a half, but is unusably bad +// @param Integer valued floating point seed +// @return random number in range [0,1) +// ~8 ALU operations (5 *, 3 frac) +float RandBBSfloat(float seed) +{ + float BBS_PRIME24 = 4093.0; + float s = math::frac(seed / BBS_PRIME24); + s = math::frac(s * s * BBS_PRIME24); + s = math::frac(s * s * BBS_PRIME24); + return s; +} + +// Modified noise gradient term +// @param seed - random seed for integer lattice position +// @param offset - [-1,1] offset of evaluation point from lattice point +// @return gradient direction (xyz) and contribution (w) from this lattice point +float4 MGradient(int seed, float3 offset) +{ + //TODO uint + int rand = Rand3DPCG16(int3(seed,0,0)).x; + int3 MGradientMask = int3(0x8000, 0x4000, 0x2000); + float3 MGradientScale = float3(1.0 / 0x4000, 1.0 / 0x2000, 1.0 / 0x1000); + float3 direction = float3(int3(rand, rand, rand) & MGradientMask) * MGradientScale - 1; + return float4(direction.x, direction.y, direction.z, math::dot(direction, offset)); +} + +// compute Perlin and related noise corner seed values +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = true to return seed values for a repeating noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @param seed000-seed111 = hash function seeds for the eight corners +// @return fractional part of v +struct SeedValue +{ + float3 fv = float3(0); + float seed000 = 0; + float seed001 = 0; + float seed010 = 0; + float seed011 = 0; + float seed100 = 0; + float seed101 = 0; + float seed110 = 0; + float seed111 = 0; +}; + +SeedValue NoiseSeeds(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds; + seeds.fv = math::frac(v); + float3 iv = math::floor(v); + + const float3 primes = float3(19, 47, 101); + + if (bTiling) + { // can't algebraically combine with primes + seeds.seed000 = math::dot(primes, NoiseTileWrap(iv, true, RepeatSize)); + seeds.seed100 = math::dot(primes, NoiseTileWrap(iv + float3(1, 0, 0), true, RepeatSize)); + seeds.seed010 = math::dot(primes, NoiseTileWrap(iv + float3(0, 1, 0), true, RepeatSize)); + seeds.seed110 = math::dot(primes, NoiseTileWrap(iv + float3(1, 1, 0), true, RepeatSize)); + seeds.seed001 = math::dot(primes, NoiseTileWrap(iv + float3(0, 0, 1), true, RepeatSize)); + seeds.seed101 = math::dot(primes, NoiseTileWrap(iv + float3(1, 0, 1), true, RepeatSize)); + seeds.seed011 = math::dot(primes, NoiseTileWrap(iv + float3(0, 1, 1), true, RepeatSize)); + seeds.seed111 = math::dot(primes, NoiseTileWrap(iv + float3(1, 1, 1), true, RepeatSize)); + } + else + { // get to combine offsets with multiplication by primes in this case + seeds.seed000 = math::dot(iv, primes); + seeds.seed100 = seeds.seed000 + primes.x; + seeds.seed010 = seeds.seed000 + primes.y; + seeds.seed110 = seeds.seed100 + primes.y; + seeds.seed001 = seeds.seed000 + primes.z; + seeds.seed101 = seeds.seed100 + primes.z; + seeds.seed011 = seeds.seed010 + primes.z; + seeds.seed111 = seeds.seed110 + primes.z; + } + + return seeds; +} + +struct SimplexWeights +{ + float4 Result = float4(0); + float3 PosA = float3(0); + float3 PosB = float3(0); + float3 PosC = float3(0); + float3 PosD = float3(0); +}; + +// Computed weights and sample positions for simplex interpolation +// @return float4(a,b,c, d) Barycentric coordinate defined as Filtered = Tex(PosA) * a + Tex(PosB) * b + Tex(PosC) * c + Tex(PosD) * d +SimplexWeights ComputeSimplexWeights3D(float3 OrthogonalPos) +{ + SimplexWeights weights; + float3 OrthogonalPosFloor = math::floor(OrthogonalPos); + + weights.PosA = OrthogonalPosFloor; + weights.PosB = weights.PosA + float3(1, 1, 1); + + OrthogonalPos -= OrthogonalPosFloor; + + float Largest = math::max(OrthogonalPos.x, math::max(OrthogonalPos.y, OrthogonalPos.z)); + float Smallest = math::min(OrthogonalPos.x, math::min(OrthogonalPos.y, OrthogonalPos.z)); + + weights.PosC = weights.PosA + float3(Largest == OrthogonalPos.x, Largest == OrthogonalPos.y, Largest == OrthogonalPos.z); + weights.PosD = weights.PosA + float3(Smallest != OrthogonalPos.x, Smallest != OrthogonalPos.y, Smallest != OrthogonalPos.z); + + float RG = OrthogonalPos.x - OrthogonalPos.y; + float RB = OrthogonalPos.x - OrthogonalPos.z; + float GB = OrthogonalPos.y - OrthogonalPos.z; + + weights.Result.z = + math::min(math::max(0, RG), math::max(0, RB)) // X + + math::min(math::max(0, -RG), math::max(0, GB)) // Y + + math::min(math::max(0, -RB), math::max(0, -GB)); // Z + + weights.Result.w = + math::min(math::max(0, -RG), math::max(0, -RB)) // X + + math::min(math::max(0, RG), math::max(0, -GB)) // Y + + math::min(math::max(0, RB), math::max(0, GB)); // Z + + weights.Result.y = Smallest; + weights.Result.x = 1.0f - weights.Result.y - weights.Result.z - weights.Result.w; + + return weights; +} + +// filtered 3D gradient simple noise (few texture lookups, high quality) +// @param v >0 +// @return random number in the range -1 .. 1 +float SimplexNoise3D_TEX(uniform texture_2d PerlinNoiseGradientTexture, float3 EvalPos) +{ + float3 OrthogonalPos = SkewSimplex(EvalPos); + + SimplexWeights Weights = ComputeSimplexWeights3D(OrthogonalPos); + + // can be optimized to 1 or 2 texture lookups (4 or 8 channel encoded in 32 bit) + float3 A = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosA); + float3 B = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosB); + float3 C = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosC); + float3 D = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosD); + + Weights.PosA = UnSkewSimplex(Weights.PosA); + Weights.PosB = UnSkewSimplex(Weights.PosB); + Weights.PosC = UnSkewSimplex(Weights.PosC); + Weights.PosD = UnSkewSimplex(Weights.PosD); + + float DistanceWeight; + + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosA)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float a = math::dot(A, EvalPos - Weights.PosA) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosB)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float b = math::dot(B, EvalPos - Weights.PosB) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosC)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float c = math::dot(C, EvalPos - Weights.PosC) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosD)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float d = math::dot(D, EvalPos - Weights.PosD) * DistanceWeight; + + return 32 * (a + b + c + d); +} + +// filtered 3D noise, can be optimized +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float GradientNoise3D_TEX(uniform texture_2d PerlinNoiseGradientTexture, float3 v, bool bTiling, float RepeatSize) +{ + bTiling = true; + float3 fv = math::frac(v); + float3 iv0 = NoiseTileWrap(math::floor(v), bTiling, RepeatSize); + float3 iv1 = NoiseTileWrap(iv0 + 1, bTiling, RepeatSize); + + const int2 ZShear = int2(17, 89); + + float2 OffsetA = iv0.z * ZShear; + float2 OffsetB = OffsetA + ZShear; // non-tiling, use relative offset + if (bTiling) // tiling, have to compute from wrapped coordinates + { + OffsetB = iv1.z * ZShear; + } + + // Texture size scale factor + float ts = 1 / 128.0f; + + // texture coordinates for iv0.xy, as offset for both z slices + float2 TexA0 = (float2(iv0.x, iv0.y) + OffsetA + 0.5f) * ts; + float2 TexB0 = (float2(iv0.x, iv0.y) + OffsetB + 0.5f) * ts; + + // texture coordinates for iv1.xy, as offset for both z slices + float2 TexA1 = TexA0 + ts; // for non-tiling, can compute relative to existing coordinates + float2 TexB1 = TexB0 + ts; + if (bTiling) // for tiling, need to compute from wrapped coordinates + { + TexA1 = (float2(iv1.x, iv1.y) + OffsetA + 0.5f) * ts; + TexB1 = (float2(iv1.x, iv1.y) + OffsetB + 0.5f) * ts; + } + + + // can be optimized to 1 or 2 texture lookups (4 or 8 channel encoded in 8, 16 or 32 bit) + float4 PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA0.x,1.0-TexA0.y),tex::wrap_repeat,tex::wrap_repeat); + float3 PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 A = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA1.x,1.0-TexA0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 B = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA0.x,1.0-TexA1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 C = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA1.x,1.0-TexA1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 D = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB0.x,1.0-TexB0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 E = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB1.x,1.0-TexB0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 F = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB0.x,1.0-TexB1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 G = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB1.x,1.0-TexB1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 H = PerlinNoiseColor * 2 - 1; + + float a = math::dot(A, fv - float3(0, 0, 0)); + float b = math::dot(B, fv - float3(1, 0, 0)); + float c = math::dot(C, fv - float3(0, 1, 0)); + float d = math::dot(D, fv - float3(1, 1, 0)); + float e = math::dot(E, fv - float3(0, 0, 1)); + float f = math::dot(F, fv - float3(1, 0, 1)); + float g = math::dot(G, fv - float3(0, 1, 1)); + float h = math::dot(H, fv - float3(1, 1, 1)); + + float4 Weights = PerlinRamp(math::frac(float4(fv.x, fv.y, fv.z, 0))); + + float i = math::lerp(math::lerp(a, b, Weights.x), math::lerp(c, d, Weights.x), Weights.y); + float j = math::lerp(math::lerp(e, f, Weights.x), math::lerp(g, h, Weights.x), Weights.y); + + return math::lerp(i, j, Weights.z); +} + +// @return random number in the range -1 .. 1 +// scalar: 6 frac, 31 mul/mad, 15 add, +float FastGradientPerlinNoise3D_TEX(uniform texture_3d PerlinNoise3DTexture, float3 xyz) +{ + // needs to be the same value when creating the PerlinNoise3D texture + float Extent = 16; + + // last texel replicated and needed for filtering + // scalar: 3 frac, 6 mul + xyz = math::frac(xyz / (Extent - 1)) * (Extent - 1); + + // scalar: 3 frac + float3 uvw = math::frac(xyz); + // = floor(xyz); + // scalar: 3 add + float3 p0 = xyz - uvw; +// float3 f = math::pow(uvw, 2) * 3.0f - math::pow(uvw, 3) * 2.0f; // original perlin hermite (ok when used without bump mapping) + // scalar: 2*3 add 5*3 mul + float4 pr = PerlinRamp(float4(uvw.x, uvw.y, uvw.z, 0)); + float3 f = float3(pr.x, pr.y, pr.z); // new, better with continues second derivative for bump mapping + // scalar: 3 add + float3 p = p0 + f; + // scalar: 3 mad + // TODO: need reverse??? + float4 NoiseSample = tex::lookup_float4(PerlinNoise3DTexture, p / Extent + 0.5f / Extent); // +0.5f to get rid of bilinear offset + + // reconstruct from 8bit (using mad with 2 constants and dot4 was same instruction count) + // scalar: 4 mad, 3 mul, 3 add + float3 n = float3(NoiseSample.x, NoiseSample.y, NoiseSample.z) * 255.0f / 127.0f - 1.0f; + float d = NoiseSample.w * 255.f - 127; + return math::dot(xyz, n) - d; +} + +// Perlin-style "Modified Noise" +// http://www.umbc.edu/~olano/papers/index.html#mNoise +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float GradientNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds = NoiseSeeds(v, bTiling, RepeatSize); + + float rand000 = MGradient(int(seeds.seed000), seeds.fv - float3(0, 0, 0)).w; + float rand100 = MGradient(int(seeds.seed100), seeds.fv - float3(1, 0, 0)).w; + float rand010 = MGradient(int(seeds.seed010), seeds.fv - float3(0, 1, 0)).w; + float rand110 = MGradient(int(seeds.seed110), seeds.fv - float3(1, 1, 0)).w; + float rand001 = MGradient(int(seeds.seed001), seeds.fv - float3(0, 0, 1)).w; + float rand101 = MGradient(int(seeds.seed101), seeds.fv - float3(1, 0, 1)).w; + float rand011 = MGradient(int(seeds.seed011), seeds.fv - float3(0, 1, 1)).w; + float rand111 = MGradient(int(seeds.seed111), seeds.fv - float3(1, 1, 1)).w; + + float4 Weights = PerlinRamp(float4(seeds.fv.x, seeds.fv.y, seeds.fv.z, 0)); + + float i = math::lerp(math::lerp(rand000, rand100, Weights.x), math::lerp(rand010, rand110, Weights.x), Weights.y); + float j = math::lerp(math::lerp(rand001, rand101, Weights.x), math::lerp(rand011, rand111, Weights.x), Weights.y); + return math::lerp(i, j, Weights.z); +} + +// 3D value noise - used to be incorrectly called Perlin noise +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float ValueNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds = NoiseSeeds(v, bTiling, RepeatSize); + + float rand000 = RandBBSfloat(seeds.seed000) * 2 - 1; + float rand100 = RandBBSfloat(seeds.seed100) * 2 - 1; + float rand010 = RandBBSfloat(seeds.seed010) * 2 - 1; + float rand110 = RandBBSfloat(seeds.seed110) * 2 - 1; + float rand001 = RandBBSfloat(seeds.seed001) * 2 - 1; + float rand101 = RandBBSfloat(seeds.seed101) * 2 - 1; + float rand011 = RandBBSfloat(seeds.seed011) * 2 - 1; + float rand111 = RandBBSfloat(seeds.seed111) * 2 - 1; + + float4 Weights = PerlinRamp(float4(seeds.fv.x, seeds.fv.y, seeds.fv.z, 0)); + + float i = math::lerp(math::lerp(rand000, rand100, Weights.x), math::lerp(rand010, rand110, Weights.x), Weights.y); + float j = math::lerp(math::lerp(rand001, rand101, Weights.x), math::lerp(rand011, rand111, Weights.x), Weights.y); + return math::lerp(i, j, Weights.z); +} + +// 3D jitter offset within a voronoi noise cell +// @param pos - integer lattice corner +// @return random offsets vector +float3 VoronoiCornerSample(float3 pos, int Quality) +{ + // random values in [-0.5, 0.5] + float3 noise = float3(Rand3DPCG16(int3(pos))) / 0xffff - 0.5; + + // quality level 1 or 2: searches a 2x2x2 neighborhood with points distributed on a sphere + // scale factor to guarantee jittered points will be found within a 2x2x2 search + if (Quality <= 2) + { + return math::normalize(noise) * 0.2588; + } + + // quality level 3: searches a 3x3x3 neighborhood with points distributed on a sphere + // scale factor to guarantee jittered points will be found within a 3x3x3 search + if (Quality == 3) + { + return math::normalize(noise) * 0.3090; + } + + // quality level 4: jitter to anywhere in the cell, needs 4x4x4 search + return noise; +} + +// compare previous best with a new candidate +// not producing point locations makes it easier for compiler to eliminate calculations when they're not needed +// @param minval = location and distance of best candidate seed point before the new one +// @param candidate = candidate seed point +// @param offset = 3D offset to new candidate seed point +// @param bDistanceOnly = if true, only set maxval.w with distance, otherwise maxval.w is distance and maxval.xyz is position +// @return position (if bDistanceOnly is false) and distance to closest seed point so far +float4 VoronoiCompare(float4 minval, float3 candidate, float3 offset, bool bDistanceOnly) +{ + if (bDistanceOnly) + { + return float4(0, 0, 0, math::min(minval.w, math::dot(offset, offset))); + } + else + { + float newdist = math::dot(offset, offset); + return newdist > minval.w ? minval : float4(candidate.x, candidate.y, candidate.z, newdist); + } +} + +// 220 instruction Worley noise +float4 VoronoiNoise3D_ALU(float3 v, int Quality, bool bTiling, float RepeatSize, bool bDistanceOnly) +{ + float3 fv = math::frac(v), fv2 = math::frac(v + 0.5); + float3 iv = math::floor(v), iv2 = math::floor(v + 0.5); + + // with initial minimum distance = infinity (or at least bigger than 4), first min is optimized away + float4 mindist = float4(0,0,0,100); + float3 p, offset; + + // quality level 3: do a 3x3x3 search + if (Quality == 3) + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = -1; offset_x <= 1; ++offset_x) + { + for (offset_y = -1; offset_y <= 1; ++offset_y) + { + for (offset_z = -1; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); + } + } + } + } + + // everybody else searches a base 2x2x2 neighborhood + else + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = 0; offset_x <= 1; ++offset_x) + { + for (offset_y = 0; offset_y <= 1; ++offset_y) + { + for (offset_z = 0; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // quality level 2, do extra set of points, offset by half a cell + if (Quality == 2) + { + // 467 is just an offset to a different area in the random number field to avoid similar neighbor artifacts + p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize) + 467, Quality); + mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); + } + } + } + } + } + + // quality level 4: add extra sets of four cells in each direction + if (Quality >= 4) + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = -1; offset_x <= 2; offset_x += 3) + { + for (offset_y = 0; offset_y <= 1; ++offset_y) + { + for (offset_z = 0; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + // along x axis + p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // along y axis + p = float3(offset.y, offset.z, offset.x) + VoronoiCornerSample(NoiseTileWrap(iv + float3(offset.y, offset.z, offset.x), bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // along z axis + p = float3(offset.z, offset.x, offset.y) + VoronoiCornerSample(NoiseTileWrap(iv + float3(offset.z, offset.x, offset.y), bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + } + } + } + } + + // transform squared distance to real distance + return float4(mindist.x, mindist.y, mindist.z, math::sqrt(mindist.w)); +} + +// Coordinates for corners of a Simplex tetrahedron +// Based on McEwan et al., Efficient computation of noise in GLSL, JGT 2011 +// @param v = 3D noise argument +// @return 4 corner locations +float4x3 SimplexCorners(float3 v) +{ + // find base corner by skewing to tetrahedral space and back + float3 tet = math::floor(v + v.x/3 + v.y/3 + v.z/3); + float3 base = tet - tet.x/6 - tet.y/6 - tet.z/6; + float3 f = v - base; + + // Find offsets to other corners (McEwan did this in tetrahedral space, + // but since skew is along x=y=z axis, this works in Euclidean space too.) + float3 g = math::step(float3(f.y,f.z,f.x), float3(f.x,f.y,f.z)), h = 1 - float3(g.z, g.x, g.y); + float3 a1 = math::min(g, h) - 1.0 / 6.0, a2 = math::max(g, h) - 1.0 / 3.0; + + // four corners + return float4x3(base, base + a1, base + a2, base + 0.5); +} + +// Improved smoothing function for simplex noise +// @param f = fractional distance to four tetrahedral corners +// @return weight for each corner +float4 SimplexSmooth(float4x3 f) +{ + const float scale = 1024. / 375.; // scale factor to make noise -1..1 + float4 d = float4(math::dot(f[0], f[0]), math::dot(f[1], f[1]), math::dot(f[2], f[2]), math::dot(f[3], f[3])); + float4 s = math::saturate(2 * d); + return (1 * scale + s*(-3 * scale + s*(3 * scale - s*scale))); +} + +// Derivative of simplex noise smoothing function +// @param f = fractional distanc eto four tetrahedral corners +// @return derivative of smoothing function for each corner by x, y and z +float3x4 SimplexDSmooth(float4x3 f) +{ + const float scale = 1024. / 375.; // scale factor to make noise -1..1 + float4 d = float4(math::dot(f[0], f[0]), math::dot(f[1], f[1]), math::dot(f[2], f[2]), math::dot(f[3], f[3])); + float4 s = math::saturate(2 * d); + s = -12 * scale + s*(24 * scale - s * 12 * scale); + + return float3x4( + s * float4(f[0][0], f[1][0], f[2][0], f[3][0]), + s * float4(f[0][1], f[1][1], f[2][1], f[3][1]), + s * float4(f[0][2], f[1][2], f[2][2], f[3][2])); +} + +// Simplex noise and its Jacobian derivative +// @param v = 3D noise argument +// @param bTiling = whether to repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension, must be a multiple of 3 +// @return float3x3 Jacobian in J[*].xyz, vector noise in J[*].w +// J[0].w, J[1].w, J[2].w is a Perlin-style simplex noise with vector output, e.g. (Nx, Ny, Nz) +// J[i].x is X derivative of the i'th component of the noise so J[2].x is dNz/dx +// You can use this to compute the noise, gradient, curl, or divergence: +// float3x4 J = JacobianSimplex_ALU(...); +// float3 VNoise = float3(J[0].w, J[1].w, J[2].w); // 3D noise +// float3 Grad = J[0].xyz; // gradient of J[0].w +// float3 Curl = float3(J[1][2]-J[2][1], J[2][0]-J[0][2], J[0][1]-J[1][2]); +// float Div = J[0][0]+J[1][1]+J[2][2]; +// All of these are confirmed to compile out all unneeded terms. +// So Grad of X doesn't compute Y or Z components, and VNoise doesn't do any of the derivative computation. +float3x4 JacobianSimplex_ALU(float3 v, bool bTiling, float RepeatSize) +{ + int3 MGradientMask = int3(0x8000, 0x4000, 0x2000); + float3 MGradientScale = float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000); + + // corners of tetrahedron + float4x3 T = SimplexCorners(v); + // TODO: uint3 + int3 rand = int3(0); + float4x3 gvec0 = float4x3(1.0); + float4x3 gvec1 = float4x3(1.0); + float4x3 gvec2 = float4x3(1.0); + float4x3 fv = float4x3(1.0); + float3x4 grad = float3x4(1.0); + + // processing of tetrahedral vertices, unrolled + // to compute gradient at each corner + fv[0] = v - T[0]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[0] + 0.5, bTiling, RepeatSize)))); + gvec0[0] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[0] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[0] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][0] = math::dot(gvec0[0], fv[0]); + grad[1][0] = math::dot(gvec1[0], fv[0]); + grad[2][0] = math::dot(gvec2[0], fv[0]); + + fv[1] = v - T[1]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[1] + 0.5, bTiling, RepeatSize)))); + gvec0[1] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[1] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec1[1] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][1] = math::dot(gvec0[1], fv[1]); + grad[1][1] = math::dot(gvec1[1], fv[1]); + grad[2][1] = math::dot(gvec2[1], fv[1]); + + fv[2] = v - T[2]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[2] + 0.5, bTiling, RepeatSize)))); + gvec0[2] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[2] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[2] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][2] = math::dot(gvec0[2], fv[2]); + grad[1][2] = math::dot(gvec1[2], fv[2]); + grad[2][2] = math::dot(gvec2[2], fv[2]); + + fv[3] = v - T[3]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[3] + 0.5, bTiling, RepeatSize)))); + gvec0[3] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[3] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[3] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][3] = math::dot(gvec0[3], fv[3]); + grad[1][3] = math::dot(gvec1[3], fv[3]); + grad[2][3] = math::dot(gvec2[3], fv[3]); + + // blend gradients + float4 sv = SimplexSmooth(fv); + float3x4 ds = SimplexDSmooth(fv); + + float3x4 jacobian = float3x4(1.0); + float3 vec0 = gvec0*sv + grad[0]*ds; // NOTE: mdl is column major, convert from UE4 (row major) + jacobian[0] = float4(vec0.x, vec0.y, vec0.z, math::dot(sv, grad[0])); + float3 vec1 = gvec1*sv + grad[1]*ds; + jacobian[1] = float4(vec1.x, vec1.y, vec1.z, math::dot(sv, grad[1])); + float3 vec2 = gvec2*sv + grad[2]*ds; + jacobian[2] = float4(vec2.x, vec2.y, vec2.z, math::dot(sv, grad[2])); + + return jacobian; +} + +// While RepeatSize is a float here, the expectation is that it would be largely integer values coming in from the UI. The downstream logic assumes +// floats for all called functions (NoiseTileWrap) and this prevents any float-to-int conversion errors from automatic type conversion. +float Noise3D_Multiplexer(uniform texture_2d PerlinNoiseGradientTexture, uniform texture_3d PerlinNoise3DTexture, int Function, float3 Position, int Quality, bool bTiling, float RepeatSize) +{ + // verified, HLSL compiled out the switch if Function is a constant + switch(Function) + { + case 0: + return SimplexNoise3D_TEX(PerlinNoiseGradientTexture, Position); + case 1: + return GradientNoise3D_TEX(PerlinNoiseGradientTexture, Position, bTiling, RepeatSize); + case 2: + return FastGradientPerlinNoise3D_TEX(PerlinNoise3DTexture, Position); + case 3: + return GradientNoise3D_ALU(Position, bTiling, RepeatSize); + case 4: + return ValueNoise3D_ALU(Position, bTiling, RepeatSize); + case 5: + return VoronoiNoise3D_ALU(Position, Quality, bTiling, RepeatSize, true).w * 2.0 - 1.0; + } + return 0; +} +//---------------------------------------------------------- + +export float noise(uniform texture_2d PerlinNoiseGradientTexture, uniform texture_3d PerlinNoise3DTexture, float3 Position, float Scale, float Quality, float Function, float Turbulence, float Levels, float OutputMin, float OutputMax, float LevelScale, float FilterWidth, float Tiling, float RepeatSize) +[[ + anno::description("Noise"), + anno::noinline() +]] +{ + Position *= Scale; + FilterWidth *= Scale; + + float Out = 0.0f; + float OutScale = 1.0f; + float InvLevelScale = 1.0f / LevelScale; + + int iFunction(Function); + int iQuality(Quality); + int iLevels(Levels); + bool bTurbulence(Turbulence); + bool bTiling(Tiling); + + for(int i = 0; i < iLevels; ++i) + { + // fade out noise level that are too high frequent (not done through dynamic branching as it usually requires gradient instructions) + OutScale *= math::saturate(1.0 - FilterWidth); + + if(bTurbulence) + { + Out += math::abs(Noise3D_Multiplexer(PerlinNoiseGradientTexture, PerlinNoise3DTexture, iFunction, Position, iQuality, bTiling, RepeatSize)) * OutScale; + } + else + { + Out += Noise3D_Multiplexer(PerlinNoiseGradientTexture, PerlinNoise3DTexture, iFunction, Position, iQuality, bTiling, RepeatSize) * OutScale; + } + + Position *= LevelScale; + RepeatSize *= LevelScale; + OutScale *= InvLevelScale; + FilterWidth *= LevelScale; + } + + if(!bTurbulence) + { + // bring -1..1 to 0..1 range + Out = Out * 0.5f + 0.5f; + } + + // Out is in 0..1 range + return math::lerp(OutputMin, OutputMax, Out); +} + +// Material node for noise functions returning a vector value +// @param LevelScale usually 2 but higher values allow efficient use of few levels +// @return in user defined range (OutputMin..OutputMax) +export float4 vector4_noise(float3 Position, float Quality, float Function, float Tiling, float TileSize) +[[ + anno::description("Vector Noise"), + anno::noinline() +]] +{ + float4 result = float4(0,0,0,1); + float3 ret = float3(0); + int iQuality = int(Quality); + int iFunction = int(Function); + bool bTiling = Tiling > 0.0; + + float3x4 Jacobian = JacobianSimplex_ALU(Position, bTiling, TileSize); // compiled out if not used + + // verified, HLSL compiled out the switch if Function is a constant + switch (iFunction) + { + case 0: // Cellnoise + ret = float3(Rand3DPCG16(int3(math::floor(NoiseTileWrap(Position, bTiling, TileSize))))) / 0xffff; + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 1: // Color noise + ret = float3(Jacobian[0].w, Jacobian[1].w, Jacobian[2].w); + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 2: // Gradient + result = Jacobian[0]; + break; + case 3: // Curl + ret = float3(Jacobian[2][1] - Jacobian[1][2], Jacobian[0][2] - Jacobian[2][0], Jacobian[1][0] - Jacobian[0][1]); + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 4: // Voronoi + result = VoronoiNoise3D_ALU(Position, iQuality, bTiling, TileSize, false); + break; + } + return result; +} + +export float3 vector3_noise(float3 Position, float Quality, float Function, float Tiling, float TileSize) +[[ + anno::description("Vector Noise float3 version"), + anno::noinline() +]] +{ + float4 noise = vector4_noise(Position, Quality, Function, Tiling, TileSize); + return float3(noise.x, noise.y, noise.z); +} + + +// workaround for ue4 fresnel (without supporting for camera vector) : replacing it with 0.0, means facing to the view +export float fresnel(float exponent [[anno::unused()]], float base_reflect_fraction [[anno::unused()]], float3 normal [[anno::unused()]]) +[[ + anno::description("Fresnel"), + anno::noinline() +]] +{ + return 0.0; +} + +export float fresnel_function(float3 normal_vector [[anno::unused()]], float3 camera_vector [[anno::unused()]], + bool invert_fresnel [[anno::unused()]], float power [[anno::unused()]], + bool use_cheap_contrast [[anno::unused()]], float cheap_contrast_dark [[anno::unused()]], float cheap_contrast_bright [[anno::unused()]], + bool clamp_fresnel_dot_product [[anno::unused()]]) +[[ + anno::description("Fresnel Function"), + anno::noinline() +]] +{ + return 0.0; +} + +export float3 camera_vector(uniform bool up_z = true) +[[ + anno::description("Camera Vector"), + anno::noinline() +]] +{ + // assume camera postion is 0,0,0 + return math::normalize(float3(0) - convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), up_z)); +} + +export float pixel_depth() +[[ + anno::description("Pixel Depth"), + anno::noinline() +]] +{ + return 256.0f; +} + +export float scene_depth() +[[ + anno::description("Scene Depth") +]] +{ + return 65500.0f; +} + +export float3 scene_color() +[[ + anno::description("Scene Color") +]] +{ + return float3(1.0f); +} + +export float4 vertex_color() +[[ + anno::description("Vertex Color"), + anno::noinline() +]] +{ + return float4(1.0f); +} + +export float4 vertex_color_from_coordinate(int VertexColorCoordinateIndex) +[[ + anno::description("Vertex Color for float2 PrimVar"), + anno::noinline() +]] +{ + // Kit only supports 4 uv sets, 2 uvs are available to vertex color. if vertex color index is invalid, output the constant WHITE color intead + return (VertexColorCoordinateIndex > 2) ? float4(1.0f) : float4(state::texture_coordinate(VertexColorCoordinateIndex).x, state::texture_coordinate(VertexColorCoordinateIndex).y, state::texture_coordinate(VertexColorCoordinateIndex+1).x, state::texture_coordinate(VertexColorCoordinateIndex+1).y); +} + +export float3 camera_position() +[[ + anno::description("Camera Position"), + anno::noinline() +]] +{ + return float3(1000.0f, 0, 0); +} + +export float3 rotate_about_axis(float4 NormalizedRotationAxisAndAngle, float3 PositionOnAxis, float3 Position) +[[ + anno::description("Rotates Position about the given axis by the given angle") +]] +{ + // Project Position onto the rotation axis and find the closest point on the axis to Position + float3 NormalizedRotationAxis = float3(NormalizedRotationAxisAndAngle.x,NormalizedRotationAxisAndAngle.y,NormalizedRotationAxisAndAngle.z); + float3 ClosestPointOnAxis = PositionOnAxis + NormalizedRotationAxis * math::dot(NormalizedRotationAxis, Position - PositionOnAxis); + // Construct orthogonal axes in the plane of the rotation + float3 UAxis = Position - ClosestPointOnAxis; + float3 VAxis = math::cross(NormalizedRotationAxis, UAxis); + float[2] SinCosAngle = math::sincos(NormalizedRotationAxisAndAngle.w); + // Rotate using the orthogonal axes + float3 R = UAxis * SinCosAngle[1] + VAxis * SinCosAngle[0]; + // Reconstruct the rotated world space position + float3 RotatedPosition = ClosestPointOnAxis + R; + // Convert from position to a position offset + return RotatedPosition - Position; +} + +export float2 rotate_scale_offset_texcoords(float2 InTexCoords, float4 InRotationScale, float2 InOffset) +[[ + anno::description("Returns a float2 texture coordinate after 2x2 transform and offset applied") +]] +{ + return float2(math::dot(InTexCoords, float2(InRotationScale.x, InRotationScale.y)), math::dot(InTexCoords, float2(InRotationScale.z, InRotationScale.w))) + InOffset; +} + +export float3 reflection_custom_world_normal(float3 WorldNormal, bool bNormalizeInputNormal, uniform bool up_z = true) +[[ + anno::description("Reflection vector about the specified world space normal") +]] +{ + if (bNormalizeInputNormal) + { + WorldNormal = math::normalize(WorldNormal); + } + + return -camera_vector(up_z) + WorldNormal * math::dot(WorldNormal, camera_vector(up_z)) * 2.0; +} + +export float3 reflection_vector(uniform bool up_z = true) +[[ + anno::description("Reflection Vector"), + anno::noinline() +]] +{ + float3 normal = convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); + return reflection_custom_world_normal(normal, false, up_z); +} + +export float dither_temporalAA(float AlphaThreshold = 0.5f, float Random = 1.0f [[anno::unused()]]) +[[ + anno::description("Dither TemporalAA"), + anno::noinline() +]] +{ + return AlphaThreshold; +} + +export float3 black_body( float Temp ) +[[ + anno::description("Black Body"), + anno::noinline() +]] +{ + float u = ( 0.860117757f + 1.54118254e-4f * Temp + 1.28641212e-7f * Temp*Temp ) / ( 1.0f + 8.42420235e-4f * Temp + 7.08145163e-7f * Temp*Temp ); + float v = ( 0.317398726f + 4.22806245e-5f * Temp + 4.20481691e-8f * Temp*Temp ) / ( 1.0f - 2.89741816e-5f * Temp + 1.61456053e-7f * Temp*Temp ); + + float x = 3*u / ( 2*u - 8*v + 4 ); + float y = 2*v / ( 2*u - 8*v + 4 ); + float z = 1 - x - y; + + float Y = 1; + float X = Y/y * x; + float Z = Y/y * z; + + float3x3 XYZtoRGB = float3x3( + float3(3.2404542, -1.5371385, -0.4985314), + float3(-0.9692660, 1.8760108, 0.0415560), + float3(0.0556434, -0.2040259, 1.0572252) + ); + + return XYZtoRGB * float3( X, Y, Z ) * math::pow( 0.0004 * Temp, 4 ); +} + +export float per_instance_random(uniform texture_2d PerlinNoiseGradientTexture, int NumberInstances) +[[ + anno::description("Per Instance Random"), + anno::noinline() +]] +{ + float weight = state::object_id() / float(NumberInstances); + return NumberInstances == 0 ? 0.0 : tex::lookup_float4(PerlinNoiseGradientTexture, float2(weight, 1.0 - weight), tex::wrap_repeat, tex::wrap_repeat).x; +} + +//------------------ Hair from UE4 ----------------------- +float3 hair_absorption_to_color(float3 A) +{ + const float B = 0.3f; + float b2 = B * B; + float b3 = B * b2; + float b4 = b2 * b2; + float b5 = B * b4; + float D = (5.969f - 0.215f * B + 2.532f * b2 - 10.73f * b3 + 5.574f * b4 + 0.245f * b5); + return math::exp(-math::sqrt(A) * D); +} + +float3 hair_color_to_absorption(float3 C) +{ + const float B = 0.3f; + float b2 = B * B; + float b3 = B * b2; + float b4 = b2 * b2; + float b5 = B * b4; + float D = (5.969f - 0.215f * B + 2.532f * b2 - 10.73f * b3 + 5.574f * b4 + 0.245f * b5); + return math::pow(math::log(C) / D, 2.0f); +} + +export float3 get_hair_color_from_melanin(float InMelanin, float InRedness, float3 InDyeColor) +[[ + anno::description("Hair Color") +]] +{ + InMelanin = math::saturate(InMelanin); + InRedness = math::saturate(InRedness); + float Melanin = -math::log(math::max(1 - InMelanin, 0.0001f)); + float Eumelanin = Melanin * (1 - InRedness); + float Pheomelanin = Melanin * InRedness; + + float3 DyeAbsorption = hair_color_to_absorption(math::saturate(InDyeColor)); + float3 Absorption = Eumelanin * float3(0.506f, 0.841f, 1.653f) + Pheomelanin * float3(0.343f, 0.733f, 1.924f); + + return hair_absorption_to_color(Absorption + DyeAbsorption); +} + +export float3 local_object_bounds_min() +[[ + anno::description("Local Object Bounds Min"), + anno::noinline() +]] +{ + return float3(0.0); +} + +export float3 local_object_bounds_max() +[[ + anno::description("Local Object Bounds Max"), + anno::noinline() +]] +{ + return float3(100.0); +} + +export float3 object_bounds() +[[ + anno::description("Object Bounds"), + anno::noinline() +]] +{ + return float3(100.0); +} + +export float object_radius() +[[ + anno::description("Object Radius"), + anno::noinline() +]] +{ + return 100.0f; +} + +export float3 object_world_position(uniform bool up_z = true) +[[ + anno::description("Object World Position"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), up_z)*state::meters_per_scene_unit()*100.0; +} + +export float3 object_orientation() +[[ + anno::description("Object Orientation"), + anno::noinline() +]] +{ + return float3(0); +} + +export float rcp(float x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float2 rcp(float2 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float3 rcp(float3 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float4 rcp(float4 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export int BitFieldExtractI32(int Data, int Size, int Offset) +[[ + anno::description("BitFieldExtractI32 int"), + anno::noinline() +]] +{ + Size &= 3; + Offset &= 3; + + if (Size == 0) + return 0; + else if (Offset + Size < 32) + return (Data << (32 - Size - Offset)) >> (32 - Size); + else + return Data >> Offset; +} + +export int BitFieldExtractI32(float Data, float Size, float Offset) +[[ + anno::description("BitFieldExtractI32 float"), + anno::noinline() +]] +{ + return BitFieldExtractI32(int(Data), int(Size), int(Offset)); +} + +export int BitFieldExtractU32(float Data, float Size, float Offset) +[[ + anno::description("BitFieldExtractU32 float"), + anno::noinline() +]] +{ + return BitFieldExtractI32(Data, Size, Offset); +} + +export int BitFieldExtractU32(int Data, int Size, int Offset) +[[ + anno::description("BitFieldExtractU32 int"), + anno::noinline() +]] +{ + return BitFieldExtractI32(Data, Size, Offset); +} + +export float3 EyeAdaptationInverseLookup(float3 LightValue, float Alpha) +[[ + anno::description("EyeAdaptationInverseLookup"), + anno::noinline() +]] +{ + float Adaptation = 1.0f; + + // When Alpha=0.0, we want to multiply by 1.0. when Alpha = 1.0, we want to multiply by 1/Adaptation. + // So the lerped value is: + // LerpLogScale = Lerp(log(1),log(1/Adaptaiton),T) + // Which is simplified as: + // LerpLogScale = Lerp(0,-log(Adaptation),T) + // LerpLogScale = -T * logAdaptation; + + float LerpLogScale = -Alpha * math::log(Adaptation); + float Scale = math::exp(LerpLogScale); + return LightValue * Scale; +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/OmniUe4Translucent.