Instructions to use InstantX/CSGO with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use InstantX/CSGO with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("InstantX/CSGO", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
- Local Apps
- Draw Things
- DiffusionBee
| license: apache-2.0 | |
| language: | |
| - en | |
| library_name: diffusers | |
| pipeline_tag: text-to-image | |
| <div align="center"> | |
| [//]: # (<h1>CSGO: Content-Style Composition in Text-to-Image Generation</h1>) | |
| [//]: # () | |
| [//]: # ([**Peng Xing**](https://github.com/xingp-ng)<sup>12*</sup> · [**Haofan Wang**](https://haofanwang.github.io/)<sup>1*</sup> · [**Yanpeng Sun**](https://scholar.google.com.hk/citations?user=a3FI8c4AAAAJ&hl=zh-CN&oi=ao/)<sup>2</sup> · [**Qixun Wang**](https://github.com/wangqixun)<sup>1</sup> · [**Xu Bai**](https://huggingface.co/baymin0220)<sup>1</sup> · [**Hao Ai**](https://github.com/aihao2000)<sup>13</sup> · [**Renyuan Huang**](https://github.com/DannHuang)<sup>14</sup> · [**Zechao Li**](https://zechao-li.github.io/)<sup>2✉</sup>) | |
| [//]: # () | |
| [//]: # (<sup>1</sup>InstantX Team · <sup>2</sup>Nanjing University of Science and Technology · <sup>3</sup>Beihang University · <sup>4</sup>Peking University) | |
| [//]: # (<sup>*</sup>equal contributions, <sup>✉</sup>corresponding authors) | |
| <a href='https://csgo-gen.github.io/'><img src='https://img.shields.io/badge/Project-Page-green'></a> | |
| <a href='https://arxiv.org/abs/2408.16766'><img src='https://img.shields.io/badge/Technique-Report-red'></a> | |
| [](https://huggingface.co/spaces/xingpng/CSGO/) | |
| [](https://huggingface.co/spaces/InstantX/CSGO) | |
| </div> | |
| [//]: # (## Updates 🔥) | |
| [//]: # () | |
| [//]: # ([//]: # (- **`2024/07/19`**: ✨ We support 🎞️ portrait video editing (aka v2v)! More to see [here](assets/docs/changelog/2024-07-19.md).)) | |
| [//]: # () | |
| [//]: # ([//]: # (- **`2024/07/17`**: 🍎 We support macOS with Apple Silicon, modified from [jeethu](https://github.com/jeethu)'s PR [#143](https://github.com/KwaiVGI/LivePortrait/pull/143).)) | |
| [//]: # () | |
| [//]: # ([//]: # (- **`2024/07/10`**: 💪 We support audio and video concatenating, driving video auto-cropping, and template making to protect privacy. More to see [here](assets/docs/changelog/2024-07-10.md).)) | |
| [//]: # () | |
| [//]: # ([//]: # (- **`2024/07/09`**: 🤗 We released the [HuggingFace Space](https://huggingface.co/spaces/KwaiVGI/liveportrait), thanks to the HF team and [Gradio](https://github.com/gradio-app/gradio)!)) | |
| [//]: # ([//]: # (Continuous updates, stay tuned!)) | |
| [//]: # (- **`2024/08/30`**: 😊 We released the initial version of the inference code.) | |
| [//]: # (- **`2024/08/30`**: 😊 We released the technical report on [arXiv](https://arxiv.org/pdf/2408.16766)) | |
| [//]: # (- **`2024/07/15`**: 🔥 We released the [homepage](https://csgo-gen.github.io).) | |
| [//]: # () | |
| [//]: # (## Plan 💪) | |
| [//]: # (- [x] technical report) | |
| [//]: # (- [x] inference code) | |
| [//]: # (- [ ] pre-trained weight) | |
| [//]: # (- [ ] IMAGStyle dataset) | |
| [//]: # (- [ ] training code) | |
| ## Introduction 📖 | |
| This repo, named **CSGO**, contains the official PyTorch implementation of our paper [CSGO: Content-Style Composition in Text-to-Image Generation](https://arxiv.org/pdf/). | |
| We are actively updating and improving this repository. If you find any bugs or have suggestions, welcome to raise issues or submit pull requests (PR) 💖. | |
| ## Detail ✨ | |
| We currently release two model weights. | |
| | Mode | content token | style token | Other | | |
| |:----------------:|:-----------:|:-----------:|:---------------------------------:| | |
| | csgo.bin |4|16| - | | |
| | csgo_4_32.bin |4|32| Deepspeed zero2 | | |
| | csgo_4_32_v2.bin |4|32| Deepspeed zero2+more(coming soon) | | |
