GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions
Abstract
GRASP is a large-scale social reasoning dataset connecting high-level social questions with fine-grained gaze and gesture events, along with Social Grounding Reward to improve multimodal model understanding of social interactions.
Understanding social interactions requires reasoning over subtle non-verbal cues, yet current multimodal large language models (MLLMs) often fail to identify who interacts with whom in multi-person videos. We introduce GRASP, a large-scale social reasoning dataset that connects high-level social QA with fine-grained gaze and deictic gesture events. GRASP contains 290K question--answer pairs over 46K videos totaling 749 hours, organized by a 16-category taxonomy spanning gaze, gesture, and joint gaze--gesture reasoning, together with GRASP-Bench for evaluation. Unlike prior resources that focus on either isolated cues or high-level social QA, GRASP builds questions from identity-consistent gaze trajectories, deictic gestures, and their joint compositions into social events. Moreover, we propose Social Grounding Reward (SGR), a learning signal that uses these social events to encourage models to reason about the participants involved in each interaction. Experiments show that SGR improves performance on GRASP-Bench while maintaining zero-shot performance on related social video QA benchmarks.
Community
Current MLLMs can describe scenes, but still struggle to understand who is interacting with whom.
We introduce GRASP, a large-scale benchmark for grounded social reasoning built from gaze, gesture, and interaction events in multi-person videos. GRASP enables supervision for temporally grounded, participant-aware social reasoning, and our Social Grounding Reward (SGR) further improves evidence-aware reasoning in video MLLMs.
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