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/OmniUe4Translucent.mdl new file mode 100644 index 0000000000000000000000000000000000000000..483a83004b8f7d5bf820a7905d06ea2d7d5894af --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/OmniUe4Translucent.mdl @@ -0,0 +1,233 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.0 - first version +//* 1.0.1 - Emissive color affected by opacity +// - Support opacity mask +//* 1.0.2 - Unlit translucent +//* 1.0.3 - specular bsdf instead of microfacet ggx smith bsdf +//* 1.0.4 - using absolute import paths when importing standard modules + +mdl 1.3; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + +float emissive_multiplier() +[[ + anno::description("the multiplier to convert UE4 emissive to raw data"), + anno::noinline() +]] +{ + return 20.0f * 128.0f; +} + +color get_translucent_tint(color base_color, float opacity) +[[ + anno::description("base color of UE4 translucent"), + anno::noinline() +]] +{ + return math::lerp(color(1.0), base_color, opacity); +} + +// Just for UE4 distilling +float get_translucent_opacity(float opacity) +[[ + anno::noinline() +]] +{ + return opacity; +} + +color get_emissive_intensity(color emissive, float opacity) +[[ + anno::description("emissive color of UE4 translucent"), + anno::noinline() +]] +{ + return emissive * opacity; +} + +float3 tangent_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in tangent space"), + anno::noinline() +]] +{ + return math::normalize( + tangent_u * normal.x - + tangent_v * normal.y + /* flip_tangent_v */ + state::normal() * (normal.z)); +} + +float3 world_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in world space"), + anno::noinline() +]] +{ + return tangent_space_normal( + math::normalize( + normal.x * float3(tangent_u.x, tangent_v.x, state::normal().x) - + normal.y * float3(tangent_u.y, tangent_v.y, state::normal().y) + + normal.z * float3(tangent_u.z, tangent_v.z, state::normal().z)), + tangent_u, + tangent_v + ); +} + +export material OmniUe4Translucent( + float3 base_color = float3(0.0, 0.0, 0.0), + float metallic = 0.0, + float roughness = 0.5, + float specular = 0.5, + float3 normal = float3(0.0,0.0,1.0), + uniform bool enable_opacity = true, + float opacity = 1.0, + float opacity_mask = 1.0, + float3 emissive_color = float3(0.0, 0.0, 0.0), + float3 displacement = float3(0.0), + uniform float refraction = 1.0, + uniform bool two_sided = false, + uniform bool is_tangent_space_normal = true, + uniform bool is_unlit = false +) +[[ + anno::display_name("Omni UE4 Translucent"), + anno::description("Omni UE4 Translucent, supports UE4 Translucent shading model"), + anno::version( 1, 0, 0), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "UE4", "omniverse", "translucent")) +]] + = let { + color final_base_color = math::saturate(base_color); + float final_metallic = math::min(math::max(metallic, 0.0f), 0.99f); + float final_roughness = math::saturate(roughness); + float final_specular = math::saturate(specular); + color final_emissive_color = math::max(emissive_color, 0.0f) * emissive_multiplier(); /*factor for converting ue4 emissive to raw value*/ + float final_opacity = math::saturate(opacity); + float3 final_normal = math::normalize(normal); + + + // - compute final roughness by squaring the "roughness" parameter + float alpha = final_roughness * final_roughness; + // reduce the reflectivity at grazing angles to avoid "dark edges" for high roughness due to the layering + float grazing_refl = math::max((1.0 - final_roughness), 0.0); + + float3 the_normal = is_unlit ? state::normal() : + (is_tangent_space_normal ? + tangent_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + )); + + // for the dielectric component we layer the glossy component on top of the diffuse one, + // the glossy layer has no color tint + + bsdf dielectric_component = df::custom_curve_layer( + weight: final_specular, + normal_reflectivity: 0.08, + grazing_reflectivity: grazing_refl, + layer: df::microfacet_ggx_smith_bsdf(roughness_u: alpha), + base: df::diffuse_reflection_bsdf(tint: final_base_color)); + + // the metallic component doesn't have a diffuse component, it's only glossy + // base_color is applied to tint it + bsdf metallic_component = df::microfacet_ggx_smith_bsdf(tint: final_base_color, roughness_u: alpha); + + // final BSDF is a linear blend between dielectric and metallic component + bsdf dielectric_metal_mix = + df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: metallic_component, + weight: final_metallic), + df::bsdf_component( + component: dielectric_component, + weight: 1.0-final_metallic) + ) + ); + + bsdf frosted_bsdf = df::specular_bsdf( + tint: color(1), + mode: df::scatter_reflect_transmit + ); + + bsdf final_mix_bsdf = + is_unlit ? df::specular_bsdf( + tint: get_translucent_tint(base_color: final_base_color, opacity: final_opacity), + mode: df::scatter_reflect_transmit + ) + : df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: dielectric_metal_mix, + weight: get_translucent_opacity(final_opacity)), + df::bsdf_component( + component: frosted_bsdf, + weight: 1.0-get_translucent_opacity(final_opacity)) + ) + ); +} +in material( + thin_walled: two_sided, // Graphene? + ior: color(refraction), //refraction + surface: material_surface( + scattering: final_mix_bsdf, + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: get_emissive_intensity(emissive: final_emissive_color, opacity: final_opacity) + ) + ), + + geometry: material_geometry( + displacement: displacement, + normal: the_normal, + cutout_opacity: enable_opacity ? opacity_mask : 1.0 + ) +); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/WorldGridMaterial.mdl b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/WorldGridMaterial.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8040029cab1073713e0c535664dd57ed7f6b5522 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/SubUSDs/materials/WorldGridMaterial.mdl @@ -0,0 +1,75 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material WorldGridMaterial( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (CustomizedUV0_mdl / 2.0); + float2 Local1 = (Local0 / 0.05); + float4 Local2 = ::unpack_normal_map(tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_N.png",::tex::gamma_linear),float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local3 = (float3(Local2.x,Local2.y,Local2.z) * float3(0.3,0.3,1.0)); + + float3 Normal_mdl = Local3; + + float2 Local4 = (CustomizedUV0_mdl * 20.0); + float4 Local5 = tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat); + float Local6 = math::lerp(0.4,1.0,Local5.x); + float Local7 = (1.0 - Local6); + float2 Local8 = (Local0 / 0.1); + float4 Local9 = tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat); + float Local10 = math::lerp(Local9.y,1.0,0.0); + float Local11 = math::lerp(Local6,Local7,Local10); + float4 Local12 = tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); + float Local13 = math::lerp(Local9.y,0.0,0.0); + float Local14 = (Local12.y + Local13); + float Local15 = math::lerp(Local14,0.5,0.5); + float Local16 = math::lerp(0.295,0.66,Local15); + float Local17 = (Local16 * 0.5); + float Local18 = (Local11 * Local17); + float Local19 = math::lerp(0.0,0.5,Local12.y); + float Local20 = math::lerp(0.7,1.0,Local9.y); + float Local21 = math::lerp(Local20,1.0,0.0); + float Local22 = (Local21 * 1.0); + float Local23 = (Local19 + Local22); + float Local24 = math::min(math::max(Local23,0.0),1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local18,Local18,Local18); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local24; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_microwave/scene.usd b/assets/scene_usds/ebench/long_horizon/scene_microwave/scene.usd new file mode 100644 index 0000000000000000000000000000000000000000..8bbd4cb3950af256508a899b931080f271542f90 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_microwave/scene.usd @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1845a0a4a17e1d5d3a29c2651b0f6578902453548a139f8ef8e63c1e6a7c68a2 +size 160412465 diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/0.usda b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/0.usda new file mode 100644 index 0000000000000000000000000000000000000000..9f5f5b60d67e98e22e1625d3648ef483e87284e5 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/0.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_0" ( + prepend payload = @./0.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/1.usda b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/1.usda new file mode 100644 index 0000000000000000000000000000000000000000..8510577eccc1abcb351ec7258d76d1628f076dda --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/1.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_1" ( + prepend payload = @./1.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/10.usda b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/10.usda new file mode 100644 index 0000000000000000000000000000000000000000..7cfaa16544479849dc1f49e1410b01676314e12b --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/10.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_10" ( + prepend payload = @./10.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/11.usda b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/11.usda new file mode 100644 index 0000000000000000000000000000000000000000..0b7bf7568a350772930220a4f740b34a4a9e9b95 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/11.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_11" ( + prepend payload = @./11.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/12.usda b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/12.usda new file mode 100644 index 0000000000000000000000000000000000000000..cd88eb8832eeb5c52e50722e1e64b6d70d5a3001 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/12.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_12" ( + prepend payload = @./12.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/2.usda b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/2.usda new file mode 100644 index 0000000000000000000000000000000000000000..e9c73ec7e466c3704cb0566c852d44d8581df9e3 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/2.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_2" ( + prepend payload = @./2.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/3.usda b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/3.usda new file mode 100644 index 0000000000000000000000000000000000000000..04a5518f32ecae6521ad7615ed7c90b7070537e7 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/3.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_3" ( + prepend payload = @./3.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/4.usda b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/4.usda new file mode 100644 index 0000000000000000000000000000000000000000..2c68f5ec4389848c69d3a8536f4cafdaa5b006b0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/4.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_4" ( + prepend payload = @./4.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/5.usda b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/5.usda new file mode 100644 index 0000000000000000000000000000000000000000..2a1e725dd0cc3360fc56675ee4a7a32a41b843ee --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/5.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_5" ( + prepend payload = @./5.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/6.usd b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/6.usd new file mode 100644 index 0000000000000000000000000000000000000000..b686c1156ea54cf2a7c186128d283da466508f67 Binary files /dev/null and b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/6.usd differ diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/6.usda b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/6.usda new file mode 100644 index 0000000000000000000000000000000000000000..6cca4d35491fd865c366196ace0359c9b2163acd --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/6.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_6" ( + prepend payload = @./6.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/7.usda b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/7.usda new file mode 100644 index 0000000000000000000000000000000000000000..944d5ee2c07f6698afd10673e0d7da82696b13b0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/7.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_7" ( + prepend payload = @./7.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/8.usda b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/8.usda new file mode 100644 index 0000000000000000000000000000000000000000..a2edea3d89f1f99407798bf5d0890f96c91dd859 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/8.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_8" ( + prepend payload = @./8.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/9.usda b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/9.usda new file mode 100644 index 0000000000000000000000000000000000000000..5d52042419ee03e383104f71e3f3e474656ac2ae --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/9.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_9" ( + prepend payload = @./9.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/MV7J6NIKTKJZ2AABAAAAADY8_usd_dinning_room_0.usda b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/MV7J6NIKTKJZ2AABAAAAADY8_usd_dinning_room_0.usda new file mode 100644 index 0000000000000000000000000000000000000000..3e9fe7054212074a62034fbb5c976e6db1c13fae --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/MV7J6NIKTKJZ2AABAAAAADY8_usd_dinning_room_0.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_MV7J6NIKTKJZ2AABAAAAADY8_usd_dinning_room_0" ( + prepend payload = @./MV7J6NIKTKJZ2AABAAAAADY8_usd_dinning_room_0.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/DayMaterial.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/DayMaterial.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2f64fdbb6ed45bccfdb7c55bffcb99c02135a700 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/DayMaterial.mdl @@ -0,0 +1,67 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Translucent import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material DayMaterial( + float Flat = 1.0 + [[ + anno::display_name("Flat"), + anno::ui_order(32) + ]], + uniform texture_2d img = texture_2d("../textures/model_52273498e78b14f0f6d6d9de22baff8c_0/white.png",::tex::gamma_srgb) + [[ + anno::display_name("img"), + anno::ui_order(32), + sampler_color() + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(img,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local1 = (Flat * float3(Local0.x,Local0.y,Local0.z)); + + float3 EmissiveColor_mdl = Local1; + float Opacity_mdl = Local0.w; + float OpacityMask_mdl = (math::saturate(Local0.w) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = float3(0.0,0.0,0.0); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + float2 Refraction_mdl = float2(float2(1.0,0.0).x,float2(1.0,0.0).x); + + } in + ::OmniUe4Translucent( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + opacity_mask: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + refraction: Refraction_mdl.x, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/KooPbr.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/KooPbr.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5e993afd51fcee2e32fb4d95cd3570aff2eb9405 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/KooPbr.mdl @@ -0,0 +1,462 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::anno::*; +import ::df::*; +import ::df::color_weighted_layer; +import ::math::*; +import ::state::*; + +export material KooMtl2Sided( + material frontMtl = material() [[ + anno::in_group("Parameters"), + anno::display_name("Front material") + ]], + material backMtl = frontMtl [[ + anno::in_group("Parameters"), + anno::display_name("Back material") + ]], + uniform bool use_backMtl = false [[ + anno::in_group("Parameters"), + anno::display_name("Use back material") + ]], + color translucency = color(0.5f, 0.5f, 0.5f) [[ + anno::in_group("Basic parameters"), + anno::display_name("Translucency") + ]], + color front_tint = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Front tint"), + anno::hidden() + ]], + color back_tint = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Back tint"), + anno::hidden() + ]], + uniform bool multiply_by_front_diffuse = false [[ + anno::in_group("Basic parameters"), + anno::display_name("Multiply by front diffuse"), + anno::unused(), + anno::hidden() + ]]) +[[ + anno::author("KooLab") +]] + = + let { + bsdf transmission_bsdf = + df::diffuse_transmission_bsdf(tint: (front_tint + back_tint)*0.5f); + + bsdf front_bsdf = + df::color_weighted_layer + ( + weight : translucency, + layer : transmission_bsdf, + base : frontMtl.surface.scattering + ); + + bsdf back_bsdf = + df::color_weighted_layer + ( + weight : translucency, + layer : transmission_bsdf, + base : backMtl.surface.scattering + ); + } in + material( + thin_walled: true, + ior: frontMtl.ior, + surface: material_surface(scattering: front_bsdf), + backface: material_surface(scattering: use_backMtl ? back_bsdf : front_bsdf), + volume: frontMtl.volume, + geometry: frontMtl.geometry + ); + +float emissive_multiplier() uniform +[[ + anno::description("unit conversion from pbrjson emission to mdl"), + anno::noinline() +]] +{ + return 2560.f; +} + +export material KooLightMtl( + color emission = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Emission") + ]], + uniform float emission_mult = 1.f [[ + anno::in_group("Parameters"), + anno::display_name("Mutliplier") + ]], + color opacity = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Opacity") + ]], + uniform bool emit_on_backside = false [[ + anno::in_group("Parameters"), + anno::display_name("Emit light on back side") + ]]) +[[ + anno::author("KooLab") +]] + = + let { + color emission_color = (emission*opacity)*emission_mult * emissive_multiplier(); + + bsdf surface_bsdf = + df::simple_glossy_bsdf + ( + mode: df::scatter_transmit, + tint: color(1.f) - opacity, + roughness_u: 0 + ); + + material_surface emit_surface = material_surface( + scattering: surface_bsdf, + emission: material_emission( + emission: df::diffuse_edf(), + intensity: emission_color) + ); + } in + material( + thin_walled: emit_on_backside, + ior: color(1.f), + surface: emit_surface, + backface: emit_on_backside ? emit_surface : material_surface() + ); + +export material KooMtl( + color diffuse = color(0.5f, 0.5f, 0.5f) [[ + anno::in_group("Diffuse Parameters"), + anno::display_name("diffuse") + ]], + color reflect = color(0.f, 0.f, 0.f) [[ + anno::in_group("Reflections"), + anno::display_name("reflect") + ]], + float reflect_glossiness = 1.f [[ + anno::in_group("Reflections"), + anno::display_name("Glossiness"), + anno::hard_range(0.f, 1.f) + ]], + uniform bool fresnel = true [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel reflections") + ]], + float fresnel_ior = 1.6f [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel IOR"), + anno::hard_range(0.2f, 5.f) + ]], + uniform bool fresnel_ior_lock = true [[ + anno::in_group("Reflections"), + anno::display_name("Lock IOR") + ]], + uniform bool invert_reflection_ior = false [[ + anno::in_group("Reflections"), + anno::hidden() + ]], + float reflection_metalness = 0.f [[ + anno::in_group("Reflections"), + anno::display_name("Metalness"), + anno::hard_range(0.f, 1.f) + ]], + uniform float refract_ior = 1.6f [[ + anno::in_group("Refractions"), + anno::display_name("IOR"), + anno::soft_range(0.2f, 5.f), + anno::hard_range(1.0e-06f, 100.f) + ]], + uniform bool invert_refraction_ior = false [[ + anno::in_group("Refractions"), + anno::hidden() + ]], + color self_illumination = color(0.f, 0.f, 0.f) [[ + anno::in_group("Self-Illumination"), + anno::display_name("Self-illumination") + ]], + uniform float self_illumination_multiplier = 1.f [[ + anno::in_group("Self-Illumination"), + anno::display_name("Self-Illumination Intensity") + ]], + float anisotropy = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Anisotropy"), + anno::hard_range(-1.f, 1.f), + anno::unused(), + anno::hidden() + ]], + float anisotropy_rotation = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Rotation"), + anno::hard_range(-10000.f, 10000.f), + anno::unused(), + anno::hidden() + ]], + float3 texmap_bump = state::normal() [[ + anno::in_group("Maps"), + anno::display_name("Bump Map") + ]], + float opacity = 1.f [[ + anno::in_group("Maps"), + anno::display_name("Opacity Map") + ]], + uniform bool thin_walled = false [[ + anno::in_group("Options"), + anno::hidden() + ]]) +[[ + anno::author("KooLab") +]] + = + let { + float reflection_roughness = math::pow((1.f - reflect_glossiness), 2.f); + + float refl_ior = invert_reflection_ior ? 1.f/(fresnel_ior + 0.01f) : fresnel_ior; + float refr_ior = invert_refraction_ior ? 1.f/(refract_ior + 0.01f) : refract_ior; + + float ior = fresnel_ior_lock ? refr_ior : refl_ior; + float R0 = math::pow((1.f - ior)/(1.f + ior), 2.f); + + bsdf diffuse_bsdf = + df::weighted_layer + ( + weight : 1.f, + layer : df::diffuse_reflection_bsdf + ( + tint : diffuse, + roughness : 0.0f + ), + normal : texmap_bump + ); + + bsdf glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: fresnel ? reflect : color(1.f), + roughness_u: reflection_roughness + ); + + bsdf diffuse_glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: diffuse, + roughness_u: reflection_roughness + ); + + bsdf surface_bsdf = + df::color_custom_curve_layer + ( + normal_reflectivity : fresnel ? color(R0) : reflect, + grazing_reflectivity: fresnel ? color(1.f) : reflect, + layer : glossy_reflection_bsdf, + base : + df::weighted_layer + ( + weight : reflection_metalness, + layer : diffuse_glossy_reflection_bsdf, + base : diffuse_bsdf, + normal : texmap_bump + ), + normal : texmap_bump + ); + } in + material + ( + ior : color(refr_ior), + thin_walled : thin_walled, + surface : material_surface + ( + scattering : surface_bsdf, + emission : material_emission + ( + emission : df::diffuse_edf(), + intensity : self_illumination*self_illumination_multiplier + ) + ), + geometry : material_geometry + ( + cutout_opacity: opacity + ) + ); + +export material KooTranslucentMtl( + color diffuse = color(0.5f, 0.5f, 0.5f) [[ + anno::in_group("Diffuse Parameters"), + anno::display_name("Diffuse") + ]], + color reflect = color(0.f, 0.f, 0.f) [[ + anno::in_group("Reflections"), + anno::display_name("Reflect") + ]], + float reflect_glossiness = 1.f [[ + anno::in_group("Reflections"), + anno::display_name("Glossiness"), + anno::hard_range(0.f, 1.f) + ]], + uniform bool fresnel = true [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel reflections") + ]], + float fresnel_ior = 1.6f [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel IOR"), + anno::soft_range(0.2, 5.f), + anno::hard_range(1.0e-06f, 100.f) + ]], + uniform bool fresnel_ior_lock = true [[ + anno::in_group("Reflections"), + anno::display_name("Lock IOR") + ]], + uniform bool invert_reflection_ior = false [[ + anno::in_group("Reflections"), + anno::hidden() + ]], + float reflection_metalness = 0.f [[ + anno::in_group("Reflections"), + anno::display_name("Metalness"), + anno::hard_range(0.f, 1.f) + ]], + color refract = color(0.f, 0.f, 0.f) [[ + anno::in_group("Refractions"), + anno::display_name("Refract") + ]], + float refract_glossiness = 1.f [[ + anno::in_group("Refractions"), + anno::display_name("Glossiness"), + anno::hard_range(0.f, 1.f) + ]], + uniform float refract_ior = 1.6f [[ + anno::in_group("Refractions"), + anno::display_name("IOR"), + anno::soft_range(0.2f, 5.f), + anno::hard_range(1.0e-06f, 100.f) + ]], + uniform bool invert_refraction_ior = false [[ + anno::in_group("Refractions"), + anno::hidden() + ]], + color self_illumination = color(0.f, 0.f, 0.f) [[ + anno::in_group("Self-Illumination"), + anno::display_name("Self-illumination") + ]], + uniform float self_illumination_multiplier = 1.f [[ + anno::in_group("Self-Illumination"), + anno::display_name("Multiplier") + ]], + float anisotropy = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Anisotropy"), + anno::hard_range(-1.f, 1.f), + anno::unused(), + anno::hidden() + ]], + float anisotropy_rotation = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Rotation"), + anno::hard_range(-10000.f, 10000.f), + anno::unused(), + anno::hidden() + ]], + float3 texmap_bump = state::normal() [[ + anno::in_group("Maps"), + anno::display_name("Bump Map") + ]], + float texmap_opacity = 1.f [[ + anno::in_group("Maps"), + anno::display_name("Opacity Map") + ]], + uniform bool thin_walled = false [[ + anno::in_group("Options"), + anno::hidden() + ]]) +[[ + anno::author("KooLab") +]] + = + let { + float reflection_roughness = math::pow((1.f - reflect_glossiness), 2.f); + + float refraction_roughness = math::pow((1.f - refract_glossiness), 2.f); + + float refl_ior = invert_reflection_ior ? 1.f/(fresnel_ior + 0.01f) : fresnel_ior; + float refr_ior = invert_refraction_ior ? 1.f/(refract_ior + 0.01f) : refract_ior; + + float ior = fresnel_ior_lock ? refr_ior : refl_ior; + float R0 = math::pow((1.f - ior)/(1.f + ior), 2.f); + + bsdf diffuse_bsdf = + df::weighted_layer + ( + weight : 1.f, + layer : df::diffuse_reflection_bsdf + ( + tint : diffuse, + roughness : 0.f + ), + normal : texmap_bump + ); + + bsdf glossy_transmission_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_transmit, + tint: color(1.f), + roughness_u: refraction_roughness + ); + + bsdf glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: fresnel ? reflect : color(1.f), + roughness_u: reflection_roughness + ); + + bsdf diffuse_glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: diffuse, + roughness_u: reflection_roughness + ); + + bsdf surface_bsdf = + df::color_custom_curve_layer + ( + normal_reflectivity : fresnel ? color(R0) : reflect, + grazing_reflectivity: fresnel ? color(1.f) : reflect, + layer : glossy_reflection_bsdf, + base : + df::weighted_layer + ( + weight : reflection_metalness, + layer : diffuse_glossy_reflection_bsdf, + base : + df::color_weighted_layer + ( + weight : refract, + layer : glossy_transmission_bsdf, + base : diffuse_bsdf, + normal : texmap_bump + ), + normal : texmap_bump + ), + normal : texmap_bump + ); + } in + material( + thin_walled : thin_walled, + ior : color(refr_ior), + surface : material_surface + ( + scattering : surface_bsdf, + emission : material_emission + ( + emission : df::diffuse_edf(), + intensity : self_illumination*self_illumination_multiplier + ) + ), + geometry : material_geometry(cutout_opacity: texmap_opacity) + ); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6527ff015e243c000161d4b0.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6527ff015e243c000161d4b0.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8fed1d179f63f2af19b6e7f6365842f2329386bb --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6527ff015e243c000161d4b0.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6527ff015e243c000161d4b0(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.007799999788f, 0.007799999788f, 0.007799999788f), + reflect: color(0.05900000036f, 0.05900000036f, 0.05900000036f), + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6527ff0169ad3400017cff6f.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6527ff0169ad3400017cff6f.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d85dfe0a6abf91c6d41d641132d6635a919636ac --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6527ff0169ad3400017cff6f.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6527ff0169ad3400017cff6f(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.007799999788f, 0.007799999788f, 0.007799999788f), + reflect: color(0.7960000038f, 0.7960000038f, 0.7960000038f), + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6527ff018ffa490001fb1bb7.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6527ff018ffa490001fb1bb7.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7796caf3e2998641f4b05a88bd381f3641c1d769 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6527ff018ffa490001fb1bb7.mdl @@ -0,0 +1,32 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::anno::description; + +export material MI_6527ff018ffa490001fb1bb7(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.09000000358f, 0.09000000358f, 0.09000000358f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: color(1.f, 1.f, 1.f), + refract_glossiness: 1.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6527ff01f14b7400016a9f96.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6527ff01f14b7400016a9f96.mdl new file mode 100644 index 0000000000000000000000000000000000000000..03a5622e1bc6e5ccbe09965c9576e59bb5e03b78 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6527ff01f14b7400016a9f96.mdl @@ -0,0 +1,36 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6527ff01f14b7400016a9f96(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,30],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/2e92a4bdc06473b3c82d7a9a1c3dc4018f1dc81.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: color(0.05900000036f, 0.05900000036f, 0.05900000036f), + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6576cd0a9b93930001101b50.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6576cd0a9b93930001101b50.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d6b35831037f287994bcb02406f5ad5c2d33a92e --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6576cd0a9b93930001101b50.mdl @@ -0,0 +1,37 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_bitmap_bump; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6576cd0a9b93930001101b50(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,14,29],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.0234999992f, 0.01180000044f, 0.003899999894f), + reflect: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/aebff12d803ce3c0bbb82c9437bad79cb9478d5.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/092884d75a7babfa5109ff5c3c0305fab0b4393.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::KooPbr_bitmap_bump(1, true, false, true, false, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 0, texture_2d("../textures/abf8871c7e904d8a5201ae05340bd4a0751386e2.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, 0.05000000075f, 1.f, false, false, false, 1.f, 1.f, 0.f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6576cd0aa38875000154215f.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6576cd0aa38875000154215f.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e836673cb1a46c0aed9754a8618bd306191948c0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6576cd0aa38875000154215f.mdl @@ -0,0 +1,36 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6576cd0aa38875000154215f(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,14],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/456840f936217fbba9e70a2ff1c55f0732361aa.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: color(0.5189999938f, 0.5189999938f, 0.5189999938f), + reflect_glossiness: 0.6510000229f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6576cd0aade22a0001b5738c.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6576cd0aade22a0001b5738c.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a3d818275f3a74389f41a07adcf7c91e66b01589 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6576cd0aade22a0001b5738c.mdl @@ -0,0 +1,39 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_bitmap_bump; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6576cd0aade22a0001b5738c(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,30,34],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/447d3d919861734770fd5f3aa1af7ee8ed644e3.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: color(0.0270000007f, 0.0270000007f, 0.0270000007f), + refract_glossiness: 1.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::KooPbr_bitmap_bump(1, true, false, true, false, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 0, texture_2d("../textures/7897e88a9f66fb10b322124850f938cc3880d06.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, 0.3000000119f, 1.f, false, false, false, 1.f, 1.f, 0.f), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6576cd0ade958f0001607c83.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6576cd0ade958f0001607c83.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6719a6b268bd236d62326080404bed607fdb60a8 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6576cd0ade958f0001607c83.mdl @@ -0,0 +1,37 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_bitmap_bump; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6576cd0ade958f0001607c83(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,14,28,29],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/8311160a7625ef2eea1e447a57a89871aa2155d5.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 0.4799999893f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::KooPbr_bitmap_bump(1, true, false, true, false, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 0, texture_2d("../textures/85fa678e3d52324f860466e642b8dfe284202449.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, 0.1000000015f, 1.f, false, false, false, 1.f, 1.f, 0.f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734750a5e870001ce5c32.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734750a5e870001ce5c32.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5f35ff3d4be5001cf97a3b657b9db167163ee836 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734750a5e870001ce5c32.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734750a5e870001ce5c32(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734750a5e870001ce5c33.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734750a5e870001ce5c33.mdl new file mode 100644 index 0000000000000000000000000000000000000000..629c5d4ff13cb778215530911b5facb7948a5b58 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734750a5e870001ce5c33.mdl @@ -0,0 +1,34 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::KooPbr_maps::KooPbr_falloff; +import ::anno::description; +import ::base::texture_return; + +export material MI_657734750a5e870001ce5c33(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.1099999994f, 0.1099999994f, 0.1099999994f), + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: KooPbr_maps::KooPbr_falloff(base::texture_return(tint: color(1.f, 1.f, 1.f), mono: 1.f), base::texture_return(tint: color(0.f, 0.f, 0.f), mono: 1.f)).tint, + refract_glossiness: 0.75f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734750a5e870001ce5c34.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734750a5e870001ce5c34.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c2d232f3cf78b85b242a68c9f84aa4f57270c821 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734750a5e870001ce5c34.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734750a5e870001ce5c34(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.6901999712f, 0.1019999981f, 0.1019999981f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347510a93f00014350ff.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347510a93f00014350ff.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d2d68f454469c5ed0c2e841b8c3d48883d424ab0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347510a93f00014350ff.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347510a93f00014350ff(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347510a93f0001435100.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347510a93f0001435100.mdl new file mode 100644 index 0000000000000000000000000000000000000000..550ef20c50692d7a5a96522e19fbae9135145e2e --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347510a93f0001435100.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347510a93f0001435100(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.5881999731f, 0.5881999731f, 0.5881999731f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347510a93f0001435101.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347510a93f0001435101.mdl new file mode 100644 index 0000000000000000000000000000000000000000..11bc8a011bcbed21bd3f920b056ae9b7d8cb4bba --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347510a93f0001435101.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347510a93f0001435101(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347511bd150001eb1e49.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347511bd150001eb1e49.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3fc9533d9f42e16c02f7a7653986c84d4cd94ec5 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347511bd150001eb1e49.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347511bd150001eb1e49(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.5f, 0.5f, 0.5f), + reflect: color(1.f, 1.f, 1.f), + reflect_glossiness: 0.8000000119f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347511bd150001eb1e4a.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347511bd150001eb1e4a.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7f3b024c9012b7d6fe2dd66e1bbcfaf92f0b56d7 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347511bd150001eb1e4a.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347511bd150001eb1e4a(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347517d81a00010c0654.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347517d81a00010c0654.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6266d4537cacf39e42c7659b73ee2e54931bae73 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347517d81a00010c0654.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347517d81a00010c0654(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347517d81a00010c0655.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347517d81a00010c0655.mdl new file mode 100644 index 0000000000000000000000000000000000000000..59e44db7633b16e136f826156e5b32b9320e061e --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347517d81a00010c0655.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347517d81a00010c0655(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347517d81a00010c0656.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347517d81a00010c0656.mdl new file mode 100644 index 0000000000000000000000000000000000000000..bafbff02b995823c45b5591b4acd0b911afe2468 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347517d81a00010c0656.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347517d81a00010c0656(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347533071a0001d1396b.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347533071a0001d1396b.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7d6a14f08598ec02c9129fed57b3761b63cbc609 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347533071a0001d1396b.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347533071a0001d1396b(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.5879999995f, 0.5879999995f, 0.5879999995f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347533071a0001d1396c.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347533071a0001d1396c.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2b4acf7c189481dd9f44b121d84851c731082ee0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347533071a0001d1396c.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347533071a0001d1396c(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347540eb7c0001b6c67b.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347540eb7c0001b6c67b.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e6870f66955b792cf8184d1bf7b2e0467f6f705e --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347540eb7c0001b6c67b.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347540eb7c0001b6c67b(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347540eb7c0001b6c67c.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347540eb7c0001b6c67c.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ed7b7d84b7568b4072c8f1eb6e75c1e3e5fccaf6 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347540eb7c0001b6c67c.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347540eb7c0001b6c67c(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754a62b000011d0b72.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754a62b000011d0b72.mdl new file mode 100644 index 0000000000000000000000000000000000000000..58bc7f695862c23f40f21bfd660d8baa7cd3a5c0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754a62b000011d0b72.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734754a62b000011d0b72(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,14],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.06270000339f, 0.06270000339f, 0.06270000339f), + reflect: color(0.92900002f, 0.9750000238f, 1.f), + reflect_glossiness: 0.4720000029f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.468000054f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754a62b000011d0b73.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754a62b000011d0b73.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9d9f4aec87d639884fdf58478597cddb831ec1fb --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754a62b000011d0b73.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734754a62b000011d0b73(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.6901999712f, 0.1019999981f, 0.1019999981f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754a62b000011d0b74.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754a62b000011d0b74.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e0c394ff136b47786adc3fb7e95d3b46aebcdd16 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754a62b000011d0b74.