| ## Pipeline 💻 | |
| <p align="center"> | |
| <img src="assets/image3_1.jpg"> | |
| </p> | |
| ## Capabilities 🚅 | |
| 🔥 Our CSGO achieves **image-driven style transfer, text-driven stylized synthesis, and text editing-driven stylized synthesis**. | |
| 🔥 For more results, visit our <a href="https://csgo-gen.github.io"><strong>homepage</strong></a> 🔥 | |
| <p align="center"> | |
| <img src="assets/vis.jpg"> | |
| </p> | |
| ## Getting Started 🏁 | |
| ### 1. Clone the code and prepare the environment | |
| ```bash | |
| git clone https://github.com/instantX-research/CSGO | |
| cd CSGO | |
| # create env using conda | |
| conda create -n CSGO python=3.9 | |
| conda activate CSGO | |
| # install dependencies with pip | |
| # for Linux and Windows users | |
| pip install -r requirements.txt | |
| ``` | |
| ### 2. Download pretrained weights(coming soon) | |
| The easiest way to download the pretrained weights is from HuggingFace: | |
| ```bash | |
| # first, ensure git-lfs is installed, see: https://docs.github.com/en/repositories/working-with-files/managing-large-files/installing-git-large-file-storage | |
| git lfs install | |
| # clone and move the weights | |
| git clone https://huggingface.co/InstantX/CSGO | |
| ``` | |
| Our method is fully compatible with [SDXL](https://huggingface.co/stabilityai/stable-diffusion-xl-base-1.0), [VAE](https://huggingface.co/madebyollin/sdxl-vae-fp16-fix), [ControlNet](https://huggingface.co/TTPlanet/TTPLanet_SDXL_Controlnet_Tile_Realistic), and [Image Encoder](https://huggingface.co/h94/IP-Adapter/tree/main/sdxl_models/image_encoder). | |
| Please download them and place them in the ./base_models folder. | |
| tips:If you expect to load Controlnet directly using ControlNetPipeline as in CSGO, do the following: | |
| ```bash | |
| git clone https://huggingface.co/TTPlanet/TTPLanet_SDXL_Controlnet_Tile_Realistic | |
| mv TTPLanet_SDXL_Controlnet_Tile_Realistic/TTPLANET_Controlnet_Tile_realistic_v2_fp16.safetensors TTPLanet_SDXL_Controlnet_Tile_Realistic/diffusion_pytorch_model.safetensors | |
| ``` | |
| ### 3. Inference 🚀 | |
| ```python | |
| import torch | |
| from ip_adapter.utils import resize_content | |
| import numpy as np | |
| from ip_adapter.utils import BLOCKS as BLOCKS | |
| from ip_adapter.utils import controlnet_BLOCKS as controlnet_BLOCKS | |
| from PIL import Image | |
| from diffusers import ( | |
| AutoencoderKL, | |
| ControlNetModel, | |
| StableDiffusionXLControlNetPipeline, | |
| ) | |
| from ip_adapter import CSGO | |
| device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu") | |
| base_model_path = "./base_models/stable-diffusion-xl-base-1.0" | |
| image_encoder_path = "./base_models/IP-Adapter/sdxl_models/image_encoder" | |
| csgo_ckpt = "./CSGO/csgo.bin" | |
| pretrained_vae_name_or_path ='./base_models/sdxl-vae-fp16-fix' | |
| controlnet_path = "./base_models/TTPLanet_SDXL_Controlnet_Tile_Realistic" | |
| weight_dtype = torch.float16 | |
| vae = AutoencoderKL.from_pretrained(pretrained_vae_name_or_path,torch_dtype=torch.float16) | |
| controlnet = ControlNetModel.from_pretrained(controlnet_path, torch_dtype=torch.float16,use_safetensors=True) | |
| pipe = StableDiffusionXLControlNetPipeline.from_pretrained( | |
| base_model_path, | |
| controlnet=controlnet, | |
| torch_dtype=torch.float16, | |
| add_watermarker=False, | |
| vae=vae | |
| ) | |
| pipe.enable_vae_tiling() | |
| target_content_blocks = BLOCKS['content'] | |
| target_style_blocks = BLOCKS['style'] | |
| controlnet_target_content_blocks = controlnet_BLOCKS['content'] | |
| controlnet_target_style_blocks = controlnet_BLOCKS['style'] | |
| csgo = CSGO(pipe, image_encoder_path, csgo_ckpt, device, num_content_tokens=4,num_style_tokens=32, | |
| target_content_blocks=target_content_blocks, target_style_blocks=target_style_blocks,controlnet_adapter=True, | |
