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arxiv:2604.01043

ONE-SHOT: Compositional Human-Environment Video Synthesis via Spatial-Decoupled Motion Injection and Hybrid Context Integration

Published on Apr 1
· Submitted by
Fengyuan Yang
on Apr 7
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Abstract

ONE-SHOT enables compositional human-environment video generation through disentangled signals, dynamic positional embeddings, and hybrid context integration for improved control and diversity.

AI-generated summary

Recent advances in Video Foundation Models (VFMs) have revolutionized human-centric video synthesis, yet fine-grained and independent editing of subjects and scenes remains a critical challenge. Recent attempts to incorporate richer environment control through rigid 3D geometric compositions often encounter a stark trade-off between precise control and generative flexibility. Furthermore, the heavy 3D pre-processing still limits practical scalability. In this paper, we propose ONE-SHOT, a parameter-efficient framework for compositional human-environment video generation. Our key insight is to factorize the generative process into disentangled signals. Specifically, we introduce a canonical-space injection mechanism that decouples human dynamics from environmental cues via cross-attention. We also propose Dynamic-Grounded-RoPE, a novel positional embedding strategy that establishes spatial correspondences between disparate spatial domains without any heuristic 3D alignments. To support long-horizon synthesis, we introduce a Hybrid Context Integration mechanism to maintain subject and scene consistency across minute-level generations. Experiments demonstrate that our method significantly outperforms state-of-the-art methods, offering superior structural control and creative diversity for video synthesis. Our project has been available on: https://martayang.github.io/ONE-SHOT/.

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Paper author Paper submitter

We present ONE-SHOT, a compositional human-environment video synthesis framework that enables flexible recombination of scene, identity, motion, and camera trajectory.
The key ideas are spatially decoupled motion injection and Dynamic-Grounded-RoPE for cross-scene grounding, avoiding explicit 3D alignment heuristics.
It supports controllable long-horizon generation with stronger human-scene consistency and revisit stability.
Project page and code are linked below.

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