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734754a62b000011d0b74(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.3373000026f, 0.3373000026f, 0.3373000026f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754c99360001dbd016.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754c99360001dbd016.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6e4ad53c31b675a436e17b55e871097a4bf2c6a6 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754c99360001dbd016.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734754c99360001dbd016(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754c99360001dbd017.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754c99360001dbd017.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c15aaf8e04d458cc5ad415caa99c567abd2c91e9 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754c99360001dbd017.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734754c99360001dbd017(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.1099999994f, 0.1099999994f, 0.1099999994f), + reflect_glossiness: 0.9200000167f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754c99360001dbd018.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754c99360001dbd018.mdl new file mode 100644 index 0000000000000000000000000000000000000000..63b0c4910938eb9391630c1e85cb9b095be5e1ab --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734754c99360001dbd018.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734754c99360001dbd018(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347555f683000151a172.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347555f683000151a172.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0b79b899abfcd9ae1706c35ba1f4a7f22d52864f --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347555f683000151a172.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347555f683000151a172(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347555f683000151a173.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347555f683000151a173.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6f5202fc3dc5a0d958f376dae5330df32838b38a --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347555f683000151a173.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347555f683000151a173(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.0700000003f, 0.0700000003f, 0.0700000003f), + reflect_glossiness: 0.8000000119f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347555f683000151a174.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347555f683000151a174.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1478e3a0e6a6a239473c554cca67c36a49ba7c50 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347555f683000151a174.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347555f683000151a174(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734755d54100001e308a0.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734755d54100001e308a0.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f595dafbbb7c4a36dc9f0a464ca6b5c6261e9ce6 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734755d54100001e308a0.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734755d54100001e308a0(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734755d54100001e308a1.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734755d54100001e308a1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0f8ea649788f12e96d0eec71c7785e490f3fd04a --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734755d54100001e308a1.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734755d54100001e308a1(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734755d54100001e308a2.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734755d54100001e308a2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a1e57b35cf97b02abc85bba08b98ed9014774dd7 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734755d54100001e308a2.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734755d54100001e308a2(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347590c49f0001be15bb.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347590c49f0001be15bb.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ee5bf3f3c8fe84ecd292d68757f8f2fb76c2e71c --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6577347590c49f0001be15bb.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6577347590c49f0001be15bb(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734759a6c3200011b2e86.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734759a6c3200011b2e86.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8d1522675ab2e63cff13f5944ebe0a65e7a49239 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734759a6c3200011b2e86.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734759a6c3200011b2e86(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734759a6c3200011b2e87.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734759a6c3200011b2e87.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d32f54f54754dbd2cd9c4f153e895b59ff4ba652 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734759a6c3200011b2e87.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734759a6c3200011b2e87(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734759a6c3200011b2e88.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734759a6c3200011b2e88.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d6fae0e23447aef3d6b1830787924ab350f318d0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734759a6c3200011b2e88.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734759a6c3200011b2e88(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734759b93930001102aeb.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734759b93930001102aeb.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1ab36e392904c2d03c01bdd552fb93dfe879c27c --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657734759b93930001102aeb.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657734759b93930001102aeb(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475a3887500015430d4.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475a3887500015430d4.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a9ffc7228d05877688d46294d8bd1207100f83a6 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475a3887500015430d4.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475a3887500015430d4(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475a3887500015430d5.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475a3887500015430d5.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a82863ebfe54b20723a2d45816cddbcf96c0d4bb --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475a3887500015430d5.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475a3887500015430d5(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475a3887500015430d6.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475a3887500015430d6.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b76f89d216ae0e1fe05423a8d7e89b49cd7f49f7 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475a3887500015430d6.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475a3887500015430d6(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,8,35,15],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(1.f, 1.f, 1.f), + reflect_glossiness: 0.8000000119f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475a9943b0001caa736.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475a9943b0001caa736.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8b8c645ebc48e8f65ffcc02a9717b3a63e262ad0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475a9943b0001caa736.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475a9943b0001caa736(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475a9943b0001caa737.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475a9943b0001caa737.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3817e486436a2876d32d26f1f9e66828285ce2d2 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475a9943b0001caa737.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475a9943b0001caa737(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475ade22a0001b58303.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475ade22a0001b58303.mdl new file mode 100644 index 0000000000000000000000000000000000000000..43d2f753d15fc3548484160b145aae5051222eb9 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475ade22a0001b58303.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475ade22a0001b58303(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,7,15],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.05099999905f, 0.05099999905f, 0.05099999905f), + reflect: color(0.1700000018f, 0.1700000018f, 0.1700000018f), + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475ade22a0001b58304.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475ade22a0001b58304.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d28b4e810ee655a0edc723ded4dff02e736b7ac9 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475ade22a0001b58304.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475ade22a0001b58304(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475d6f2be0001bb40ce.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475d6f2be0001bb40ce.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2c23528596d7e121964fb7665fc54fbfe3022903 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475d6f2be0001bb40ce.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475d6f2be0001bb40ce(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475d6f2be0001bb40cf.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475d6f2be0001bb40cf.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b8381971b04a02ba58e9ade3375db0f2694a76ce --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475d6f2be0001bb40cf.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475d6f2be0001bb40cf(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475d6f2be0001bb40d0.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475d6f2be0001bb40d0.mdl new file mode 100644 index 0000000000000000000000000000000000000000..22c5a5545944fd26067b5ac05be34c8c479dc2c1 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475d6f2be0001bb40d0.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475d6f2be0001bb40d0(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475de958f0001608bdb.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475de958f0001608bdb.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8d30b5c9b552630cc167197141ed9352ec90e99b --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475de958f0001608bdb.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475de958f0001608bdb(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475de958f0001608bdc.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475de958f0001608bdc.mdl new file mode 100644 index 0000000000000000000000000000000000000000..fc36a7cae873e27131adb0bd9a3bd4fc29b4957a --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475de958f0001608bdc.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475de958f0001608bdc(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475de958f0001608bdd.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475de958f0001608bdd.mdl new file mode 100644 index 0000000000000000000000000000000000000000..97a4dd635af60b6049ffc91a3d7f65a055dab3e5 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475de958f0001608bdd.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475de958f0001608bdd(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.8234999776f, 0.8234999776f, 0.8234999776f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475e876a400018c9a35.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475e876a400018c9a35.mdl new file mode 100644 index 0000000000000000000000000000000000000000..676bb1128a345cb1737f50f8ed5da394164f39b5 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475e876a400018c9a35.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475e876a400018c9a35(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475e876a400018c9a36.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475e876a400018c9a36.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7ac9343691121777ea4b23551d54df213c6a6875 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475e876a400018c9a36.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475e876a400018c9a36(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475e876a400018c9a37.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475e876a400018c9a37.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4399e048ef2a0de7280221869aa773ac5e9a042e --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475e876a400018c9a37.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475e876a400018c9a37(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475fa411a000184ff20.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475fa411a000184ff20.mdl new file mode 100644 index 0000000000000000000000000000000000000000..70b32aa1db7d7d412ea5e1ecded6c6603ee7f044 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475fa411a000184ff20.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475fa411a000184ff20(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475fa411a000184ff21.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475fa411a000184ff21.mdl new file mode 100644 index 0000000000000000000000000000000000000000..10cec0095939be776cc3bee2fbb8d13e6d9569e4 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475fa411a000184ff21.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475fa411a000184ff21(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475fa411a000184ff22.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475fa411a000184ff22.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8780d7d6eaccf8ddc6242076d694d61f25f393cc --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65773475fa411a000184ff22.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65773475fa411a000184ff22(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264e4a62b000011d2f10.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264e4a62b000011d2f10.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0067ee61f847e58da961ece947c47da669a230eb --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264e4a62b000011d2f10.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6578264e4a62b000011d2f10(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.1326999962f, 0.1326999962f, 0.1326999962f), + reflect: color(0.6499999762f, 0.6499999762f, 0.6499999762f), + reflect_glossiness: 0.8899999857f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264e4c99360001dbf401.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264e4c99360001dbf401.mdl new file mode 100644 index 0000000000000000000000000000000000000000..93f465fd8e6406623b33a52462cf7698123b8fd7 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264e4c99360001dbf401.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6578264e4c99360001dbf401(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.03139999881f, 0.03139999881f, 0.03139999881f), + reflect: color(0.4900000095f, 0.4079999924f, 0.3409999907f), + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264e9a6c3200011b524f.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264e9a6c3200011b524f.mdl new file mode 100644 index 0000000000000000000000000000000000000000..86cc8e9bf3e9afb5fda1841193ebc10d6553611b --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264e9a6c3200011b524f.mdl @@ -0,0 +1,36 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6578264e9a6c3200011b524f(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,30,34],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/1840eded21d316b6cde49f29ab43dbc47fc332.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: color(0.5199999809f, 0.5199999809f, 0.5199999809f), + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 2.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264ea3887500015454bb.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264ea3887500015454bb.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d6998edaf5596b634b0e4e0d2e27bdd4f8e5535f --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264ea3887500015454bb.mdl @@ -0,0 +1,32 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_falloff; +import ::anno::description; +import ::base::texture_return; + +export material MI_6578264ea3887500015454bb(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,26],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: KooPbr_maps::KooPbr_falloff(base::texture_return(tint: color(0.8799999952f, 0.8899999857f, 0.8899999857f), mono: 1.f), base::texture_return(tint: color(0.7799999714f, 0.7799999714f, 0.7799999714f), mono: 1.f)).tint, + reflect_glossiness: 0.8999999762f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264ed6f2be0001bb6466.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264ed6f2be0001bb6466.mdl new file mode 100644 index 0000000000000000000000000000000000000000..dea49c7244b8945148cd42a76dc64bfae90848da --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264ed6f2be0001bb6466.mdl @@ -0,0 +1,37 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_bitmap_bump; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6578264ed6f2be0001bb6466(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,30,34],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.229399994f, 0.229399994f, 0.229399994f), + reflect: color(0.8899999857f, 0.8899999857f, 0.8899999857f), + reflect_glossiness: 0.8999999762f, + fresnel: true, + fresnel_ior: 1.799999952f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::KooPbr_bitmap_bump(1, true, false, true, false, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 0, texture_2d("../textures/36039ad99d811877e029c5e02427a120232111d.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, 0.05000000075f, 1.f, false, false, false, 1.f, 1.f, 0.f), + opacity: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/9f5816129598be499ad54142a556dacff018f73.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264efa411a0001852309.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264efa411a0001852309.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5ddc0040cbdacb5f6fdc581e957ad7776075736f --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578264efa411a0001852309.mdl @@ -0,0 +1,38 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_6578264efa411a0001852309(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,30,34],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/a831416a4b8bdb6665b31c46d82b0614445fda.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 1.799999952f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("../textures/a831416a4b8bdb6665b31c46d82b0614445fda.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + refract_glossiness: 1.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657895460a5e870001ce8d3e.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657895460a5e870001ce8d3e.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4581254fb900e6bf03565af10ea4824895b9dd8f --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657895460a5e870001ce8d3e.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657895460a5e870001ce8d3e(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,999],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(1.f, 1.f, 1.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578954610a93f0001438150.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578954610a93f0001438150.mdl new file mode 100644 index 0000000000000000000000000000000000000000..12da65f26f5aafa6fd0efec2eca2e564b6f06280 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578954610a93f0001438150.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6578954610a93f0001438150(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,999],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.06669999659f, 0.06669999659f, 0.06669999659f), + reflect: color(0.3409999907f, 0.3409999907f, 0.3409999907f), + reflect_glossiness: 0.9499999881f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578954617d81a00010c3723.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578954617d81a00010c3723.mdl new file mode 100644 index 0000000000000000000000000000000000000000..eea4b61fc4756577e87c02d0d7a972bc854b5c8c --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578954617d81a00010c3723.mdl @@ -0,0 +1,32 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_falloff; +import ::anno::description; +import ::base::texture_return; + +export material MI_6578954617d81a00010c3723(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,999],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.4275000095f, 0.4471000135f, 0.4745000005f), + reflect: KooPbr_maps::KooPbr_falloff(base::texture_return(tint: color(0.f, 0.f, 0.f), mono: 1.f), base::texture_return(tint: color(0.1140000001f, 0.1140000001f, 0.1140000001f), mono: 1.f)).tint, + reflect_glossiness: 0.8000000119f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578954633071a0001d169e3.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578954633071a0001d169e3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..376819421aaee75cd2719655067cf7fe2069f83f --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578954633071a0001d169e3.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6578954633071a0001d169e3(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,999],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.4471000135f, 0.470600009f, 0.4862999916f), + reflect: color(0.92900002f, 0.9330000281f, 0.9369999766f), + reflect_glossiness: 0.9499999881f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 0.200000003f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578954640eb7c0001b6f68c.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578954640eb7c0001b6f68c.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e4bcd2150667be045d9fa1bcbf9c0f8947eac692 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578954640eb7c0001b6f68c.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6578954640eb7c0001b6f68c(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,999],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(1.f, 1.f, 1.f), + reflect_glossiness: 0.9499999881f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 0.200000003f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578954655f683000151d298.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578954655f683000151d298.mdl new file mode 100644 index 0000000000000000000000000000000000000000..fcaa0cc9a6378132936de46dd0d1d3e44300f5aa --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_6578954655f683000151d298.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6578954655f683000151d298(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,999],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.3490000069f, 0.3490000069f, 0.3490000069f), + reflect: color(0.8939999938f, 0.8939999938f, 0.8939999938f), + reflect_glossiness: 0.9599999785f, + fresnel: true, + fresnel_ior: 3.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657895465d54100001e3395a.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657895465d54100001e3395a.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d45bae2bb1db5428875ccc08fbe771d97fd949f1 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657895465d54100001e3395a.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657895465d54100001e3395a(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,999],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.6313999891f, 0.6313999891f, 0.6313999891f), + reflect: color(0.6819999814f, 0.6819999814f, 0.6819999814f), + reflect_glossiness: 0.9499999881f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657895469a6c3200011b5f65.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657895469a6c3200011b5f65.mdl new file mode 100644 index 0000000000000000000000000000000000000000..41655e3a847d85151d7c8052b047713bd20bea86 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657895469a6c3200011b5f65.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657895469a6c3200011b5f65(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,999],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.02749999985f, 0.02749999985f, 0.02749999985f), + reflect: color(1.f, 1.f, 1.f), + reflect_glossiness: 0.9900000095f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657895469b93930001105bb8.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657895469b93930001105bb8.mdl new file mode 100644 index 0000000000000000000000000000000000000000..fe4789a7da219995aa21bd2ad8e34bb426201e5c --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_657895469b93930001105bb8.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_657895469b93930001105bb8(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,999],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.1098000035f, 0.1098000035f, 0.1098000035f), + reflect: color(0.2430000007f, 0.2430000007f, 0.2430000007f), + reflect_glossiness: 0.9499999881f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65789546a9943b0001cad856.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65789546a9943b0001cad856.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6d599b1574fe72197faa0fa80eccf818d4137360 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65789546a9943b0001cad856.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65789546a9943b0001cad856(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,999],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.01960000023f, 0.01960000023f, 0.01960000023f), + reflect: color(0.08600000292f, 0.08600000292f, 0.08600000292f), + reflect_glossiness: 0.9499999881f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.440000057f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65789546d6f2be0001bb7175.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65789546d6f2be0001bb7175.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a6908b4ab828e5ece7d29f0fa5752a607bbe7350 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65789546d6f2be0001bb7175.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65789546d6f2be0001bb7175(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,999],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65789546e876a400018ccb32.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65789546e876a400018ccb32.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f88b1dbaef36d02113b106cc18475fb0950f31d4 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/MI_65789546e876a400018ccb32.mdl @@ -0,0 +1,32 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooTranslucentMtl; +import ::anno::description; + +export material MI_65789546e876a400018ccb32(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,999],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooTranslucentMtl( + diffuse: color(0.06669999659f, 0.06669999659f, 0.06669999659f), + reflect: color(0.125f, 0.125f, 0.125f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract: color(0.8820000291f, 0.8820000291f, 0.8820000291f), + refract_glossiness: 1.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + texmap_opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/Num5e16daf300e3a300017e14ad.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/Num5e16daf300e3a300017e14ad.mdl new file mode 100644 index 0000000000000000000000000000000000000000..fd35b1a83d33b2870eb5b1900150fd0c15ccb8bb --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/Num5e16daf300e3a300017e14ad.mdl @@ -0,0 +1,307 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Translucent import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Num5e16daf300e3a300017e14ad( + uniform texture_2d Normal_Tex = texture_2d("../textures/model_52273498e78b14f0f6d6d9de22baff8c_0/normal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal_Tex"), + anno::ui_order(32), + anno::in_group("Normal"), + sampler_normal() + ]], + float4 Normal_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Normal_UVA"), + anno::ui_order(32), + anno::in_group("Normal") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsEmissiveTex = 0.0 + [[ + anno::display_name("IsEmissiveTex"), + anno::in_group("EmissiveColor") + ]], + float4 Emissive_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Emissive_Color"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + uniform texture_2d Emissive_Tex = texture_2d("../textures/model_52273498e78b14f0f6d6d9de22baff8c_0/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive_Tex"), + anno::ui_order(32), + anno::in_group("EmissiveColor"), + sampler_color() + ]], + float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Emissive_UVA"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsBaseColorTex = 0.0 + [[ + anno::display_name("IsBaseColorTex"), + anno::in_group("BaseColor") + ]], + float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("BaseColor_Color"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColor_Tex = texture_2d("../textures/model_52273498e78b14f0f6d6d9de22baff8c_0/white.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor_Tex"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("BaseColor_UVA"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float IsMetallicTex = 0.0 + [[ + anno::display_name("IsMetallicTex"), + anno::in_group("Metallic") + ]], + float4 Metallic_Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Metallic_Color"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + uniform texture_2d Metallic_Tex = texture_2d("../textures/model_52273498e78b14f0f6d6d9de22baff8c_0/black.png",::tex::gamma_srgb) + [[ + anno::display_name("Metallic_Tex"), + anno::ui_order(32), + anno::in_group("Metallic"), + sampler_color() + ]], + float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Metallic_UVA"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float IsSpecularTex = 0.0 + [[ + anno::display_name("IsSpecularTex"), + anno::in_group("Specular") + ]], + float4 Specular_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Specular_Color"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + uniform texture_2d Specular_Tex = texture_2d("../textures/model_52273498e78b14f0f6d6d9de22baff8c_0/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Specular_Tex"), + anno::ui_order(32), + anno::in_group("Specular"), + sampler_color() + ]], + float4 Specular_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Specular_UVA"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + float IsGlossTex = 0.0 + [[ + anno::display_name("IsGlossTex"), + anno::in_group("Roughness") + ]], + float4 Gloss_Color = float4(0.1,0.1,0.1,1.0) + [[ + anno::display_name("Gloss_Color"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + uniform texture_2d Gloss_Tex = texture_2d("../textures/model_52273498e78b14f0f6d6d9de22baff8c_0/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Gloss_Tex"), + anno::ui_order(32), + anno::in_group("Roughness"), + sampler_color() + ]], + float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Gloss_UVA"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + float Opacity = 0.5 + [[ + anno::display_name("Opacity"), + anno::ui_order(32), + anno::in_group("Translucent") + ]], + float PolygonOffset = 0.0 + [[ + anno::display_name("PolygonOffset"), + anno::ui_order(32), + anno::in_group("WorldPosition") + ]], + uniform float SwitchRefraction = 0.0 + [[ + anno::display_name("SwitchRefraction"), + anno::ui_order(32), + anno::in_group("Refraction") + ]], + uniform float FresnelB = 1.517 + [[ + anno::display_name("FresnelB"), + anno::ui_order(32), + anno::in_group("Refraction") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 Local82 = ::camera_position(); + float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local84 = math::dot(Local83, Local83); + float Local85 = math::sqrt(Local84); + float3 Local86 = (Local83 / Local85); + float3 Local87 = (Local86 * PolygonOffset); + + float3 WorldPositionOffset_mdl = Local87; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (float2(0.5,0.5) * -1.0); + float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x); + float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y); + float2 Local3 = (Local0 + float2(Local1,Local2)); + float Local4 = (3.141592 * -2.0); + float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4); + float Local6 = (Local5 * 6.283185); + float Local7 = math::cos(Local6); + float Local8 = math::sin(Local6); + float Local9 = (Local8 * -1.0); + float Local10 = math::dot(Local3, float2(Local7,Local9)); + float Local11 = math::dot(Local3, float2(Local8,Local7)); + float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z)); + + float3 Normal_mdl = Local14; + + float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x); + float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y); + float2 Local17 = (Local0 + float2(Local15,Local16)); + float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4); + float Local19 = (Local18 * 6.283185); + float Local20 = math::cos(Local19); + float Local21 = math::sin(Local19); + float Local22 = (Local21 * -1.0); + float Local23 = math::dot(Local17, float2(Local20,Local22)); + float Local24 = math::dot(Local17, float2(Local21,Local20)); + float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24)); + float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z)); + float3 Local28 = (EmissiveIntensity * Local27); + float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x); + float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y); + float2 Local31 = (Local0 + float2(Local29,Local30)); + float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4); + float Local33 = (Local32 * 6.283185); + float Local34 = math::cos(Local33); + float Local35 = math::sin(Local33); + float Local36 = (Local35 * -1.0); + float Local37 = math::dot(Local31, float2(Local34,Local36)); + float Local38 = math::dot(Local31, float2(Local35,Local34)); + float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38)); + float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z)); + float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x); + float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y); + float2 Local44 = (Local0 + float2(Local42,Local43)); + float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4); + float Local46 = (Local45 * 6.283185); + float Local47 = math::cos(Local46); + float Local48 = math::sin(Local46); + float Local49 = (Local48 * -1.0); + float Local50 = math::dot(Local44, float2(Local47,Local49)); + float Local51 = math::dot(Local44, float2(Local48,Local47)); + float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51)); + float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z)); + float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x); + float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y); + float2 Local57 = (Local0 + float2(Local55,Local56)); + float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4); + float Local59 = (Local58 * 6.283185); + float Local60 = math::cos(Local59); + float Local61 = math::sin(Local59); + float Local62 = (Local61 * -1.0); + float Local63 = math::dot(Local57, float2(Local60,Local62)); + float Local64 = math::dot(Local57, float2(Local61,Local60)); + float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64)); + float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z)); + float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x); + float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y); + float2 Local70 = (Local0 + float2(Local68,Local69)); + float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4); + float Local72 = (Local71 * 6.283185); + float Local73 = math::cos(Local72); + float Local74 = math::sin(Local72); + float Local75 = (Local74 * -1.0); + float Local76 = math::dot(Local70, float2(Local73,Local75)); + float Local77 = math::dot(Local70, float2(Local74,Local73)); + float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77)); + float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (1.0 - Local80); + float Local89 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB); + + float3 EmissiveColor_mdl = Local28; + float Opacity_mdl = Opacity; + float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local41; + float Metallic_mdl = Local54.x; + float Specular_mdl = Local67.x; + float Roughness_mdl = Local81.x; + float2 Refraction_mdl = float2(Local89,Local89); + + } in + ::OmniUe4Translucent( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + opacity_mask: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + refraction: Refraction_mdl.x, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/Num5eca7a7ec6ff5a000138112d.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/Num5eca7a7ec6ff5a000138112d.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e44bd0f8cd8743ed55b546315ec3bfda06869ad6 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/Num5eca7a7ec6ff5a000138112d.mdl @@ -0,0 +1,284 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Num5eca7a7ec6ff5a000138112d( + uniform texture_2d Normal_Tex = texture_2d("../textures/model_52273498e78b14f0f6d6d9de22baff8c_0/normal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal_Tex"), + anno::ui_order(32), + anno::in_group("Normal"), + sampler_normal() + ]], + float4 Normal_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Normal_UVA"), + anno::ui_order(32), + anno::in_group("Normal") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsEmissiveTex = 0.0 + [[ + anno::display_name("IsEmissiveTex"), + anno::in_group("EmissiveColor") + ]], + float4 Emissive_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Emissive_Color"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + uniform texture_2d Emissive_Tex = texture_2d("../textures/model_52273498e78b14f0f6d6d9de22baff8c_0/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive_Tex"), + anno::ui_order(32), + anno::in_group("EmissiveColor"), + sampler_color() + ]], + float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Emissive_UVA"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsBaseColorTex = 0.0 + [[ + anno::display_name("IsBaseColorTex"), + anno::in_group("BaseColor") + ]], + float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("BaseColor_Color"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColor_Tex = texture_2d("../textures/model_52273498e78b14f0f6d6d9de22baff8c_0/white.