| controlnet_target_content_blocks=controlnet_target_content_blocks, | |
| controlnet_target_style_blocks=controlnet_target_style_blocks, | |
| content_model_resampler=True, | |
| style_model_resampler=True, | |
| ) | |
| style_name = 'img_1.png' | |
| content_name = 'img_0.png' | |
| style_image = Image.open("../assets/{}".format(style_name)).convert('RGB') | |
| content_image = Image.open('../assets/{}'.format(content_name)).convert('RGB') | |
| caption ='a small house with a sheep statue on top of it' | |
| num_sample=4 | |
| #image-driven style transfer | |
| images = csgo.generate(pil_content_image= content_image, pil_style_image=style_image, | |
| prompt=caption, | |
| negative_prompt= "text, watermark, lowres, low quality, worst quality, deformed, glitch, low contrast, noisy, saturation, blurry", | |
| content_scale=1.0, | |
| style_scale=1.0, | |
| guidance_scale=10, | |
| num_images_per_prompt=num_sample, | |
| num_samples=1, | |
| num_inference_steps=50, | |
| seed=42, | |
| image=content_image.convert('RGB'), | |
| controlnet_conditioning_scale=0.6, | |
| ) | |
| #text editing-driven stylized synthesis | |
| caption='a small house' | |
| images = csgo.generate(pil_content_image= content_image, pil_style_image=style_image, | |
| prompt=caption, | |
| negative_prompt= "text, watermark, lowres, low quality, worst quality, deformed, glitch, low contrast, noisy, saturation, blurry", | |
| content_scale=1.0, | |
| style_scale=1.0, | |
| guidance_scale=10, | |
| num_images_per_prompt=num_sample, | |
| num_samples=1, | |
| num_inference_steps=50, | |
| seed=42, | |
| image=content_image.convert('RGB'), | |
| controlnet_conditioning_scale=0.4, | |
| ) | |
| #text-driven stylized synthesis | |
| caption='a cat' | |
| #If the content image still interferes with the generated results, set the content image to an empty image. | |
| # content_image =Image.fromarray(np.zeros((content_image.size[0],content_image.size[1], 3), dtype=np.uint8)).convert('RGB') | |
| images = csgo.generate(pil_content_image= content_image, pil_style_image=style_image, | |
| prompt=caption, | |
| negative_prompt= "text, watermark, lowres, low quality, worst quality, deformed, glitch, low contrast, noisy, saturation, blurry", | |
| content_scale=1.0, | |
| style_scale=1.0, | |
| guidance_scale=10, | |
| num_images_per_prompt=num_sample, | |
| num_samples=1, | |
| num_inference_steps=50, | |
| seed=42, | |
| image=content_image.convert('RGB'), | |
| controlnet_conditioning_scale=0.01, | |
| ) | |
| ``` | |
| ## Demos | |
| <p align="center"> | |
| <br> | |
| 🔥 For more results, visit our <a href="https://csgo-gen.github.io"><strong>homepage</strong></a> 🔥 | |
| </p> | |
| ### Content-Style Composition | |
| <p align="center"> | |
| <img src="assets/page1.png"> | |
| </p> | |
| <p align="center"> | |
| <img src="assets/page4.png"> | |
| </p> | |
| ### Cycle Translation | |
| <p align="center"> | |
| <img src="assets/page8.png"> | |
| </p> | |
| ### Text-Driven Style Synthesis | |
| <p align="center"> | |
| <img src="assets/page10.png"> | |
| </p> | |
| ### Text Editing-Driven Style Synthesis | |
| <p align="center"> | |
| <img src="assets/page11.jpg"> | |
| </p> | |
| ## Star History | |
| [](https://star-history.com/#instantX-research/CSGO&Date) | |
| ## Acknowledgements | |
| This project is developed by InstantX Team, all copyright reserved. | |
| ## Citation 💖 | |
| If you find CSGO useful for your research, welcome to 🌟 this repo and cite our work using the following BibTeX: | |
| ```bibtex | |
| @article{xing2024csgo, | |
| title={CSGO: Content-Style Composition in Text-to-Image Generation}, | |
| author={Peng Xing and Haofan Wang and Yanpeng Sun and Qixun Wang and Xu Bai and Hao Ai and Renyuan Huang and Zechao Li}, | |
| year={2024}, | |
| journal = {arXiv 2408.16766}, | |
| } | |
| ``` |