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor_Tex"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("BaseColor_UVA"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float IsMetallicTex = 0.0 + [[ + anno::display_name("IsMetallicTex"), + anno::in_group("Metallic") + ]], + float4 Metallic_Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Metallic_Color"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + uniform texture_2d Metallic_Tex = texture_2d("../textures/model_52273498e78b14f0f6d6d9de22baff8c_0/black.png",::tex::gamma_srgb) + [[ + anno::display_name("Metallic_Tex"), + anno::ui_order(32), + anno::in_group("Metallic"), + sampler_color() + ]], + float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Metallic_UVA"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float IsSpecularTex = 0.0 + [[ + anno::display_name("IsSpecularTex"), + anno::in_group("Specular") + ]], + float4 Specular_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Specular_Color"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + uniform texture_2d Specular_Tex = texture_2d("../textures/model_52273498e78b14f0f6d6d9de22baff8c_0/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Specular_Tex"), + anno::ui_order(32), + anno::in_group("Specular"), + sampler_color() + ]], + float4 Specular_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Specular_UVA"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + float IsGlossTex = 0.0 + [[ + anno::display_name("IsGlossTex"), + anno::in_group("Roughness") + ]], + float4 Gloss_Color = float4(0.1,0.1,0.1,1.0) + [[ + anno::display_name("Gloss_Color"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + uniform texture_2d Gloss_Tex = texture_2d("../textures/model_52273498e78b14f0f6d6d9de22baff8c_0/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Gloss_Tex"), + anno::ui_order(32), + anno::in_group("Roughness"), + sampler_color() + ]], + float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Gloss_UVA"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + float PolygonOffset = 0.0 + [[ + anno::display_name("PolygonOffset"), + anno::ui_order(32), + anno::in_group("WorldPosition") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 Local82 = ::camera_position(); + float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local84 = math::dot(Local83, Local83); + float Local85 = math::sqrt(Local84); + float3 Local86 = (Local83 / Local85); + float3 Local87 = (Local86 * PolygonOffset); + + float3 WorldPositionOffset_mdl = Local87; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (float2(0.5,0.5) * -1.0); + float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x); + float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y); + float2 Local3 = (Local0 + float2(Local1,Local2)); + float Local4 = (3.141592 * -2.0); + float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4); + float Local6 = (Local5 * 6.283185); + float Local7 = math::cos(Local6); + float Local8 = math::sin(Local6); + float Local9 = (Local8 * -1.0); + float Local10 = math::dot(Local3, float2(Local7,Local9)); + float Local11 = math::dot(Local3, float2(Local8,Local7)); + float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z)); + + float3 Normal_mdl = Local14; + + float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x); + float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y); + float2 Local17 = (Local0 + float2(Local15,Local16)); + float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4); + float Local19 = (Local18 * 6.283185); + float Local20 = math::cos(Local19); + float Local21 = math::sin(Local19); + float Local22 = (Local21 * -1.0); + float Local23 = math::dot(Local17, float2(Local20,Local22)); + float Local24 = math::dot(Local17, float2(Local21,Local20)); + float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24)); + float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z)); + float3 Local28 = (EmissiveIntensity * Local27); + float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x); + float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y); + float2 Local31 = (Local0 + float2(Local29,Local30)); + float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4); + float Local33 = (Local32 * 6.283185); + float Local34 = math::cos(Local33); + float Local35 = math::sin(Local33); + float Local36 = (Local35 * -1.0); + float Local37 = math::dot(Local31, float2(Local34,Local36)); + float Local38 = math::dot(Local31, float2(Local35,Local34)); + float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38)); + float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z)); + float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x); + float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y); + float2 Local44 = (Local0 + float2(Local42,Local43)); + float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4); + float Local46 = (Local45 * 6.283185); + float Local47 = math::cos(Local46); + float Local48 = math::sin(Local46); + float Local49 = (Local48 * -1.0); + float Local50 = math::dot(Local44, float2(Local47,Local49)); + float Local51 = math::dot(Local44, float2(Local48,Local47)); + float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51)); + float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z)); + float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x); + float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y); + float2 Local57 = (Local0 + float2(Local55,Local56)); + float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4); + float Local59 = (Local58 * 6.283185); + float Local60 = math::cos(Local59); + float Local61 = math::sin(Local59); + float Local62 = (Local61 * -1.0); + float Local63 = math::dot(Local57, float2(Local60,Local62)); + float Local64 = math::dot(Local57, float2(Local61,Local60)); + float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64)); + float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z)); + float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x); + float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y); + float2 Local70 = (Local0 + float2(Local68,Local69)); + float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4); + float Local72 = (Local71 * 6.283185); + float Local73 = math::cos(Local72); + float Local74 = math::sin(Local72); + float Local75 = (Local74 * -1.0); + float Local76 = math::dot(Local70, float2(Local73,Local75)); + float Local77 = math::dot(Local70, float2(Local74,Local73)); + float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77)); + float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (1.0 - Local80); + + float3 EmissiveColor_mdl = Local28; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local41; + float Metallic_mdl = Local54.x; + float Specular_mdl = Local67.x; + float Roughness_mdl = Local81.x; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/OmniUe4Base.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/OmniUe4Base.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a441fbaf28040302c7aaabfbcf14b24a85bdf643 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/OmniUe4Base.mdl @@ -0,0 +1,224 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.0 - first version +//* 1.0.1 - merge unlit template +//* 1.0.2 - Fix EDF in the back side: the EDF contained in surface is only used for the front side and not for the back side +//* 1.0.3 - UE4 normal mapping: Geometry normal shouldn't be changed +//* 1.0.4 - using absolute import paths when importing standard modules + +mdl 1.3; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + +float emissive_multiplier() +[[ + anno::description("the multiplier to convert UE4 emissive to raw data"), + anno::noinline() +]] +{ + return 20.0f * 128.0f; +} + +float3 tangent_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in tangent space"), + anno::noinline() +]] +{ + return math::normalize( + tangent_u * normal.x - /* flip_tangent_v */ + tangent_v * normal.y + + state::normal() * (normal.z)); +} + +float3 world_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in world space"), + anno::noinline() +]] +{ + return tangent_space_normal( + math::normalize( + normal.x * float3(tangent_u.x, tangent_v.x, state::normal().x) - + normal.y * float3(tangent_u.y, tangent_v.y, state::normal().y) + + normal.z * float3(tangent_u.z, tangent_v.z, state::normal().z)), + tangent_u, + tangent_v + ); +} + +export material OmniUe4Base( + float3 base_color = float3(0.0, 0.0, 0.0), + float metallic = 0.0, + float roughness = 0.5, + float specular = 0.5, + float3 normal = float3(0.0,0.0,1.0), + float clearcoat_weight = 0.0, + float clearcoat_roughness = 0.0, + float3 clearcoat_normal = float3(0.0,0.0,1.0), + uniform bool enable_opacity = true, + float opacity = 1.0, + float3 emissive_color = float3(0.0, 0.0, 0.0), + float3 displacement = float3(0.0), + uniform bool is_tangent_space_normal = true, + uniform bool two_sided = false, + uniform bool is_unlit = false +) +[[ + anno::display_name("Omni UE4 Base"), + anno::description("Omni UE4 Base, supports UE4 default lit and clearcoat shading model"), + anno::version( 1, 0, 0), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "UE4", "omniverse", "lit", "clearcoat", "generic")) +]] + = let { + color final_base_color = math::saturate(base_color); + float final_metallic = math::saturate(metallic); + float final_roughness = math::saturate(roughness); + float final_specular = math::saturate(specular); + color final_emissive_color = math::max(emissive_color, 0.0f) * emissive_multiplier(); /*factor for converting ue4 emissive to raw value*/ + float final_clearcoat_weight = math::saturate(clearcoat_weight); + float final_clearcoat_roughness = math::saturate(clearcoat_roughness); + float3 final_normal = math::normalize(normal); + float3 final_clearcoat_normal = math::normalize(clearcoat_normal); + + // - compute final roughness by squaring the "roughness" parameter + float alpha = final_roughness * final_roughness; + // reduce the reflectivity at grazing angles to avoid "dark edges" for high roughness due to the layering + float grazing_refl = math::max((1.0 - final_roughness), 0.0); + + float3 the_normal = is_unlit ? state::normal() : + (is_tangent_space_normal ? + tangent_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + )); + + // for the dielectric component we layer the glossy component on top of the diffuse one, + // the glossy layer has no color tint + + bsdf dielectric_component = df::custom_curve_layer( + weight: final_specular, + normal_reflectivity: 0.08, + grazing_reflectivity: grazing_refl, + layer: df::microfacet_ggx_smith_bsdf(roughness_u: alpha), + base: df::diffuse_reflection_bsdf(tint: final_base_color), + normal: the_normal); + + // the metallic component doesn't have a diffuse component, it's only glossy + // base_color is applied to tint it + bsdf metallic_component = df::microfacet_ggx_smith_bsdf(tint: final_base_color, roughness_u: alpha); + + // final BSDF is a linear blend between dielectric and metallic component + bsdf dielectric_metal_mix = + df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: metallic_component, + weight: final_metallic), + df::bsdf_component( + component: dielectric_component, + weight: 1.0-final_metallic) + ) + ); + + // clearcoat layer + float clearcoat_grazing_refl = math::max((1.0 - final_clearcoat_roughness), 0.0); + float clearcoat_alpha = final_clearcoat_roughness * final_clearcoat_roughness; + + float3 the_clearcoat_normal = is_tangent_space_normal ? tangent_space_normal( + normal: final_clearcoat_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_clearcoat_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ); + + + bsdf clearcoat = + df::custom_curve_layer( + base: df::weighted_layer( + layer: dielectric_metal_mix, + weight: 1.0, + normal: final_clearcoat_weight == 0.0 ? state::normal() : the_normal + ), + layer: df::microfacet_ggx_smith_bsdf( + roughness_u: clearcoat_alpha, + tint: color(1.0) + ), + normal_reflectivity: 0.04, + grazing_reflectivity: clearcoat_grazing_refl, + normal: the_clearcoat_normal, + weight: final_clearcoat_weight + ); + bsdf surface = is_unlit ? bsdf() : clearcoat; +} +in material( + thin_walled: two_sided, // Graphene? + surface: material_surface( + scattering: surface, + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + backface: material_surface( + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + geometry: material_geometry( + displacement: displacement, + normal: final_clearcoat_weight == 0.0 ? the_normal : state::normal(), + cutout_opacity: enable_opacity ? opacity : 1.0 + ) +); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/OmniUe4Function.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/OmniUe4Function.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f0801afff6f0870ea2574c9e9b6e2043e79e9a79 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/OmniUe4Function.mdl @@ -0,0 +1,1413 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.1 - using absolute import paths when importing standard modules + +mdl 1.6; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + + +export float3 convert_to_left_hand(float3 vec3, uniform bool up_z = true, uniform bool is_position = true) +[[ + anno::description("convert from RH to LH"), + anno::noinline() +]] +{ + float4x4 ZupConversion = float4x4( + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, -1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + ); + + float4x4 YupConversion = float4x4( + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + ); + + float4 vec4 = float4(vec3.x, vec3.y, vec3.z, is_position ? 1.0f : 0.0f); + + vec4 = vec4 * (up_z ? ZupConversion : YupConversion); + + return float3(vec4.x, vec4.y, vec4.z); +} + +export float3 transform_vector_from_tangent_to_world(float3 vector, + uniform bool up_z = true, + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0)) +[[ + anno::description("Transform vector from tangent space to world space"), + anno::noinline() +]] +{ + /* flip_tangent_v */ + return convert_to_left_hand( + tangent_u * vector.x - tangent_v * vector.y + state::normal() * vector.z, + up_z, false); +} + +export float3 transform_vector_from_world_to_tangent(float3 vector, + uniform bool up_z = true, + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0)) +[[ + anno::description("Transform vector from world space to tangent space"), + anno::noinline() +]] +{ + float3 vecRH = convert_to_left_hand(vector, up_z, false); + /* flip_tangent_v */ + return vecRH.x * float3(tangent_u.x, -tangent_v.x, state::normal().x) + + vecRH.y * float3(tangent_u.y, -tangent_v.y, state::normal().y) + + vecRH.z * float3(tangent_u.z, -tangent_v.z, state::normal().z); +} + +export float4 unpack_normal_map( + float4 texture_sample = float4(0.0, 0.0, 1.0, 1.0) + ) +[[ + anno::description("Unpack a normal stored in a normal map"), + anno::noinline() +]] +{ + float2 normal_xy = float2(texture_sample.x, texture_sample.y); + + normal_xy = normal_xy * float2(2.0,2.0) - float2(1.0,1.0); + float normal_z = math::sqrt( math::saturate( 1.0 - math::dot( normal_xy, normal_xy ) ) ); + return float4( normal_xy.x, normal_xy.y, normal_z, 1.0 ); +} + +// for get color value from normal. +export float4 pack_normal_map( + float4 texture_sample = float4(0.0, 0.0, 1.0, 1.0) + ) +[[ + anno::description("Pack to color from a normal") +]] +{ + float2 return_xy = float2(texture_sample.x, texture_sample.y); + + return_xy = (return_xy + float2(1.0,1.0)) / float2(2.0,2.0); + + return float4( return_xy.x, return_xy.y, 0.0, 1.0 ); +} + +export float4 greyscale_texture_lookup( + float4 texture_sample = float4(0.0, 0.0, 0.0, 1.0) + ) +[[ + anno::description("Sampling a greyscale texture"), + anno::noinline() +]] +{ + return float4(texture_sample.x, texture_sample.x, texture_sample.x, texture_sample.x); +} + +export float3 pixel_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Pixel normal in world space"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); +} + +export float3 vertex_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Vertex normal in world space"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); +} + +export float3 landscape_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Landscape normal in world space") +]] +{ + float3 normalFromNormalmap = math::floor((::vertex_normal_world_space(up_z) * 0.5 + 0.5) * 255.0) / 255.0 * 2.0 - 1.0; + + float2 normalXY = float2(normalFromNormalmap.x, normalFromNormalmap.y); + return float3(normalXY.x, normalXY.y, math::sqrt(math::saturate(1.0 - math::dot(normalXY, normalXY)))); +} + +// Different implementation specific between mdl and hlsl for smoothstep +export float smoothstep(float a, float b, float l) +{ + if (a < b) + { + return math::smoothstep(a, b, l); + } + else if (a > b) + { + return 1.0 - math::smoothstep(b, a, l); + } + else + { + return l <= a ? 0.0 : 1.0; + } +} + +export float2 smoothstep(float2 a, float2 b, float2 l) +{ + return float2(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y)); +} + +export float3 smoothstep(float3 a, float3 b, float3 l) +{ + return float3(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y), smoothstep(a.z, b.z, l.z)); +} + +export float4 smoothstep(float4 a, float4 b, float4 l) +{ + return float4(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y), smoothstep(a.z, b.z, l.z), smoothstep(a.w, b.w, l.w)); +} + +export float2 smoothstep(float2 a, float2 b, float l) +{ + return float2(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l)); +} + +export float3 smoothstep(float3 a, float3 b, float l) +{ + return float3(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l), smoothstep(a.z, b.z, l)); +} + +export float4 smoothstep(float4 a, float4 b, float l) +{ + return float4(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l), smoothstep(a.z, b.z, l), smoothstep(a.w, b.w, l)); +} + +export float2 smoothstep(float a, float b, float2 l) +{ + return float2(smoothstep(a, b, l.x), smoothstep(a, b, l.y)); +} + +export float3 smoothstep(float a, float b, float3 l) +{ + return float3(smoothstep(a, b, l.x), smoothstep(a, b, l.y), smoothstep(a, b, l.z)); +} + +export float4 smoothstep(float a, float b, float4 l) +{ + return float4(smoothstep(a, b, l.x), smoothstep(a, b, l.y), smoothstep(a, b, l.z), smoothstep(a, b, l.w)); +} + +//------------------ Random from UE4 ----------------------- +float length2(float3 v) +{ + return math::dot(v, v); +} + +float3 GetPerlinNoiseGradientTextureAt(uniform texture_2d PerlinNoiseGradientTexture, float3 v) +{ + const float2 ZShear = float2(17.0f, 89.0f); + + float2 OffsetA = v.z * ZShear; + float2 TexA = (float2(v.x, v.y) + OffsetA + 0.5f) / 128.0f; + float4 PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA.x,1.0-TexA.y),tex::wrap_repeat,tex::wrap_repeat); + return float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z) * 2.0 - 1.0; +} + +float3 SkewSimplex(float3 In) +{ + return In + math::dot(In, float3(1.0 / 3.0f) ); +} +float3 UnSkewSimplex(float3 In) +{ + return In - math::dot(In, float3(1.0 / 6.0f) ); +} + +// 3D random number generator inspired by PCGs (permuted congruential generator) +// Using a **simple** Feistel cipher in place of the usual xor shift permutation step +// @param v = 3D integer coordinate +// @return three elements w/ 16 random bits each (0-0xffff). +// ~8 ALU operations for result.x (7 mad, 1 >>) +// ~10 ALU operations for result.xy (8 mad, 2 >>) +// ~12 ALU operations for result.xyz (9 mad, 3 >>) + +//TODO: uint3 +int3 Rand3DPCG16(int3 p) +{ + // taking a signed int then reinterpreting as unsigned gives good behavior for negatives + //TODO: uint3 + int3 v = int3(p); + + // Linear congruential step. These LCG constants are from Numerical Recipies + // For additional #'s, PCG would do multiple LCG steps and scramble each on output + // So v here is the RNG state + v = v * 1664525 + 1013904223; + + // PCG uses xorshift for the final shuffle, but it is expensive (and cheap + // versions of xorshift have visible artifacts). Instead, use simple MAD Feistel steps + // + // Feistel ciphers divide the state into separate parts (usually by bits) + // then apply a series of permutation steps one part at a time. The permutations + // use a reversible operation (usually ^) to part being updated with the result of + // a permutation function on the other parts and the key. + // + // In this case, I'm using v.x, v.y and v.z as the parts, using + instead of ^ for + // the combination function, and just multiplying the other two parts (no key) for + // the permutation function. + // + // That gives a simple mad per round. + v.x += v.y*v.z; + v.y += v.z*v.x; + v.z += v.x*v.y; + v.x += v.y*v.z; + v.y += v.z*v.x; + v.z += v.x*v.y; + + // only top 16 bits are well shuffled + return v >> 16; +} + +// Wraps noise for tiling texture creation +// @param v = unwrapped texture parameter +// @param bTiling = true to tile, false to not tile +// @param RepeatSize = number of units before repeating +// @return either original or wrapped coord +float3 NoiseTileWrap(float3 v, bool bTiling, float RepeatSize) +{ + return bTiling ? (math::frac(v / RepeatSize) * RepeatSize) : v; +} + +// Evaluate polynomial to get smooth transitions for Perlin noise +// only needed by Perlin functions in this file +// scalar(per component): 2 add, 5 mul +float4 PerlinRamp(float4 t) +{ + return t * t * t * (t * (t * 6 - 15) + 10); +} + +// Blum-Blum-Shub-inspired pseudo random number generator +// http://www.umbc.edu/~olano/papers/mNoise.pdf +// real BBS uses ((s*s) mod M) with bignums and M as the product of two huge Blum primes +// instead, we use a single prime M just small enough not to overflow +// note that the above paper used 61, which fits in a half, but is unusably bad +// @param Integer valued floating point seed +// @return random number in range [0,1) +// ~8 ALU operations (5 *, 3 frac) +float RandBBSfloat(float seed) +{ + float BBS_PRIME24 = 4093.0; + float s = math::frac(seed / BBS_PRIME24); + s = math::frac(s * s * BBS_PRIME24); + s = math::frac(s * s * BBS_PRIME24); + return s; +} + +// Modified noise gradient term +// @param seed - random seed for integer lattice position +// @param offset - [-1,1] offset of evaluation point from lattice point +// @return gradient direction (xyz) and contribution (w) from this lattice point +float4 MGradient(int seed, float3 offset) +{ + //TODO uint + int rand = Rand3DPCG16(int3(seed,0,0)).x; + int3 MGradientMask = int3(0x8000, 0x4000, 0x2000); + float3 MGradientScale = float3(1.0 / 0x4000, 1.0 / 0x2000, 1.0 / 0x1000); + float3 direction = float3(int3(rand, rand, rand) & MGradientMask) * MGradientScale - 1; + return float4(direction.x, direction.y, direction.z, math::dot(direction, offset)); +} + +// compute Perlin and related noise corner seed values +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = true to return seed values for a repeating noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @param seed000-seed111 = hash function seeds for the eight corners +// @return fractional part of v +struct SeedValue +{ + float3 fv = float3(0); + float seed000 = 0; + float seed001 = 0; + float seed010 = 0; + float seed011 = 0; + float seed100 = 0; + float seed101 = 0; + float seed110 = 0; + float seed111 = 0; +}; + +SeedValue NoiseSeeds(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds; + seeds.fv = math::frac(v); + float3 iv = math::floor(v); + + const float3 primes = float3(19, 47, 101); + + if (bTiling) + { // can't algebraically combine with primes + seeds.seed000 = math::dot(primes, NoiseTileWrap(iv, true, RepeatSize)); + seeds.seed100 = math::dot(primes, NoiseTileWrap(iv + float3(1, 0, 0), true, RepeatSize)); + seeds.seed010 = math::dot(primes, NoiseTileWrap(iv + float3(0, 1, 0), true, RepeatSize)); + seeds.seed110 = math::dot(primes, NoiseTileWrap(iv + float3(1, 1, 0), true, RepeatSize)); + seeds.seed001 = math::dot(primes, NoiseTileWrap(iv + float3(0, 0, 1), true, RepeatSize)); + seeds.seed101 = math::dot(primes, NoiseTileWrap(iv + float3(1, 0, 1), true, RepeatSize)); + seeds.seed011 = math::dot(primes, NoiseTileWrap(iv + float3(0, 1, 1), true, RepeatSize)); + seeds.seed111 = math::dot(primes, NoiseTileWrap(iv + float3(1, 1, 1), true, RepeatSize)); + } + else + { // get to combine offsets with multiplication by primes in this case + seeds.seed000 = math::dot(iv, primes); + seeds.seed100 = seeds.seed000 + primes.x; + seeds.seed010 = seeds.seed000 + primes.y; + seeds.seed110 = seeds.seed100 + primes.y; + seeds.seed001 = seeds.seed000 + primes.z; + seeds.seed101 = seeds.seed100 + primes.z; + seeds.seed011 = seeds.seed010 + primes.z; + seeds.seed111 = seeds.seed110 + primes.z; + } + + return seeds; +} + +struct SimplexWeights +{ + float4 Result = float4(0); + float3 PosA = float3(0); + float3 PosB = float3(0); + float3 PosC = float3(0); + float3 PosD = float3(0); +}; + +// Computed weights and sample positions for simplex interpolation +// @return float4(a,b,c, d) Barycentric coordinate defined as Filtered = Tex(PosA) * a + Tex(PosB) * b + Tex(PosC) * c + Tex(PosD) * d +SimplexWeights ComputeSimplexWeights3D(float3 OrthogonalPos) +{ + SimplexWeights weights; + float3 OrthogonalPosFloor = math::floor(OrthogonalPos); + + weights.PosA = OrthogonalPosFloor; + weights.PosB = weights.PosA + float3(1, 1, 1); + + OrthogonalPos -= OrthogonalPosFloor; + + float Largest = math::max(OrthogonalPos.x, math::max(OrthogonalPos.y, OrthogonalPos.z)); + float Smallest = math::min(OrthogonalPos.x, math::min(OrthogonalPos.y, OrthogonalPos.z)); + + weights.PosC = weights.PosA + float3(Largest == OrthogonalPos.x, Largest == OrthogonalPos.y, Largest == OrthogonalPos.z); + weights.PosD = weights.PosA + float3(Smallest != OrthogonalPos.x, Smallest != OrthogonalPos.y, Smallest != OrthogonalPos.z); + + float RG = OrthogonalPos.x - OrthogonalPos.y; + float RB = OrthogonalPos.x - OrthogonalPos.z; + float GB = OrthogonalPos.y - OrthogonalPos.z; + + weights.Result.z = + math::min(math::max(0, RG), math::max(0, RB)) // X + + math::min(math::max(0, -RG), math::max(0, GB)) // Y + + math::min(math::max(0, -RB), math::max(0, -GB)); // Z + + weights.Result.w = + math::min(math::max(0, -RG), math::max(0, -RB)) // X + + math::min(math::max(0, RG), math::max(0, -GB)) // Y + + math::min(math::max(0, RB), math::max(0, GB)); // Z + + weights.Result.y = Smallest; + weights.Result.x = 1.0f - weights.Result.y - weights.Result.z - weights.Result.w; + + return weights; +} + +// filtered 3D gradient simple noise (few texture lookups, high quality) +// @param v >0 +// @return random number in the range -1 .. 1 +float SimplexNoise3D_TEX(uniform texture_2d PerlinNoiseGradientTexture, float3 EvalPos) +{ + float3 OrthogonalPos = SkewSimplex(EvalPos); + + SimplexWeights Weights = ComputeSimplexWeights3D(OrthogonalPos); + + // can be optimized to 1 or 2 texture lookups (4 or 8 channel encoded in 32 bit) + float3 A = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosA); + float3 B = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosB); + float3 C = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosC); + float3 D = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosD); + + Weights.PosA = UnSkewSimplex(Weights.PosA); + Weights.PosB = UnSkewSimplex(Weights.PosB); + Weights.PosC = UnSkewSimplex(Weights.PosC); + Weights.PosD = UnSkewSimplex(Weights.PosD); + + float DistanceWeight; + + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosA)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float a = math::dot(A, EvalPos - Weights.PosA) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosB)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float b = math::dot(B, EvalPos - Weights.PosB) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosC)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float c = math::dot(C, EvalPos - Weights.PosC) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosD)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float d = math::dot(D, EvalPos - Weights.PosD) * DistanceWeight; + + return 32 * (a + b + c + d); +} + +// filtered 3D noise, can be optimized +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float GradientNoise3D_TEX(uniform texture_2d PerlinNoiseGradientTexture, float3 v, bool bTiling, float RepeatSize) +{ + bTiling = true; + float3 fv = math::frac(v); + float3 iv0 = NoiseTileWrap(math::floor(v), bTiling, RepeatSize); + float3 iv1 = NoiseTileWrap(iv0 + 1, bTiling, RepeatSize); + + const int2 ZShear = int2(17, 89); + + float2 OffsetA = iv0.z * ZShear; + float2 OffsetB = OffsetA + ZShear; // non-tiling, use relative offset + if (bTiling) // tiling, have to compute from wrapped coordinates + { + OffsetB = iv1.z * ZShear; + } + + // Texture size scale factor + float ts = 1 / 128.0f; + + // texture coordinates for iv0.xy, as offset for both z slices + float2 TexA0 = (float2(iv0.x, iv0.y) + OffsetA + 0.5f) * ts; + float2 TexB0 = (float2(iv0.x, iv0.y) + OffsetB + 0.5f) * ts; + + // texture coordinates for iv1.xy, as offset for both z slices + float2 TexA1 = TexA0 + ts; // for non-tiling, can compute relative to existing coordinates + float2 TexB1 = TexB0 + ts; + if (bTiling) // for tiling, need to compute from wrapped coordinates + { + TexA1 = (float2(iv1.x, iv1.y) + OffsetA + 0.5f) * ts; + TexB1 = (float2(iv1.x, iv1.y) + OffsetB + 0.5f) * ts; + } + + + // can be optimized to 1 or 2 texture lookups (4 or 8 channel encoded in 8, 16 or 32 bit) + float4 PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA0.x,1.0-TexA0.y),tex::wrap_repeat,tex::wrap_repeat); + float3 PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 A = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA1.x,1.0-TexA0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 B = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA0.x,1.0-TexA1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 C = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA1.x,1.0-TexA1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 D = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB0.x,1.0-TexB0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 E = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB1.x,1.0-TexB0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 F = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB0.x,1.0-TexB1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 G = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB1.x,1.0-TexB1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 H = PerlinNoiseColor * 2 - 1; + + float a = math::dot(A, fv - float3(0, 0, 0)); + float b = math::dot(B, fv - float3(1, 0, 0)); + float c = math::dot(C, fv - float3(0, 1, 0)); + float d = math::dot(D, fv - float3(1, 1, 0)); + float e = math::dot(E, fv - float3(0, 0, 1)); + float f = math::dot(F, fv - float3(1, 0, 1)); + float g = math::dot(G, fv - float3(0, 1, 1)); + float h = math::dot(H, fv - float3(1, 1, 1)); + + float4 Weights = PerlinRamp(math::frac(float4(fv.x, fv.y, fv.z, 0))); + + float i = math::lerp(math::lerp(a, b, Weights.x), math::lerp(c, d, Weights.x), Weights.y); + float j = math::lerp(math::lerp(e, f, Weights.x), math::lerp(g, h, Weights.x), Weights.y); + + return math::lerp(i, j, Weights.z); +} + +// @return random number in the range -1 .. 1 +// scalar: 6 frac, 31 mul/mad, 15 add, +float FastGradientPerlinNoise3D_TEX(uniform texture_3d PerlinNoise3DTexture, float3 xyz) +{ + // needs to be the same value when creating the PerlinNoise3D texture + float Extent = 16; + + // last texel replicated and needed for filtering + // scalar: 3 frac, 6 mul + xyz = math::frac(xyz / (Extent - 1)) * (Extent - 1); + + // scalar: 3 frac + float3 uvw = math::frac(xyz); + // = floor(xyz); + // scalar: 3 add + float3 p0 = xyz - uvw; +// float3 f = math::pow(uvw, 2) * 3.0f - math::pow(uvw, 3) * 2.0f; // original perlin hermite (ok when used without bump mapping) + // scalar: 2*3 add 5*3 mul + float4 pr = PerlinRamp(float4(uvw.x, uvw.y, uvw.z, 0)); + float3 f = float3(pr.x, pr.y, pr.z); // new, better with continues second derivative for bump mapping + // scalar: 3 add + float3 p = p0 + f; + // scalar: 3 mad + // TODO: need reverse??? + float4 NoiseSample = tex::lookup_float4(PerlinNoise3DTexture, p / Extent + 0.5f / Extent); // +0.5f to get rid of bilinear offset + + // reconstruct from 8bit (using mad with 2 constants and dot4 was same instruction count) + // scalar: 4 mad, 3 mul, 3 add + float3 n = float3(NoiseSample.x, NoiseSample.y, NoiseSample.z) * 255.0f / 127.0f - 1.0f; + float d = NoiseSample.w * 255.f - 127; + return math::dot(xyz, n) - d; +} + +// Perlin-style "Modified Noise" +// http://www.umbc.edu/~olano/papers/index.html#mNoise +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float GradientNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds = NoiseSeeds(v, bTiling, RepeatSize); + + float rand000 = MGradient(int(seeds.seed000), seeds.fv - float3(0, 0, 0)).w; + float rand100 = MGradient(int(seeds.seed100), seeds.fv - float3(1, 0, 0)).w; + float rand010 = MGradient(int(seeds.seed010), seeds.fv - float3(0, 1, 0)).w; + float rand110 = MGradient(int(seeds.seed110), seeds.fv - float3(1, 1, 0)).w; + float rand001 = MGradient(int(seeds.seed001), seeds.fv - float3(0, 0, 1)).w; + float rand101 = MGradient(int(seeds.seed101), seeds.fv - float3(1, 0, 1)).w; + float rand011 = MGradient(int(seeds.seed011), seeds.fv - float3(0, 1, 1)).w; + float rand111 = MGradient(int(seeds.seed111), seeds.fv - float3(1, 1, 1)).w; + + float4 Weights = PerlinRamp(float4(seeds.fv.x, seeds.fv.y, seeds.fv.z, 0)); + + float i = math::lerp(math::lerp(rand000, rand100, Weights.x), math::lerp(rand010, rand110, Weights.x), Weights.y); + float j = math::lerp(math::lerp(rand001, rand101, Weights.x), math::lerp(rand011, rand111, Weights.x), Weights.y); + return math::lerp(i, j, Weights.z); +} + +// 3D value noise - used to be incorrectly called Perlin noise +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float ValueNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds = NoiseSeeds(v, bTiling, RepeatSize); + + float rand000 = RandBBSfloat(seeds.seed000) * 2 - 1; + float rand100 = RandBBSfloat(seeds.seed100) * 2 - 1; + float rand010 = RandBBSfloat(seeds.seed010) * 2 - 1; + float rand110 = RandBBSfloat(seeds.seed110) * 2 - 1; + float rand001 = RandBBSfloat(seeds.seed001) * 2 - 1; + float rand101 = RandBBSfloat(seeds.seed101) * 2 - 1; + float rand011 = RandBBSfloat(seeds.seed011) * 2 - 1; + float rand111 = RandBBSfloat(seeds.seed111) * 2 - 1; + + float4 Weights = PerlinRamp(float4(seeds.fv.x, seeds.fv.y, seeds.fv.z, 0)); + + float i = math::lerp(math::lerp(rand000, rand100, Weights.x), math::lerp(rand010, rand110, Weights.x), Weights.y); + float j = math::lerp(math::lerp(rand001, rand101, Weights.x), math::lerp(rand011, rand111, Weights.x), Weights.y); + return math::lerp(i, j, Weights.z); +} + +// 3D jitter offset within a voronoi noise cell +// @param pos - integer lattice corner +// @return random offsets vector +float3 VoronoiCornerSample(float3 pos, int Quality) +{ + // random values in [-0.5, 0.5] + float3 noise = float3(Rand3DPCG16(int3(pos))) / 0xffff - 0.5; + + // quality level 1 or 2: searches a 2x2x2 neighborhood with points distributed on a sphere + // scale factor to guarantee jittered points will be found within a 2x2x2 search + if (Quality <= 2) + { + return math::normalize(noise) * 0.2588; + } + + // quality level 3: searches a 3x3x3 neighborhood with points distributed on a sphere + // scale factor to guarantee jittered points will be found within a 3x3x3 search + if (Quality == 3) + { + return math::normalize(noise) * 0.3090; + } + + // quality level 4: jitter to anywhere in the cell, needs 4x4x4 search + return noise; +} + +// compare previous best with a new candidate +// not producing point locations makes it easier for compiler to eliminate calculations when they're not needed +// @param minval = location and distance of best candidate seed point before the new one +// @param candidate = candidate seed point +// @param offset = 3D offset to new candidate seed point +// @param bDistanceOnly = if true, only set maxval.w with distance, otherwise maxval.w is distance and maxval.xyz is position +// @return position (if bDistanceOnly is false) and distance to closest seed point so far +float4 VoronoiCompare(float4 minval, float3 candidate, float3 offset, bool bDistanceOnly) +{ + if (bDistanceOnly) + { + return float4(0, 0, 0, math::min(minval.w, math::dot(offset, offset))); + } + else + { + float newdist = math::dot(offset, offset); + return newdist > minval.w ? minval : float4(candidate.x, candidate.y, candidate.z, newdist); + } +} + +// 220 instruction Worley noise +float4 VoronoiNoise3D_ALU(float3 v, int Quality, bool bTiling, float RepeatSize, bool bDistanceOnly) +{ + float3 fv = math::frac(v), fv2 = math::frac(v + 0.5); + float3 iv = math::floor(v), iv2 = math::floor(v + 0.5); + + // with initial minimum distance = infinity (or at least bigger than 4), first min is optimized away + float4 mindist = float4(0,0,0,100); + float3 p, offset; + + // quality level 3: do a 3x3x3 search + if (Quality == 3) + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = -1; offset_x <= 1; ++offset_x) + { + for (offset_y = -1; offset_y <= 1; ++offset_y) + { + for (offset_z = -1; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); + } + } + } + } + + // everybody else searches a base 2x2x2 neighborhood + else + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = 0; offset_x <= 1; ++offset_x) + { + for (offset_y = 0; offset_y <= 1; ++offset_y) + { + for (offset_z = 0; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // quality level 2, do extra set of points, offset by half a cell + if (Quality == 2) + { + // 467 is just an offset to a different area in the random number field to avoid similar neighbor artifacts + p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize) + 467, Quality); + mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); + } + } + } + } + } + + // quality level 4: add extra sets of four cells in each direction + if (Quality >= 4) + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = -1; offset_x <= 2; offset_x += 3) + { + for (offset_y = 0; offset_y <= 1; ++offset_y) + { + for (offset_z = 0; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + // along x axis + p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // along y axis + p = float3(offset.y, offset.z, offset.x) + VoronoiCornerSample(NoiseTileWrap(iv + float3(offset.y, offset.z, offset.x), bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // along z axis + p = float3(offset.z, offset.x, offset.y) + VoronoiCornerSample(NoiseTileWrap(iv + float3(offset.z, offset.x, offset.y), bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + } + } + } + } + + // transform squared distance to real distance + return float4(mindist.x, mindist.y, mindist.z, math::sqrt(mindist.w)); +} + +// Coordinates for corners of a Simplex tetrahedron +// Based on McEwan et al., Efficient computation of noise in GLSL, JGT 2011 +// @param v = 3D noise argument +// @return 4 corner locations +float4x3 SimplexCorners(float3 v) +{ + // find base corner by skewing to tetrahedral space and back + float3 tet = math::floor(v + v.x/3 + v.y/3 + v.z/3); + float3 base = tet - tet.x/6 - tet.y/6 - tet.z/6; + float3 f = v - base; + + // Find offsets to other corners (McEwan did this in tetrahedral space, + // but since skew is along x=y=z axis, this works in Euclidean space too.) + float3 g = math::step(float3(f.y,f.z,f.x), float3(f.x,f.y,f.z)), h = 1 - float3(g.z, g.x, g.y); + float3 a1 = math::min(g, h) - 1.0 / 6.0, a2 = math::max(g, h) - 1.0 / 3.0; + + // four corners + return float4x3(base, base + a1, base + a2, base + 0.5); +} + +// Improved smoothing function for simplex noise +// @param f = fractional distance to four tetrahedral corners +// @return weight for each corner +float4 SimplexSmooth(float4x3 f) +{ + const float scale = 1024. / 375.; // scale factor to make noise -1..1 + float4 d = float4(math::dot(f[0], f[0]), math::dot(f[1], f[1]), math::dot(f[2], f[2]), math::dot(f[3], f[3])); + float4 s = math::saturate(2 * d); + return (1 * scale + s*(-3 * scale + s*(3 * scale - s*scale))); +} + +// Derivative of simplex noise smoothing function +// @param f = fractional distanc eto four tetrahedral corners +// @return derivative of smoothing function for each corner by x, y and z +float3x4 SimplexDSmooth(float4x3 f) +{ + const float scale = 1024. / 375.; // scale factor to make noise -1..1 + float4 d = float4(math::dot(f[0], f[0]), math::dot(f[1], f[1]), math::dot(f[2], f[2]), math::dot(f[3], f[3])); + float4 s = math::saturate(2 * d); + s = -12 * scale + s*(24 * scale - s * 12 * scale); + + return float3x4( + s * float4(f[0][0], f[1][0], f[2][0], f[3][0]), + s * float4(f[0][1], f[1][1], f[2][1], f[3][1]), + s * float4(f[0][2], f[1][2], f[2][2], f[3][2])); +} + +// Simplex noise and its Jacobian derivative +// @param v = 3D noise argument +// @param bTiling = whether to repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension, must be a multiple of 3 +// @return float3x3 Jacobian in J[*].xyz, vector noise in J[*].w +// J[0].w, J[1].w, J[2].w is a Perlin-style simplex noise with vector output, e.g. (Nx, Ny, Nz) +// J[i].x is X derivative of the i'th component of the noise so J[2].x is dNz/dx +// You can use this to compute the noise, gradient, curl, or divergence: +// float3x4 J = JacobianSimplex_ALU(...); +// float3 VNoise = float3(J[0].w, J[1].w, J[2].w); // 3D noise +// float3 Grad = J[0].xyz; // gradient of J[0].w +// float3 Curl = float3(J[1][2]-J[2][1], J[2][0]-J[0][2], J[0][1]-J[1][2]); +// float Div = J[0][0]+J[1][1]+J[2][2]; +// All of these are confirmed to compile out all unneeded terms. +// So Grad of X doesn't compute Y or Z components, and VNoise doesn't do any of the derivative computation. +float3x4 JacobianSimplex_ALU(float3 v, bool bTiling, float RepeatSize) +{ + int3 MGradientMask = int3(0x8000, 0x4000, 0x2000); + float3 MGradientScale = float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000); + + // corners of tetrahedron + float4x3 T = SimplexCorners(v); + // TODO: uint3 + int3 rand = int3(0); + float4x3 gvec0 = float4x3(1.0); + float4x3 gvec1 = float4x3(1.0); + float4x3 gvec2 = float4x3(1.0); + float4x3 fv = float4x3(1.0); + float3x4 grad = float3x4(1.0); + + // processing of tetrahedral vertices, unrolled + // to compute gradient at each corner + fv[0] = v - T[0]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[0] + 0.5, bTiling, RepeatSize)))); + gvec0[0] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[0] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[0] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][0] = math::dot(gvec0[0], fv[0]); + grad[1][0] = math::dot(gvec1[0], fv[0]); + grad[2][0] = math::dot(gvec2[0], fv[0]); + + fv[1] = v - T[1]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[1] + 0.5, bTiling, RepeatSize)))); + gvec0[1] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[1] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec1[1] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][1] = math::dot(gvec0[1], fv[1]); + grad[1][1] = math::dot(gvec1[1], fv[1]); + grad[2][1] = math::dot(gvec2[1], fv[1]); + + fv[2] = v - T[2]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[2] + 0.5, bTiling, RepeatSize)))); + gvec0[2] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[2] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[2] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][2] = math::dot(gvec0[2], fv[2]); + grad[1][2] = math::dot(gvec1[2], fv[2]); + grad[2][2] = math::dot(gvec2[2], fv[2]); + + fv[3] = v - T[3]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[3] + 0.5, bTiling, RepeatSize)))); + gvec0[3] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[3] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[3] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][3] = math::dot(gvec0[3], fv[3]); + grad[1][3] = math::dot(gvec1[3], fv[3]); + grad[2][3] = math::dot(gvec2[3], fv[3]); + + // blend gradients + float4 sv = SimplexSmooth(fv); + float3x4 ds = SimplexDSmooth(fv); + + float3x4 jacobian = float3x4(1.0); + float3 vec0 = gvec0*sv + grad[0]*ds; // NOTE: mdl is column major, convert from UE4 (row major) + jacobian[0] = float4(vec0.x, vec0.y, vec0.z, math::dot(sv, grad[0])); + float3 vec1 = gvec1*sv + grad[1]*ds; + jacobian[1] = float4(vec1.x, vec1.y, vec1.z, math::dot(sv, grad[1])); + float3 vec2 = gvec2*sv + grad[2]*ds; + jacobian[2] = float4(vec2.x, vec2.y, vec2.z, math::dot(sv, grad[2])); + + return jacobian; +} + +// While RepeatSize is a float here, the expectation is that it would be largely integer values coming in from the UI. The downstream logic assumes +// floats for all called functions (NoiseTileWrap) and this prevents any float-to-int conversion errors from automatic type conversion. +float Noise3D_Multiplexer(uniform texture_2d PerlinNoiseGradientTexture, uniform texture_3d PerlinNoise3DTexture, int Function, float3 Position, int Quality, bool bTiling, float RepeatSize) +{ + // verified, HLSL compiled out the switch if Function is a constant + switch(Function) + { + case 0: + return SimplexNoise3D_TEX(PerlinNoiseGradientTexture, Position); + case 1: + return GradientNoise3D_TEX(PerlinNoiseGradientTexture, Position, bTiling, RepeatSize); + case 2: + return FastGradientPerlinNoise3D_TEX(PerlinNoise3DTexture, Position); + case 3: + return GradientNoise3D_ALU(Position, bTiling, RepeatSize); + case 4: + return ValueNoise3D_ALU(Position, bTiling, RepeatSize); + case 5: + return VoronoiNoise3D_ALU(Position, Quality, bTiling, RepeatSize, true).w * 2.0 - 1.0; + } + return 0; +} +//---------------------------------------------------------- + +export float noise(uniform texture_2d PerlinNoiseGradientTexture, uniform texture_3d PerlinNoise3DTexture, float3 Position, float Scale, float Quality, float Function, float Turbulence, float Levels, float OutputMin, float OutputMax, float LevelScale, float FilterWidth, float Tiling, float RepeatSize) +[[ + anno::description("Noise"), + anno::noinline() +]] +{ + Position *= Scale; + FilterWidth *= Scale; + + float Out = 0.0f; + float OutScale = 1.0f; + float InvLevelScale = 1.0f / LevelScale; + + int iFunction(Function); + int iQuality(Quality); + int iLevels(Levels); + bool bTurbulence(Turbulence); + bool bTiling(Tiling); + + for(int i = 0; i < iLevels; ++i) + { + // fade out noise level that are too high frequent (not done through dynamic branching as it usually requires gradient instructions) + OutScale *= math::saturate(1.0 - FilterWidth); + + if(bTurbulence) + { + Out += math::abs(Noise3D_Multiplexer(PerlinNoiseGradientTexture, PerlinNoise3DTexture, iFunction, Position, iQuality, bTiling, RepeatSize)) * OutScale; + } + else + { + Out += Noise3D_Multiplexer(PerlinNoiseGradientTexture, PerlinNoise3DTexture, iFunction, Position, iQuality, bTiling, RepeatSize) * OutScale; + } + + Position *= LevelScale; + RepeatSize *= LevelScale; + OutScale *= InvLevelScale; + FilterWidth *= LevelScale; + } + + if(!bTurbulence) + { + // bring -1..1 to 0..1 range + Out = Out * 0.5f + 0.5f; + } + + // Out is in 0..1 range + return math::lerp(OutputMin, OutputMax, Out); +} + +// Material node for noise functions returning a vector value +// @param LevelScale usually 2 but higher values allow efficient use of few levels +// @return in user defined range (OutputMin..OutputMax) +export float4 vector4_noise(float3 Position, float Quality, float Function, float Tiling, float TileSize) +[[ + anno::description("Vector Noise"), + anno::noinline() +]] +{ + float4 result = float4(0,0,0,1); + float3 ret = float3(0); + int iQuality = int(Quality); + int iFunction = int(Function); + bool bTiling = Tiling > 0.0; + + float3x4 Jacobian = JacobianSimplex_ALU(Position, bTiling, TileSize); // compiled out if not used + + // verified, HLSL compiled out the switch if Function is a constant + switch (iFunction) + { + case 0: // Cellnoise + ret = float3(Rand3DPCG16(int3(math::floor(NoiseTileWrap(Position, bTiling, TileSize))))) / 0xffff; + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 1: // Color noise + ret = float3(Jacobian[0].w, Jacobian[1].w, Jacobian[2].w); + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 2: // Gradient + result = Jacobian[0]; + break; + case 3: // Curl + ret = float3(Jacobian[2][1] - Jacobian[1][2], Jacobian[0][2] - Jacobian[2][0], Jacobian[1][0] - Jacobian[0][1]); + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 4: // Voronoi + result = VoronoiNoise3D_ALU(Position, iQuality, bTiling, TileSize, false); + break; + } + return result; +} + +export float3 vector3_noise(float3 Position, float Quality, float Function, float Tiling, float TileSize) +[[ + anno::description("Vector Noise float3 version"), + anno::noinline() +]] +{ + float4 noise = vector4_noise(Position, Quality, Function, Tiling, TileSize); + return float3(noise.x, noise.y, noise.z); +} + + +// workaround for ue4 fresnel (without supporting for camera vector) : replacing it with 0.0, means facing to the view +export float fresnel(float exponent [[anno::unused()]], float base_reflect_fraction [[anno::unused()]], float3 normal [[anno::unused()]]) +[[ + anno::description("Fresnel"), + anno::noinline() +]] +{ + return 0.0; +} + +export float fresnel_function(float3 normal_vector [[anno::unused()]], float3 camera_vector [[anno::unused()]], + bool invert_fresnel [[anno::unused()]], float power [[anno::unused()]], + bool use_cheap_contrast [[anno::unused()]], float cheap_contrast_dark [[anno::unused()]], float cheap_contrast_bright [[anno::unused()]], + bool clamp_fresnel_dot_product [[anno::unused()]]) +[[ + anno::description("Fresnel Function"), + anno::noinline() +]] +{ + return 0.0; +} + +export float3 camera_vector(uniform bool up_z = true) +[[ + anno::description("Camera Vector"), + anno::noinline() +]] +{ + // assume camera postion is 0,0,0 + return math::normalize(float3(0) - convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), up_z)); +} + +export float pixel_depth() +[[ + anno::description("Pixel Depth"), + anno::noinline() +]] +{ + return 256.0f; +} + +export float scene_depth() +[[ + anno::description("Scene Depth") +]] +{ + return 65500.0f; +} + +export float3 scene_color() +[[ + anno::description("Scene Color") +]] +{ + return float3(1.0f); +} + +export float4 vertex_color() +[[ + anno::description("Vertex Color"), + anno::noinline() +]] +{ + return float4(1.0f); +} + +export float4 vertex_color_from_coordinate(int VertexColorCoordinateIndex) +[[ + anno::description("Vertex Color for float2 PrimVar"), + anno::noinline() +]] +{ + // Kit only supports 4 uv sets, 2 uvs are available to vertex color. if vertex color index is invalid, output the constant WHITE color intead + return (VertexColorCoordinateIndex > 2) ? float4(1.0f) : float4(state::texture_coordinate(VertexColorCoordinateIndex).x, state::texture_coordinate(VertexColorCoordinateIndex).y, state::texture_coordinate(VertexColorCoordinateIndex+1).x, state::texture_coordinate(VertexColorCoordinateIndex+1).y); +} + +export float3 camera_position() +[[ + anno::description("Camera Position"), + anno::noinline() +]] +{ + return float3(1000.0f, 0, 0); +} + +export float3 rotate_about_axis(float4 NormalizedRotationAxisAndAngle, float3 PositionOnAxis, float3 Position) +[[ + anno::description("Rotates Position about the given axis by the given angle") +]] +{ + // Project Position onto the rotation axis and find the closest point on the axis to Position + float3 NormalizedRotationAxis = float3(NormalizedRotationAxisAndAngle.x,NormalizedRotationAxisAndAngle.y,NormalizedRotationAxisAndAngle.z); + float3 ClosestPointOnAxis = PositionOnAxis + NormalizedRotationAxis * math::dot(NormalizedRotationAxis, Position - PositionOnAxis); + // Construct orthogonal axes in the plane of the rotation + float3 UAxis = Position - ClosestPointOnAxis; + float3 VAxis = math::cross(NormalizedRotationAxis, UAxis); + float[2] SinCosAngle = math::sincos(NormalizedRotationAxisAndAngle.w); + // Rotate using the orthogonal axes + float3 R = UAxis * SinCosAngle[1] + VAxis * SinCosAngle[0]; + // Reconstruct the rotated world space position + float3 RotatedPosition = ClosestPointOnAxis + R; + // Convert from position to a position offset + return RotatedPosition - Position; +} + +export float2 rotate_scale_offset_texcoords(float2 InTexCoords, float4 InRotationScale, float2 InOffset) +[[ + anno::description("Returns a float2 texture coordinate after 2x2 transform and offset applied") +]] +{ + return float2(math::dot(InTexCoords, float2(InRotationScale.x, InRotationScale.y)), math::dot(InTexCoords, float2(InRotationScale.z, InRotationScale.w))) + InOffset; +} + +export float3 reflection_custom_world_normal(float3 WorldNormal, bool bNormalizeInputNormal, uniform bool up_z = true) +[[ + anno::description("Reflection vector about the specified world space normal") +]] +{ + if (bNormalizeInputNormal) + { + WorldNormal = math::normalize(WorldNormal); + } + + return -camera_vector(up_z) + WorldNormal * math::dot(WorldNormal, camera_vector(up_z)) * 2.0; +} + +export float3 reflection_vector(uniform bool up_z = true) +[[ + anno::description("Reflection Vector"), + anno::noinline() +]] +{ + float3 normal = convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); + return reflection_custom_world_normal(normal, false, up_z); +} + +export float dither_temporalAA(float AlphaThreshold = 0.5f, float Random = 1.0f [[anno::unused()]]) +[[ + anno::description("Dither TemporalAA"), + anno::noinline() +]] +{ + return AlphaThreshold; +} + +export float3 black_body( float Temp ) +[[ + anno::description("Black Body"), + anno::noinline() +]] +{ + float u = ( 0.860117757f + 1.54118254e-4f * Temp + 1.28641212e-7f * Temp*Temp ) / ( 1.0f + 8.42420235e-4f * Temp + 7.08145163e-7f * Temp*Temp ); + float v = ( 0.317398726f + 4.22806245e-5f * Temp + 4.20481691e-8f * Temp*Temp ) / ( 1.0f - 2.89741816e-5f * Temp + 1.61456053e-7f * Temp*Temp ); + + float x = 3*u / ( 2*u - 8*v + 4 ); + float y = 2*v / ( 2*u - 8*v + 4 ); + float z = 1 - x - y; + + float Y = 1; + float X = Y/y * x; + float Z = Y/y * z; + + float3x3 XYZtoRGB = float3x3( + float3(3.2404542, -1.5371385, -0.4985314), + float3(-0.9692660, 1.8760108, 0.0415560), + float3(0.0556434, -0.2040259, 1.0572252) + ); + + return XYZtoRGB * float3( X, Y, Z ) * math::pow( 0.0004 * Temp, 4 ); +} + +export float per_instance_random(uniform texture_2d PerlinNoiseGradientTexture, int NumberInstances) +[[ + anno::description("Per Instance Random"), + anno::noinline() +]] +{ + float weight = state::object_id() / float(NumberInstances); + return NumberInstances == 0 ? 0.0 : tex::lookup_float4(PerlinNoiseGradientTexture, float2(weight, 1.0 - weight), tex::wrap_repeat, tex::wrap_repeat).x; +} + +//------------------ Hair from UE4 ----------------------- +float3 hair_absorption_to_color(float3 A) +{ + const float B = 0.3f; + float b2 = B * B; + float b3 = B * b2; + float b4 = b2 * b2; + float b5 = B * b4; + float D = (5.969f - 0.215f * B + 2.532f * b2 - 10.73f * b3 + 5.574f * b4 + 0.245f * b5); + return math::exp(-math::sqrt(A) * D); +} + +float3 hair_color_to_absorption(float3 C) +{ + const float B = 0.3f; + float b2 = B * B; + float b3 = B * b2; + float b4 = b2 * b2; + float b5 = B * b4; + float D = (5.969f - 0.215f * B + 2.532f * b2 - 10.73f * b3 + 5.574f * b4 + 0.245f * b5); + return math::pow(math::log(C) / D, 2.0f); +} + +export float3 get_hair_color_from_melanin(float InMelanin, float InRedness, float3 InDyeColor) +[[ + anno::description("Hair Color") +]] +{ + InMelanin = math::saturate(InMelanin); + InRedness = math::saturate(InRedness); + float Melanin = -math::log(math::max(1 - InMelanin, 0.0001f)); + float Eumelanin = Melanin * (1 - InRedness); + float Pheomelanin = Melanin * InRedness; + + float3 DyeAbsorption = hair_color_to_absorption(math::saturate(InDyeColor)); + float3 Absorption = Eumelanin * float3(0.506f, 0.841f, 1.653f) + Pheomelanin * float3(0.343f, 0.733f, 1.924f); + + return hair_absorption_to_color(Absorption + DyeAbsorption); +} + +export float3 local_object_bounds_min() +[[ + anno::description("Local Object Bounds Min"), + anno::noinline() +]] +{ + return float3(0.0); +} + +export float3 local_object_bounds_max() +[[ + anno::description("Local Object Bounds Max"), + anno::noinline() +]] +{ + return float3(100.0); +} + +export float3 object_bounds() +[[ + anno::description("Object Bounds"), + anno::noinline() +]] +{ + return float3(100.0); +} + +export float object_radius() +[[ + anno::description("Object Radius"), + anno::noinline() +]] +{ + return 100.0f; +} + +export float3 object_world_position(uniform bool up_z = true) +[[ + anno::description("Object World Position"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), up_z)*state::meters_per_scene_unit()*100.0; +} + +export float3 object_orientation() +[[ + anno::description("Object Orientation"), + anno::noinline() +]] +{ + return float3(0); +} + +export float rcp(float x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float2 rcp(float2 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float3 rcp(float3 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float4 rcp(float4 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export int BitFieldExtractI32(int Data, int Size, int Offset) +[[ + anno::description("BitFieldExtractI32 int"), + anno::noinline() +]] +{ + Size &= 3; + Offset &= 3; + + if (Size == 0) + return 0; + else if (Offset + Size < 32) + return (Data << (32 - Size - Offset)) >> (32 - Size); + else + return Data >> Offset; +} + +export int BitFieldExtractI32(float Data, float Size, float Offset) +[[ + anno::description("BitFieldExtractI32 float"), + anno::noinline() +]] +{ + return BitFieldExtractI32(int(Data), int(Size), int(Offset)); +} + +export int BitFieldExtractU32(float Data, float Size, float Offset) +[[ + anno::description("BitFieldExtractU32 float"), + anno::noinline() +]] +{ + return BitFieldExtractI32(Data, Size, Offset); +} + +export int BitFieldExtractU32(int Data, int Size, int Offset) +[[ + anno::description("BitFieldExtractU32 int"), + anno::noinline() +]] +{ + return BitFieldExtractI32(Data, Size, Offset); +} + +export float3 EyeAdaptationInverseLookup(float3 LightValue, float Alpha) +[[ + anno::description("EyeAdaptationInverseLookup"), + anno::noinline() +]] +{ + float Adaptation = 1.0f; + + // When Alpha=0.0, we want to multiply by 1.0. when Alpha = 1.0, we want to multiply by 1/Adaptation. + // So the lerped value is: + // LerpLogScale = Lerp(log(1),log(1/Adaptaiton),T) + // Which is simplified as: + // LerpLogScale = Lerp(0,-log(Adaptation),T) + // LerpLogScale = -T * logAdaptation; + + float LerpLogScale = -Alpha * math::log(Adaptation); + float Scale = math::exp(LerpLogScale); + return LightValue * Scale; +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/OmniUe4Translucent.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/OmniUe4Translucent.mdl new file mode 100644 index 0000000000000000000000000000000000000000..483a83004b8f7d5bf820a7905d06ea2d7d5894af --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/OmniUe4Translucent.mdl @@ -0,0 +1,233 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.0 - first version +//* 1.0.1 - Emissive color affected by opacity +// - Support opacity mask +//* 1.0.2 - Unlit translucent +//* 1.0.3 - specular bsdf instead of microfacet ggx smith bsdf +//* 1.0.4 - using absolute import paths when importing standard modules + +mdl 1.3; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + +float emissive_multiplier() +[[ + anno::description("the multiplier to convert UE4 emissive to raw data"), + anno::noinline() +]] +{ + return 20.0f * 128.0f; +} + +color get_translucent_tint(color base_color, float opacity) +[[ + anno::description("base color of UE4 translucent"), + anno::noinline() +]] +{ + return math::lerp(color(1.0), base_color, opacity); +} + +// Just for UE4 distilling +float get_translucent_opacity(float opacity) +[[ + anno::noinline() +]] +{ + return opacity; +} + +color get_emissive_intensity(color emissive, float opacity) +[[ + anno::description("emissive color of UE4 translucent"), + anno::noinline() +]] +{ + return emissive * opacity; +} + +float3 tangent_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in tangent space"), + anno::noinline() +]] +{ + return math::normalize( + tangent_u * normal.x - + tangent_v * normal.y + /* flip_tangent_v */ + state::normal() * (normal.z)); +} + +float3 world_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in world space"), + anno::noinline() +]] +{ + return tangent_space_normal( + math::normalize( + normal.x * float3(tangent_u.x, tangent_v.x, state::normal().x) - + normal.y * float3(tangent_u.y, tangent_v.y, state::normal().y) + + normal.z * float3(tangent_u.z, tangent_v.z, state::normal().z)), + tangent_u, + tangent_v + ); +} + +export material OmniUe4Translucent( + float3 base_color = float3(0.0, 0.0, 0.0), + float metallic = 0.0, + float roughness = 0.5, + float specular = 0.5, + float3 normal = float3(0.0,0.0,1.0), + uniform bool enable_opacity = true, + float opacity = 1.0, + float opacity_mask = 1.0, + float3 emissive_color = float3(0.0, 0.0, 0.0), + float3 displacement = float3(0.0), + uniform float refraction = 1.0, + uniform bool two_sided = false, + uniform bool is_tangent_space_normal = true, + uniform bool is_unlit = false +) +[[ + anno::display_name("Omni UE4 Translucent"), + anno::description("Omni UE4 Translucent, supports UE4 Translucent shading model"), + anno::version( 1, 0, 0), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "UE4", "omniverse", "translucent")) +]] + = let { + color final_base_color = math::saturate(base_color); + float final_metallic = math::min(math::max(metallic, 0.0f), 0.99f); + float final_roughness = math::saturate(roughness); + float final_specular = math::saturate(specular); + color final_emissive_color = math::max(emissive_color, 0.0f) * emissive_multiplier(); /*factor for converting ue4 emissive to raw value*/ + float final_opacity = math::saturate(opacity); + float3 final_normal = math::normalize(normal); + + + // - compute final roughness by squaring the "roughness" parameter + float alpha = final_roughness * final_roughness; + // reduce the reflectivity at grazing angles to avoid "dark edges" for high roughness due to the layering + float grazing_refl = math::max((1.0 - final_roughness), 0.0); + + float3 the_normal = is_unlit ? state::normal() : + (is_tangent_space_normal ? + tangent_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + )); + + // for the dielectric component we layer the glossy component on top of the diffuse one, + // the glossy layer has no color tint + + bsdf dielectric_component = df::custom_curve_layer( + weight: final_specular, + normal_reflectivity: 0.08, + grazing_reflectivity: grazing_refl, + layer: df::microfacet_ggx_smith_bsdf(roughness_u: alpha), + base: df::diffuse_reflection_bsdf(tint: final_base_color)); + + // the metallic component doesn't have a diffuse component, it's only glossy + // base_color is applied to tint it + bsdf metallic_component = df::microfacet_ggx_smith_bsdf(tint: final_base_color, roughness_u: alpha); + + // final BSDF is a linear blend between dielectric and metallic component + bsdf dielectric_metal_mix = + df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: metallic_component, + weight: final_metallic), + df::bsdf_component( + component: dielectric_component, + weight: 1.0-final_metallic) + ) + ); + + bsdf frosted_bsdf = df::specular_bsdf( + tint: color(1), + mode: df::scatter_reflect_transmit + ); + + bsdf final_mix_bsdf = + is_unlit ? df::specular_bsdf( + tint: get_translucent_tint(base_color: final_base_color, opacity: final_opacity), + mode: df::scatter_reflect_transmit + ) + : df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: dielectric_metal_mix, + weight: get_translucent_opacity(final_opacity)), + df::bsdf_component( + component: frosted_bsdf, + weight: 1.0-get_translucent_opacity(final_opacity)) + ) + ); +} +in material( + thin_walled: two_sided, // Graphene? + ior: color(refraction), //refraction + surface: material_surface( + scattering: final_mix_bsdf, + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: get_emissive_intensity(emissive: final_emissive_color, opacity: final_opacity) + ) + ), + + geometry: material_geometry( + displacement: displacement, + normal: the_normal, + cutout_opacity: enable_opacity ? opacity_mask : 1.0 + ) +); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/WorldGridMaterial.mdl b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/WorldGridMaterial.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8040029cab1073713e0c535664dd57ed7f6b5522 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/materials/WorldGridMaterial.mdl @@ -0,0 +1,75 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material WorldGridMaterial( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (CustomizedUV0_mdl / 2.0); + float2 Local1 = (Local0 / 0.05); + float4 Local2 = ::unpack_normal_map(tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_N.png",::tex::gamma_linear),float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local3 = (float3(Local2.x,Local2.y,Local2.z) * float3(0.3,0.3,1.0)); + + float3 Normal_mdl = Local3; + + float2 Local4 = (CustomizedUV0_mdl * 20.0); + float4 Local5 = tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat); + float Local6 = math::lerp(0.4,1.0,Local5.x); + float Local7 = (1.0 - Local6); + float2 Local8 = (Local0 / 0.1); + float4 Local9 = tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat); + float Local10 = math::lerp(Local9.y,1.0,0.0); + float Local11 = math::lerp(Local6,Local7,Local10); + float4 Local12 = tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); + float Local13 = math::lerp(Local9.y,0.0,0.0); + float Local14 = (Local12.y + Local13); + float Local15 = math::lerp(Local14,0.5,0.5); + float Local16 = math::lerp(0.295,0.66,Local15); + float Local17 = (Local16 * 0.5); + float Local18 = (Local11 * Local17); + float Local19 = math::lerp(0.0,0.5,Local12.y); + float Local20 = math::lerp(0.7,1.0,Local9.y); + float Local21 = math::lerp(Local20,1.0,0.0); + float Local22 = (Local21 * 1.0); + float Local23 = (Local19 + Local22); + float Local24 = math::min(math::max(Local23,0.0),1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local18,Local18,Local18); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local24; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/model_52273498e78b14f0f6d6d9de22baff8c_0.usda b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/model_52273498e78b14f0f6d6d9de22baff8c_0.usda new file mode 100644 index 0000000000000000000000000000000000000000..128d6765c29e91ba8a0f59f2a00e534586bab711 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_pen/SubUSDs/model_52273498e78b14f0f6d6d9de22baff8c_0.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_model_52273498e78b14f0f6d6d9de22baff8c_0" ( + prepend payload = @./model_52273498e78b14f0f6d6d9de22baff8c_0.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/Kitchen_KnifeHolders001.usd b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/Kitchen_KnifeHolders001.usd new file mode 100644 index 0000000000000000000000000000000000000000..501e00f0b32f080a54871abed7eb8416dd7e0aae Binary files /dev/null and b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/Kitchen_KnifeHolders001.usd differ diff --git a/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/Kitchen_KnifeHolders001.usda b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/Kitchen_KnifeHolders001.usda new file mode 100644 index 0000000000000000000000000000000000000000..6e4def8772629834a643af12763ab8c7d9ef2a6e --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/Kitchen_KnifeHolders001.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_Kitchen_KnifeHolders001" ( + prepend payload = @./Kitchen_KnifeHolders001.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/MI_6528031d380e0100010b7ed4.mdl b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/MI_6528031d380e0100010b7ed4.mdl new file mode 100644 index 0000000000000000000000000000000000000000..432b60a39597bb0ec93f157899fc367e0ff41668 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/MI_6528031d380e0100010b7ed4.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6528031d380e0100010b7ed4(*) +[[ + anno::description("{\"status\":0,\"tag\":[0],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.04699999839f, 0.04699999839f, 0.04699999839f), + reflect_glossiness: 0.6000000238f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/MI_6528031dcdccc500012e4efb.mdl b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/MI_6528031dcdccc500012e4efb.mdl new file mode 100644 index 0000000000000000000000000000000000000000..31a7e65a49d987e882619c8942ae25f88e08a2ab --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/MI_6528031dcdccc500012e4efb.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6528031dcdccc500012e4efb(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,10],\"version\":\"1.3.7\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.568599999f, 0.03139999881f, 0.03139999881f), + reflect: color(1.f, 1.f, 1.f), + reflect_glossiness: 0.7799999714f, + fresnel: true, + fresnel_ior: 1.519999981f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.519999981f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/MI_6578265210a93f0001437456.mdl b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/MI_6578265210a93f0001437456.mdl new file mode 100644 index 0000000000000000000000000000000000000000..580a488eb4781b0fd2c5f15f3c228de86427807a --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/MI_6578265210a93f0001437456.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6578265210a93f0001437456(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,10,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.09019999951f, 0.09019999951f, 0.09019999951f), + reflect: color(0.6480000019f, 0.6480000019f, 0.6480000019f), + reflect_glossiness: 0.75f, + fresnel: true, + fresnel_ior: 1.519999981f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.5f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/MI_65782652de958f000160b00f.mdl b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/MI_65782652de958f000160b00f.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a20b56cb1421807c2bd1e43330fdeeafef9ba32a --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/MI_65782652de958f000160b00f.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65782652de958f000160b00f(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,10,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.2784000039f, 0.2784000039f, 0.2784000039f), + reflect: color(1.f, 1.f, 1.f), + reflect_glossiness: 0.7200000286f, + fresnel: true, + fresnel_ior: 5.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.519999981f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/Num5acb437a3cf8ab2e120078b0.mdl b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/Num5acb437a3cf8ab2e120078b0.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cddb4878dd5647f83f9f194008dc9f379feaa80b --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/Num5acb437a3cf8ab2e120078b0.mdl @@ -0,0 +1,284 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function_1 import *; +using OmniUe4Base_1 import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Num5acb437a3cf8ab2e120078b0( + uniform texture_2d Normal_Tex = texture_2d("../textures/instance/normal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal_Tex"), + anno::ui_order(32), + anno::in_group("Normal"), + sampler_normal() + ]], + float4 Normal_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Normal_UVA"), + anno::ui_order(32), + anno::in_group("Normal") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsEmissiveTex = 0.0 + [[ + anno::display_name("IsEmissiveTex"), + anno::in_group("EmissiveColor") + ]], + float4 Emissive_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Emissive_Color"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + uniform texture_2d Emissive_Tex = texture_2d("../textures/instance/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive_Tex"), + anno::ui_order(32), + anno::in_group("EmissiveColor"), + sampler_color() + ]], + float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Emissive_UVA"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsBaseColorTex = 0.0 + [[ + anno::display_name("IsBaseColorTex"), + anno::in_group("BaseColor") + ]], + float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("BaseColor_Color"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColor_Tex = texture_2d("../textures/instance/white.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor_Tex"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("BaseColor_UVA"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float IsMetallicTex = 0.0 + [[ + anno::display_name("IsMetallicTex"), + anno::in_group("Metallic") + ]], + float4 Metallic_Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Metallic_Color"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + uniform texture_2d Metallic_Tex = texture_2d("../textures/instance/black.png",::tex::gamma_srgb) + [[ + anno::display_name("Metallic_Tex"), + anno::ui_order(32), + anno::in_group("Metallic"), + sampler_color() + ]], + float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Metallic_UVA"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float IsSpecularTex = 0.0 + [[ + anno::display_name("IsSpecularTex"), + anno::in_group("Specular") + ]], + float4 Specular_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Specular_Color"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + uniform texture_2d Specular_Tex = texture_2d("../textures/instance/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Specular_Tex"), + anno::ui_order(32), + anno::in_group("Specular"), + sampler_color() + ]], + float4 Specular_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Specular_UVA"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + float IsGlossTex = 0.0 + [[ + anno::display_name("IsGlossTex"), + anno::in_group("Roughness") + ]], + float4 Gloss_Color = float4(0.1,0.1,0.1,1.0) + [[ + anno::display_name("Gloss_Color"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + uniform texture_2d Gloss_Tex = texture_2d("../textures/instance/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Gloss_Tex"), + anno::ui_order(32), + anno::in_group("Roughness"), + sampler_color() + ]], + float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Gloss_UVA"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + float PolygonOffset = 0.0 + [[ + anno::display_name("PolygonOffset"), + anno::ui_order(32), + anno::in_group("WorldPosition") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 Local82 = ::camera_position(); + float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local84 = math::dot(Local83, Local83); + float Local85 = math::sqrt(Local84); + float3 Local86 = (Local83 / Local85); + float3 Local87 = (Local86 * PolygonOffset); + + float3 WorldPositionOffset_mdl = Local87; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (float2(0.5,0.5) * -1.0); + float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x); + float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y); + float2 Local3 = (Local0 + float2(Local1,Local2)); + float Local4 = (3.141592 * -2.0); + float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4); + float Local6 = (Local5 * 6.283185); + float Local7 = math::cos(Local6); + float Local8 = math::sin(Local6); + float Local9 = (Local8 * -1.0); + float Local10 = math::dot(Local3, float2(Local7,Local9)); + float Local11 = math::dot(Local3, float2(Local8,Local7)); + float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z)); + + float3 Normal_mdl = Local14; + + float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x); + float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y); + float2 Local17 = (Local0 + float2(Local15,Local16)); + float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4); + float Local19 = (Local18 * 6.283185); + float Local20 = math::cos(Local19); + float Local21 = math::sin(Local19); + float Local22 = (Local21 * -1.0); + float Local23 = math::dot(Local17, float2(Local20,Local22)); + float Local24 = math::dot(Local17, float2(Local21,Local20)); + float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24)); + float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z)); + float3 Local28 = (EmissiveIntensity * Local27); + float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x); + float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y); + float2 Local31 = (Local0 + float2(Local29,Local30)); + float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4); + float Local33 = (Local32 * 6.283185); + float Local34 = math::cos(Local33); + float Local35 = math::sin(Local33); + float Local36 = (Local35 * -1.0); + float Local37 = math::dot(Local31, float2(Local34,Local36)); + float Local38 = math::dot(Local31, float2(Local35,Local34)); + float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38)); + float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z)); + float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x); + float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y); + float2 Local44 = (Local0 + float2(Local42,Local43)); + float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4); + float Local46 = (Local45 * 6.283185); + float Local47 = math::cos(Local46); + float Local48 = math::sin(Local46); + float Local49 = (Local48 * -1.0); + float Local50 = math::dot(Local44, float2(Local47,Local49)); + float Local51 = math::dot(Local44, float2(Local48,Local47)); + float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51)); + float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z)); + float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x); + float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y); + float2 Local57 = (Local0 + float2(Local55,Local56)); + float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4); + float Local59 = (Local58 * 6.283185); + float Local60 = math::cos(Local59); + float Local61 = math::sin(Local59); + float Local62 = (Local61 * -1.0); + float Local63 = math::dot(Local57, float2(Local60,Local62)); + float Local64 = math::dot(Local57, float2(Local61,Local60)); + float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64)); + float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z)); + float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x); + float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y); + float2 Local70 = (Local0 + float2(Local68,Local69)); + float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4); + float Local72 = (Local71 * 6.283185); + float Local73 = math::cos(Local72); + float Local74 = math::sin(Local72); + float Local75 = (Local74 * -1.0); + float Local76 = math::dot(Local70, float2(Local73,Local75)); + float Local77 = math::dot(Local70, float2(Local74,Local73)); + float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77)); + float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (1.0 - Local80); + + float3 EmissiveColor_mdl = Local28; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local41; + float Metallic_mdl = Local54.x; + float Specular_mdl = Local67.x; + float Roughness_mdl = Local81.x; + + } in + ::OmniUe4Base_1( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/Num5fb1f06b0e82a50001240a5d.mdl b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/Num5fb1f06b0e82a50001240a5d.mdl new file mode 100644 index 0000000000000000000000000000000000000000..91458627493411bd38a85295432c27563da83b3c --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/materials/Num5fb1f06b0e82a50001240a5d.mdl @@ -0,0 +1,284 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Num5fb1f06b0e82a50001240a5d( + uniform texture_2d Normal_Tex = texture_2d("../textures/MV7J6NIKTKJZ2AABAAAAADI8_usd_kitchen_0/normal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal_Tex"), + anno::ui_order(32), + anno::in_group("Normal"), + sampler_normal() + ]], + float4 Normal_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Normal_UVA"), + anno::ui_order(32), + anno::in_group("Normal") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsEmissiveTex = 0.0 + [[ + anno::display_name("IsEmissiveTex"), + anno::in_group("EmissiveColor") + ]], + float4 Emissive_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Emissive_Color"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + uniform texture_2d Emissive_Tex = texture_2d("../textures/MV7J6NIKTKJZ2AABAAAAADI8_usd_kitchen_0/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive_Tex"), + anno::ui_order(32), + anno::in_group("EmissiveColor"), + sampler_color() + ]], + float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Emissive_UVA"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsBaseColorTex = 0.0 + [[ + anno::display_name("IsBaseColorTex"), + anno::in_group("BaseColor") + ]], + float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("BaseColor_Color"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColor_Tex = texture_2d("../textures/MV7J6NIKTKJZ2AABAAAAADI8_usd_kitchen_0/white.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor_Tex"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("BaseColor_UVA"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float IsMetallicTex = 0.0 + [[ + anno::display_name("IsMetallicTex"), + anno::in_group("Metallic") + ]], + float4 Metallic_Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Metallic_Color"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + uniform texture_2d Metallic_Tex = texture_2d("../textures/MV7J6NIKTKJZ2AABAAAAADI8_usd_kitchen_0/black.png",::tex::gamma_srgb) + [[ + anno::display_name("Metallic_Tex"), + anno::ui_order(32), + anno::in_group("Metallic"), + sampler_color() + ]], + float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Metallic_UVA"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float IsSpecularTex = 0.0 + [[ + anno::display_name("IsSpecularTex"), + anno::in_group("Specular") + ]], + float4 Specular_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Specular_Color"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + uniform texture_2d Specular_Tex = texture_2d("../textures/MV7J6NIKTKJZ2AABAAAAADI8_usd_kitchen_0/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Specular_Tex"), + anno::ui_order(32), + anno::in_group("Specular"), + sampler_color() + ]], + float4 Specular_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Specular_UVA"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + float IsGlossTex = 0.0 + [[ + anno::display_name("IsGlossTex"), + anno::in_group("Roughness") + ]], + float4 Gloss_Color = float4(0.1,0.1,0.1,1.0) + [[ + anno::display_name("Gloss_Color"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + uniform texture_2d Gloss_Tex = texture_2d("../textures/MV7J6NIKTKJZ2AABAAAAADI8_usd_kitchen_0/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Gloss_Tex"), + anno::ui_order(32), + anno::in_group("Roughness"), + sampler_color() + ]], + float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Gloss_UVA"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + float PolygonOffset = 0.0 + [[ + anno::display_name("PolygonOffset"), + anno::ui_order(32), + anno::in_group("WorldPosition") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 Local82 = ::camera_position(); + float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local84 = math::dot(Local83, Local83); + float Local85 = math::sqrt(Local84); + float3 Local86 = (Local83 / Local85); + float3 Local87 = (Local86 * PolygonOffset); + + float3 WorldPositionOffset_mdl = Local87; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (float2(0.5,0.5) * -1.0); + float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x); + float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y); + float2 Local3 = (Local0 + float2(Local1,Local2)); + float Local4 = (3.141592 * -2.0); + float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4); + float Local6 = (Local5 * 6.283185); + float Local7 = math::cos(Local6); + float Local8 = math::sin(Local6); + float Local9 = (Local8 * -1.0); + float Local10 = math::dot(Local3, float2(Local7,Local9)); + float Local11 = math::dot(Local3, float2(Local8,Local7)); + float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z)); + + float3 Normal_mdl = Local14; + + float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x); + float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y); + float2 Local17 = (Local0 + float2(Local15,Local16)); + float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4); + float Local19 = (Local18 * 6.283185); + float Local20 = math::cos(Local19); + float Local21 = math::sin(Local19); + float Local22 = (Local21 * -1.0); + float Local23 = math::dot(Local17, float2(Local20,Local22)); + float Local24 = math::dot(Local17, float2(Local21,Local20)); + float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24)); + float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z)); + float3 Local28 = (EmissiveIntensity * Local27); + float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x); + float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y); + float2 Local31 = (Local0 + float2(Local29,Local30)); + float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4); + float Local33 = (Local32 * 6.283185); + float Local34 = math::cos(Local33); + float Local35 = math::sin(Local33); + float Local36 = (Local35 * -1.0); + float Local37 = math::dot(Local31, float2(Local34,Local36)); + float Local38 = math::dot(Local31, float2(Local35,Local34)); + float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38)); + float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z)); + float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x); + float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y); + float2 Local44 = (Local0 + float2(Local42,Local43)); + float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4); + float Local46 = (Local45 * 6.283185); + float Local47 = math::cos(Local46); + float Local48 = math::sin(Local46); + float Local49 = (Local48 * -1.0); + float Local50 = math::dot(Local44, float2(Local47,Local49)); + float Local51 = math::dot(Local44, float2(Local48,Local47)); + float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51)); + float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z)); + float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x); + float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y); + float2 Local57 = (Local0 + float2(Local55,Local56)); + float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4); + float Local59 = (Local58 * 6.283185); + float Local60 = math::cos(Local59); + float Local61 = math::sin(Local59); + float Local62 = (Local61 * -1.0); + float Local63 = math::dot(Local57, float2(Local60,Local62)); + float Local64 = math::dot(Local57, float2(Local61,Local60)); + float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64)); + float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z)); + float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x); + float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y); + float2 Local70 = (Local0 + float2(Local68,Local69)); + float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4); + float Local72 = (Local71 * 6.283185); + float Local73 = math::cos(Local72); + float Local74 = math::sin(Local72); + float Local75 = (Local74 * -1.0); + float Local76 = math::dot(Local70, float2(Local73,Local75)); + float Local77 = math::dot(Local70, float2(Local74,Local73)); + float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77)); + float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (1.0 - Local80); + + float3 EmissiveColor_mdl = Local28; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local41; + float Metallic_mdl = Local54.x; + float Specular_mdl = Local67.x; + float Roughness_mdl = Local81.x; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_board2.usda b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_board2.usda new file mode 100644 index 0000000000000000000000000000000000000000..1a9da11d86e8d0a1e2dd1dbca8160dc1ef2b8fef --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_board2.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_obj_board2" ( + prepend payload = @./obj_board2.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_board4.usda b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_board4.usda new file mode 100644 index 0000000000000000000000000000000000000000..ec154c185d47ce55458451f631128e71eb2280d4 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_board4.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_obj_board4" ( + prepend payload = @./obj_board4.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_board7.usda b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_board7.usda new file mode 100644 index 0000000000000000000000000000000000000000..6f8af8d208cf1dc9ba18061f931debfcda24632e --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_board7.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_obj_board7" ( + prepend payload = @./obj_board7.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_bread2.usda b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_bread2.usda new file mode 100644 index 0000000000000000000000000000000000000000..66162028c1ed33f2a3018ab64689058c68cf5259 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_bread2.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_obj_bread2" ( + prepend payload = @./obj_bread2.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_lettuce_1.usda b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_lettuce_1.usda new file mode 100644 index 0000000000000000000000000000000000000000..38365f67d3a12103fcb41c2edccbd0f96ab5614d --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_lettuce_1.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_obj_lettuce_1" ( + prepend payload = @./obj_lettuce_1.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_plate.usda b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_plate.usda new file mode 100644 index 0000000000000000000000000000000000000000..73f402515d4ea89c663b3e8cf992ff2213666efb --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_sandwich/SubUSDs/obj_plate.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_obj_plate" ( + prepend payload = @./obj_plate.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_sandwich/base.usd b/assets/scene_usds/ebench/long_horizon/scene_sandwich/base.usd new file mode 100644 index 0000000000000000000000000000000000000000..3e2c98d92815c12973866be5ce9d1b11d3dc4c80 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_sandwich/base.usd @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b97894b545dec3dabe7ced94e6ac9b326570b69ff95ec3a07b108c8c99249e92 +size 10256108 diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/0.usda b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/0.usda new file mode 100644 index 0000000000000000000000000000000000000000..9f5f5b60d67e98e22e1625d3648ef483e87284e5 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/0.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_0" ( + prepend payload = @./0.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/0_1.usda b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/0_1.usda new file mode 100644 index 0000000000000000000000000000000000000000..70f05e732518b09492b4f6d6cdcab02b720cb429 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/0_1.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_0_1" ( + prepend payload = @./0_1.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/1.usda b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/1.usda new file mode 100644 index 0000000000000000000000000000000000000000..8510577eccc1abcb351ec7258d76d1628f076dda --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/1.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_1" ( + prepend payload = @./1.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/10.usda b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/10.usda new file mode 100644 index 0000000000000000000000000000000000000000..7cfaa16544479849dc1f49e1410b01676314e12b --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/10.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_10" ( + prepend payload = @./10.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/11.usda b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/11.usda new file mode 100644 index 0000000000000000000000000000000000000000..0b7bf7568a350772930220a4f740b34a4a9e9b95 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/11.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_11" ( + prepend payload = @./11.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/2.usda b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/2.usda new file mode 100644 index 0000000000000000000000000000000000000000..e9c73ec7e466c3704cb0566c852d44d8581df9e3 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/2.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_2" ( + prepend payload = @./2.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/3.usda b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/3.usda new file mode 100644 index 0000000000000000000000000000000000000000..04a5518f32ecae6521ad7615ed7c90b7070537e7 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/3.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_3" ( + prepend payload = @./3.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/4.usda b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/4.usda new file mode 100644 index 0000000000000000000000000000000000000000..2c68f5ec4389848c69d3a8536f4cafdaa5b006b0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/4.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_4" ( + prepend payload = @./4.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/5.usda b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/5.usda new file mode 100644 index 0000000000000000000000000000000000000000..2a1e725dd0cc3360fc56675ee4a7a32a41b843ee --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/5.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_5" ( + prepend payload = @./5.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/5_1.usda b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/5_1.usda new file mode 100644 index 0000000000000000000000000000000000000000..94afb159f1da8bf0ca8d810bbb8e65020a82a880 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/5_1.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_5_1" ( + prepend payload = @./5_1.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/6.usda b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/6.usda new file mode 100644 index 0000000000000000000000000000000000000000..6cca4d35491fd865c366196ace0359c9b2163acd --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/6.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_6" ( + prepend payload = @./6.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/7.usda b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/7.usda new file mode 100644 index 0000000000000000000000000000000000000000..944d5ee2c07f6698afd10673e0d7da82696b13b0 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/7.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_7" ( + prepend payload = @./7.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/8.usda b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/8.usda new file mode 100644 index 0000000000000000000000000000000000000000..a2edea3d89f1f99407798bf5d0890f96c91dd859 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/8.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_8" ( + prepend payload = @./8.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/9.usda b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/9.usda new file mode 100644 index 0000000000000000000000000000000000000000..5d52042419ee03e383104f71e3f3e474656ac2ae --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/9.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_9" ( + prepend payload = @./9.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/9_1.usda b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/9_1.usda new file mode 100644 index 0000000000000000000000000000000000000000..86482f70282484bba66e33eda2e83286b57dfcac --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/9_1.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_9_1" ( + prepend payload = @./9_1.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/MWBGLKQKTKJZ2AABAAAAABA8_usd_study_room_2.usda b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/MWBGLKQKTKJZ2AABAAAAABA8_usd_study_room_2.usda new file mode 100644 index 0000000000000000000000000000000000000000..34f50b2bd9229e11c799e4e0decf608ea9cd5485 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/MWBGLKQKTKJZ2AABAAAAABA8_usd_study_room_2.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_MWBGLKQKTKJZ2AABAAAAABA8_usd_study_room_2" ( + prepend payload = @./MWBGLKQKTKJZ2AABAAAAABA8_usd_study_room_2.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/DayMaterial.mdl b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/DayMaterial.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2065d8e637cf60ef12e03a73082728622aaa7044 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/DayMaterial.mdl @@ -0,0 +1,67 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Translucent import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material DayMaterial( + float Flat = 1.0 + [[ + anno::display_name("Flat"), + anno::ui_order(32) + ]], + uniform texture_2d img = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("img"), + anno::ui_order(32), + sampler_color() + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(img,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local1 = (Flat * float3(Local0.x,Local0.y,Local0.z)); + + float3 EmissiveColor_mdl = Local1; + float Opacity_mdl = Local0.w; + float OpacityMask_mdl = (math::saturate(Local0.w) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = float3(0.0,0.0,0.0); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + float2 Refraction_mdl = float2(float2(1.0,0.0).x,float2(1.0,0.0).x); + + } in + ::OmniUe4Translucent( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + opacity_mask: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + refraction: Refraction_mdl.x, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/MI_6576cd09a9943b0001ca97b0.mdl b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/MI_6576cd09a9943b0001ca97b0.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6f2b72f60aa65c85fd19ced218bc42144b3d4365 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/MI_6576cd09a9943b0001ca97b0.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_6576cd09a9943b0001ca97b0(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,10,28],\"version\":\"1.4.0\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.638800025f, 0.5924000144f, 0.5541999936f), + reflect: color(0.0390000008f, 0.0390000008f, 0.0390000008f), + reflect_glossiness: 0.8000000119f, + fresnel: true, + fresnel_ior: 1.519999981f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.519999981f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/Num58ca739e5c26a005ae14274e.mdl b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/Num58ca739e5c26a005ae14274e.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0b80774b6f8330ca11b1d10dbd77f82a6c3c5d64 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/Num58ca739e5c26a005ae14274e.mdl @@ -0,0 +1,284 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Num58ca739e5c26a005ae14274e( + uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal_Tex"), + anno::ui_order(32), + anno::in_group("Normal"), + sampler_normal() + ]], + float4 Normal_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Normal_UVA"), + anno::ui_order(32), + anno::in_group("Normal") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsEmissiveTex = 0.0 + [[ + anno::display_name("IsEmissiveTex"), + anno::in_group("EmissiveColor") + ]], + float4 Emissive_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Emissive_Color"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive_Tex"), + anno::ui_order(32), + anno::in_group("EmissiveColor"), + sampler_color() + ]], + float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Emissive_UVA"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsBaseColorTex = 0.0 + [[ + anno::display_name("IsBaseColorTex"), + anno::in_group("BaseColor") + ]], + float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("BaseColor_Color"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor_Tex"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("BaseColor_UVA"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float IsMetallicTex = 0.0 + [[ + anno::display_name("IsMetallicTex"), + anno::in_group("Metallic") + ]], + float4 Metallic_Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Metallic_Color"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb) + [[ + anno::display_name("Metallic_Tex"), + anno::ui_order(32), + anno::in_group("Metallic"), + sampler_color() + ]], + float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Metallic_UVA"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float IsSpecularTex = 0.0 + [[ + anno::display_name("IsSpecularTex"), + anno::in_group("Specular") + ]], + float4 Specular_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Specular_Color"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Specular_Tex"), + anno::ui_order(32), + anno::in_group("Specular"), + sampler_color() + ]], + float4 Specular_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Specular_UVA"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + float IsGlossTex = 0.0 + [[ + anno::display_name("IsGlossTex"), + anno::in_group("Roughness") + ]], + float4 Gloss_Color = float4(0.1,0.1,0.1,1.0) + [[ + anno::display_name("Gloss_Color"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Gloss_Tex"), + anno::ui_order(32), + anno::in_group("Roughness"), + sampler_color() + ]], + float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Gloss_UVA"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + float PolygonOffset = 0.0 + [[ + anno::display_name("PolygonOffset"), + anno::ui_order(32), + anno::in_group("WorldPosition") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 Local82 = ::camera_position(); + float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local84 = math::dot(Local83, Local83); + float Local85 = math::sqrt(Local84); + float3 Local86 = (Local83 / Local85); + float3 Local87 = (Local86 * PolygonOffset); + + float3 WorldPositionOffset_mdl = Local87; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (float2(0.5,0.5) * -1.0); + float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x); + float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y); + float2 Local3 = (Local0 + float2(Local1,Local2)); + float Local4 = (3.141592 * -2.0); + float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4); + float Local6 = (Local5 * 6.283185); + float Local7 = math::cos(Local6); + float Local8 = math::sin(Local6); + float Local9 = (Local8 * -1.0); + float Local10 = math::dot(Local3, float2(Local7,Local9)); + float Local11 = math::dot(Local3, float2(Local8,Local7)); + float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z)); + + float3 Normal_mdl = Local14; + + float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x); + float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y); + float2 Local17 = (Local0 + float2(Local15,Local16)); + float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4); + float Local19 = (Local18 * 6.283185); + float Local20 = math::cos(Local19); + float Local21 = math::sin(Local19); + float Local22 = (Local21 * -1.0); + float Local23 = math::dot(Local17, float2(Local20,Local22)); + float Local24 = math::dot(Local17, float2(Local21,Local20)); + float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24)); + float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z)); + float3 Local28 = (EmissiveIntensity * Local27); + float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x); + float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y); + float2 Local31 = (Local0 + float2(Local29,Local30)); + float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4); + float Local33 = (Local32 * 6.283185); + float Local34 = math::cos(Local33); + float Local35 = math::sin(Local33); + float Local36 = (Local35 * -1.0); + float Local37 = math::dot(Local31, float2(Local34,Local36)); + float Local38 = math::dot(Local31, float2(Local35,Local34)); + float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38)); + float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z)); + float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x); + float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y); + float2 Local44 = (Local0 + float2(Local42,Local43)); + float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4); + float Local46 = (Local45 * 6.283185); + float Local47 = math::cos(Local46); + float Local48 = math::sin(Local46); + float Local49 = (Local48 * -1.0); + float Local50 = math::dot(Local44, float2(Local47,Local49)); + float Local51 = math::dot(Local44, float2(Local48,Local47)); + float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51)); + float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z)); + float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x); + float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y); + float2 Local57 = (Local0 + float2(Local55,Local56)); + float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4); + float Local59 = (Local58 * 6.283185); + float Local60 = math::cos(Local59); + float Local61 = math::sin(Local59); + float Local62 = (Local61 * -1.0); + float Local63 = math::dot(Local57, float2(Local60,Local62)); + float Local64 = math::dot(Local57, float2(Local61,Local60)); + float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64)); + float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z)); + float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x); + float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y); + float2 Local70 = (Local0 + float2(Local68,Local69)); + float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4); + float Local72 = (Local71 * 6.283185); + float Local73 = math::cos(Local72); + float Local74 = math::sin(Local72); + float Local75 = (Local74 * -1.0); + float Local76 = math::dot(Local70, float2(Local73,Local75)); + float Local77 = math::dot(Local70, float2(Local74,Local73)); + float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77)); + float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (1.0 - Local80); + + float3 EmissiveColor_mdl = Local28; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local41; + float Metallic_mdl = Local54.x; + float Specular_mdl = Local67.x; + float Roughness_mdl = Local81.x; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/Num5be4fd21ef62e015bca9629d.mdl b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/Num5be4fd21ef62e015bca9629d.mdl new file mode 100644 index 0000000000000000000000000000000000000000..50ea4cf9419b68a3599ecae72302b377af107022 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/Num5be4fd21ef62e015bca9629d.mdl @@ -0,0 +1,307 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Translucent import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Num5be4fd21ef62e015bca9629d( + uniform texture_2d Normal_Tex = texture_2d("../textures/normal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal_Tex"), + anno::ui_order(32), + anno::in_group("Normal"), + sampler_normal() + ]], + float4 Normal_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Normal_UVA"), + anno::ui_order(32), + anno::in_group("Normal") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsEmissiveTex = 0.0 + [[ + anno::display_name("IsEmissiveTex"), + anno::in_group("EmissiveColor") + ]], + float4 Emissive_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Emissive_Color"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + uniform texture_2d Emissive_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive_Tex"), + anno::ui_order(32), + anno::in_group("EmissiveColor"), + sampler_color() + ]], + float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Emissive_UVA"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsBaseColorTex = 0.0 + [[ + anno::display_name("IsBaseColorTex"), + anno::in_group("BaseColor") + ]], + float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("BaseColor_Color"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColor_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor_Tex"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("BaseColor_UVA"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float IsMetallicTex = 0.0 + [[ + anno::display_name("IsMetallicTex"), + anno::in_group("Metallic") + ]], + float4 Metallic_Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Metallic_Color"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + uniform texture_2d Metallic_Tex = texture_2d("../textures/black.png",::tex::gamma_srgb) + [[ + anno::display_name("Metallic_Tex"), + anno::ui_order(32), + anno::in_group("Metallic"), + sampler_color() + ]], + float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Metallic_UVA"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float IsSpecularTex = 0.0 + [[ + anno::display_name("IsSpecularTex"), + anno::in_group("Specular") + ]], + float4 Specular_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Specular_Color"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + uniform texture_2d Specular_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Specular_Tex"), + anno::ui_order(32), + anno::in_group("Specular"), + sampler_color() + ]], + float4 Specular_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Specular_UVA"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + float IsGlossTex = 0.0 + [[ + anno::display_name("IsGlossTex"), + anno::in_group("Roughness") + ]], + float4 Gloss_Color = float4(0.1,0.1,0.1,1.0) + [[ + anno::display_name("Gloss_Color"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + uniform texture_2d Gloss_Tex = texture_2d("../textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Gloss_Tex"), + anno::ui_order(32), + anno::in_group("Roughness"), + sampler_color() + ]], + float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Gloss_UVA"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + float Opacity = 0.5 + [[ + anno::display_name("Opacity"), + anno::ui_order(32), + anno::in_group("Translucent") + ]], + float PolygonOffset = 0.0 + [[ + anno::display_name("PolygonOffset"), + anno::ui_order(32), + anno::in_group("WorldPosition") + ]], + uniform float SwitchRefraction = 0.0 + [[ + anno::display_name("SwitchRefraction"), + anno::ui_order(32), + anno::in_group("Refraction") + ]], + uniform float FresnelB = 1.517 + [[ + anno::display_name("FresnelB"), + anno::ui_order(32), + anno::in_group("Refraction") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 Local82 = ::camera_position(); + float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local84 = math::dot(Local83, Local83); + float Local85 = math::sqrt(Local84); + float3 Local86 = (Local83 / Local85); + float3 Local87 = (Local86 * PolygonOffset); + + float3 WorldPositionOffset_mdl = Local87; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (float2(0.5,0.5) * -1.0); + float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x); + float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y); + float2 Local3 = (Local0 + float2(Local1,Local2)); + float Local4 = (3.141592 * -2.0); + float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4); + float Local6 = (Local5 * 6.283185); + float Local7 = math::cos(Local6); + float Local8 = math::sin(Local6); + float Local9 = (Local8 * -1.0); + float Local10 = math::dot(Local3, float2(Local7,Local9)); + float Local11 = math::dot(Local3, float2(Local8,Local7)); + float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z)); + + float3 Normal_mdl = Local14; + + float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x); + float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y); + float2 Local17 = (Local0 + float2(Local15,Local16)); + float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4); + float Local19 = (Local18 * 6.283185); + float Local20 = math::cos(Local19); + float Local21 = math::sin(Local19); + float Local22 = (Local21 * -1.0); + float Local23 = math::dot(Local17, float2(Local20,Local22)); + float Local24 = math::dot(Local17, float2(Local21,Local20)); + float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24)); + float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z)); + float3 Local28 = (EmissiveIntensity * Local27); + float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x); + float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y); + float2 Local31 = (Local0 + float2(Local29,Local30)); + float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4); + float Local33 = (Local32 * 6.283185); + float Local34 = math::cos(Local33); + float Local35 = math::sin(Local33); + float Local36 = (Local35 * -1.0); + float Local37 = math::dot(Local31, float2(Local34,Local36)); + float Local38 = math::dot(Local31, float2(Local35,Local34)); + float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38)); + float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z)); + float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x); + float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y); + float2 Local44 = (Local0 + float2(Local42,Local43)); + float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4); + float Local46 = (Local45 * 6.283185); + float Local47 = math::cos(Local46); + float Local48 = math::sin(Local46); + float Local49 = (Local48 * -1.0); + float Local50 = math::dot(Local44, float2(Local47,Local49)); + float Local51 = math::dot(Local44, float2(Local48,Local47)); + float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51)); + float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z)); + float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x); + float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y); + float2 Local57 = (Local0 + float2(Local55,Local56)); + float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4); + float Local59 = (Local58 * 6.283185); + float Local60 = math::cos(Local59); + float Local61 = math::sin(Local59); + float Local62 = (Local61 * -1.0); + float Local63 = math::dot(Local57, float2(Local60,Local62)); + float Local64 = math::dot(Local57, float2(Local61,Local60)); + float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64)); + float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z)); + float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x); + float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y); + float2 Local70 = (Local0 + float2(Local68,Local69)); + float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4); + float Local72 = (Local71 * 6.283185); + float Local73 = math::cos(Local72); + float Local74 = math::sin(Local72); + float Local75 = (Local74 * -1.0); + float Local76 = math::dot(Local70, float2(Local73,Local75)); + float Local77 = math::dot(Local70, float2(Local74,Local73)); + float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77)); + float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (1.0 - Local80); + float Local89 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB); + + float3 EmissiveColor_mdl = Local28; + float Opacity_mdl = Opacity; + float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local41; + float Metallic_mdl = Local54.x; + float Specular_mdl = Local67.x; + float Roughness_mdl = Local81.x; + float2 Refraction_mdl = float2(Local89,Local89); + + } in + ::OmniUe4Translucent( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + opacity_mask: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + refraction: Refraction_mdl.x, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/OmniUe4Base.mdl b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/OmniUe4Base.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a441fbaf28040302c7aaabfbcf14b24a85bdf643 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/OmniUe4Base.mdl @@ -0,0 +1,224 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.0 - first version +//* 1.0.1 - merge unlit template +//* 1.0.2 - Fix EDF in the back side: the EDF contained in surface is only used for the front side and not for the back side +//* 1.0.3 - UE4 normal mapping: Geometry normal shouldn't be changed +//* 1.0.4 - using absolute import paths when importing standard modules + +mdl 1.3; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + +float emissive_multiplier() +[[ + anno::description("the multiplier to convert UE4 emissive to raw data"), + anno::noinline() +]] +{ + return 20.0f * 128.0f; +} + +float3 tangent_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in tangent space"), + anno::noinline() +]] +{ + return math::normalize( + tangent_u * normal.x - /* flip_tangent_v */ + tangent_v * normal.y + + state::normal() * (normal.z)); +} + +float3 world_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in world space"), + anno::noinline() +]] +{ + return tangent_space_normal( + math::normalize( + normal.x * float3(tangent_u.x, tangent_v.x, state::normal().x) - + normal.y * float3(tangent_u.y, tangent_v.y, state::normal().y) + + normal.z * float3(tangent_u.z, tangent_v.z, state::normal().z)), + tangent_u, + tangent_v + ); +} + +export material OmniUe4Base( + float3 base_color = float3(0.0, 0.0, 0.0), + float metallic = 0.0, + float roughness = 0.5, + float specular = 0.5, + float3 normal = float3(0.0,0.0,1.0), + float clearcoat_weight = 0.0, + float clearcoat_roughness = 0.0, + float3 clearcoat_normal = float3(0.0,0.0,1.0), + uniform bool enable_opacity = true, + float opacity = 1.0, + float3 emissive_color = float3(0.0, 0.0, 0.0), + float3 displacement = float3(0.0), + uniform bool is_tangent_space_normal = true, + uniform bool two_sided = false, + uniform bool is_unlit = false +) +[[ + anno::display_name("Omni UE4 Base"), + anno::description("Omni UE4 Base, supports UE4 default lit and clearcoat shading model"), + anno::version( 1, 0, 0), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "UE4", "omniverse", "lit", "clearcoat", "generic")) +]] + = let { + color final_base_color = math::saturate(base_color); + float final_metallic = math::saturate(metallic); + float final_roughness = math::saturate(roughness); + float final_specular = math::saturate(specular); + color final_emissive_color = math::max(emissive_color, 0.0f) * emissive_multiplier(); /*factor for converting ue4 emissive to raw value*/ + float final_clearcoat_weight = math::saturate(clearcoat_weight); + float final_clearcoat_roughness = math::saturate(clearcoat_roughness); + float3 final_normal = math::normalize(normal); + float3 final_clearcoat_normal = math::normalize(clearcoat_normal); + + // - compute final roughness by squaring the "roughness" parameter + float alpha = final_roughness * final_roughness; + // reduce the reflectivity at grazing angles to avoid "dark edges" for high roughness due to the layering + float grazing_refl = math::max((1.0 - final_roughness), 0.0); + + float3 the_normal = is_unlit ? state::normal() : + (is_tangent_space_normal ? + tangent_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + )); + + // for the dielectric component we layer the glossy component on top of the diffuse one, + // the glossy layer has no color tint + + bsdf dielectric_component = df::custom_curve_layer( + weight: final_specular, + normal_reflectivity: 0.08, + grazing_reflectivity: grazing_refl, + layer: df::microfacet_ggx_smith_bsdf(roughness_u: alpha), + base: df::diffuse_reflection_bsdf(tint: final_base_color), + normal: the_normal); + + // the metallic component doesn't have a diffuse component, it's only glossy + // base_color is applied to tint it + bsdf metallic_component = df::microfacet_ggx_smith_bsdf(tint: final_base_color, roughness_u: alpha); + + // final BSDF is a linear blend between dielectric and metallic component + bsdf dielectric_metal_mix = + df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: metallic_component, + weight: final_metallic), + df::bsdf_component( + component: dielectric_component, + weight: 1.0-final_metallic) + ) + ); + + // clearcoat layer + float clearcoat_grazing_refl = math::max((1.0 - final_clearcoat_roughness), 0.0); + float clearcoat_alpha = final_clearcoat_roughness * final_clearcoat_roughness; + + float3 the_clearcoat_normal = is_tangent_space_normal ? tangent_space_normal( + normal: final_clearcoat_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_clearcoat_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ); + + + bsdf clearcoat = + df::custom_curve_layer( + base: df::weighted_layer( + layer: dielectric_metal_mix, + weight: 1.0, + normal: final_clearcoat_weight == 0.0 ? state::normal() : the_normal + ), + layer: df::microfacet_ggx_smith_bsdf( + roughness_u: clearcoat_alpha, + tint: color(1.0) + ), + normal_reflectivity: 0.04, + grazing_reflectivity: clearcoat_grazing_refl, + normal: the_clearcoat_normal, + weight: final_clearcoat_weight + ); + bsdf surface = is_unlit ? bsdf() : clearcoat; +} +in material( + thin_walled: two_sided, // Graphene? + surface: material_surface( + scattering: surface, + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + backface: material_surface( + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + geometry: material_geometry( + displacement: displacement, + normal: final_clearcoat_weight == 0.0 ? the_normal : state::normal(), + cutout_opacity: enable_opacity ? opacity : 1.0 + ) +); diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/OmniUe4Function.mdl b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/OmniUe4Function.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f0801afff6f0870ea2574c9e9b6e2043e79e9a79 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/OmniUe4Function.mdl @@ -0,0 +1,1413 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.1 - using absolute import paths when importing standard modules + +mdl 1.6; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + + +export float3 convert_to_left_hand(float3 vec3, uniform bool up_z = true, uniform bool is_position = true) +[[ + anno::description("convert from RH to LH"), + anno::noinline() +]] +{ + float4x4 ZupConversion = float4x4( + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, -1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + ); + + float4x4 YupConversion = float4x4( + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + ); + + float4 vec4 = float4(vec3.x, vec3.y, vec3.z, is_position ? 1.0f : 0.0f); + + vec4 = vec4 * (up_z ? ZupConversion : YupConversion); + + return float3(vec4.x, vec4.y, vec4.z); +} + +export float3 transform_vector_from_tangent_to_world(float3 vector, + uniform bool up_z = true, + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0)) +[[ + anno::description("Transform vector from tangent space to world space"), + anno::noinline() +]] +{ + /* flip_tangent_v */ + return convert_to_left_hand( + tangent_u * vector.x - tangent_v * vector.y + state::normal() * vector.z, + up_z, false); +} + +export float3 transform_vector_from_world_to_tangent(float3 vector, + uniform bool up_z = true, + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0)) +[[ + anno::description("Transform vector from world space to tangent space"), + anno::noinline() +]] +{ + float3 vecRH = convert_to_left_hand(vector, up_z, false); + /* flip_tangent_v */ + return vecRH.x * float3(tangent_u.x, -tangent_v.x, state::normal().x) + + vecRH.y * float3(tangent_u.y, -tangent_v.y, state::normal().y) + + vecRH.z * float3(tangent_u.z, -tangent_v.z, state::normal().z); +} + +export float4 unpack_normal_map( + float4 texture_sample = float4(0.0, 0.0, 1.0, 1.0) + ) +[[ + anno::description("Unpack a normal stored in a normal map"), + anno::noinline() +]] +{ + float2 normal_xy = float2(texture_sample.x, texture_sample.y); + + normal_xy = normal_xy * float2(2.0,2.0) - float2(1.0,1.0); + float normal_z = math::sqrt( math::saturate( 1.0 - math::dot( normal_xy, normal_xy ) ) ); + return float4( normal_xy.x, normal_xy.y, normal_z, 1.0 ); +} + +// for get color value from normal. +export float4 pack_normal_map( + float4 texture_sample = float4(0.0, 0.0, 1.0, 1.0) + ) +[[ + anno::description("Pack to color from a normal") +]] +{ + float2 return_xy = float2(texture_sample.x, texture_sample.y); + + return_xy = (return_xy + float2(1.0,1.0)) / float2(2.0,2.0); + + return float4( return_xy.x, return_xy.y, 0.0, 1.0 ); +} + +export float4 greyscale_texture_lookup( + float4 texture_sample = float4(0.0, 0.0, 0.0, 1.0) + ) +[[ + anno::description("Sampling a greyscale texture"), + anno::noinline() +]] +{ + return float4(texture_sample.x, texture_sample.x, texture_sample.x, texture_sample.x); +} + +export float3 pixel_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Pixel normal in world space"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); +} + +export float3 vertex_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Vertex normal in world space"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); +} + +export float3 landscape_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Landscape normal in world space") +]] +{ + float3 normalFromNormalmap = math::floor((::vertex_normal_world_space(up_z) * 0.5 + 0.5) * 255.0) / 255.0 * 2.0 - 1.0; + + float2 normalXY = float2(normalFromNormalmap.x, normalFromNormalmap.y); + return float3(normalXY.x, normalXY.y, math::sqrt(math::saturate(1.0 - math::dot(normalXY, normalXY)))); +} + +// Different implementation specific between mdl and hlsl for smoothstep +export float smoothstep(float a, float b, float l) +{ + if (a < b) + { + return math::smoothstep(a, b, l); + } + else if (a > b) + { + return 1.0 - math::smoothstep(b, a, l); + } + else + { + return l <= a ? 0.0 : 1.0; + } +} + +export float2 smoothstep(float2 a, float2 b, float2 l) +{ + return float2(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y)); +} + +export float3 smoothstep(float3 a, float3 b, float3 l) +{ + return float3(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y), smoothstep(a.z, b.z, l.z)); +} + +export float4 smoothstep(float4 a, float4 b, float4 l) +{ + return float4(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y), smoothstep(a.z, b.z, l.z), smoothstep(a.w, b.w, l.w)); +} + +export float2 smoothstep(float2 a, float2 b, float l) +{ + return float2(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l)); +} + +export float3 smoothstep(float3 a, float3 b, float l) +{ + return float3(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l), smoothstep(a.z, b.z, l)); +} + +export float4 smoothstep(float4 a, float4 b, float l) +{ + return float4(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l), smoothstep(a.z, b.z, l), smoothstep(a.w, b.w, l)); +} + +export float2 smoothstep(float a, float b, float2 l) +{ + return float2(smoothstep(a, b, l.x), smoothstep(a, b, l.y)); +} + +export float3 smoothstep(float a, float b, float3 l) +{ + return float3(smoothstep(a, b, l.x), smoothstep(a, b, l.y), smoothstep(a, b, l.z)); +} + +export float4 smoothstep(float a, float b, float4 l) +{ + return float4(smoothstep(a, b, l.x), smoothstep(a, b, l.y), smoothstep(a, b, l.z), smoothstep(a, b, l.w)); +} + +//------------------ Random from UE4 ----------------------- +float length2(float3 v) +{ + return math::dot(v, v); +} + +float3 GetPerlinNoiseGradientTextureAt(uniform texture_2d PerlinNoiseGradientTexture, float3 v) +{ + const float2 ZShear = float2(17.0f, 89.0f); + + float2 OffsetA = v.z * ZShear; + float2 TexA = (float2(v.x, v.y) + OffsetA + 0.5f) / 128.0f; + float4 PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA.x,1.0-TexA.y),tex::wrap_repeat,tex::wrap_repeat); + return float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z) * 2.0 - 1.0; +} + +float3 SkewSimplex(float3 In) +{ + return In + math::dot(In, float3(1.0 / 3.0f) ); +} +float3 UnSkewSimplex(float3 In) +{ + return In - math::dot(In, float3(1.0 / 6.0f) ); +} + +// 3D random number generator inspired by PCGs (permuted congruential generator) +// Using a **simple** Feistel cipher in place of the usual xor shift permutation step +// @param v = 3D integer coordinate +// @return three elements w/ 16 random bits each (0-0xffff). +// ~8 ALU operations for result.x (7 mad, 1 >>) +// ~10 ALU operations for result.xy (8 mad, 2 >>) +// ~12 ALU operations for result.xyz (9 mad, 3 >>) + +//TODO: uint3 +int3 Rand3DPCG16(int3 p) +{ + // taking a signed int then reinterpreting as unsigned gives good behavior for negatives + //TODO: uint3 + int3 v = int3(p); + + // Linear congruential step. These LCG constants are from Numerical Recipies + // For additional #'s, PCG would do multiple LCG steps and scramble each on output + // So v here is the RNG state + v = v * 1664525 + 1013904223; + + // PCG uses xorshift for the final shuffle, but it is expensive (and cheap + // versions of xorshift have visible artifacts). Instead, use simple MAD Feistel steps + // + // Feistel ciphers divide the state into separate parts (usually by bits) + // then apply a series of permutation steps one part at a time. The permutations + // use a reversible operation (usually ^) to part being updated with the result of + // a permutation function on the other parts and the key. + // + // In this case, I'm using v.x, v.y and v.z as the parts, using + instead of ^ for + // the combination function, and just multiplying the other two parts (no key) for + // the permutation function. + // + // That gives a simple mad per round. + v.x += v.y*v.z; + v.y += v.z*v.x; + v.z += v.x*v.y; + v.x += v.y*v.z; + v.y += v.z*v.x; + v.z += v.x*v.y; + + // only top 16 bits are well shuffled + return v >> 16; +} + +// Wraps noise for tiling texture creation +// @param v = unwrapped texture parameter +// @param bTiling = true to tile, false to not tile +// @param RepeatSize = number of units before repeating +// @return either original or wrapped coord +float3 NoiseTileWrap(float3 v, bool bTiling, float RepeatSize) +{ + return bTiling ? (math::frac(v / RepeatSize) * RepeatSize) : v; +} + +// Evaluate polynomial to get smooth transitions for Perlin noise +// only needed by Perlin functions in this file +// scalar(per component): 2 add, 5 mul +float4 PerlinRamp(float4 t) +{ + return t * t * t * (t * (t * 6 - 15) + 10); +} + +// Blum-Blum-Shub-inspired pseudo random number generator +// http://www.umbc.edu/~olano/papers/mNoise.pdf +// real BBS uses ((s*s) mod M) with bignums and M as the product of two huge Blum primes +// instead, we use a single prime M just small enough not to overflow +// note that the above paper used 61, which fits in a half, but is unusably bad +// @param Integer valued floating point seed +// @return random number in range [0,1) +// ~8 ALU operations (5 *, 3 frac) +float RandBBSfloat(float seed) +{ + float BBS_PRIME24 = 4093.0; + float s = math::frac(seed / BBS_PRIME24); + s = math::frac(s * s * BBS_PRIME24); + s = math::frac(s * s * BBS_PRIME24); + return s; +} + +// Modified noise gradient term +// @param seed - random seed for integer lattice position +// @param offset - [-1,1] offset of evaluation point from lattice point +// @return gradient direction (xyz) and contribution (w) from this lattice point +float4 MGradient(int seed, float3 offset) +{ + //TODO uint + int rand = Rand3DPCG16(int3(seed,0,0)).x; + int3 MGradientMask = int3(0x8000, 0x4000, 0x2000); + float3 MGradientScale = float3(1.0 / 0x4000, 1.0 / 0x2000, 1.0 / 0x1000); + float3 direction = float3(int3(rand, rand, rand) & MGradientMask) * MGradientScale - 1; + return float4(direction.x, direction.y, direction.z, math::dot(direction, offset)); +} + +// compute Perlin and related noise corner seed values +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = true to return seed values for a repeating noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @param seed000-seed111 = hash function seeds for the eight corners +// @return fractional part of v +struct SeedValue +{ + float3 fv = float3(0); + float seed000 = 0; + float seed001 = 0; + float seed010 = 0; + float seed011 = 0; + float seed100 = 0; + float seed101 = 0; + float seed110 = 0; + float seed111 = 0; +}; + +SeedValue NoiseSeeds(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds; + seeds.fv = math::frac(v); + float3 iv = math::floor(v); + + const float3 primes = float3(19, 47, 101); + + if (bTiling) + { // can't algebraically combine with primes + seeds.seed000 = math::dot(primes, NoiseTileWrap(iv, true, RepeatSize)); + seeds.seed100 = math::dot(primes, NoiseTileWrap(iv + float3(1, 0, 0), true, RepeatSize)); + seeds.seed010 = math::dot(primes, NoiseTileWrap(iv + float3(0, 1, 0), true, RepeatSize)); + seeds.seed110 = math::dot(primes, NoiseTileWrap(iv + float3(1, 1, 0), true, RepeatSize)); + seeds.seed001 = math::dot(primes, NoiseTileWrap(iv + float3(0, 0, 1), true, RepeatSize)); + seeds.seed101 = math::dot(primes, NoiseTileWrap(iv + float3(1, 0, 1), true, RepeatSize)); + seeds.seed011 = math::dot(primes, NoiseTileWrap(iv + float3(0, 1, 1), true, RepeatSize)); + seeds.seed111 = math::dot(primes, NoiseTileWrap(iv + float3(1, 1, 1), true, RepeatSize)); + } + else + { // get to combine offsets with multiplication by primes in this case + seeds.seed000 = math::dot(iv, primes); + seeds.seed100 = seeds.seed000 + primes.x; + seeds.seed010 = seeds.seed000 + primes.y; + seeds.seed110 = seeds.seed100 + primes.y; + seeds.seed001 = seeds.seed000 + primes.z; + seeds.seed101 = seeds.seed100 + primes.z; + seeds.seed011 = seeds.seed010 + primes.z; + seeds.seed111 = seeds.seed110 + primes.z; + } + + return seeds; +} + +struct SimplexWeights +{ + float4 Result = float4(0); + float3 PosA = float3(0); + float3 PosB = float3(0); + float3 PosC = float3(0); + float3 PosD = float3(0); +}; + +// Computed weights and sample positions for simplex interpolation +// @return float4(a,b,c, d) Barycentric coordinate defined as Filtered = Tex(PosA) * a + Tex(PosB) * b + Tex(PosC) * c + Tex(PosD) * d +SimplexWeights ComputeSimplexWeights3D(float3 OrthogonalPos) +{ + SimplexWeights weights; + float3 OrthogonalPosFloor = math::floor(OrthogonalPos); + + weights.PosA = OrthogonalPosFloor; + weights.PosB = weights.PosA + float3(1, 1, 1); + + OrthogonalPos -= OrthogonalPosFloor; + + float Largest = math::max(OrthogonalPos.x, math::max(OrthogonalPos.y, OrthogonalPos.z)); + float Smallest = math::min(OrthogonalPos.x, math::min(OrthogonalPos.y, OrthogonalPos.z)); + + weights.PosC = weights.PosA + float3(Largest == OrthogonalPos.x, Largest == OrthogonalPos.y, Largest == OrthogonalPos.z); + weights.PosD = weights.PosA + float3(Smallest != OrthogonalPos.x, Smallest != OrthogonalPos.y, Smallest != OrthogonalPos.z); + + float RG = OrthogonalPos.x - OrthogonalPos.y; + float RB = OrthogonalPos.x - OrthogonalPos.z; + float GB = OrthogonalPos.y - OrthogonalPos.z; + + weights.Result.z = + math::min(math::max(0, RG), math::max(0, RB)) // X + + math::min(math::max(0, -RG), math::max(0, GB)) // Y + + math::min(math::max(0, -RB), math::max(0, -GB)); // Z + + weights.Result.w = + math::min(math::max(0, -RG), math::max(0, -RB)) // X + + math::min(math::max(0, RG), math::max(0, -GB)) // Y + + math::min(math::max(0, RB), math::max(0, GB)); // Z + + weights.Result.y = Smallest; + weights.Result.x = 1.0f - weights.Result.y - weights.Result.z - weights.Result.w; + + return weights; +} + +// filtered 3D gradient simple noise (few texture lookups, high quality) +// @param v >0 +// @return random number in the range -1 .. 1 +float SimplexNoise3D_TEX(uniform texture_2d PerlinNoiseGradientTexture, float3 EvalPos) +{ + float3 OrthogonalPos = SkewSimplex(EvalPos); + + SimplexWeights Weights = ComputeSimplexWeights3D(OrthogonalPos); + + // can be optimized to 1 or 2 texture lookups (4 or 8 channel encoded in 32 bit) + float3 A = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosA); + float3 B = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosB); + float3 C = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosC); + float3 D = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosD); + + Weights.PosA = UnSkewSimplex(Weights.PosA); + Weights.PosB = UnSkewSimplex(Weights.PosB); + Weights.PosC = UnSkewSimplex(Weights.PosC); + Weights.PosD = UnSkewSimplex(Weights.PosD); + + float DistanceWeight; + + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosA)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float a = math::dot(A, EvalPos - Weights.PosA) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosB)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float b = math::dot(B, EvalPos - Weights.PosB) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosC)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float c = math::dot(C, EvalPos - Weights.PosC) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosD)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float d = math::dot(D, EvalPos - Weights.PosD) * DistanceWeight; + + return 32 * (a + b + c + d); +} + +// filtered 3D noise, can be optimized +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float GradientNoise3D_TEX(uniform texture_2d PerlinNoiseGradientTexture, float3 v, bool bTiling, float RepeatSize) +{ + bTiling = true; + float3 fv = math::frac(v); + float3 iv0 = NoiseTileWrap(math::floor(v), bTiling, RepeatSize); + float3 iv1 = NoiseTileWrap(iv0 + 1, bTiling, RepeatSize); + + const int2 ZShear = int2(17, 89); + + float2 OffsetA = iv0.z * ZShear; + float2 OffsetB = OffsetA + ZShear; // non-tiling, use relative offset + if (bTiling) // tiling, have to compute from wrapped coordinates + { + OffsetB = iv1.z * ZShear; + } + + // Texture size scale factor + float ts = 1 / 128.0f; + + // texture coordinates for iv0.xy, as offset for both z slices + float2 TexA0 = (float2(iv0.x, iv0.y) + OffsetA + 0.5f) * ts; + float2 TexB0 = (float2(iv0.x, iv0.y) + OffsetB + 0.5f) * ts; + + // texture coordinates for iv1.xy, as offset for both z slices + float2 TexA1 = TexA0 + ts; // for non-tiling, can compute relative to existing coordinates + float2 TexB1 = TexB0 + ts; + if (bTiling) // for tiling, need to compute from wrapped coordinates + { + TexA1 = (float2(iv1.x, iv1.y) + OffsetA + 0.5f) * ts; + TexB1 = (float2(iv1.x, iv1.y) + OffsetB + 0.5f) * ts; + } + + + // can be optimized to 1 or 2 texture lookups (4 or 8 channel encoded in 8, 16 or 32 bit) + float4 PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA0.x,1.0-TexA0.y),tex::wrap_repeat,tex::wrap_repeat); + float3 PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 A = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA1.x,1.0-TexA0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 B = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA0.x,1.0-TexA1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 C = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA1.x,1.0-TexA1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 D = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB0.x,1.0-TexB0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 E = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB1.x,1.0-TexB0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 F = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB0.x,1.0-TexB1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 G = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB1.x,1.0-TexB1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 H = PerlinNoiseColor * 2 - 1; + + float a = math::dot(A, fv - float3(0, 0, 0)); + float b = math::dot(B, fv - float3(1, 0, 0)); + float c = math::dot(C, fv - float3(0, 1, 0)); + float d = math::dot(D, fv - float3(1, 1, 0)); + float e = math::dot(E, fv - float3(0, 0, 1)); + float f = math::dot(F, fv - float3(1, 0, 1)); + float g = math::dot(G, fv - float3(0, 1, 1)); + float h = math::dot(H, fv - float3(1, 1, 1)); + + float4 Weights = PerlinRamp(math::frac(float4(fv.x, fv.y, fv.z, 0))); + + float i = math::lerp(math::lerp(a, b, Weights.x), math::lerp(c, d, Weights.x), Weights.y); + float j = math::lerp(math::lerp(e, f, Weights.x), math::lerp(g, h, Weights.x), Weights.y); + + return math::lerp(i, j, Weights.z); +} + +// @return random number in the range -1 .. 1 +// scalar: 6 frac, 31 mul/mad, 15 add, +float FastGradientPerlinNoise3D_TEX(uniform texture_3d PerlinNoise3DTexture, float3 xyz) +{ + // needs to be the same value when creating the PerlinNoise3D texture + float Extent = 16; + + // last texel replicated and needed for filtering + // scalar: 3 frac, 6 mul + xyz = math::frac(xyz / (Extent - 1)) * (Extent - 1); + + // scalar: 3 frac + float3 uvw = math::frac(xyz); + // = floor(xyz); + // scalar: 3 add + float3 p0 = xyz - uvw; +// float3 f = math::pow(uvw, 2) * 3.0f - math::pow(uvw, 3) * 2.0f; // original perlin hermite (ok when used without bump mapping) + // scalar: 2*3 add 5*3 mul + float4 pr = PerlinRamp(float4(uvw.x, uvw.y, uvw.z, 0)); + float3 f = float3(pr.x, pr.y, pr.z); // new, better with continues second derivative for bump mapping + // scalar: 3 add + float3 p = p0 + f; + // scalar: 3 mad + // TODO: need reverse??? + float4 NoiseSample = tex::lookup_float4(PerlinNoise3DTexture, p / Extent + 0.5f / Extent); // +0.5f to get rid of bilinear offset + + // reconstruct from 8bit (using mad with 2 constants and dot4 was same instruction count) + // scalar: 4 mad, 3 mul, 3 add + float3 n = float3(NoiseSample.x, NoiseSample.y, NoiseSample.z) * 255.0f / 127.0f - 1.0f; + float d = NoiseSample.w * 255.f - 127; + return math::dot(xyz, n) - d; +} + +// Perlin-style "Modified Noise" +// http://www.umbc.edu/~olano/papers/index.html#mNoise +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float GradientNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds = NoiseSeeds(v, bTiling, RepeatSize); + + float rand000 = MGradient(int(seeds.seed000), seeds.fv - float3(0, 0, 0)).w; + float rand100 = MGradient(int(seeds.seed100), seeds.fv - float3(1, 0, 0)).w; + float rand010 = MGradient(int(seeds.seed010), seeds.fv - float3(0, 1, 0)).w; + float rand110 = MGradient(int(seeds.seed110), seeds.fv - float3(1, 1, 0)).w; + float rand001 = MGradient(int(seeds.seed001), seeds.fv - float3(0, 0, 1)).w; + float rand101 = MGradient(int(seeds.seed101), seeds.fv - float3(1, 0, 1)).w; + float rand011 = MGradient(int(seeds.seed011), seeds.fv - float3(0, 1, 1)).w; + float rand111 = MGradient(int(seeds.seed111), seeds.fv - float3(1, 1, 1)).w; + + float4 Weights = PerlinRamp(float4(seeds.fv.x, seeds.fv.y, seeds.fv.z, 0)); + + float i = math::lerp(math::lerp(rand000, rand100, Weights.x), math::lerp(rand010, rand110, Weights.x), Weights.y); + float j = math::lerp(math::lerp(rand001, rand101, Weights.x), math::lerp(rand011, rand111, Weights.x), Weights.y); + return math::lerp(i, j, Weights.z); +} + +// 3D value noise - used to be incorrectly called Perlin noise +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float ValueNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds = NoiseSeeds(v, bTiling, RepeatSize); + + float rand000 = RandBBSfloat(seeds.seed000) * 2 - 1; + float rand100 = RandBBSfloat(seeds.seed100) * 2 - 1; + float rand010 = RandBBSfloat(seeds.seed010) * 2 - 1; + float rand110 = RandBBSfloat(seeds.seed110) * 2 - 1; + float rand001 = RandBBSfloat(seeds.seed001) * 2 - 1; + float rand101 = RandBBSfloat(seeds.seed101) * 2 - 1; + float rand011 = RandBBSfloat(seeds.seed011) * 2 - 1; + float rand111 = RandBBSfloat(seeds.seed111) * 2 - 1; + + float4 Weights = PerlinRamp(float4(seeds.fv.x, seeds.fv.y, seeds.fv.z, 0)); + + float i = math::lerp(math::lerp(rand000, rand100, Weights.x), math::lerp(rand010, rand110, Weights.x), Weights.y); + float j = math::lerp(math::lerp(rand001, rand101, Weights.x), math::lerp(rand011, rand111, Weights.x), Weights.y); + return math::lerp(i, j, Weights.z); +} + +// 3D jitter offset within a voronoi noise cell +// @param pos - integer lattice corner +// @return random offsets vector +float3 VoronoiCornerSample(float3 pos, int Quality) +{ + // random values in [-0.5, 0.5] + float3 noise = float3(Rand3DPCG16(int3(pos))) / 0xffff - 0.5; + + // quality level 1 or 2: searches a 2x2x2 neighborhood with points distributed on a sphere + // scale factor to guarantee jittered points will be found within a 2x2x2 search + if (Quality <= 2) + { + return math::normalize(noise) * 0.2588; + } + + // quality level 3: searches a 3x3x3 neighborhood with points distributed on a sphere + // scale factor to guarantee jittered points will be found within a 3x3x3 search + if (Quality == 3) + { + return math::normalize(noise) * 0.3090; + } + + // quality level 4: jitter to anywhere in the cell, needs 4x4x4 search + return noise; +} + +// compare previous best with a new candidate +// not producing point locations makes it easier for compiler to eliminate calculations when they're not needed +// @param minval = location and distance of best candidate seed point before the new one +// @param candidate = candidate seed point +// @param offset = 3D offset to new candidate seed point +// @param bDistanceOnly = if true, only set maxval.w with distance, otherwise maxval.w is distance and maxval.xyz is position +// @return position (if bDistanceOnly is false) and distance to closest seed point so far +float4 VoronoiCompare(float4 minval, float3 candidate, float3 offset, bool bDistanceOnly) +{ + if (bDistanceOnly) + { + return float4(0, 0, 0, math::min(minval.w, math::dot(offset, offset))); + } + else + { + float newdist = math::dot(offset, offset); + return newdist > minval.w ? minval : float4(candidate.x, candidate.y, candidate.z, newdist); + } +} + +// 220 instruction Worley noise +float4 VoronoiNoise3D_ALU(float3 v, int Quality, bool bTiling, float RepeatSize, bool bDistanceOnly) +{ + float3 fv = math::frac(v), fv2 = math::frac(v + 0.5); + float3 iv = math::floor(v), iv2 = math::floor(v + 0.5); + + // with initial minimum distance = infinity (or at least bigger than 4), first min is optimized away + float4 mindist = float4(0,0,0,100); + float3 p, offset; + + // quality level 3: do a 3x3x3 search + if (Quality == 3) + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = -1; offset_x <= 1; ++offset_x) + { + for (offset_y = -1; offset_y <= 1; ++offset_y) + { + for (offset_z = -1; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); + } + } + } + } + + // everybody else searches a base 2x2x2 neighborhood + else + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = 0; offset_x <= 1; ++offset_x) + { + for (offset_y = 0; offset_y <= 1; ++offset_y) + { + for (offset_z = 0; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // quality level 2, do extra set of points, offset by half a cell + if (Quality == 2) + { + // 467 is just an offset to a different area in the random number field to avoid similar neighbor artifacts + p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize) + 467, Quality); + mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); + } + } + } + } + } + + // quality level 4: add extra sets of four cells in each direction + if (Quality >= 4) + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = -1; offset_x <= 2; offset_x += 3) + { + for (offset_y = 0; offset_y <= 1; ++offset_y) + { + for (offset_z = 0; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + // along x axis + p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // along y axis + p = float3(offset.y, offset.z, offset.x) + VoronoiCornerSample(NoiseTileWrap(iv + float3(offset.y, offset.z, offset.x), bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // along z axis + p = float3(offset.z, offset.x, offset.y) + VoronoiCornerSample(NoiseTileWrap(iv + float3(offset.z, offset.x, offset.y), bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + } + } + } + } + + // transform squared distance to real distance + return float4(mindist.x, mindist.y, mindist.z, math::sqrt(mindist.w)); +} + +// Coordinates for corners of a Simplex tetrahedron +// Based on McEwan et al., Efficient computation of noise in GLSL, JGT 2011 +// @param v = 3D noise argument +// @return 4 corner locations +float4x3 SimplexCorners(float3 v) +{ + // find base corner by skewing to tetrahedral space and back + float3 tet = math::floor(v + v.x/3 + v.y/3 + v.z/3); + float3 base = tet - tet.x/6 - tet.y/6 - tet.z/6; + float3 f = v - base; + + // Find offsets to other corners (McEwan did this in tetrahedral space, + // but since skew is along x=y=z axis, this works in Euclidean space too.) + float3 g = math::step(float3(f.y,f.z,f.x), float3(f.x,f.y,f.z)), h = 1 - float3(g.z, g.x, g.y); + float3 a1 = math::min(g, h) - 1.0 / 6.0, a2 = math::max(g, h) - 1.0 / 3.0; + + // four corners + return float4x3(base, base + a1, base + a2, base + 0.5); +} + +// Improved smoothing function for simplex noise +// @param f = fractional distance to four tetrahedral corners +// @return weight for each corner +float4 SimplexSmooth(float4x3 f) +{ + const float scale = 1024. / 375.; // scale factor to make noise -1..1 + float4 d = float4(math::dot(f[0], f[0]), math::dot(f[1], f[1]), math::dot(f[2], f[2]), math::dot(f[3], f[3])); + float4 s = math::saturate(2 * d); + return (1 * scale + s*(-3 * scale + s*(3 * scale - s*scale))); +} + +// Derivative of simplex noise smoothing function +// @param f = fractional distanc eto four tetrahedral corners +// @return derivative of smoothing function for each corner by x, y and z +float3x4 SimplexDSmooth(float4x3 f) +{ + const float scale = 1024. / 375.; // scale factor to make noise -1..1 + float4 d = float4(math::dot(f[0], f[0]), math::dot(f[1], f[1]), math::dot(f[2], f[2]), math::dot(f[3], f[3])); + float4 s = math::saturate(2 * d); + s = -12 * scale + s*(24 * scale - s * 12 * scale); + + return float3x4( + s * float4(f[0][0], f[1][0], f[2][0], f[3][0]), + s * float4(f[0][1], f[1][1], f[2][1], f[3][1]), + s * float4(f[0][2], f[1][2], f[2][2], f[3][2])); +} + +// Simplex noise and its Jacobian derivative +// @param v = 3D noise argument +// @param bTiling = whether to repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension, must be a multiple of 3 +// @return float3x3 Jacobian in J[*].xyz, vector noise in J[*].w +// J[0].w, J[1].w, J[2].w is a Perlin-style simplex noise with vector output, e.g. (Nx, Ny, Nz) +// J[i].x is X derivative of the i'th component of the noise so J[2].x is dNz/dx +// You can use this to compute the noise, gradient, curl, or divergence: +// float3x4 J = JacobianSimplex_ALU(...); +// float3 VNoise = float3(J[0].w, J[1].w, J[2].w); // 3D noise +// float3 Grad = J[0].xyz; // gradient of J[0].w +// float3 Curl = float3(J[1][2]-J[2][1], J[2][0]-J[0][2], J[0][1]-J[1][2]); +// float Div = J[0][0]+J[1][1]+J[2][2]; +// All of these are confirmed to compile out all unneeded terms. +// So Grad of X doesn't compute Y or Z components, and VNoise doesn't do any of the derivative computation. +float3x4 JacobianSimplex_ALU(float3 v, bool bTiling, float RepeatSize) +{ + int3 MGradientMask = int3(0x8000, 0x4000, 0x2000); + float3 MGradientScale = float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000); + + // corners of tetrahedron + float4x3 T = SimplexCorners(v); + // TODO: uint3 + int3 rand = int3(0); + float4x3 gvec0 = float4x3(1.0); + float4x3 gvec1 = float4x3(1.0); + float4x3 gvec2 = float4x3(1.0); + float4x3 fv = float4x3(1.0); + float3x4 grad = float3x4(1.0); + + // processing of tetrahedral vertices, unrolled + // to compute gradient at each corner + fv[0] = v - T[0]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[0] + 0.5, bTiling, RepeatSize)))); + gvec0[0] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[0] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[0] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][0] = math::dot(gvec0[0], fv[0]); + grad[1][0] = math::dot(gvec1[0], fv[0]); + grad[2][0] = math::dot(gvec2[0], fv[0]); + + fv[1] = v - T[1]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[1] + 0.5, bTiling, RepeatSize)))); + gvec0[1] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[1] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec1[1] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][1] = math::dot(gvec0[1], fv[1]); + grad[1][1] = math::dot(gvec1[1], fv[1]); + grad[2][1] = math::dot(gvec2[1], fv[1]); + + fv[2] = v - T[2]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[2] + 0.5, bTiling, RepeatSize)))); + gvec0[2] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[2] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[2] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][2] = math::dot(gvec0[2], fv[2]); + grad[1][2] = math::dot(gvec1[2], fv[2]); + grad[2][2] = math::dot(gvec2[2], fv[2]); + + fv[3] = v - T[3]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[3] + 0.5, bTiling, RepeatSize)))); + gvec0[3] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[3] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[3] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][3] = math::dot(gvec0[3], fv[3]); + grad[1][3] = math::dot(gvec1[3], fv[3]); + grad[2][3] = math::dot(gvec2[3], fv[3]); + + // blend gradients + float4 sv = SimplexSmooth(fv); + float3x4 ds = SimplexDSmooth(fv); + + float3x4 jacobian = float3x4(1.0); + float3 vec0 = gvec0*sv + grad[0]*ds; // NOTE: mdl is column major, convert from UE4 (row major) + jacobian[0] = float4(vec0.x, vec0.y, vec0.z, math::dot(sv, grad[0])); + float3 vec1 = gvec1*sv + grad[1]*ds; + jacobian[1] = float4(vec1.x, vec1.y, vec1.z, math::dot(sv, grad[1])); + float3 vec2 = gvec2*sv + grad[2]*ds; + jacobian[2] = float4(vec2.x, vec2.y, vec2.z, math::dot(sv, grad[2])); + + return jacobian; +} + +// While RepeatSize is a float here, the expectation is that it would be largely integer values coming in from the UI. The downstream logic assumes +// floats for all called functions (NoiseTileWrap) and this prevents any float-to-int conversion errors from automatic type conversion. +float Noise3D_Multiplexer(uniform texture_2d PerlinNoiseGradientTexture, uniform texture_3d PerlinNoise3DTexture, int Function, float3 Position, int Quality, bool bTiling, float RepeatSize) +{ + // verified, HLSL compiled out the switch if Function is a constant + switch(Function) + { + case 0: + return SimplexNoise3D_TEX(PerlinNoiseGradientTexture, Position); + case 1: + return GradientNoise3D_TEX(PerlinNoiseGradientTexture, Position, bTiling, RepeatSize); + case 2: + return FastGradientPerlinNoise3D_TEX(PerlinNoise3DTexture, Position); + case 3: + return GradientNoise3D_ALU(Position, bTiling, RepeatSize); + case 4: + return ValueNoise3D_ALU(Position, bTiling, RepeatSize); + case 5: + return VoronoiNoise3D_ALU(Position, Quality, bTiling, RepeatSize, true).w * 2.0 - 1.0; + } + return 0; +} +//---------------------------------------------------------- + +export float noise(uniform texture_2d PerlinNoiseGradientTexture, uniform texture_3d PerlinNoise3DTexture, float3 Position, float Scale, float Quality, float Function, float Turbulence, float Levels, float OutputMin, float OutputMax, float LevelScale, float FilterWidth, float Tiling, float RepeatSize) +[[ + anno::description("Noise"), + anno::noinline() +]] +{ + Position *= Scale; + FilterWidth *= Scale; + + float Out = 0.0f; + float OutScale = 1.0f; + float InvLevelScale = 1.0f / LevelScale; + + int iFunction(Function); + int iQuality(Quality); + int iLevels(Levels); + bool bTurbulence(Turbulence); + bool bTiling(Tiling); + + for(int i = 0; i < iLevels; ++i) + { + // fade out noise level that are too high frequent (not done through dynamic branching as it usually requires gradient instructions) + OutScale *= math::saturate(1.0 - FilterWidth); + + if(bTurbulence) + { + Out += math::abs(Noise3D_Multiplexer(PerlinNoiseGradientTexture, PerlinNoise3DTexture, iFunction, Position, iQuality, bTiling, RepeatSize)) * OutScale; + } + else + { + Out += Noise3D_Multiplexer(PerlinNoiseGradientTexture, PerlinNoise3DTexture, iFunction, Position, iQuality, bTiling, RepeatSize) * OutScale; + } + + Position *= LevelScale; + RepeatSize *= LevelScale; + OutScale *= InvLevelScale; + FilterWidth *= LevelScale; + } + + if(!bTurbulence) + { + // bring -1..1 to 0..1 range + Out = Out * 0.5f + 0.5f; + } + + // Out is in 0..1 range + return math::lerp(OutputMin, OutputMax, Out); +} + +// Material node for noise functions returning a vector value +// @param LevelScale usually 2 but higher values allow efficient use of few levels +// @return in user defined range (OutputMin..OutputMax) +export float4 vector4_noise(float3 Position, float Quality, float Function, float Tiling, float TileSize) +[[ + anno::description("Vector Noise"), + anno::noinline() +]] +{ + float4 result = float4(0,0,0,1); + float3 ret = float3(0); + int iQuality = int(Quality); + int iFunction = int(Function); + bool bTiling = Tiling > 0.0; + + float3x4 Jacobian = JacobianSimplex_ALU(Position, bTiling, TileSize); // compiled out if not used + + // verified, HLSL compiled out the switch if Function is a constant + switch (iFunction) + { + case 0: // Cellnoise + ret = float3(Rand3DPCG16(int3(math::floor(NoiseTileWrap(Position, bTiling, TileSize))))) / 0xffff; + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 1: // Color noise + ret = float3(Jacobian[0].w, Jacobian[1].w, Jacobian[2].w); + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 2: // Gradient + result = Jacobian[0]; + break; + case 3: // Curl + ret = float3(Jacobian[2][1] - Jacobian[1][2], Jacobian[0][2] - Jacobian[2][0], Jacobian[1][0] - Jacobian[0][1]); + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 4: // Voronoi + result = VoronoiNoise3D_ALU(Position, iQuality, bTiling, TileSize, false); + break; + } + return result; +} + +export float3 vector3_noise(float3 Position, float Quality, float Function, float Tiling, float TileSize) +[[ + anno::description("Vector Noise float3 version"), + anno::noinline() +]] +{ + float4 noise = vector4_noise(Position, Quality, Function, Tiling, TileSize); + return float3(noise.x, noise.y, noise.z); +} + + +// workaround for ue4 fresnel (without supporting for camera vector) : replacing it with 0.0, means facing to the view +export float fresnel(float exponent [[anno::unused()]], float base_reflect_fraction [[anno::unused()]], float3 normal [[anno::unused()]]) +[[ + anno::description("Fresnel"), + anno::noinline() +]] +{ + return 0.0; +} + +export float fresnel_function(float3 normal_vector [[anno::unused()]], float3 camera_vector [[anno::unused()]], + bool invert_fresnel [[anno::unused()]], float power [[anno::unused()]], + bool use_cheap_contrast [[anno::unused()]], float cheap_contrast_dark [[anno::unused()]], float cheap_contrast_bright [[anno::unused()]], + bool clamp_fresnel_dot_product [[anno::unused()]]) +[[ + anno::description("Fresnel Function"), + anno::noinline() +]] +{ + return 0.0; +} + +export float3 camera_vector(uniform bool up_z = true) +[[ + anno::description("Camera Vector"), + anno::noinline() +]] +{ + // assume camera postion is 0,0,0 + return math::normalize(float3(0) - convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), up_z)); +} + +export float pixel_depth() +[[ + anno::description("Pixel Depth"), + anno::noinline() +]] +{ + return 256.0f; +} + +export float scene_depth() +[[ + anno::description("Scene Depth") +]] +{ + return 65500.0f; +} + +export float3 scene_color() +[[ + anno::description("Scene Color") +]] +{ + return float3(1.0f); +} + +export float4 vertex_color() +[[ + anno::description("Vertex Color"), + anno::noinline() +]] +{ + return float4(1.0f); +} + +export float4 vertex_color_from_coordinate(int VertexColorCoordinateIndex) +[[ + anno::description("Vertex Color for float2 PrimVar"), + anno::noinline() +]] +{ + // Kit only supports 4 uv sets, 2 uvs are available to vertex color. if vertex color index is invalid, output the constant WHITE color intead + return (VertexColorCoordinateIndex > 2) ? float4(1.0f) : float4(state::texture_coordinate(VertexColorCoordinateIndex).x, state::texture_coordinate(VertexColorCoordinateIndex).y, state::texture_coordinate(VertexColorCoordinateIndex+1).x, state::texture_coordinate(VertexColorCoordinateIndex+1).y); +} + +export float3 camera_position() +[[ + anno::description("Camera Position"), + anno::noinline() +]] +{ + return float3(1000.0f, 0, 0); +} + +export float3 rotate_about_axis(float4 NormalizedRotationAxisAndAngle, float3 PositionOnAxis, float3 Position) +[[ + anno::description("Rotates Position about the given axis by the given angle") +]] +{ + // Project Position onto the rotation axis and find the closest point on the axis to Position + float3 NormalizedRotationAxis = float3(NormalizedRotationAxisAndAngle.x,NormalizedRotationAxisAndAngle.y,NormalizedRotationAxisAndAngle.z); + float3 ClosestPointOnAxis = PositionOnAxis + NormalizedRotationAxis * math::dot(NormalizedRotationAxis, Position - PositionOnAxis); + // Construct orthogonal axes in the plane of the rotation + float3 UAxis = Position - ClosestPointOnAxis; + float3 VAxis = math::cross(NormalizedRotationAxis, UAxis); + float[2] SinCosAngle = math::sincos(NormalizedRotationAxisAndAngle.w); + // Rotate using the orthogonal axes + float3 R = UAxis * SinCosAngle[1] + VAxis * SinCosAngle[0]; + // Reconstruct the rotated world space position + float3 RotatedPosition = ClosestPointOnAxis + R; + // Convert from position to a position offset + return RotatedPosition - Position; +} + +export float2 rotate_scale_offset_texcoords(float2 InTexCoords, float4 InRotationScale, float2 InOffset) +[[ + anno::description("Returns a float2 texture coordinate after 2x2 transform and offset applied") +]] +{ + return float2(math::dot(InTexCoords, float2(InRotationScale.x, InRotationScale.y)), math::dot(InTexCoords, float2(InRotationScale.z, InRotationScale.w))) + InOffset; +} + +export float3 reflection_custom_world_normal(float3 WorldNormal, bool bNormalizeInputNormal, uniform bool up_z = true) +[[ + anno::description("Reflection vector about the specified world space normal") +]] +{ + if (bNormalizeInputNormal) + { + WorldNormal = math::normalize(WorldNormal); + } + + return -camera_vector(up_z) + WorldNormal * math::dot(WorldNormal, camera_vector(up_z)) * 2.0; +} + +export float3 reflection_vector(uniform bool up_z = true) +[[ + anno::description("Reflection Vector"), + anno::noinline() +]] +{ + float3 normal = convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); + return reflection_custom_world_normal(normal, false, up_z); +} + +export float dither_temporalAA(float AlphaThreshold = 0.5f, float Random = 1.0f [[anno::unused()]]) +[[ + anno::description("Dither TemporalAA"), + anno::noinline() +]] +{ + return AlphaThreshold; +} + +export float3 black_body( float Temp ) +[[ + anno::description("Black Body"), + anno::noinline() +]] +{ + float u = ( 0.860117757f + 1.54118254e-4f * Temp + 1.28641212e-7f * Temp*Temp ) / ( 1.0f + 8.42420235e-4f * Temp + 7.08145163e-7f * Temp*Temp ); + float v = ( 0.317398726f + 4.22806245e-5f * Temp + 4.20481691e-8f * Temp*Temp ) / ( 1.0f - 2.89741816e-5f * Temp + 1.61456053e-7f * Temp*Temp ); + + float x = 3*u / ( 2*u - 8*v + 4 ); + float y = 2*v / ( 2*u - 8*v + 4 ); + float z = 1 - x - y; + + float Y = 1; + float X = Y/y * x; + float Z = Y/y * z; + + float3x3 XYZtoRGB = float3x3( + float3(3.2404542, -1.5371385, -0.4985314), + float3(-0.9692660, 1.8760108, 0.0415560), + float3(0.0556434, -0.2040259, 1.0572252) + ); + + return XYZtoRGB * float3( X, Y, Z ) * math::pow( 0.0004 * Temp, 4 ); +} + +export float per_instance_random(uniform texture_2d PerlinNoiseGradientTexture, int NumberInstances) +[[ + anno::description("Per Instance Random"), + anno::noinline() +]] +{ + float weight = state::object_id() / float(NumberInstances); + return NumberInstances == 0 ? 0.0 : tex::lookup_float4(PerlinNoiseGradientTexture, float2(weight, 1.0 - weight), tex::wrap_repeat, tex::wrap_repeat).x; +} + +//------------------ Hair from UE4 ----------------------- +float3 hair_absorption_to_color(float3 A) +{ + const float B = 0.3f; + float b2 = B * B; + float b3 = B * b2; + float b4 = b2 * b2; + float b5 = B * b4; + float D = (5.969f - 0.215f * B + 2.532f * b2 - 10.73f * b3 + 5.574f * b4 + 0.245f * b5); + return math::exp(-math::sqrt(A) * D); +} + +float3 hair_color_to_absorption(float3 C) +{ + const float B = 0.3f; + float b2 = B * B; + float b3 = B * b2; + float b4 = b2 * b2; + float b5 = B * b4; + float D = (5.969f - 0.215f * B + 2.532f * b2 - 10.73f * b3 + 5.574f * b4 + 0.245f * b5); + return math::pow(math::log(C) / D, 2.0f); +} + +export float3 get_hair_color_from_melanin(float InMelanin, float InRedness, float3 InDyeColor) +[[ + anno::description("Hair Color") +]] +{ + InMelanin = math::saturate(InMelanin); + InRedness = math::saturate(InRedness); + float Melanin = -math::log(math::max(1 - InMelanin, 0.0001f)); + float Eumelanin = Melanin * (1 - InRedness); + float Pheomelanin = Melanin * InRedness; + + float3 DyeAbsorption = hair_color_to_absorption(math::saturate(InDyeColor)); + float3 Absorption = Eumelanin * float3(0.506f, 0.841f, 1.653f) + Pheomelanin * float3(0.343f, 0.733f, 1.924f); + + return hair_absorption_to_color(Absorption + DyeAbsorption); +} + +export float3 local_object_bounds_min() +[[ + anno::description("Local Object Bounds Min"), + anno::noinline() +]] +{ + return float3(0.0); +} + +export float3 local_object_bounds_max() +[[ + anno::description("Local Object Bounds Max"), + anno::noinline() +]] +{ + return float3(100.0); +} + +export float3 object_bounds() +[[ + anno::description("Object Bounds"), + anno::noinline() +]] +{ + return float3(100.0); +} + +export float object_radius() +[[ + anno::description("Object Radius"), + anno::noinline() +]] +{ + return 100.0f; +} + +export float3 object_world_position(uniform bool up_z = true) +[[ + anno::description("Object World Position"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), up_z)*state::meters_per_scene_unit()*100.0; +} + +export float3 object_orientation() +[[ + anno::description("Object Orientation"), + anno::noinline() +]] +{ + return float3(0); +} + +export float rcp(float x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float2 rcp(float2 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float3 rcp(float3 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float4 rcp(float4 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export int BitFieldExtractI32(int Data, int Size, int Offset) +[[ + anno::description("BitFieldExtractI32 int"), + anno::noinline() +]] +{ + Size &= 3; + Offset &= 3; + + if (Size == 0) + return 0; + else if (Offset + Size < 32) + return (Data << (32 - Size - Offset)) >> (32 - Size); + else + return Data >> Offset; +} + +export int BitFieldExtractI32(float Data, float Size, float Offset) +[[ + anno::description("BitFieldExtractI32 float"), + anno::noinline() +]] +{ + return BitFieldExtractI32(int(Data), int(Size), int(Offset)); +} + +export int BitFieldExtractU32(float Data, float Size, float Offset) +[[ + anno::description("BitFieldExtractU32 float"), + anno::noinline() +]] +{ + return BitFieldExtractI32(Data, Size, Offset); +} + +export int BitFieldExtractU32(int Data, int Size, int Offset) +[[ + anno::description("BitFieldExtractU32 int"), + anno::noinline() +]] +{ + return BitFieldExtractI32(Data, Size, Offset); +} + +export float3 EyeAdaptationInverseLookup(float3 LightValue, float Alpha) +[[ + anno::description("EyeAdaptationInverseLookup"), + anno::noinline() +]] +{ + float Adaptation = 1.0f; + + // When Alpha=0.0, we want to multiply by 1.0. when Alpha = 1.0, we want to multiply by 1/Adaptation. + // So the lerped value is: + // LerpLogScale = Lerp(log(1),log(1/Adaptaiton),T) + // Which is simplified as: + // LerpLogScale = Lerp(0,-log(Adaptation),T) + // LerpLogScale = -T * logAdaptation; + + float LerpLogScale = -Alpha * math::log(Adaptation); + float Scale = math::exp(LerpLogScale); + return LightValue * Scale; +} diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/OmniUe4Translucent.mdl b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/OmniUe4Translucent.mdl new file mode 100644 index 0000000000000000000000000000000000000000..483a83004b8f7d5bf820a7905d06ea2d7d5894af --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/OmniUe4Translucent.mdl @@ -0,0 +1,233 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.0 - first version +//* 1.0.1 - Emissive color affected by opacity +// - Support opacity mask +//* 1.0.2 - Unlit translucent +//* 1.0.3 - specular bsdf instead of microfacet ggx smith bsdf +//* 1.0.4 - using absolute import paths when importing standard modules + +mdl 1.3; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + +float emissive_multiplier() +[[ + anno::description("the multiplier to convert UE4 emissive to raw data"), + anno::noinline() +]] +{ + return 20.0f * 128.0f; +} + +color get_translucent_tint(color base_color, float opacity) +[[ + anno::description("base color of UE4 translucent"), + anno::noinline() +]] +{ + return math::lerp(color(1.0), base_color, opacity); +} + +// Just for UE4 distilling +float get_translucent_opacity(float opacity) +[[ + anno::noinline() +]] +{ + return opacity; +} + +color get_emissive_intensity(color emissive, float opacity) +[[ + anno::description("emissive color of UE4 translucent"), + anno::noinline() +]] +{ + return emissive * opacity; +} + +float3 tangent_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in tangent space"), + anno::noinline() +]] +{ + return math::normalize( + tangent_u * normal.x - + tangent_v * normal.y + /* flip_tangent_v */ + state::normal() * (normal.z)); +} + +float3 world_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in world space"), + anno::noinline() +]] +{ + return tangent_space_normal( + math::normalize( + normal.x * float3(tangent_u.x, tangent_v.x, state::normal().x) - + normal.y * float3(tangent_u.y, tangent_v.y, state::normal().y) + + normal.z * float3(tangent_u.z, tangent_v.z, state::normal().z)), + tangent_u, + tangent_v + ); +} + +export material OmniUe4Translucent( + float3 base_color = float3(0.0, 0.0, 0.0), + float metallic = 0.0, + float roughness = 0.5, + float specular = 0.5, + float3 normal = float3(0.0,0.0,1.0), + uniform bool enable_opacity = true, + float opacity = 1.0, + float opacity_mask = 1.0, + float3 emissive_color = float3(0.0, 0.0, 0.0), + float3 displacement = float3(0.0), + uniform float refraction = 1.0, + uniform bool two_sided = false, + uniform bool is_tangent_space_normal = true, + uniform bool is_unlit = false +) +[[ + anno::display_name("Omni UE4 Translucent"), + anno::description("Omni UE4 Translucent, supports UE4 Translucent shading model"), + anno::version( 1, 0, 0), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "UE4", "omniverse", "translucent")) +]] + = let { + color final_base_color = math::saturate(base_color); + float final_metallic = math::min(math::max(metallic, 0.0f), 0.99f); + float final_roughness = math::saturate(roughness); + float final_specular = math::saturate(specular); + color final_emissive_color = math::max(emissive_color, 0.0f) * emissive_multiplier(); /*factor for converting ue4 emissive to raw value*/ + float final_opacity = math::saturate(opacity); + float3 final_normal = math::normalize(normal); + + + // - compute final roughness by squaring the "roughness" parameter + float alpha = final_roughness * final_roughness; + // reduce the reflectivity at grazing angles to avoid "dark edges" for high roughness due to the layering + float grazing_refl = math::max((1.0 - final_roughness), 0.0); + + float3 the_normal = is_unlit ? state::normal() : + (is_tangent_space_normal ? + tangent_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + )); + + // for the dielectric component we layer the glossy component on top of the diffuse one, + // the glossy layer has no color tint + + bsdf dielectric_component = df::custom_curve_layer( + weight: final_specular, + normal_reflectivity: 0.08, + grazing_reflectivity: grazing_refl, + layer: df::microfacet_ggx_smith_bsdf(roughness_u: alpha), + base: df::diffuse_reflection_bsdf(tint: final_base_color)); + + // the metallic component doesn't have a diffuse component, it's only glossy + // base_color is applied to tint it + bsdf metallic_component = df::microfacet_ggx_smith_bsdf(tint: final_base_color, roughness_u: alpha); + + // final BSDF is a linear blend between dielectric and metallic component + bsdf dielectric_metal_mix = + df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: metallic_component, + weight: final_metallic), + df::bsdf_component( + component: dielectric_component, + weight: 1.0-final_metallic) + ) + ); + + bsdf frosted_bsdf = df::specular_bsdf( + tint: color(1), + mode: df::scatter_reflect_transmit + ); + + bsdf final_mix_bsdf = + is_unlit ? df::specular_bsdf( + tint: get_translucent_tint(base_color: final_base_color, opacity: final_opacity), + mode: df::scatter_reflect_transmit + ) + : df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: dielectric_metal_mix, + weight: get_translucent_opacity(final_opacity)), + df::bsdf_component( + component: frosted_bsdf, + weight: 1.0-get_translucent_opacity(final_opacity)) + ) + ); +} +in material( + thin_walled: two_sided, // Graphene? + ior: color(refraction), //refraction + surface: material_surface( + scattering: final_mix_bsdf, + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: get_emissive_intensity(emissive: final_emissive_color, opacity: final_opacity) + ) + ), + + geometry: material_geometry( + displacement: displacement, + normal: the_normal, + cutout_opacity: enable_opacity ? opacity_mask : 1.0 + ) +); diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/WorldGridMaterial.mdl b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/WorldGridMaterial.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8040029cab1073713e0c535664dd57ed7f6b5522 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/materials/WorldGridMaterial.mdl @@ -0,0 +1,75 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material WorldGridMaterial( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (CustomizedUV0_mdl / 2.0); + float2 Local1 = (Local0 / 0.05); + float4 Local2 = ::unpack_normal_map(tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_N.png",::tex::gamma_linear),float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local3 = (float3(Local2.x,Local2.y,Local2.z) * float3(0.3,0.3,1.0)); + + float3 Normal_mdl = Local3; + + float2 Local4 = (CustomizedUV0_mdl * 20.0); + float4 Local5 = tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat); + float Local6 = math::lerp(0.4,1.0,Local5.x); + float Local7 = (1.0 - Local6); + float2 Local8 = (Local0 / 0.1); + float4 Local9 = tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat); + float Local10 = math::lerp(Local9.y,1.0,0.0); + float Local11 = math::lerp(Local6,Local7,Local10); + float4 Local12 = tex::lookup_float4(texture_2d("../textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); + float Local13 = math::lerp(Local9.y,0.0,0.0); + float Local14 = (Local12.y + Local13); + float Local15 = math::lerp(Local14,0.5,0.5); + float Local16 = math::lerp(0.295,0.66,Local15); + float Local17 = (Local16 * 0.5); + float Local18 = (Local11 * Local17); + float Local19 = math::lerp(0.0,0.5,Local12.y); + float Local20 = math::lerp(0.7,1.0,Local9.y); + float Local21 = math::lerp(Local20,1.0,0.0); + float Local22 = (Local21 * 1.0); + float Local23 = (Local19 + Local22); + float Local24 = math::min(math::max(Local23,0.0),1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local18,Local18,Local18); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local24; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + two_sided: false); diff --git a/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/obj_shelf.usda b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/obj_shelf.usda new file mode 100644 index 0000000000000000000000000000000000000000..66dded05124bbff919f97eb6ca1afe828df34984 --- /dev/null +++ b/assets/scene_usds/ebench/long_horizon/scene_shop/SubUSDs/obj_shelf.usda @@ -0,0 +1,78 @@ +#usda 1.0 +( + customLayerData = { + dictionary omni_layer = { + dictionary locked = { + } + dictionary muteness = { + } + } + dictionary renderSettings = { + float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0) + float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75) + float3 "rtx:index:backgroundColor" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMax" = (0, 0, 0) + float3 "rtx:index:regionOfInterestMin" = (0, 0, 0) + float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0) + float3 "rtx:post:colorcorr:contrast" = (1, 1, 1) + float3 "rtx:post:colorcorr:gain" = (1, 1, 1) + float3 "rtx:post:colorcorr:gamma" = (1, 1, 1) + float3 "rtx:post:colorcorr:offset" = (0, 0, 0) + float3 "rtx:post:colorcorr:saturation" = (1, 1, 1) + float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0) + float3 "rtx:post:colorgrad:contrast" = (1, 1, 1) + float3 "rtx:post:colorgrad:gain" = (1, 1, 1) + float3 "rtx:post:colorgrad:gamma" = (1, 1, 1) + float3 "rtx:post:colorgrad:lift" = (0, 0, 0) + float3 "rtx:post:colorgrad:multiply" = (1, 1, 1) + float3 "rtx:post:colorgrad:offset" = (0, 0, 0) + float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1) + float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50) + float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500) + float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10) + float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2) + float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10) + float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75) + float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50) + float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1) + float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32) + float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9) + float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5) + float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1) + double "rtx:translucency:worldEps" = 0.005 + } + } + defaultPrim = "World" + endTimeCode = 1000000 + metersPerUnit = 1.0 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +over "Render" ( + hide_in_stage_window = true +) +{ +} + +def Xform "World" +{ + def "_obj_shelf" ( + prepend payload = @./obj_shelf.usd@ + ) + { + float3 xformOp:rotateXYZ = (0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] + } +} + +def Xform "Environment" +{ + double3 xformOp:rotateXYZ = (0, 0, 0) + double3 xformOp:scale = (1, 1, 1) + double3 xformOp:translate = (0, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] +} diff --git a/assets/scene_usds/ebench/simple_pnp/task1/SubUSDs/textures/0_texture0.png b/assets/scene_usds/ebench/simple_pnp/task1/SubUSDs/textures/0_texture0.png new file mode 100644 index 0000000000000000000000000000000000000000..8e383c795e5268a7b597475d820b6c72da48a8b9 --- /dev/null +++ b/assets/scene_usds/ebench/simple_pnp/task1/SubUSDs/textures/0_texture0.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cfdee923c211b3a29437236363894dfccd6d7f0d606a76cc0fe16fdda1a7ac2d +size 737384 diff --git 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a/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/003/lmdb/lock.mdb b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/003/lmdb/lock.mdb new file mode 100644 index 0000000000000000000000000000000000000000..9f790d40bf7bc60d094a559364985e2eb1ff93ad Binary files /dev/null and b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/003/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/004/lmdb/info.json b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/004/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..bc87f6fd4738137ce835d4745204c8c510c20fb5 --- /dev/null +++ b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/004/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": 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a/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/004/lmdb/lock.mdb b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/004/lmdb/lock.mdb new file mode 100644 index 0000000000000000000000000000000000000000..9f790d40bf7bc60d094a559364985e2eb1ff93ad Binary files /dev/null and b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/004/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/005/lmdb/info.json b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/005/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..bc87f6fd4738137ce835d4745204c8c510c20fb5 --- /dev/null +++ b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/005/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": 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a/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/005/lmdb/lock.mdb b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/005/lmdb/lock.mdb new file mode 100644 index 0000000000000000000000000000000000000000..9f790d40bf7bc60d094a559364985e2eb1ff93ad Binary files /dev/null and b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/005/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/006/lmdb/info.json b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/006/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..bc87f6fd4738137ce835d4745204c8c510c20fb5 --- /dev/null +++ b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/006/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": 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a/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/006/lmdb/lock.mdb b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/006/lmdb/lock.mdb new file mode 100644 index 0000000000000000000000000000000000000000..9f790d40bf7bc60d094a559364985e2eb1ff93ad Binary files /dev/null and b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/006/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/007/lmdb/info.json b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/007/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..bc87f6fd4738137ce835d4745204c8c510c20fb5 --- /dev/null +++ b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/007/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": 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a/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/007/lmdb/lock.mdb b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/007/lmdb/lock.mdb new file mode 100644 index 0000000000000000000000000000000000000000..9f790d40bf7bc60d094a559364985e2eb1ff93ad Binary files /dev/null and b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/007/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/010/lmdb/info.json b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/010/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..bc87f6fd4738137ce835d4745204c8c510c20fb5 --- /dev/null +++ b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/010/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": 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a/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/010/lmdb/lock.mdb b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/010/lmdb/lock.mdb new file mode 100644 index 0000000000000000000000000000000000000000..9f790d40bf7bc60d094a559364985e2eb1ff93ad Binary files /dev/null and b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/010/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/011/lmdb/info.json b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/011/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..bc87f6fd4738137ce835d4745204c8c510c20fb5 --- /dev/null +++ b/tasks/ebench/table_top_manip/collect_coffee_beans_val_unseen_20p/011/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": 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b/tasks/ebench/table_top_manip/install_gear/000/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/install_gear/002/lmdb/info.json b/tasks/ebench/table_top_manip/install_gear/002/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..7725f575ac14755d788e69fb2713367501bc9962 --- /dev/null +++ b/tasks/ebench/table_top_manip/install_gear/002/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": "/World/_scene/obj_03", "04": "/World/_scene/obj_04"}, "observation/robot_joint_prim_path_map": {"base_link": "/World/_scene/lift2/lift2/lift2/base_link", "wheel1": "/World/_scene/lift2/lift2/lift2/wheel1", "wheel2": "/World/_scene/lift2/lift2/lift2/wheel2", "wheel3": "/World/_scene/lift2/lift2/lift2/wheel3", "body4": "/World/_scene/lift2/lift2/lift2/body4", "h_link5": "/World/_scene/lift2/lift2/lift2/h_link5", 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"observation/articulation_mapping": {}} \ No newline at end of file diff --git a/tasks/ebench/table_top_manip/install_gear/003/lmdb/lock.mdb b/tasks/ebench/table_top_manip/install_gear/003/lmdb/lock.mdb new file mode 100644 index 0000000000000000000000000000000000000000..9f790d40bf7bc60d094a559364985e2eb1ff93ad Binary files /dev/null and b/tasks/ebench/table_top_manip/install_gear/003/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/install_gear/004/lmdb/info.json b/tasks/ebench/table_top_manip/install_gear/004/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..7725f575ac14755d788e69fb2713367501bc9962 --- /dev/null +++ b/tasks/ebench/table_top_manip/install_gear/004/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": "/World/_scene/obj_03", "04": "/World/_scene/obj_04"}, 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b/tasks/ebench/table_top_manip/install_gear/004/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/install_gear/005/lmdb/info.json b/tasks/ebench/table_top_manip/install_gear/005/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..7725f575ac14755d788e69fb2713367501bc9962 --- /dev/null +++ b/tasks/ebench/table_top_manip/install_gear/005/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": "/World/_scene/obj_03", "04": "/World/_scene/obj_04"}, "observation/robot_joint_prim_path_map": {"base_link": "/World/_scene/lift2/lift2/lift2/base_link", "wheel1": "/World/_scene/lift2/lift2/lift2/wheel1", "wheel2": "/World/_scene/lift2/lift2/lift2/wheel2", "wheel3": "/World/_scene/lift2/lift2/lift2/wheel3", "body4": "/World/_scene/lift2/lift2/lift2/body4", "h_link5": "/World/_scene/lift2/lift2/lift2/h_link5", 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b/tasks/ebench/table_top_manip/install_gear/009/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/install_gear/011/lmdb/info.json b/tasks/ebench/table_top_manip/install_gear/011/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..7725f575ac14755d788e69fb2713367501bc9962 --- /dev/null +++ b/tasks/ebench/table_top_manip/install_gear/011/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": "/World/_scene/obj_03", "04": "/World/_scene/obj_04"}, "observation/robot_joint_prim_path_map": {"base_link": "/World/_scene/lift2/lift2/lift2/base_link", "wheel1": "/World/_scene/lift2/lift2/lift2/wheel1", "wheel2": "/World/_scene/lift2/lift2/lift2/wheel2", "wheel3": "/World/_scene/lift2/lift2/lift2/wheel3", "body4": "/World/_scene/lift2/lift2/lift2/body4", "h_link5": "/World/_scene/lift2/lift2/lift2/h_link5", 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b/tasks/ebench/table_top_manip/install_gear/017/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/install_gear/018/lmdb/info.json b/tasks/ebench/table_top_manip/install_gear/018/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..7725f575ac14755d788e69fb2713367501bc9962 --- /dev/null +++ b/tasks/ebench/table_top_manip/install_gear/018/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": "/World/_scene/obj_03", "04": "/World/_scene/obj_04"}, "observation/robot_joint_prim_path_map": {"base_link": "/World/_scene/lift2/lift2/lift2/base_link", "wheel1": "/World/_scene/lift2/lift2/lift2/wheel1", "wheel2": "/World/_scene/lift2/lift2/lift2/wheel2", "wheel3": "/World/_scene/lift2/lift2/lift2/wheel3", "body4": "/World/_scene/lift2/lift2/lift2/body4", "h_link5": "/World/_scene/lift2/lift2/lift2/h_link5", 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b/tasks/ebench/table_top_manip/install_gear/024/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/install_gear/026/lmdb/info.json b/tasks/ebench/table_top_manip/install_gear/026/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..7725f575ac14755d788e69fb2713367501bc9962 --- /dev/null +++ b/tasks/ebench/table_top_manip/install_gear/026/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": "/World/_scene/obj_03", "04": "/World/_scene/obj_04"}, "observation/robot_joint_prim_path_map": {"base_link": "/World/_scene/lift2/lift2/lift2/base_link", "wheel1": "/World/_scene/lift2/lift2/lift2/wheel1", "wheel2": "/World/_scene/lift2/lift2/lift2/wheel2", "wheel3": "/World/_scene/lift2/lift2/lift2/wheel3", "body4": "/World/_scene/lift2/lift2/lift2/body4", "h_link5": "/World/_scene/lift2/lift2/lift2/h_link5", 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b/tasks/ebench/table_top_manip/install_gear/030/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/install_gear/032/lmdb/info.json b/tasks/ebench/table_top_manip/install_gear/032/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..7725f575ac14755d788e69fb2713367501bc9962 --- /dev/null +++ b/tasks/ebench/table_top_manip/install_gear/032/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": "/World/_scene/obj_03", "04": "/World/_scene/obj_04"}, "observation/robot_joint_prim_path_map": {"base_link": "/World/_scene/lift2/lift2/lift2/base_link", "wheel1": "/World/_scene/lift2/lift2/lift2/wheel1", "wheel2": "/World/_scene/lift2/lift2/lift2/wheel2", "wheel3": "/World/_scene/lift2/lift2/lift2/wheel3", "body4": "/World/_scene/lift2/lift2/lift2/body4", "h_link5": "/World/_scene/lift2/lift2/lift2/h_link5", 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"observation/articulation_mapping": {}} \ No newline at end of file diff --git a/tasks/ebench/table_top_manip/install_gear/033/lmdb/lock.mdb b/tasks/ebench/table_top_manip/install_gear/033/lmdb/lock.mdb new file mode 100644 index 0000000000000000000000000000000000000000..9f790d40bf7bc60d094a559364985e2eb1ff93ad Binary files /dev/null and b/tasks/ebench/table_top_manip/install_gear/033/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/install_gear/034/lmdb/info.json b/tasks/ebench/table_top_manip/install_gear/034/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..7725f575ac14755d788e69fb2713367501bc9962 --- /dev/null +++ b/tasks/ebench/table_top_manip/install_gear/034/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": "/World/_scene/obj_03", "04": "/World/_scene/obj_04"}, 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b/tasks/ebench/table_top_manip/install_gear/034/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/install_gear/037/lmdb/info.json b/tasks/ebench/table_top_manip/install_gear/037/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..7725f575ac14755d788e69fb2713367501bc9962 --- /dev/null +++ b/tasks/ebench/table_top_manip/install_gear/037/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": "/World/_scene/obj_03", "04": "/World/_scene/obj_04"}, "observation/robot_joint_prim_path_map": {"base_link": "/World/_scene/lift2/lift2/lift2/base_link", "wheel1": "/World/_scene/lift2/lift2/lift2/wheel1", "wheel2": "/World/_scene/lift2/lift2/lift2/wheel2", "wheel3": "/World/_scene/lift2/lift2/lift2/wheel3", "body4": "/World/_scene/lift2/lift2/lift2/body4", "h_link5": "/World/_scene/lift2/lift2/lift2/h_link5", 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b/tasks/ebench/table_top_manip/install_gear/041/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/install_gear/042/lmdb/info.json b/tasks/ebench/table_top_manip/install_gear/042/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..7725f575ac14755d788e69fb2713367501bc9962 --- /dev/null +++ b/tasks/ebench/table_top_manip/install_gear/042/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": "/World/_scene/obj_03", "04": "/World/_scene/obj_04"}, "observation/robot_joint_prim_path_map": {"base_link": "/World/_scene/lift2/lift2/lift2/base_link", "wheel1": "/World/_scene/lift2/lift2/lift2/wheel1", "wheel2": "/World/_scene/lift2/lift2/lift2/wheel2", "wheel3": "/World/_scene/lift2/lift2/lift2/wheel3", "body4": "/World/_scene/lift2/lift2/lift2/body4", "h_link5": "/World/_scene/lift2/lift2/lift2/h_link5", 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"observation/articulation_mapping": {}} \ No newline at end of file diff --git a/tasks/ebench/table_top_manip/install_gear/043/lmdb/lock.mdb b/tasks/ebench/table_top_manip/install_gear/043/lmdb/lock.mdb new file mode 100644 index 0000000000000000000000000000000000000000..9f790d40bf7bc60d094a559364985e2eb1ff93ad Binary files /dev/null and b/tasks/ebench/table_top_manip/install_gear/043/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/install_gear/044/lmdb/info.json b/tasks/ebench/table_top_manip/install_gear/044/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..7725f575ac14755d788e69fb2713367501bc9962 --- /dev/null +++ b/tasks/ebench/table_top_manip/install_gear/044/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": "/World/_scene/obj_03", "04": "/World/_scene/obj_04"}, 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b/tasks/ebench/table_top_manip/install_gear/044/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/install_gear/046/lmdb/info.json b/tasks/ebench/table_top_manip/install_gear/046/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..7725f575ac14755d788e69fb2713367501bc9962 --- /dev/null +++ b/tasks/ebench/table_top_manip/install_gear/046/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": "/World/_scene/obj_03", "04": "/World/_scene/obj_04"}, "observation/robot_joint_prim_path_map": {"base_link": "/World/_scene/lift2/lift2/lift2/base_link", "wheel1": "/World/_scene/lift2/lift2/lift2/wheel1", "wheel2": "/World/_scene/lift2/lift2/lift2/wheel2", "wheel3": "/World/_scene/lift2/lift2/lift2/wheel3", "body4": "/World/_scene/lift2/lift2/lift2/body4", "h_link5": "/World/_scene/lift2/lift2/lift2/h_link5", 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b/tasks/ebench/table_top_manip/install_gear/048/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/install_gear/049/lmdb/info.json b/tasks/ebench/table_top_manip/install_gear/049/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..7725f575ac14755d788e69fb2713367501bc9962 --- /dev/null +++ b/tasks/ebench/table_top_manip/install_gear/049/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": "/World/_scene/obj_03", "04": "/World/_scene/obj_04"}, "observation/robot_joint_prim_path_map": {"base_link": "/World/_scene/lift2/lift2/lift2/base_link", "wheel1": "/World/_scene/lift2/lift2/lift2/wheel1", "wheel2": "/World/_scene/lift2/lift2/lift2/wheel2", "wheel3": "/World/_scene/lift2/lift2/lift2/wheel3", "body4": "/World/_scene/lift2/lift2/lift2/body4", "h_link5": "/World/_scene/lift2/lift2/lift2/h_link5", 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b/tasks/ebench/table_top_manip/install_gear/052/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/install_gear/054/lmdb/info.json b/tasks/ebench/table_top_manip/install_gear/054/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..7725f575ac14755d788e69fb2713367501bc9962 --- /dev/null +++ b/tasks/ebench/table_top_manip/install_gear/054/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": "/World/_scene/obj_03", "04": "/World/_scene/obj_04"}, "observation/robot_joint_prim_path_map": {"base_link": "/World/_scene/lift2/lift2/lift2/base_link", "wheel1": "/World/_scene/lift2/lift2/lift2/wheel1", "wheel2": "/World/_scene/lift2/lift2/lift2/wheel2", "wheel3": "/World/_scene/lift2/lift2/lift2/wheel3", "body4": "/World/_scene/lift2/lift2/lift2/body4", "h_link5": "/World/_scene/lift2/lift2/lift2/h_link5", 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b/tasks/ebench/table_top_manip/install_gear/056/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": "/World/_scene/obj_03", "04": "/World/_scene/obj_04"}, "observation/robot_joint_prim_path_map": {"base_link": "/World/_scene/lift2/lift2/lift2/base_link", "wheel1": "/World/_scene/lift2/lift2/lift2/wheel1", "wheel2": "/World/_scene/lift2/lift2/lift2/wheel2", "wheel3": "/World/_scene/lift2/lift2/lift2/wheel3", "body4": "/World/_scene/lift2/lift2/lift2/body4", "h_link5": "/World/_scene/lift2/lift2/lift2/h_link5", "fr_base_link": "/World/_scene/lift2/lift2/lift2/fr/base_link", "fl_base_link": "/World/_scene/lift2/lift2/lift2/fl/base_link", "h_link6": "/World/_scene/lift2/lift2/lift2/h_link6", "fl_link1": "/World/_scene/lift2/lift2/lift2/fl/link1", "fl_link2": "/World/_scene/lift2/lift2/lift2/fl/link2", "fl_link3": 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"observation/articulation_mapping": {}} \ No newline at end of file diff --git a/tasks/ebench/table_top_manip/install_gear/056/lmdb/lock.mdb b/tasks/ebench/table_top_manip/install_gear/056/lmdb/lock.mdb new file mode 100644 index 0000000000000000000000000000000000000000..9f790d40bf7bc60d094a559364985e2eb1ff93ad Binary files /dev/null and b/tasks/ebench/table_top_manip/install_gear/056/lmdb/lock.mdb differ diff --git a/tasks/ebench/table_top_manip/install_gear/057/lmdb/info.json b/tasks/ebench/table_top_manip/install_gear/057/lmdb/info.json new file mode 100644 index 0000000000000000000000000000000000000000..7725f575ac14755d788e69fb2713367501bc9962 --- /dev/null +++ b/tasks/ebench/table_top_manip/install_gear/057/lmdb/info.json @@ -0,0 +1 @@ +{"observation/object_prim_path_map": {"00000000000000000000000000000000": "/World/_scene/obj_table", "01": "/World/_scene/obj_01", "02": "/World/_scene/obj_02", "03": "/World/_scene/obj_03", "04": "/World/_scene/obj_04"}, 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b/tasks/ebench/table_top_manip/install_gear/057/lmdb/lock.mdb differ